NEWS

   

EVENTS

Conferences

Global Mobile Games Conference

GLOBAL MOBILE GAMES CONFERENCE

January 20-21, 2020
Making fun and engaging video games is hard, and with thousands of games being released every year, the competition is fierce. Although there is no known recipe for crafting successful games, some clear ingredients do exist, which game developers can use to make their own successful recipe. User exp...

Chamber Music America’s 2020 Conference

CHAMBER MUSIC AMERICA’S 2020 CONFERENCE

January 16-21, 2020
At CMA’s annual conference, ensemble music professionals hear inspiring speakers, engage with industry leaders, network with peers, and discuss important issues that affect the field. Check back frequently for more information and updates on the 2020 National Conference. CMA is a partner of Ja...

MediaPosts Online All Stars conference

MEDIAPOSTS ONLINE ALL STARS CONFERENCE

January 23-23, 2020
MediaPost's Online All Stars celebrate the stars in the online media, advertising and marketing industry, who have pushed the business to new levels of excellence through their outstanding achievements and thought leadership. MediaPost All Stars is an editorial award celebrating the stars in the...

Augmented, Virtual, and Mixed Reality Conference 2020

AUGMENTED, VIRTUAL, AND MIXED REALITY CONFERENCE 2020

January 01-06, 2020
Join us at the third annual AR VR MR Conference, featuring must-see presentations and demonstrations from the biggest names in consumer electronics and up-and-coming XR companies. This two-day event includes invited talks, panel discussion, 2020 Digital Optics conference that includes a student Opti...

International Conference on SMART MULTIMEDIA 2019

INTERNATIONAL CONFERENCE ON SMART MULTIMEDIA 2019

December 16-18, 2019
Smart Multimedia is a focused forum to promote the exchange of the latest advances in multimedia technologies, systems, and applications from the research, development and industrial perspectives. Authors are invited to submit a full paper (12-15 pages in Springer format) according to the guidelines...

The 16th ACM SIGGRAPH European Conference on Visual Media Production

THE 16TH ACM SIGGRAPH EUROPEAN CONFERENCE ON VISUAL MEDIA PRODUCTION

December 17-18, 2019
Welcome to the ACM SIGGRAPH European Conference on Visual Media Production (CVMP). For the years, CVMP has built a reputation as the prime venue for researchers to meet with practitioners in the Creative Industries. CVMP brings together production and post-production specialists from the worlds of f...

SiriusDecisions 2019 Technology Exchange

SIRIUSDECISIONS 2019 TECHNOLOGY EXCHANGE

December 09-11, 2019
The drive for growth never ceases for b-to-b organizations, and more than ever technology is at the centre of enabling that progress. Gone are the days however when a disparate, disconnected set of platforms strewn across sales, marketing an product can serve the organization effectively. An aligned...

Web Audio Conference 2019

WEB AUDIO CONFERENCE 2019

December 04-06, 2019
The fifth Web Audio Conference (WAC) will be held 4-6 December, 2019 at the Norwegian University of Science and Technology (NTNU) in Trondheim, Norway.WAC is an international conference dedicated to web audio technologies and applications. The conference addresses academic research, artistic researc...

 

Webinars

JAN 21, 2020 | 6:00 AM
SIMPLIFY AND ACCELERATE OBJECT TRACKING EXPERIMENTS WITH IMAGE ANALYSIS IN VIRTUAL REALITY
Tracking cells or objects in time resolved image datasets is a very common experiment used to answer questions about cell behavior and disease origins. It is also a good example of how overwhelming data input complicates analysis steps unexpectedly. In this webinar, we will show you analys...
JAN 22, 2020 | 11:30 am
DELIVERING THE ENTERTAINMENT EXPERIENCE THAT WINS CUSTOMERS
Consumers want a quality viewing experience. They expect broadcast quality delivery from their streaming service provider, and they expect it across every device every time. When they don’t get it, they move on to other services and providers that can give them the quality experience...
JAN 23, 2020 | 5:00 PM
2020 VIRTUAL & AUGMENTED REALITY - A BREAKOUT YEAR?
Many predictions have been made about where Virtual and Augmented reality will go in 2020. Rumors abound about an Augmented Reality headset from Apple. New releases are expected from many other major hardware brands. Software in this space continues to evolve and new expereiences are being...
JAN 28, 2020 | 1:00PM
DO THIS, NOT THAT! EMAIL & EMERGING MEDIA TECHNIQUES
This fast paced session will explore the top email marketing tactics that hold long-term value and drive results. Learn the latest dos and don'ts related to email marketing and how to implement them into your own marketing campaigns. Gain knowledge on what offers and techniques increas...
JAN 29, 2020
8 AR RESOLUTIONS TO ENSURE SUCCESS IN 2020
2020 is now upon us and many AR departments will go into the year thinking that an ERP/accounting system is all that is needed to run a top performing AR process. But is this really a winning strategy for modern businesses? What about the manual bottlenecks that can impact DSO, productivit...
JAN 30, 2020 | 5:30PM
DRIVE NEW BUSINESS WITH SOCIAL MEDIA WORLD
As a small business, social media is overwhelming and often feels like you’re just spinning your wheels. You have to figure out where to be, how to be engaging, and how to get results—all with a limited amount of time and resources. That’s why in this session we’ll ...

DIGITAL STORAGE IN PROFESSIONAL MEDIA AND ENTERTAINMENT
Digital storage plays a significant role in the professional media and entertainment industry. Digital storage for the M&E industry has demand characteristics often very different from typical IT storage because of the performance requirements of real-time video in capture, editing and...
MEDIA & ENTERTAINMENT: 'STUDIOS EVOLVED - MOVING TO AN ALL-IP WORKFLOW'
This webcast will cover the recent Media & Entertainment innovations augmenting traditional workflows, evaluating the 2017-era technological ‘fork in the road’ & then exploring the platforms of the future: leveraging scalability, intelligent search and archive, and brea...
BUILDING NEXT GEN NETWORKS FOR STREAMING ENTERTAINMENT MEDIA
This year, it is expected that 74% of all online traffic will be video with a combination of network broadcasters and Over The Top (OTT) content providers bringing compelling content to and through the Internet. 55% of people in the United States watch video online every day. Facebook, Sna...
DELIVERING ENGAGING EXPERIENCES TO YOUR AUDIENCE
When the CMO Council recently asked more than 200 senior marketing decision makers how effectively they have aligned physical and digital experiences, half admitted that these integrated experiences were selective, at best. Yet it is alignment, consistency and connection that drive the fou...
RESOLVING MEDIA & ENTERTAINMENT DATA STORAGE PAIN
Today’s artists, architects, administrators, and end users working in the media and entertainment industry today may experience pain points when managing media storage. Workloads are expanding as postproduction businesses try to squeeze more from less. Clients demand ever higher proj...
OBJECT STORAGE FOR MEDIA & ENTERTAINMENT + CONTENT DELIVERY
For sites that focus on content distribution, value is often measured by how quickly and easily digital assets are delivered to the audience. Caringo VP of Marketing Adrian Herrera and PM Ryan Meek share how object storage can be used to store and deliver massive amounts of unstructured da...

RESOURCES

Entertainment Resource provides a wide range of unique solutions for LBEs, FECs, Theme Parks and Museums. Our company is specialized in providing turnkey solutions for 4D theatre attractions and motio...

A global leader in consulting, technology services and digital transformation, Capgemini is at the forefront of innovation to address the entire breadth of clients’ opportunities in the evolving...

In White Paper 1, we presented the current landscape for the fast-growing branded entertainment sector, largely drawing from US market experience. In White Paper 2, we examined the Canadian market and...

Political parties have long published manifestos. Pressure groups and charities too. Until now, the UK’s entertainment retailers and digital entertainment services have done without. So why now?...

People are increasingly turning to smartphones, tablets and other mobile and Internet-connected devices to watch video. Our recent survey of nearly 21,000 people across 42 countries confirms that not ...

One of first things I did as host was to look at how to reinvent how the show is consumed. Younger viewers won’t be constrained by when and where they will watch it. I think of every segment as ...

The creation and distribution of entertainment content has undergone a substantial transformation over the last five years. Whereas content creation, provisioning, and distribution have historically b...

The ability to access, analyze, and manage vast volumes of data while rapidly evolving the Information Architecture is increasingly critical to Media and Entertainment (M&E) companies looking to i...

“Tumblr exists to empower the world’s creators and make the very best content possible… The number one ‘digital water-cooler’ that people are talking about on our platfo...