A comprehensive analysis and survey of the theatrical and home/mobile entertainment market environment

March 17, 2020

The main contributing factors of Mobile Entertainment market are increasing Sales Strategies, Revenue Generation, Valuable Growth Anticipation, and Cost Structure Study. Increasing prevalences of Mobile Entertainment market report, which highlights the major industry growth drivers, challenges, opportunities and restraints for the leading key players. It also serves the analysis of the global market share, segmentation, revenue growth estimation and geographic regions of the market.

Spotlight

ONE Championship

ONE Championship is Asia's largest global sports media property in history with a broadcast to over 1.7 billion potential viewers across 138+ countries around the world. With a focus on both martial arts and esports, ONE Championship is Asia's largest global producer of live sports content for youth and millennials. Current offices include Singapore, Tokyo, Shanghai, Beijing, Bangkok, Manila, Jakarta, and Bangalore. Institutional shareholders include Sequoia Capital, Temasek Holdings, GIC, Iconiq Capital, and Greenoaks Capital.

OTHER WHITEPAPERS
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With Virtual Reality to noticeably better training effects

whitePaper | May 28, 2021

In times of a shortage of skilled workers, the ongoing training of one‘s own employees has a decisively competitive advantage. However, conducting seminars on-site, sometimes lasting several weeks, is a noticeable financial burden especially for companies with several locations. Virtual Reality offers a practical solution here: the technology not only increases the feasibility of training and further education programs, but also helps to improve the memorability and internalization of the imparted knowledge - in favor of more efficient employee development and a faster ROI.

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ATSC 3.0 white paper

whitePaper | February 12, 2022

How the latest standard enables TV broadcasters to mass distribute Internet Protocol (IP) data, creating new business opportunities and delivering critical public service improvements.

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VIRTUAL REALITYFOR ARTS & CULTURE

whitePaper | May 27, 2021

These are exceptional times. Measures to control the coronavirus crisis are causing a major seachange in how we go about our social and business lives. This white paper looks at the challenges posed to cultural continuity by the closure of arts and events venues caused by the need for social distancing and the containment of COVID-19. Exceptional times require exceptional measures. This white paper will go on to propose the use of Virtual Reality (VR) technology as a means of transforming the way we interact with art and culture whilst conforming to the proscriptions we need to live and work within.

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Best Practices for Building a Data Lake on AWS for Games

whitePaper | May 20, 2022

Many customers run their Digital Games on AWS. Each of them has made unique design choices that allow them to run the fastest, most complex, and visually breathtaking games on AWS. This whitepaper outlines best practices for building a data lake for games on the AWS Cloud, and offers a reference architecture to guide organizations in the delivery of these complex systems.

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Accelerate Video Analytics Performance

whitePaper | May 12, 2022

ST Engineering is a global technology, defense, and engineering group with a diverse portfolio of businesses across the aerospace, smart city, defense, and public security segments. Its smart city technologies help cities prepare for a more connected, resilient, and sustainable urban future by addressing connectivity, mobility, security, infrastructure, and environmental needs.

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3GPP achievements on VR & ongoing developments on XR over 5G

whitePaper | November 13, 2019

Definition of client architecture and API for VR streaming services. Set of operating points covering the large range of device capabilities from Carboards to high-end tethered HMDs. Definition of Media profiles: mapping of operating points to DASH delivery. System metadata is added to support rendering of 360 experiences on 2D screens, including the aspects of rendering without pose information.

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Spotlight

ONE Championship

ONE Championship is Asia's largest global sports media property in history with a broadcast to over 1.7 billion potential viewers across 138+ countries around the world. With a focus on both martial arts and esports, ONE Championship is Asia's largest global producer of live sports content for youth and millennials. Current offices include Singapore, Tokyo, Shanghai, Beijing, Bangkok, Manila, Jakarta, and Bangalore. Institutional shareholders include Sequoia Capital, Temasek Holdings, GIC, Iconiq Capital, and Greenoaks Capital.

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