NEWS

   

EVENTS

Conferences

Code Media 2019 Conference

CODE MEDIA 2019 CONFERENCE

November 18-19, 2019
Media and technology companies used to be in separate lanes. Not anymore: Apple and Amazon are now competing directly with Disney and Comcast; Facebook and Google dominate the ad business; and Spotify is both boosting and unnerving the big music labels. And all of this is getting reshuffled, seeming...

VR World 2019 conference

VR WORLD 2019 CONFERENCE

November 26-26, 2019
Now in its 4th year, VR World 2019 is a 1 day conference and exhibition focused on Augmented, Mixed and Virtual Reality and its impact beyond gaming. With multuiple in-depth event tracks and over 100 leading speakers, no other European event covers the market in as much detail. Amid unparalleled net...

MVC future game summit 2019

MVC FUTURE GAME SUMMIT 2019

November 25-26, 2019
Future Games Summit is back for its 3rd year with a jam packed 2-day event programme exploring the impact of future technologies, business trends and creative innovations inthe interactive entertainment industry. Taking place AL Altitude London in November, Future Games Summit will bring together cr...

Global Animation and Multimedia Conference

GLOBAL ANIMATION AND MULTIMEDIA CONFERENCE

December 02-03, 2019
Computer Graphics is one of the leading aspects of Multimedia Technology. Nowadays, computers are widespread and computer users range from highly qualified scientists to non-computer expert professionals. Computer Graphic development has been used in many areas like animation, movies, advertising, g...

Digital Media LATAM conference

DIGITAL MEDIA LATAM CONFERENCE

November 11-13, 2019
Three days of useful insights, strategic knowledge and invaluable networking for mid-to-top level news media executives from Latin America and beyond. A carefully tailored program that will tackle the news industry’s major shifts and trends, provide participants with the necessary tools and in...

25th ACM Symposium on Virtual Reality Software and Technology

25TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY

November 12-12, 2019
The ACM Symposium on Virtual Reality Software and Technology (VRST) is the premier international symposium for the presentation of new research results, systems and techniques among researchers and developers concerned with augmented, virtual and mixed reality (AR/VR/MR) software and technology.The ...

20th annual conference of the International Society for Music Information Retrieval (ISMIR)

20TH ANNUAL CONFERENCE OF THE INTERNATIONAL SOCIETY FOR MUSIC INFORMATION RETRIEVAL (ISMIR)

November 04-06, 2019
ISMIR is the world’s leading research forum on processing, searching, organizing and accessing music-related data  For the 20th anniversary of the conference, we are honored to welcome you to the beautiful city of Delft, The Netherlands, where the conference will take place from November ...

Asia Video Summit 2019

ASIA VIDEO SUMMIT 2019

November 04-06, 2019
The Asia Video Summit is not just another conference.  The aim is to ask hard questions and curate the defining conversations about the state of the video industry in 2019. In this second year of the Summit, there are 5 key themes that we will be focusing on. How are business models changing in...

 

Webinars

NOV 19, 2019 | 10:00 AM
THE RENAISSANCE OF CAD: WHAT'S NEW, WHAT'S NOW & WHAT YOU CAN DO WITH IT
Let our team give you the inside track so you stay ahead of the latest advances in product design and manufacturing. Put on your headset, relax, and learn from those on the front lines. During this expert-led webinar you will learn: How to transform your organization from a 2D centric to 3...
NOV 20, 2019 | 10:00 am
OPTIMIZING USER ACQUISITION IN MOBILE GAMES
When it comes to mobile games UA, the only sure thing is that there is more than one way to promote your gaming app and attract players.  In this webinar, we will explore Organic UA, Paid Advertising, and Reputation Management and share cases of how successful games hit it big with th...
NOV 21, 2019 | 2:00 PM
THE BEST WAY TO CREATE AUDIO DESCRIPTION
In 2015, the National Health Interview Survey found that 23.7 million Americans, which is about 10% of the population, have trouble seeing. Audio description is a critical accommodation for these viewers. For many people, audio description remains a bit of a mystery. In this webinar, James...
NOV 21, 2019 | 1:00 PM
MEASURING TV’S ACTUAL OMNICHANNEL IMPACT: MAKE THE RIGHT CHOICE FOR MULTITOUCH ATTRIBUTION
The unprecedented rise of connected TV and OTT requires a shift in how advertisers measure the impact TV has on omnichannel campaigns. It is essential for advertisers to understand how TV measurement has changed, how it impacts the omnichannel media mix, and how to best select the right TV...
NOV 21, 2019 | 10:30 PM
SOCIAL RESPONSIBILITY IN EGAMING - THE AFFILIATE PERSPECTIVE
Affiliate marketing, whether specific to eGaming or other relevant industries, has grown accustom to the probing of its engagement and acquisition strategies. In recent years, scrutiny has focused on such issues as lack of self-regulation and misleading advertising. One of the timelier exa...
NOV 21, 2019 | 3:00 PM
BUILDING TO SCALE: 2020 VIDEO | THE VALUE OF ADDRESSABLE TV AND OTT
We know that consumers are watching media and consuming content across screens. In fact, consumers are spending over 12 hours a day engaging with content. The continued increase in time spent is driven largely by digital video, which is up 8.3% YOY. While many claim that TV is dying, the a...

DIGITAL STORAGE IN PROFESSIONAL MEDIA AND ENTERTAINMENT
Digital storage plays a significant role in the professional media and entertainment industry. Digital storage for the M&E industry has demand characteristics often very different from typical IT storage because of the performance requirements of real-time video in capture, editing and...
MEDIA & ENTERTAINMENT: 'STUDIOS EVOLVED - MOVING TO AN ALL-IP WORKFLOW'
This webcast will cover the recent Media & Entertainment innovations augmenting traditional workflows, evaluating the 2017-era technological ‘fork in the road’ & then exploring the platforms of the future: leveraging scalability, intelligent search and archive, and brea...
BUILDING NEXT GEN NETWORKS FOR STREAMING ENTERTAINMENT MEDIA
This year, it is expected that 74% of all online traffic will be video with a combination of network broadcasters and Over The Top (OTT) content providers bringing compelling content to and through the Internet. 55% of people in the United States watch video online every day. Facebook, Sna...
DELIVERING ENGAGING EXPERIENCES TO YOUR AUDIENCE
When the CMO Council recently asked more than 200 senior marketing decision makers how effectively they have aligned physical and digital experiences, half admitted that these integrated experiences were selective, at best. Yet it is alignment, consistency and connection that drive the fou...
RESOLVING MEDIA & ENTERTAINMENT DATA STORAGE PAIN
Today’s artists, architects, administrators, and end users working in the media and entertainment industry today may experience pain points when managing media storage. Workloads are expanding as postproduction businesses try to squeeze more from less. Clients demand ever higher proj...
OBJECT STORAGE FOR MEDIA & ENTERTAINMENT + CONTENT DELIVERY
For sites that focus on content distribution, value is often measured by how quickly and easily digital assets are delivered to the audience. Caringo VP of Marketing Adrian Herrera and PM Ryan Meek share how object storage can be used to store and deliver massive amounts of unstructured da...

RESOURCES

Entertainment Resource provides a wide range of unique solutions for LBEs, FECs, Theme Parks and Museums. Our company is specialized in providing turnkey solutions for 4D theatre attractions and motio...

A global leader in consulting, technology services and digital transformation, Capgemini is at the forefront of innovation to address the entire breadth of clients’ opportunities in the evolving...

In White Paper 1, we presented the current landscape for the fast-growing branded entertainment sector, largely drawing from US market experience. In White Paper 2, we examined the Canadian market and...

Political parties have long published manifestos. Pressure groups and charities too. Until now, the UK’s entertainment retailers and digital entertainment services have done without. So why now?...

People are increasingly turning to smartphones, tablets and other mobile and Internet-connected devices to watch video. Our recent survey of nearly 21,000 people across 42 countries confirms that not ...

One of first things I did as host was to look at how to reinvent how the show is consumed. Younger viewers won’t be constrained by when and where they will watch it. I think of every segment as ...

The creation and distribution of entertainment content has undergone a substantial transformation over the last five years. Whereas content creation, provisioning, and distribution have historically b...

The ability to access, analyze, and manage vast volumes of data while rapidly evolving the Information Architecture is increasingly critical to Media and Entertainment (M&E) companies looking to i...

“Tumblr exists to empower the world’s creators and make the very best content possible… The number one ‘digital water-cooler’ that people are talking about on our platfo...