Whitepaper: Managing video growth for competitive advantage

Video is the most prevalent type of data on the planet and it continues to grow as digital technology evolves. The struggle for Telecommunications, Media and Entertainment (TME) content providers is how and where to store and deliver this much data. The momentum behind video consumption has made content choices, content delivery and quality of experience critical. Tech-savvy consumers want a fluid media experience with platform-agnostic content available on an assortment of devices using a growing variety of distribution channels—and they are willing to change content providers if they don’t like their viewing experience.

Spotlight

mk2

With 26 cinemas in Paris and Spain, mk2 is the first art-and-test circuit in France and Cine / Sur the first network of Andalusia. Thought as places of life, its rooms in France integrate for more than 40 years of meeting and consumption areas: restaurants, cafes, stores. Since 2014, mk2 has developed its programming know-how in Spain, which combines auteur cinema, mainstream films and cultural events. Together, the two networks of mk2 cinemas welcome more than 8 million spectators each year.

OTHER WHITEPAPERS
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Benefits of cloud adoption for the media & entertainment industry

whitePaper | May 24, 2021

The creation and delivery of media using cloud infrastructure is a paradigm shift, and one of the most significant technological changes the media and entertainment (M&E) sector has seen in the last two decades.

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2021 Social Media Marketing Strategy

whitePaper | April 29, 2021

The ever-evolving state of social media marketing is not always an easy one to keep up with. Within the past year, social media behaviors have shifted as a result of a global pandemic, new networks emerging, top-ranking networks rolling out major updates, and more. Because of this, we’ve compiled a comprehensive state of social media marketing 2021 white paper as a resource for other brands and marketers in the industry seeking information about the current state of social media marketing and what their social media teams should be preparing for throughout the year.

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Exploring the barriers to the broad adoption of cloud gaming

whitePaper | March 2, 2022

Cloud gaming has been a sought-after dream in the industry for quite some time. With the global gaming population approaching 3 billion by 2021[1], it is no wonder that all the major industry players, and even some external parties, want to try and create the platform that unifies them all. However, this dream is not a new one to emerge, it has been around for over two decades. While gaming has had significant changes since that time, the dream of cloud gaming has remained the same with very little commercial success. That being said, the direction of other media formats such as movies, TV, and music all point to a cloud based streaming service as an inevitable future for the gaming

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Technology, Media, and Telecommunications Predictions 2020

whitePaper | December 13, 2019

MANY PEOPLE MAY be familiar with the frustration of calling up their smartphone’s speech-to-text function to dictate an email, only to find that it won’t work because the phone isn’t connected to the internet. Now, a new generation of edge artificial intelligence (AI) chips is set to reduce those frustrations by bringing the AI to the device.

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Covid-19 the many shades of a crisis: A media and entertainment sector perspective

whitePaper | April 16, 2020

The rapid outbreak of the coronavirus presents an alarming health crisis that the world is grappling with. In addition to the human impact, there is also a significant commercial impact being felt globally. As viruses know no borders, the impacts will continue to spread. In fact, 94 percent of the Fortune 1000 are already seeing COVID-19 disruptions.

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PlayFuel: Fueling the Gaming Industry

whitePaper | December 17, 2019

PlayFuel brings the power of blockchain technology to the gaming world. We are doing this by creating a platform that allows developers to earn funding by integrating PlayFuel into their games and allowing players to mine PLF — crypto-tokens just by playing. Players can use these tokens to buy games, redeem exclusive goodies or even exchange the tokens into real money. Developers can gain funding through gamers who purchase PLF and invest in the development of their games. Investors get access to beta testing, exclusive in-game items, and will be one of the first users to be given access to the actual game.

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Spotlight

mk2

With 26 cinemas in Paris and Spain, mk2 is the first art-and-test circuit in France and Cine / Sur the first network of Andalusia. Thought as places of life, its rooms in France integrate for more than 40 years of meeting and consumption areas: restaurants, cafes, stores. Since 2014, mk2 has developed its programming know-how in Spain, which combines auteur cinema, mainstream films and cultural events. Together, the two networks of mk2 cinemas welcome more than 8 million spectators each year.

Events