A Statement of Position on Advanced Technologies IP HDR & 4K

April 30, 2018

Precious few surviving broadcast technology companies can lay claim to more than 50 years of innovation. Yet in 1966 the company that would become ChyronHego invented the character generator, establishing the standard bearer for graphics creation. That’s a significant statement backed by a significant history of leadership.ChyronHego is no stranger to IP-based live production solutions and workflows. In fact, it was back in 2012 that ChyronHego and NewTek teamed-up to combine the industry-standard Lyric™ graphics creation and playout software with NewTek’s TriCaster® system, using an early version of NewTek’s Network Device Interface, better known by its acronym, NDI.

Spotlight

Escapely

Our team building events are a blast and we can host groups from 10 up to 600 in a seamless and cohesive experience. Each group has a dedicated moderator providing hints and guiding them through the game. At the end, we all come back together to announce the winners!

OTHER WHITEPAPERS
news image

Customer Loyalty Report

whitePaper | April 1, 2021

Customer retention is important to every business, but loyalty is hard won – especially when a single bad customer experience can be broadcast to other consumers in just a few clicks. For the first time, Brandwatch has partnered with GWI to combine both our data sources and expertise to answer some of the big questions around customer advocacy and detraction for retailers.

Read More
news image

Confluence of Metaverse and DLT

whitePaper | November 1, 2022

Metaverse as a concept has been around for many years. Currently, it is a big part of the gaming eco-system. The recent re-branding of Facebook to Meta, has generated considerable interest in other industries as well. Also, there is now a renewed interest in it because the availability of affordable AR/VR (augment reality / virtual reality) devices and DLT’s (Distributed ledger technologies) solvesome long standing problems of the Metaverse.This paper brings out those synergies between Metaverse and DLT’s.

Read More
news image

2023 media & entertainment industry outlook

whitePaper | January 11, 2023

In 2023, indications show that change in the media and entertainment business is likely to continue. Studios and video streamers face the reality of their own market disruption, trying to find profits in a less profitable business. They compete with not only each other for attention, time, and revenues, but also with social media, user-generated content, and video games. The latter have evolved more quickly, staying close to younger demographics.

Read More
news image

The Streaming Experience feature

whitePaper | February 4, 2020

From Netflix and Hulu to new services by Disney and Apple, consumers now have many choices of where to get their video fix. But what are the REAL differences between these services from a quality, content and cost standpoint? In the largest showcase of its kind, NAB Show attendees will have the opportunity to get handson with more than 40 streaming video platforms and devices, curated by Dan Rayburn. Join your industry peers in this living room environment and experience nearly every live and on-demand streaming service on the market today.

Read More
news image

Covid-19 the many shades of a crisis: A media and entertainment sector perspective

whitePaper | April 16, 2020

The rapid outbreak of the coronavirus presents an alarming health crisis that the world is grappling with. In addition to the human impact, there is also a significant commercial impact being felt globally. As viruses know no borders, the impacts will continue to spread. In fact, 94 percent of the Fortune 1000 are already seeing COVID-19 disruptions.

Read More
news image

2020 Sports industry outlook In an Olympic year, “golden” opportunities abound throughout the sports industry

whitePaper | March 3, 2020

In December 2000, reports began to circulate within intelligence communities in the United States and Europe of a powerful new technology acquired by Iraqi dictator Saddam Hussein. It would allow Saddam to upgrade his guided missile programme and place many targets in the west within reach, went the whisperings. The name of the technology was the Sony PlayStation 2. Speculation that Saddam was “hoarding” hundreds of box-fresh PS2s in order to harness their extraordinary processing power was eventually debunked. But not before the Pentagon had thoroughly investigated the rumours.

Read More

Spotlight

Escapely

Our team building events are a blast and we can host groups from 10 up to 600 in a seamless and cohesive experience. Each group has a dedicated moderator providing hints and guiding them through the game. At the end, we all come back together to announce the winners!

Events