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    NEWS

    THE LATEST NEWS, DEVELOPMENTS AND ANNOUNCEMENTS AS THEY HAPPEN

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  • EVENTS

    EVENTS

    CONFERENCES, TRADE SHOWS, LIVE WEBCASTS, NEW LAUNCHES, SEMINARS AND TRAINING EVENTS

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  • COMPANIES

    COMPANIES

    PARTNERS, SOLUTIONS & SERVICE PROVIDERS, SUPPLIERS AND INDUSTRY ORGANIZATIONS

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  • RESOURCES

    RESOURCES

    WHITEPAPERS, MARKET REPORTS, RESEARCH, ON-DEMAND WEBINARS, VIDEOS AND INFOGRAPHICS

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NEWS

   

EVENTS

Conferences

International Digital Multimedia & Entertainment Technology Exhibition and Conference

INTERNATIONAL DIGITAL MULTIMEDIA & ENTERTAINMENT TECHNOLOGY EXHIBITION AND CONFERENCE

November 24-26, 2018
International Digital Multimedia & Entertainment Technology Exhibition and Conference is a 3 day event being held from 24th October to 26th October 2018 at the Holiday Inn Express Jakarta International Expo in Pademangan, Indonesia. This event showcases products like Broadcasting,Multimedia etc....

OTT tv World Summit

OTT TV WORLD SUMMIT

November 27-28, 2018
We will deep dive into the key considerations for all OTT players, bringing together players from across the digital tv eco-system including broadcasters, OTT, and content ownersThe event is split across six pillars: market trends, sports, tech innovation, personalisation, business models, partners ...

Virtual Reality Conference 2018

VIRTUAL REALITY CONFERENCE 2018

November 28-28, 2018
Virtual- and Augmented Reality is still in its infancy, only a handful of people realize the potential of this new and promising technology. The purpose of this conference is to shed light on the power of virtual and augmented reality from a business perspective.

Entertainment Marketing Summit

ENTERTAINMENT MARKETING SUMMIT

November 29-29, 2018
The Entertainment Marketing Summit, organized by the Mumbrella will take place on 29th November 2018 at the Seymour Centre in Sydney, Australia. The conference will cover areas like marketers working in the worlds of television, radio, film, publishing, music, the broader entertainment industry and ...

Film & Media Industry Conference

FILM & MEDIA INDUSTRY CONFERENCE

November 16-17, 2018
The Film & Media Industry Conference, organized by the New Mexico Film Office will take place from 16th to the 17th Nov 2018 at the Crowne Plaza Albuquerque in Albuquerque, USA. The conference will cover areas like encompassing opportunity geared to our local industry which includes filmmakers, ...

International Conference on Futures of Media

INTERNATIONAL CONFERENCE ON FUTURES OF MEDIA

November 15-16, 2018
The conference is organized by the International Institute of Knowledge Management and hosted by Xi’an Jiaotong Liverpool University. The conference provides you the opportunity to share your thoughts, exchange ideas, listen to renowned keynote speakers, extend your network and jointly explore...

USA Sports Technology Conference

USA SPORTS TECHNOLOGY CONFERENCE

November 15-15, 2018
Join the USA Sports Analytics & Technology Conference in Dallas on Thursday 15th November 2018, the premier forum for industry professionals and executives interested in the role of data and analytics in the American global sports industry. Join 500 plus attendees from across fields of sports te...

World Virtual & Augmented Reality Sports Innovation Summit 2018

WORLD VIRTUAL & AUGMENTED REALITY SPORTS INNOVATION SUMMIT 2018

November 13-14, 2018
The Summit brings together the senior stakeholders from the biggest clubs, associations, athletes, broadcasters and brands alongside the leaders in technology, innovation and big data to identify how to activate, apply and monetise immersive tech in the sports arena.From live VR broadcasts and fan e...

 

Webinars

NOV 20, 2018 | 2:00 PM
WEBINAR: TRANSITIONING VIDEO DELIVERY TO THE CLOUD: BEST PRACTICES
The real transition from traditional TV broadcast to online video is happening behind the scenes as incumbents and new providers embrace cloud resources to provide a scalable, distributed means to reach the widest possible audience. But the cloud is complicated. With a myriad of providers ...
DEC 04, 2018
HOW ESPORTS CAN COMBINE OLD AND NEW MONETIZATION MODELS TO REACH NEW HEIGHTS
There are more players, more games, more viewers, and bigger prize pools and companies are taking note. Investment is coming from all angles, and everyone is looking for a piece of the pie. But many of the existing monetization models of esports only seek to follow the tried and true forma...
DEC 04, 2018 | 10:00am
BEST PRACTICES FOR CREATING AR CONTENT
We're hosting this exciting webinar to demonstrate PTC's easy-to-use software, Vuforia Studio, and best practices for authoring AR content.Vuforia Studio is a game-changing solution that proves the fastest, most cost-effective way to author and publish AR experiences.In this 45 min...
DEC 05, 2018 | 12:00 pm
THE TOP THREE CHALLENGES FACING ONLINE GAMING REGULATORS
It was once said that online gaming cannot be effectively regulated. Since then, many jurisdictions around the world have shown this statement to be false. In fact, the introduction of legalized online gaming in European member states over the last decade or more as well as the recent expa...
DEC 06, 2018 | 11:00 AM
LATENCY STILL SUCKS -- SO WHAT CAN YOU DO ABOUT IT TODAY?
Nobody wants to find out about a big play or major news event on Twitter before they see it in their video stream, so reducing latency is crucial for OTT services' success. Depending on your use case, a few seconds of latency might be fine, or you might need to try to hit that sub-seco...
DEC 19, 2018 | 11:00 am
IDC FUTURESCAPE: WORLDWIDE CONNECTED DEVICES AND AR/VR 2019 PREDICTIONS
In this IDC FutureScape presentation, IDC's Tom Mainelli will lead a team discussion of the key predictions that will impact the consumer devices and augmented reality and virtual reality (AR/VR) markets over the next one to three years. Senior IT leaders and line-of-business executive...

DIGITAL STORAGE IN PROFESSIONAL MEDIA AND ENTERTAINMENT
Digital storage plays a significant role in the professional media and entertainment industry. Digital storage for the M&E industry has demand characteristics often very different from typical IT storage because of the performance requirements of real-time video in capture, editing and...
MEDIA & ENTERTAINMENT: 'STUDIOS EVOLVED - MOVING TO AN ALL-IP WORKFLOW'
This webcast will cover the recent Media & Entertainment innovations augmenting traditional workflows, evaluating the 2017-era technological ‘fork in the road’ & then exploring the platforms of the future: leveraging scalability, intelligent search and archive, and brea...
BUILDING NEXT GEN NETWORKS FOR STREAMING ENTERTAINMENT MEDIA
This year, it is expected that 74% of all online traffic will be video with a combination of network broadcasters and Over The Top (OTT) content providers bringing compelling content to and through the Internet. 55% of people in the United States watch video online every day. Facebook, Sna...
DELIVERING ENGAGING EXPERIENCES TO YOUR AUDIENCE
When the CMO Council recently asked more than 200 senior marketing decision makers how effectively they have aligned physical and digital experiences, half admitted that these integrated experiences were selective, at best. Yet it is alignment, consistency and connection that drive the fou...
RESOLVING MEDIA & ENTERTAINMENT DATA STORAGE PAIN
Today’s artists, architects, administrators, and end users working in the media and entertainment industry today may experience pain points when managing media storage. Workloads are expanding as postproduction businesses try to squeeze more from less. Clients demand ever higher proj...
OBJECT STORAGE FOR MEDIA & ENTERTAINMENT + CONTENT DELIVERY
For sites that focus on content distribution, value is often measured by how quickly and easily digital assets are delivered to the audience. Caringo VP of Marketing Adrian Herrera and PM Ryan Meek share how object storage can be used to store and deliver massive amounts of unstructured da...

RESOURCES

Entertainment Resource provides a wide range of unique solutions for LBEs, FECs, Theme Parks and Museums. Our company is specialized in providing turnkey solutions for 4D theatre attractions and motio...

In White Paper 1, we presented the current landscape for the fast-growing branded entertainment sector, largely drawing from US market experience. In White Paper 2, we examined the Canadian market and...

Political parties have long published manifestos. Pressure groups and charities too. Until now, the UK’s entertainment retailers and digital entertainment services have done without. So why now?...

People are increasingly turning to smartphones, tablets and other mobile and Internet-connected devices to watch video. Our recent survey of nearly 21,000 people across 42 countries confirms that not ...

One of first things I did as host was to look at how to reinvent how the show is consumed. Younger viewers won’t be constrained by when and where they will watch it. I think of every segment as ...

The creation and distribution of entertainment content has undergone a substantial transformation over the last five years. Whereas content creation, provisioning, and distribution have historically b...

The ability to access, analyze, and manage vast volumes of data while rapidly evolving the Information Architecture is increasingly critical to Media and Entertainment (M&E) companies looking to i...

“Tumblr exists to empower the world’s creators and make the very best content possible… The number one ‘digital water-cooler’ that people are talking about on our platfo...

Over-the-top (OTT) content has cemented its place in the world of media and entertainment. eMarketer shared data that put the number of viewers who stream and download video content rapidly approachin...