NEWS

   

EVENTS

Conferences

International Radio & Audio and International TV & Video Conference

INTERNATIONAL RADIO & AUDIO AND INTERNATIONAL TV & VIDEO CONFERENCE

November 04-05, 2020
International Radio & Audio and International TV & Video Conference will be posing questions as to what the audio and radio landscape will look like in the 2020s, where radio will fit within that landscape and what audio and radio measurement techniques will best serve the future development...

International Film and Media Studies Conference

INTERNATIONAL FILM AND MEDIA STUDIES CONFERENCE

November 03-05, 2020
International Film and Media Studies Conference aims at enhancing the emergence and consolidation of these aurally oriented perspectives, as innovative entry points in film and media theory and history at large. As Jonathan Sterne has argued, to think sonically does not so much imply sound as an exc...

StreamGeeks Summit: NYC Live Streaming Conference

STREAMGEEKS SUMMIT: NYC LIVE STREAMING CONFERENCE

November 08-08, 2020
The StreamGeeks Summit for is anyone who wants to better understand the world of live streaming. Join us for a full day of education with industry leaders who will help simplify the tech and provide action plans that can be applied to almost any industry. Who should attend - Anyone interested in liv...

The 10th International Conference on Virtual Reality and Visualization

THE 10TH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION

November 13-14, 2020
The 10th International Conference on Virtual Reality and Visualization (ICVRV 2020) will be held in Recife/Porto de Galinhas, Brazil, from  November 13-14, 2020. ICVRV 2020 seeks original, high-quality papers in all areas related to Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality...

MIPCOM - The World

MIPCOM - THE WORLD'S ENTERTAINMENT CONTENT MARKET

October 14-17, 2020
MlPCOM is the world's largest exhibition of studios and distributors, as well as the top showcase for content across all genres and platforms . A world-class market place where leading professionals gather to promote hit­denning content, strike distribution and co-production deals and networ...

The Game Industry Conference Poznan 2020

THE GAME INDUSTRY CONFERENCE POZNAN 2020

October 08-11, 2020
The Game Industry Conference takes place alongside the Poznan Game Arena, one of the most important and largest game expos in Europe. Over 76 000 visitors enjoy the show by testing games and hardware from more than 220 expositors. The two events are the best place to meet most of the people from the...

Global Gaming Expo (G2E) 2020

GLOBAL GAMING EXPO (G2E) 2020

October 05-08, 2020
Global Gaming Expo (G2E) 2020 is where gaming comes together to connect as a united, global industry. For 20 years, G2E has served as the premier destination for commercial and tribal gaming professionals to discover cutting-edge technology, connect with peers and industry experts, and experience in...

Future of Television conference 2020

FUTURE OF TELEVISION CONFERENCE 2020

October 06-06, 2020
The Future of Television conference is the leading event for senior representatives from television broadcasters, digital studios, cable networks, digital distribution networks, brands, advertising firms, VCs, social networks, technology providers, analysts and press. Unlike some other industry even...

 

Webinars

OCT 27, 2020 | 15:30
WEBINAR: GAMING, ONLINE GAMBLING AND YOUNG PEOPLE CPD
Participants will have an opportunity to discuss concerns about the impact of the current Covid-19 outbreak on those vulnerable to experience gambling harms, and to receive information about gaming and gambling behaviours among young people.
OCT 28, 2020 | 16:30
LUNCH & LEARN WEBINAR WITH NATALIE FABER ON DEEP LEARNING & GAMIFICATION
With the help of a computer vision game Natalie Faber, Practice Lead at Liquid Studio Accenture ASG, will demonstrate how an AI solution was developed using deep learning techniques such as facial and mood recognition, object detection as well as gamification. During the session you will h...
OCT 28, 2020 | 10:00 AM
ABC ARTS AND ENTERTAINMENT CODE V.CODE
Code v. Code addresses the long-standing battle between the street code and the legal code regarding the business transaction in the sports, entertainment, and entrepreneurial spaces. The “street code” references learned behavior through cultural conditioning or industry behavi...
NOV 13, 2020 | 11:30 PM
HOW TO DO BUSINESS WITH CAESARS ENTERTAINMENT? WEBINAR
To empower and strengthen its commitment to its employees, guests, and communities; Caesars Entertainment, in conjunction with the Caesars Foundation, is launching a six-city Economic Equity Tour. The tour and webinars will provide meaningful and impactful education and skill development t...
NOV 21, 2020 | 07:30
PARENTS WEBINAR: UNDERSTANDING GAMES, GAMERS AND GAME ADDICTION
We are pleased to announce that the Parents Webinar: Understanding Games, Gamers and Game Addiction is back! This is in response to the enquiries we had about the next Parents Webinar after the last one we had in June 2020.
DEC 02, 2020 | 3:30
GRAB YOUR ☕, A SNACK, AND YOUR ZSPACE TO LEARN MORE ABOUT ZSPACE APPLICATIONS.
Participants will use virtual manipulatives in Euclid's Shapes to move students from a concrete to abstract understanding of fractions (ES/MS) and numbers (place value) (ES).

OTT AFFLUENTS: THE NEW GOLDEN AGE OF VIDEO & CONTENT
The world of television is experiencing unprecedented disruption, change and growth with new platforms, channels and providers of video and content being introduced almost daily. Join Ipsos for a complimentary webinar featuring findings from our recent Affluent study exploring the many dim...
KEY TRENDS IN TODAY’S PAY TV LANDSCAPE
Get the latest on key trends in today’s pay TV environment with this in-depth free webinar featuring key insights from both State of Pay, TV & OTT 2019 and State of Viewing & Streaming 2019 reports. Register today for a webinar that covers: An in-depth look at a new viewer se...
POWERING BREAKTHROUGH TECHNOLOGIES WITH NVIDIA QUADRO RTX
In an increasingly competitive marketplace, manufacturing and design teams have to grapple with a number of challenges, such as time to market, cost reduction and unique product innovation. To meet these challenges, a range of new technologies are converging to change the way products are ...
PROTECTING IP RIGHTS IN THE SPORTS AND ENTERTAINMENT INDUSTRIES
Athletes, entertainers or media personalities often use IP rights to control the use of their image. Television, film studios and other content providers copyright their scripts; sports teams license their logos; individual athletes trademark their likeness and name. However, vigilant moni...
BEST PRACTICES IN ENTERPRISE TRAINING WITH AUGMENTED REALITY
As the world’s leading Augmented Reality (AR) device management solution for wearable technology, Augmate is hosting a webinar on how AR drastically improves training efficiency within large field service operations. Join the world’s largest telecommunications company, Verizon,...
MESA PRESENTS: AI AND THE FUTURE OF ENTERTAINMENT DATA
Understanding data and more importantly—making effective use of data—remains a difficult task within the Entertainment industry. There has been an explosion in sources of data and tools to gather it. But to actually use that data to drive the business, you need to apply new pat...

RESOURCES

We knew that Sony plans to develop interactive widgets for use in games to improve the PlayStation 5 experience. In order to play games on current consoles, you have to choose to play multiple games b...

For online gamers, in-game purchases made to buy special swords, guns, or other add-ons to play their adventure, warfare, and other games are one-time, non-transferable investments that lock them into...

The virtual reality market has been hailed as the "next big thing" for decades, but VR has repeatedly disappointed consumers with mediocre hardware products and software experiences. But in ...

PlayStation 5 event date was previously postponed due to the intolerance and injustice that plagued the USA. While Sony lead the way, as a beacon of solidarity, several other companies followed. At th...

Do you get headaches or feel nauseous while using VR headsets? About 20% of people do. Even if VR headsets don’t cause you physical discomfort, you might feel that your virtual worlds seem flat....

Still think your current martech stack doesn't need an upgrade? Think again. 2019 is gradually coming to a close and marketing channels have shown no signs of slowing down. If you’re a marke...

“The aim of marketing is to make selling superfluous.” Peter F. Drucker Tweet This! While selling is an art, it solely depends on the fact how much marketing efforts you have put in to mak...

If you recognize some of these challenges, download the Deck 7 Webinar & Virtual Events overview to see how we make it easy for busy marketers to run highly successful webinars and virtual events....

With over 2,800 campaigns each year delivered through a team of 300+ digital, data, and technology specialists, Deck 7 is a first resource for B2B demand generation services for marketers worldwide....