MEDIA & ENTERTAINMENT AND INTERNET OF THINGS

January 20, 2018

The advancements in technology are enabling the things we enact with in our daily life to serve us better. This is the dawn of smart objects and their interconnectivity - the Internet of Things.

Spotlight

Video Games Live

Video Games Live is an immersive concert event featuring music from the greatest video games of all time. Created and produced by industry veterans and world famous video game composers Tommy Tallarico and Jack Wall; top orchestras and choirs around the world perform along with exclusive video footage and music arrangements, synchronized lighting, special fx, solo performers, electronic percussion, live action and unique interactive segments to create an explosive one-of-a-kind entertainment experience.

OTHER WHITEPAPERS
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The Umetaworld White Paper

whitePaper | July 11, 2022

The mission of UMetaWorld is to create a new way to experience the world and interact with people, whereas also the landscape is unique because it is a virtual replica of the reality, the only limit is your fantasy. UMetaWorld is building up a new universe. The way it should be. Fair, with equal opportunities, where everyone can travel without any restrictions, shopping, get an education, earn money, have fun with friends and create meeting rooms. Moreover, users can customize theirs private rooms (spaces designed by them) or make a business meeting as in the real life.

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Uncompressed Media Over IP On Amazon Web Services (AWS)

whitePaper | October 6, 2022

As part of the ongoing transition to Internet Protocol (IP) networks for media workflows, the media and entertainment industry has developed new IP standards for transporting broadcast signals. This white paper offers guidance to help broadcasters and media organizations transition to IP, and demystifies common misconceptions when using the Society of Motion Picture and Television Engineers (SMPTE) 2110 standards and associated IP infrastructure. It provides details explaining why organizations transition from traditional Serial Digital Interface (SDI) to IP workflows using SMPTE 2110 standards and covers important topics related to workflow design, synchronization, and clocking, including relevant standards to support uncompressed contribution. It also provides details around Networked Media Open Specifications (NMOS) registration and discovery on an IP network.

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Streaming’s complex consumer Understanding streaming DNAthrough cross-platform insights

whitePaper | April 20, 2022

Today, more than 40% of consumers subscribe to three or more video streaming services. Despite growing choice, it has become a complex and time-consuming process for consumers to find the content they want. As we explored in Streaming’s Next Act1 scattered recommendation algorithms lead to incomplete or inaccurate recommendations, often irrelevant content, and hence, frustration for many consumers.

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2019 U.S. Music Consumption Year End Report

whitePaper | January 31, 2020

As a result of consumers continuing to move more towards streaming music, ondemand stream consumption now represents 85% of all music consumption in the United States; a 7.6-point jump over 2018 (77%). On-demand audio stream consumption in 2019 set a record high with 705 billion streams, up 32% over 2018’s 534.6 billion audio streams. While album sales and song sales continued to decline, 23% and 26% respectively, vinyl album sales in 2019 experienced another double-digit growth year; up 10.5% over 2018. The 2019 BuzzAngle U.S. music report is filled with many more stats on all forms of consumption. We hope you enjoy this year’s report and we welcome your feedback.

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WAYS G SUITE FOR MEDIA AND ENTERTAINMENT IS TRANSFORMING OPERATIONS

whitePaper | March 26, 2020

Media and entertainment companies are developing and integrating new technologies, as well as creating content that is seen by millions and generates billions in global revenue. But behind the systems that enable digital animators to bring dinosaurs to life (at least on screen) or empower users to share their dreams with the world, are companies that need innovative tools to help them boost productivity, ROI, and collaboration.

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PlayFuel: Fueling the Gaming Industry

whitePaper | December 17, 2019

PlayFuel brings the power of blockchain technology to the gaming world. We are doing this by creating a platform that allows developers to earn funding by integrating PlayFuel into their games and allowing players to mine PLF — crypto-tokens just by playing. Players can use these tokens to buy games, redeem exclusive goodies or even exchange the tokens into real money. Developers can gain funding through gamers who purchase PLF and invest in the development of their games. Investors get access to beta testing, exclusive in-game items, and will be one of the first users to be given access to the actual game.

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Spotlight

Video Games Live

Video Games Live is an immersive concert event featuring music from the greatest video games of all time. Created and produced by industry veterans and world famous video game composers Tommy Tallarico and Jack Wall; top orchestras and choirs around the world perform along with exclusive video footage and music arrangements, synchronized lighting, special fx, solo performers, electronic percussion, live action and unique interactive segments to create an explosive one-of-a-kind entertainment experience.

Events