NEWS

   

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  • Entertainment group Endeavor seeks to raise $619 in IPO

    CA-based media and events company, Endeavor Group Holdings Inc., shortly dubbed Endeavor with offices in Beverly Hills, California, had issued a public statement later on Monday (September 16th) sayin...


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    https://www.financial-world.org/news/news/investment/3292/entertainment-group-endeavor-seeks-to-raise-619-in-ipo/2248
  • Altice adds Amazon Prime Video to its OTT lineup

    Cable operator Altice USA will integrate Amazon Prime Video into its Altice One streaming video platform. Altice USA will provide the Altice One OTT platform to its Optimum and Suddenlink customers in...


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    https://www.fiercevideo.com/video/altice-adds-amazon-prime-video-to-its-ott-lineup2250
  • The big business of classic TV for streaming giants

    How many hundreds of millions of dollars would you pay for reruns of "Friends," the American version of "The Office" or "The Big Bang Theory"? If you are a streaming powe...


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    https://techxplore.com/news/2019-09-big-business-classic-tv-streaming.html2245
  • Oculus Insight: how Facebook unplugged VR and opened virtual worlds to everyone

    VR can be a pain – setting up sensors or emitters, connecting cables and configuring the hardware can take so long, it might not seem worthwhile for a quick gaming session. It’s all too ea...


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    https://www.techradar.com/news/oculus-insight-how-facebook-unplugged-vr-and-opened-virtual-worlds-to-everyone2246
  • The Growth of the iGaming Industry

    The iGaming industry has come a long way since its humble beginnings in 1994, when the passing of the Free Trade and Processing Zone Act in Antigua and Barbuda fired the starting pistol on a race to b...


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    https://pitchfork.com/news/spotify-acquires-music-talent-marketplace-soundbetter/2243
  • Spotify Acquires Music Talent Marketplace SoundBetter

    Spotify has acquired the music talent marketplace SoundBetter, the company has announced. Founded in 2012 and described as “the de facto LinkedIn for music professionals,” SoundBetter allo...


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    https://pitchfork.com/news/spotify-acquires-music-talent-marketplace-soundbetter/2242
  • It’s time to close the media spending gap between digital and television

    Marketers have traditionally worked on the assumption that digital reaches a small audience of high-income earners while television serves the mass market. That picture has changed dramatically over t...


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    https://www.businesslive.co.za/redzone/news-insights/2019-09-11-its-time-to-close-the-media-spending-gap-between-digital-and-television/2238
  • Sony Pictures Entertainment Puts Solar Centerstage with 1.6-Megawatt Project Planned for Legendary Studio

    Sony Pictures Entertainment (SPE) today announced a commitment to generate clean, solar electricity with SunPower (NASDAQ:SPWR) technology at its historic studio lot in Culver City, Calif. The 1.6-meg...


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    https://www.gurufocus.com/news/944690/sony-pictures-entertainment-puts-solar-centerstage-with-16megawatt-project-planned-for-legendary-studio-lot-in-c2241
  • Why is the Digital Home Entertainment Market the Fastest Growing?

    Digital Home Entertainment Global Market 2019 research report presents analysis of market size, share, and growth, trends, cost structure, statistical and comprehensive data of the global market. The ...


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    https://www.marketexpert24.com/2019/09/09/why-is-the-digital-home-entertainment-market-the-fastest-growing-with-leading-players-with-sony-neusoft-pana2222

EVENTS

Conferences

The Future MarTech Conference

THE FUTURE MARTECH CONFERENCE

September 16-18, 2019
The MarTech® Conference is coming to Boston September 16-18, 2019. And even though the event is less than a quarter-mile from our headquarters we didn’t see Conversational Marketing being showcased as a topic at the event. So we had an idea: what if we host an online event with some of our...

6th International Conference and Expo on Computer Graphics & Animation

6TH INTERNATIONAL CONFERENCE AND EXPO ON COMPUTER GRAPHICS & ANIMATION

September 25-26, 2019
Virtual reality is a form of technology which creates computer-generated worlds or immersive environments which people can explore and in many cases, interact with. It refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial channels.Augmente...

The PMA’s Production Music Conference

THE PMA’S PRODUCTION MUSIC CONFERENCE

September 23-26, 2019
The PMA’s Production Music Conference is back for our sixth year! Join us on September 23rd through 26th, 2019 in Hollywood, CA, where industry leaders in the production music industry will join forces for a day of panels, learning, and networking. The PMC mission is to provide valuable inform...

Showbiz Entertainment Africa Conference 2019

SHOWBIZ ENTERTAINMENT AFRICA CONFERENCE 2019

September 26-27, 2019
In the business of entertainment, digital technologies are dramatically disrupting how products are developed and managed and how talent connects with audiences. Entertainment talent, entrepreneurs and executives are challenged to have significant presence and adapt to the ever-changing environment....

THAT BIG TV CONFERENCE 2019

THAT BIG TV CONFERENCE 2019

September 09-10, 2019
This will not be a typical conference where the audience leans back and listens. We plan to make it easy for everyone in the room to join the conversation. To be real about what’s now and what’s next in the television and digital media ecosystem. To interact with speakers not in a ten-mi...

SiriusDecisions Roadshow New York

SIRIUSDECISIONS ROADSHOW NEW YORK

September 10-10, 2019
The future of the b-to-b buyer experience: Account-based, digital and human. Marketing and sales have a new challenge in b-to-b: How to transform the power of technology into a compelling experience that’s online and automated but also personal and meaningful. Learn what high performing compan...

The 22nd International Conference on Digital Audio Effects

THE 22ND INTERNATIONAL CONFERENCE ON DIGITAL AUDIO EFFECTS

September 02-06, 2019
The conference is being organised by members of the Digital Media Technology Lab. As with all DAFx conferences, the programme will be a mixture of oral and poster presentations of accepted papers, keynote addresses, tutorials and demonstrations. There will be several social events held for our atten...

European Sport Management Conference

EUROPEAN SPORT MANAGEMENT CONFERENCE

September 03-06, 2019
The Scientific and Programme Committee of 27th European Sport Management Conference of the European Association for Sport Management (EASM) invites scholars and practitioners to submit abstracts to be considered for presentation. Additionally, we invite short papers to be considered for the EASM Bes...

 

Webinars

SEP 18, 2019 | 3:00pm
GETTING BUY-IN FOR YOUR MEDIA PLAN
The challenge of working in media is convincing your coin-holding internal clients that you need more dollars. In this session, you'll learn how the global social media marketing manager from Pitney Bowes convinced her internal clients to increase her media budget. The result? Her team...
SEP 18, 2019
A VIRTUAL EXPERIENCE DESIGNED TO UNLEASH YOUR MARKETING POTENTIAL
Put your suitcases away because we’re bringing Marketing Nation Live directly to you - no travel needed! Tune in live for this one-day virtual event to transform your marketing strategy and learn from industry-leading marketers on how to spark creativity, optimize campaign outcomes, ...
SEP 18, 2019 | 12:30 pm
HOT IP TOPICS WITH GAMES
As the games industry continues to set revenue growth records, the value of IP in games continues to increase. So too does the complexity of the IP issues. This webinar will cover a range of hot IP topics with games including issues relating to both the protection of IP in games and IP inf...
SEP 19, 2019 | 2:00 PM
ANDROID AND PAY-TV: PROGRESS AND REMAINING ISSUES IN THE MARKET
Pay-TV service providers today face the challenge of balancing the delivery of traditional bouquets of content with allowing access outside the walled garden to the over-the-top (OTT) content demanded by modern consumers. This is combined with the cost and effort to commit development reso...
SEP 19, 2019 | 11:00 AM
BRINGING HDR VIDEO TO LIFE
In their drive to sell more 4K TVs, consumer electronics makers are embracing HDR, or High Dynamic Range, a technique that expands the range of both color and contrast significantly on a TV set. This technology makes images appear to have more depth and richness. But it puts even more band...
SEP 19, 2019 | 12:00 pm
THROUGH THE LOOKING GLASS: AR AND VR FOR UTILITY OPERATIONS
Only 17% of utilities report having a specific strategy for deploying augmented and virtual reality technology. This is surprising considering the business applications for improving training, maintenance and field operations for organization. With utilities looking to improve worker safet...

DIGITAL STORAGE IN PROFESSIONAL MEDIA AND ENTERTAINMENT
Digital storage plays a significant role in the professional media and entertainment industry. Digital storage for the M&E industry has demand characteristics often very different from typical IT storage because of the performance requirements of real-time video in capture, editing and...
MEDIA & ENTERTAINMENT: 'STUDIOS EVOLVED - MOVING TO AN ALL-IP WORKFLOW'
This webcast will cover the recent Media & Entertainment innovations augmenting traditional workflows, evaluating the 2017-era technological ‘fork in the road’ & then exploring the platforms of the future: leveraging scalability, intelligent search and archive, and brea...
BUILDING NEXT GEN NETWORKS FOR STREAMING ENTERTAINMENT MEDIA
This year, it is expected that 74% of all online traffic will be video with a combination of network broadcasters and Over The Top (OTT) content providers bringing compelling content to and through the Internet. 55% of people in the United States watch video online every day. Facebook, Sna...
DELIVERING ENGAGING EXPERIENCES TO YOUR AUDIENCE
When the CMO Council recently asked more than 200 senior marketing decision makers how effectively they have aligned physical and digital experiences, half admitted that these integrated experiences were selective, at best. Yet it is alignment, consistency and connection that drive the fou...
RESOLVING MEDIA & ENTERTAINMENT DATA STORAGE PAIN
Today’s artists, architects, administrators, and end users working in the media and entertainment industry today may experience pain points when managing media storage. Workloads are expanding as postproduction businesses try to squeeze more from less. Clients demand ever higher proj...
OBJECT STORAGE FOR MEDIA & ENTERTAINMENT + CONTENT DELIVERY
For sites that focus on content distribution, value is often measured by how quickly and easily digital assets are delivered to the audience. Caringo VP of Marketing Adrian Herrera and PM Ryan Meek share how object storage can be used to store and deliver massive amounts of unstructured da...

RESOURCES

Entertainment Resource provides a wide range of unique solutions for LBEs, FECs, Theme Parks and Museums. Our company is specialized in providing turnkey solutions for 4D theatre attractions and motio...

A global leader in consulting, technology services and digital transformation, Capgemini is at the forefront of innovation to address the entire breadth of clients’ opportunities in the evolving...

In White Paper 1, we presented the current landscape for the fast-growing branded entertainment sector, largely drawing from US market experience. In White Paper 2, we examined the Canadian market and...

Political parties have long published manifestos. Pressure groups and charities too. Until now, the UK’s entertainment retailers and digital entertainment services have done without. So why now?...

People are increasingly turning to smartphones, tablets and other mobile and Internet-connected devices to watch video. Our recent survey of nearly 21,000 people across 42 countries confirms that not ...

One of first things I did as host was to look at how to reinvent how the show is consumed. Younger viewers won’t be constrained by when and where they will watch it. I think of every segment as ...

The creation and distribution of entertainment content has undergone a substantial transformation over the last five years. Whereas content creation, provisioning, and distribution have historically b...

The ability to access, analyze, and manage vast volumes of data while rapidly evolving the Information Architecture is increasingly critical to Media and Entertainment (M&E) companies looking to i...

“Tumblr exists to empower the world’s creators and make the very best content possible… The number one ‘digital water-cooler’ that people are talking about on our platfo...