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5G Economics of Entertainment Report 5G ECONOMICS OF ENTERTAINMENT REPORT

whitepaper

Oct 11, 2018

The media and entertainment industry is often cited as facing the most threat of disruption by new entrants and developments in technology. The “Netflix Effect” changed the game of traditional media and entertainment. It has ushered in the golden age of television with a proliferation of...

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Huawei New-Generation 4K/8K-Oriented Media Fabric Solution White Paper HUAWEI NEW-GENERATION 4K/8K-ORIENTED MEDIA FABRIC SOLUTION WHITE PAPER

whitepaper

Oct 11, 2018

The content production process in a TV station consists of three parts. The front end receives camera input signals, external signals, and local ingesting programs. The video is transmitted through the SDI switching matrix of the studio, OB van, master control, and recording domain. The back end imp...

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Driving Sales Behavior With Non-Cash Rewards DRIVING SALES BEHAVIOR WITH NON-CASH REWARDS

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Oct 03, 2018

In the end, you need to be rewarding your sales reps with more than just money if you want to keep them motivated and if you want your sales compensation plan to deliver on its promises.

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Change the sales rep experience, improve the customer experience CHANGE THE SALES REP EXPERIENCE, IMPROVE THE CUSTOMER EXPERIENCE

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Oct 03, 2018

The first CRM launch truly changed the way sales were managed. We went from tracking customers on spreadsheets (and even in rolodexes) to tracking them and their attendant opportunities with software. It wasn’t long before reps started to feel the purpose of a CRM was more about preserving the...

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Pipeline Management and Forecasting Are Key to Improving the Sales Experience PIPELINE MANAGEMENT AND FORECASTING ARE KEY TO IMPROVING THE SALES EXPERIENCE

whitepaper

Oct 03, 2018

Let’s explore some of the current processes around pipeline management and forecasting and how they can be improved.

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Building a Platform for Success in the OTT Video Market BUILDING A PLATFORM FOR SUCCESS IN THE OTT VIDEO MARKET

whitepaper

Sep 28, 2018

In media, content is your differentiator, and the #1 reason curious viewers become committed customers. So it makes sense that content innovation should be top priority.With your OTT video workflow in the cloud, content will be your top priority – and you need neither cloud nor broadcast engin...

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Increase Viewer Loyalty: Best Practices for Ensuring a Quality OTT Experience INCREASE VIEWER LOYALTY: BEST PRACTICES FOR ENSURING A QUALITY OTT EXPERIENCE

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Sep 14, 2018

The media industry is evolving. As consumers increasingly turn to digital channels for entertainment and information, new opportunities are emerging and there is no place for low-quality video in any streaming business model. Workflow challenges can often cause the No. 1 user management pain point: ...

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Intel and Ziva Dynamics: Powering the Animation Revolution INTEL AND ZIVA DYNAMICS: POWERING THE ANIMATION REVOLUTION

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Sep 13, 2018

Legendary Pictures’ Pacific Rim: Uprising* is a sci-fi action thriller in which giant robots battle giant space creatures, called Kaiju, amidst a sea of destruction. As the much-vaunted sequel to Pacific Rim, this action-packed film was released to wide admiration for its special effects. Crea...

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DEPLOYMENT OF MULTIPLE WIRELESS HEADSETS IN LIMITED SPACE DEPLOYMENT OF MULTIPLE WIRELESS HEADSETS IN LIMITED SPACE

whitepaper

Sep 06, 2018

Wireless headsets offer users freedom of movement and improved comfort. In addition to providing hands-free communication, wireless headsets enable users to roam around in the workplace, limited only by the headset radio signal range. Since wireless headsets utilize radio channels there may be situa...

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WHEN HOLLYWOOD MET VR THE RISING IMPACT OF VIRTUAL REALITY ON THE MOVIE INDUSTRY WHEN HOLLYWOOD MET VR THE RISING IMPACT OF VIRTUAL REALITY ON THE MOVIE INDUSTRY

whitepaper

Aug 27, 2018

Over twenty-five years ago, Hollywood predicted the virtual reality revolution that we’re beginning to witness today. A recent wave of VR technology has already started to disrupt both the home cinema and movie theatre experience, while true evangelists predict a reinvigoration of Hollywood &n...

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NVIDIA GeForce GTX 1080 NVIDIA GEFORCE GTX 1080

whitepaper

Aug 26, 2018

The continuous advancement of high performance and fully programmable NVIDIA® graphics processing units (GPUs) has led to tremendous improvements in both 3D graphics and GPU-accelerated computing. This constant evolution of the GPU makes possible the beautiful graphics that consumers enjoy in to...

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From transmission to attrition? How telcos and OTTs are disrupting the traditional broadcast industry FROM TRANSMISSION TO ATTRITION? HOW TELCOS AND OTTS ARE DISRUPTING THE TRADITIONAL BROADCAST INDUSTRY

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Aug 21, 2018

In recent years, we’ve seen a huge shift toward video being distributed and accessed via the internet and as more viewers turn to the internet to watch video and TV shows, this trend appears to be unstoppable.This is putting significant pressure on traditional players, who are not only facing ...

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When Streaming Fails: Last-mile Problems and What to Do About Them WHEN STREAMING FAILS: LAST-MILE PROBLEMS AND WHAT TO DO ABOUT THEM

whitepaper

Aug 14, 2018

Over half of consumers now consider the internet a natural part of their TV habit. They expect streaming video service providers (VSPs) to deliver wherever and whenever they want to watch. Unfortunately, VSPs can’t promise to do that because of problems with last-mile delivery.There are many w...

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MapR Industry Guide For Big Data In Media And Entertainment MAPR INDUSTRY GUIDE FOR BIG DATA IN MEDIA AND ENTERTAINMENT

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Aug 13, 2018

The media and entertainment industry is in the midst of an enormous transition. As delivery of information and entertainment has gone digital, the consumption metaphor has shifted from specific windows at specific times to an on-demand model. Consumers now expect their preferred programming to be av...

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WHAT DOES THE PASPA REPEAL MEAN FOR SPORTS BETTING COMPLIANCE? WHAT DOES THE PASPA REPEAL MEAN FOR SPORTS BETTING COMPLIANCE?

whitepaper

Aug 09, 2018

With the recent repeal of PASPA, states across the US are passing legislation and creating regulations to allow legal online sports waging within their state.Complying with these new state regulations, especially in terms of ensuring that players are actually located within their state’s bound...

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Modernizing Media and Entertainment Networks to Optimize Video Production and Quality MODERNIZING MEDIA AND ENTERTAINMENT NETWORKS TO OPTIMIZE VIDEO PRODUCTION AND QUALITY

whitepaper

Aug 09, 2018

Video is more important than ever before, thanks to customers’ insatiable appetites for content and the broadening mix of organizations that are fiercely competing to produce original films, series, and live programs.1 The demands and competition are putting intense pressure on Media and Enter...

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Leveling-Up the Video Game Industry with Blockchains LEVELING-UP THE VIDEO GAME INDUSTRY WITH BLOCKCHAINS

whitepaper

Aug 07, 2018

In 2017, the video game industry broke the previous year’s record for sales by reaching $116 billion in revenue (up 10.7 percent from 2016)1 . Blockchains stand to magnify this feat by introducing new ways to create value by enforcing asset ownership for gamers and reducing intermediation in e...

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2018 AUGMENTED AND  VIRTUAL REALITY SURVEY REPORT 2018 AUGMENTED AND VIRTUAL REALITY SURVEY REPORT

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Aug 01, 2018

With investment in augmented reality (AR) and virtual reality (VR) on the rise, the results of a new survey by global law firm Perkins Coie LLP depict a growing industry that is moving to a greater focus on more practical applications, while facing concerns reflective of an expanding customer base. ...

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Challenges of Distributing 4K Video CHALLENGES OF DISTRIBUTING 4K VIDEO

whitepaper

Jul 31, 2018

4K video delivers stunning beauty and resolution. But like most new technology, it comes with challenges to overcome as well.Enormous bandwidth (10 Gbit/s) is required to deliver 4K video. This places unprecedented demands on infrastructure. To be successful in real world applications, 4K distributi...

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Meeting Exa-Scale Archive Requirements In The Digital Age Of Media and Entertainment MEETING EXA-SCALE ARCHIVE REQUIREMENTS IN THE DIGITAL AGE OF MEDIA AND ENTERTAINMENT

whitepaper

Jul 31, 2018

Digital technology is revolutionizing how the media and entertainment industry operates. Whether it is in broadcasting, motion pictures, music, publishing or video production, the media and entertainment industry is both reaping the benefits of, and struggling with the new challenges brought on by t...

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Evolution of the Gaming Experience: Live Video Streaming and the Emergence of a New Web Community EVOLUTION OF THE GAMING EXPERIENCE: LIVE VIDEO STREAMING AND THE EMERGENCE OF A NEW WEB COMMUNITY

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Jul 30, 2018

The introduction of Internet Protocol Television (IPTV) into the eSports industry has caused an unprecedented growth in its viewership and community involvement. As uses and gratifications theory suggests, individuals are actively seeking out new media content that coincides with their interests. IP...

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Incentive Compensation Management: Build Versus Buy INCENTIVE COMPENSATION MANAGEMENT: BUILD VERSUS BUY

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Jul 23, 2018

Custom ICM solutions are built for you, not auditors, so they typically don’t offer visibility into actions performed over time. Auditors may lack confidence in your homegrown system, especially if they find errors or omissions. In fact, audit risk from errors and overpayments is often the mos...

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The Three “S’s” of a Great Incentive Compensation Management System THE THREE “S’S” OF A GREAT INCENTIVE COMPENSATION MANAGEMENT SYSTEM

whitepaper

Jul 23, 2018

It all ties together. You want your sales reps to behave a certain way and close a certain amount of deals in specific verticals that match your company’s 3- and/or 5-year vision, but the systems you currently have in place to drive this behavior are not working for any number of reasons. Most...

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Why Enterprise CPQ Implementations Fail WHY ENTERPRISE CPQ IMPLEMENTATIONS FAIL

whitepaper

Jul 23, 2018

You’ve reached a certain point in the evolution of your company and you know it’s time to invest in a CPQ system. But buyer beware: There’s a certain misconception around CPQ systems as being plug-in devices or turnkey-ready overlays of your existing infrastructure, or a simple app...

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Moving Away from Spreadsheets: How to Know When It’s Time MOVING AWAY FROM SPREADSHEETS: HOW TO KNOW WHEN IT’S TIME

whitepaper

Jul 23, 2018

The spreadsheet conundrum... Joe Smith, sales director for Great Start-Up Number 5 Billion and Thirty-One, puts on a blindfold and reaches out blindly for something, ANYTHING, to help him organize his team’s deals and commissions. He’s hopeful. He’s waiting. He knows he’ll co...

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What’s Ahead for the Media and Entertainment Industry WHAT’S AHEAD FOR THE MEDIA AND ENTERTAINMENT INDUSTRY

whitepaper

Jul 19, 2018

Our industry is at a crossroads. Change has been constant over the last several years, providing consumers with more options to find and consume their preferred content than ever before. These changes have also brought with them many challenges when it comes to addressing those needs, including cost...

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Designing with Virtual Reality: Increase Efficiency, Decrease Time to Market DESIGNING WITH VIRTUAL REALITY: INCREASE EFFICIENCY, DECREASE TIME TO MARKET

whitepaper

Jul 19, 2018

VR has the potential to help businesses in a number of industries to design and share concepts. If implemented correctly, VR has the ability to improve the way businesses visualize and prototype their products, and can help reduce design cycles, costs, and approvals that hold up many projects.Virtua...

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The Second Half of the Chessboard: Media & Entertainment Is Nearing the ‘End of Digital’s Beginning’ THE SECOND HALF OF THE CHESSBOARD: MEDIA & ENTERTAINMENT IS NEARING THE ‘END OF DIGITAL’S BEGINNING’

whitepaper

Jul 18, 2018

Talkies. Cinerama. Betamax. DVDs. Napster. Kindle. Netflix. MP3s. Augmented reality (AR). Virtual reality (VR). Whatever the delivery mechanism du jour, media & entertainment businesses have been grappling for decades to leverage technological advancements to innovate their platforms.The example...

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When is sports replay NOT instant? WHEN IS SPORTS REPLAY NOT INSTANT?

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Jul 13, 2018

Replay using disk-based systems in sports events has maintained a consistent fundamental workflow since its inception during the 1980s. Users today still persist with a basic record to and playback from a block of recording disks fast enough to handle a limited number of signals simultaneously.These...

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4K Video: Everything Corporations Need to Know 4K VIDEO: EVERYTHING CORPORATIONS NEED TO KNOW

whitepaper

Jul 12, 2018

In the wake of 3D’s disappointing demise, 4K resolution has become the hottest buzzword amongst tech aficionado. The promise of 4K is attractive - more pixels to work with, higher quality VFX, future proofing and a marketer’s favorite, more options for storytelling.As with all disruptive...

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IOA Rolls Out the Red Carpet for Entertainment Media Cloud Ecosystem IOA ROLLS OUT THE RED CARPET FOR ENTERTAINMENT MEDIA CLOUD ECOSYSTEM

whitepaper

Jul 12, 2018

The media and entertainment (M&E) industry is being disrupted not only by the massive amounts of media content being consumed, but also by the “technology evolution” of new digital media formats and iterations of TV-top and handheld devices. These changes impact both CAPEX and OPEX s...

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VIRTUAL REALITY FOR PROFESSIONALS VIRTUAL REALITY FOR PROFESSIONALS

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Jul 04, 2018

Virtual Reality as an aid to design, engineering, architecture and manufacturing has been around for decades. But it is only now that this exciting technology is set to explode. 2016 will go down as the year when everything changed. VR not only became more powerful, but the technology became afforda...

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Global Entertainment & Media Outlook 2018–2022 GLOBAL ENTERTAINMENT & MEDIA OUTLOOK 2018–2022

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Jun 28, 2018

The media system is experiencing a third wave of convergence. Call it Convergence 3.0. Companies that hail from different starting points are aiming at business models that revolve around comprehensive direct-to-consumer relationships As they transform, E&M players are building up and leveraging...

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REVOLUTIONIZING STREAMING TV FOR TECHIES, TREKKIES, GEEKS, AND GAMERS REVOLUTIONIZING STREAMING TV FOR TECHIES, TREKKIES, GEEKS, AND GAMERS

whitepaper

Jun 28, 2018

The purpose of this White Paper is to present the Atomic Network project to potential token holders in connection with the proposed Token Launch. The information set forth below may not be exhaustive nor does it imply any elements of a contractual relationship or promises. Its sole purpose is to pro...

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How to Take Mobile Video Mainstream HOW TO TAKE MOBILE VIDEO MAINSTREAM

whitepaper

Jun 25, 2018

Video is increasingly moving from broadcast, cable, telco and satellite links and onto the internet. And it’s clear that this trend is having a profound effect on the wider media and telecom industries. Indeed, tech upstarts are increasingly challenging established market heavyweights, the pac...

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CDN Optimization for VR Streaming CDN OPTIMIZATION FOR VR STREAMING

whitepaper

Jun 23, 2018

Viewers today expect high-quality video content delivered without any interruption. Naturally, this expectation carries over to Virtual Reality (VR) 360° content. In fact, video quality is even more important with 360° content because low-quality video may cause motion sickness — clear...

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Implementing Live-to-VOD Services IMPLEMENTING LIVE-TO-VOD SERVICES

whitepaper

Jun 21, 2018

Today, replaying a scene from a live TV broadcast is as simple as hitting the rewind button and catching up on a favorite show is just a menu option away. This white paper details how AWS Elemental Delta, a video delivery platform designed to optimize the monetization, management and distribution of...

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TOKEN WHITEPAPER 2018 The new fair revenue distribution video platform TOKEN WHITEPAPER 2018 THE NEW FAIR REVENUE DISTRIBUTION VIDEO PLATFORM

whitepaper

Jun 20, 2018

VIDDO is a pay-per-view (PPV) online video sharing platform, that uses a proprietary business model (VIS*™*) and a blockchain-based data management system to secure transparent and predictable income, and easy monetization for all relevant stakeholders who upload, consume or share content-from...

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Perspectives from the Global Entertainment & Media Outlook 2018–2022 PERSPECTIVES FROM THE GLOBAL ENTERTAINMENT & MEDIA OUTLOOK 2018–2022

whitepaper

Jun 19, 2018

Convergence is all the rage again across entertainment and media (E&M), technology and telecommunications. The thick borders that once separated these industries – and sectors within them – are dissolving. Large access providers and platform companies are integrating vertically, whil...

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Live Video Streaming – A Global Perspective LIVE VIDEO STREAMING – A GLOBAL PERSPECTIVE

whitepaper

Jun 15, 2018

The key objective of this study is to gain a better understanding of consumer experiences with and attitudes towards live video streaming. In particular, we aim to uncover trends in device usage (e.g. mobile, desktop, connected TV), platform preferences (e.g. social, skinny bundle, etc.), content pr...

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CONFIGURING THE ULTIMATE CINEMA 4D WORKSTATION CONFIGURING THE ULTIMATE CINEMA 4D WORKSTATION

whitepaper

Jun 15, 2018

Because CINEMA 4D, the popular 3D modeling and animation application, offers a wide variety of features accommodating various workflows, a one-size-fits all workstation configuration does not exist. But with the help of lead 3D Modeler and Cinema 4D expert Shane Benson, we’ll look at the most ...

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Telecom and Media Players are Coming Together to Win the OTT War TELECOM AND MEDIA PLAYERS ARE COMING TOGETHER TO WIN THE OTT WAR

whitepaper

Jun 12, 2018

Wide penetration of smart devices, omnipresent connectivity, and the advent of media over-the-top (OTT) players are significantly impacting the media industry. There has been a major shift in video consumption from linear TV to non-linear streaming services offered by OTT players like Netflix and Hu...

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Whitepaper: Reinventing OTT With Blockchain WHITEPAPER: REINVENTING OTT WITH BLOCKCHAIN

whitepaper

Jun 11, 2018

Understand benefits of the technology such as Blockchain-based Enhanced Content Licensing and Monetization, Royalty Tracking, Usage-Based Voluntary Payment, Smart Contracts and Tokenization of Content and other use cases of in Broadcasting, Media and OTT industry.To make sense of the Blockchain revo...

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DIGITAL FANTASY SPORTS Whitepaper DIGITAL FANTASY SPORTS WHITEPAPER

whitepaper

Jun 08, 2018

Developments in technology have seen a lot of changes and advancements in the Fantasy Sports industry. A lot of players have entered the industry, introducing more games, to the delight of the fans. With the development and attractions of the cryptocurrency technology, a lot can be done to benefit t...

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Future of Media and Entertainment FUTURE OF MEDIA AND ENTERTAINMENT

whitepaper

May 16, 2018

How Content Producers Can Be Their Own Netflix as part of Raconteur’s new Future of Media and Entertainment report. It shares how companies can improve speed and efficie-ncies with smarter content supply chains.Ready to learn more? Download the full Whitepapers today.

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A Look Inside the New OTT Industry A LOOK INSIDE THE NEW OTT INDUSTRY

whitepaper

May 14, 2018

Today’s consumers have a vast number of choices when it comes to video content and they want to access that content anytime, anywhere on any device. For cable operators, this trend represents challenges but it also implies a huge business opportunity in the OTT space. In fact, Digital TV Resea...

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Network Adaptive Encoding for Live Video Transport NETWORK ADAPTIVE ENCODING FOR LIVE VIDEO TRANSPORT

whitepaper

May 09, 2018

In this white paper, we’ll explain how Network Adaptive Encoding works to help your live video streams adapt to your network conditions, making sure your stream quality is maximized regardless of what the network is doing.Haivision’s award-winning Makito X HEVC and H.264 encoders are now...

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Making AI Work for Video MAKING AI WORK FOR VIDEO

whitepaper

May 08, 2018

Artificial intelligence appears poised to change everything. Indeed, Google’s top executive recently stated that AI may well be more important to humanity’s evolution than fire or electricity.And that raises an obvious question to those in the video industry: What can artificial intellig...

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A Technical Guide to HEVC, fMP4, CMAF and HTML5-Based Video A TECHNICAL GUIDE TO HEVC, FMP4, CMAF AND HTML5-BASED VIDEO

whitepaper

May 01, 2018

According to a 2017 PricewaterhouseCoopers survey of media & entertainment CEOs  75% of executives list technological change as one of the things that keep them awake at night. Nowhere is change happening more rapidly than in the online video industry. When video consumers say they’re...

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2018 Media and Entertainment Industry Outlook 2018 MEDIA AND ENTERTAINMENT INDUSTRY OUTLOOK

whitepaper

Apr 30, 2018

The 2018 Media & Entertainment Outlook reviews where opportunities for growth are occurring, trends companies should be mindful of, and which markets are emerging in the sector.Video on demand. Content streaming. Hyper-targeted content and advertising. These are just a few of the developments th...

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MEDIA & ENTERTAINMENT BENCHMARKS REPORT MEDIA & ENTERTAINMENT BENCHMARKS REPORT

whitepaper

Apr 19, 2018

In the early part of this century, everything started going wrong for the media & entertainment industry. No, Y2K didn’t hit, but plenty in legacy media—for our purposes, that means the audio, gaming, video, and written media companies that are competing for users’ free time&md...

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THE FUTURE OF EXPERIENCE WITH VIRTUAL AND AUGMENTED REALITY THE FUTURE OF EXPERIENCE WITH VIRTUAL AND AUGMENTED REALITY

whitepaper

Apr 16, 2018

As the world, business and consumers are moving everyday closer to the digital era, relationships are also transforming into a digital zone. From almost two decades ago when distant relatives would exchange emails and e-cards to the now common video calls and voice messages; technology has predomina...

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HDR A Guide to High Dynamic Range Operation for Live Broadcast Applications HDR A GUIDE TO HIGH DYNAMIC RANGE OPERATION FOR LIVE BROADCAST APPLICATIONS

whitepaper

Apr 12, 2018

HDR is winning over consumers today because of its ability to deliver a visibly wider range of highlights and shadows, as well as more realistic color and detail. Thanks to its contrast ratio, which is much closer to the conditions found in real life, HDR allows image reproduction that is much close...

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Virtual Reality IFE Opportunities and Obstacles Addressed VIRTUAL REALITY IFE OPPORTUNITIES AND OBSTACLES ADDRESSED

whitepaper

Apr 11, 2018

In 2014 Facebook kicked off one of the biggest tech trends in recent history when they acquired Virtual Reality (VR) headset producer Oculus Rift. Four years down the line and the conversation around VR is still booming, with new advancements, applications, content and investments being made every s...

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HD Video and Peripheral Signal Extension and Switching HD VIDEO AND PERIPHERAL SIGNAL EXTENSION AND SWITCHING

whitepaper

Apr 06, 2018

Considering the many available extension and switching solutions might seem like an overwhelming task. But taking some time to research and understand your options will be well worth the investment. Whether your application is digital high-definition video, KVM, matrix, or peripheral switching, usin...

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4K video - piecing together the puzzle 4K VIDEO - PIECING TOGETHER THE PUZZLE

whitepaper

Mar 29, 2018

4K video, also called Ultra High Definition (UHD), delivers stunning beauty and resolution in digital signage and video extension applications. As with all disruptive innovation, it presents issues that can make deployment tricky.Manufacturers of 4K sources and displays must take a holistic approach...

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How will Augmented and Virtual Reality (AR/VR) impact your industry? HOW WILL AUGMENTED AND VIRTUAL REALITY (AR/VR) IMPACT YOUR INDUSTRY?

whitepaper

Mar 29, 2018

With the release of the latest devices, paired with superhuman supporting technology and content, augmented reality and virtual reality are intersecting with every aspect of our lives. This whole new ecosystem promises to offer a different lens in how we see and interact with the world whether at wo...

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Future technology trends Will machines take over? FUTURE TECHNOLOGY TRENDS WILL MACHINES TAKE OVER?

whitepaper

Mar 29, 2018

This issue of evolvalor research covers some latest trends in ICT: Blockchain, Artificial Intelligence, the Internet of Things and Virtual, Augmented and Mixed Reality. We dive into the underlying principles, fields of application and drawbacks.Artificial intelligence (AI) allows machines to imitate...

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How to Deal with Motion Sickness in Virtual Reality HOW TO DEAL WITH MOTION SICKNESS IN VIRTUAL REALITY

whitepaper

Mar 28, 2018

In this paper we present a exploratory study on the physiological responses when experiencing motion sickness in Virtual Reality (VR). To this end, we developed a VR application that can induce motion sickness. Using it, an experiment was performed where a group of users were subject to different ty...

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Reliable Video Streaming over mmWave with Multi Connectivity and Network Coding RELIABLE VIDEO STREAMING OVER MMWAVE WITH MULTI CONNECTIVITY AND NETWORK CODING

whitepaper

Mar 23, 2018

The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultrahigh quality video content to the users. Most of the video content will be accessed from mobile devices, prompting the provi...

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VR FOR BUSINESS VR FOR BUSINESS

whitepaper

Mar 21, 2018

VR’s real power is in its ability to tell visual stories without ambiguity.Businesses which use images to tell stories or make sales can do so better with VR – with greater immersion and less ambiguity than 2D.Somewhat slower consumer headset adoption isn’t reflective of VR busines...

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The Ultimate Guide to 360 Video Production THE ULTIMATE GUIDE TO 360 VIDEO PRODUCTION

whitepaper

Mar 14, 2018

As virtual reality (VR) technology has entered the mainstream in the last three years, businesses and other organizations have begun to show increased interest in this new and powerful medium for engaging their customers, employees and other stakeholders. VR applications and 360 video have been empl...

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Next Generation Video and Ultra HD TV NEXT GENERATION VIDEO AND ULTRA HD TV

whitepaper

Mar 08, 2018

There is consensus among industry leaders that 4K UHD TV will be the next wave in television. Billions of dollars are being invested in this innovation, which enhances the quality of the viewing experience with sharper resolution and improved sound quality. Digital TV Europe surveyed senior leaders ...

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The Balance of Power in Gaming 2018 THE BALANCE OF POWER IN GAMING 2018

whitepaper

Mar 07, 2018

The gaming hardware market is vast, spreading across all types of platforms from handheld devices to phones, tablets, PCs, consoles, and location-based arcade and gaming parlors. The biggest, fastest-paced games with big screens are played on the popular x86 platforms.Using a computer to play games ...

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Creating Mesmerizing Experiences for NextGen Events CREATING MESMERIZING EXPERIENCES FOR NEXTGEN EVENTS

whitepaper

Mar 02, 2018

The purpose of this white paper is to showcase brand experiences that worked, trends and technologies that helped make them happen, and get you thinking about how your brand can leverage immersive technologies to build buzz and awareness around your brand.

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OTT and Beyond — The Ultimate Guide for Your OTT Service. OTT AND BEYOND — THE ULTIMATE GUIDE FOR YOUR OTT SERVICE.

whitepaper

Mar 02, 2018

OTT and Beyond The Ultimate Guide for Your OTT Service is the perfect asset to guide you through the process of launching and scaling your on-demand or live video business into an OTT service.In this new white paper, all your OTT questions will be answered. From understanding OTT to identifying wher...

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AUGMENTING THE REALITY OF EVERYTHING AUGMENTING THE REALITY OF EVERYTHING

whitepaper

Feb 28, 2018

Augmented reality isn’t just “a game thing.” It will quickly appear within trips, experiences and transactions in both our personal and business lives, in the form of what we call journeys. Organizations across industries need to begin weaving immersive technologies into customer, ...

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Android TV vs. AOSP – Implications on Total Cost of Ownership and Content ANDROID TV VS. AOSP – IMPLICATIONS ON TOTAL COST OF OWNERSHIP AND CONTENT

whitepaper

Feb 28, 2018

This Whitepaper will explore the pros and cons of each variant of Android in the context of STB Development  projects for pay-TV operators. Furthermore, the paper will look at the difference in effort and complexity for  Android TV and AOSP (Android Open Source Project) based on compliance...

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White Paper: The Vital Role of Unified Distribution To Ongoing Success in the TV Business WHITE PAPER: THE VITAL ROLE OF UNIFIED DISTRIBUTION TO ONGOING SUCCESS IN THE TV BUSINESS

whitepaper

Feb 27, 2018

End-to-End HTTP Infrastructure Is Key To Expanding Revenue and Cutting Costs Technology Advances Enable Broadcasters and MVPDs To Maximize ROI in the Multiscreen Services Environment.As disruption continues to roil the premium video marketplace, content producers and distributors alike are under mou...

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Using Video for Internal Corporate Communications, Training & Compliance USING VIDEO FOR INTERNAL CORPORATE COMMUNICATIONS, TRAINING & COMPLIANCE

whitepaper

Feb 25, 2018

This white paper covers tactics to improve your corporate communications strategy, while incorporating data to show the most popular use cases, concerns and goals for internal video.Looking for ways to optimize your internal communications strategies? In need of use cases to take advantage of intern...

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IBM Aspera Streaming for Video with FASPStream for Near-live and Live Video Streaming IBM ASPERA STREAMING FOR VIDEO WITH FASPSTREAM FOR NEAR-LIVE AND LIVE VIDEO STREAMING

whitepaper

Feb 21, 2018

Live and near-live streaming of broadcast quality video content (10 - 50 Mbps) over IP networks with small start-up delays and glitch-free experiences have traditionally required expensive and specially-provisioned infrastructure. Traditional distribution systems use live satellite feeds from the st...

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Navigating the sandbox : Disruptive trends in the video gaming industry NAVIGATING THE SANDBOX : DISRUPTIVE TRENDS IN THE VIDEO GAMING INDUSTRY

whitepaper

Feb 14, 2018

The video game industry has come a long way since Pong and Tetris.Estimated to have generated $108.9 billion in 2017 alone, video games bring in roughly double the revenue of the global music1 and movie2 sectors combined. The industry serves 2.2 billion gamers, and it’s only expected to grow: ...

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New-Generation Scalable Motion Processing from Mobile to 4K and Beyond NEW-GENERATION SCALABLE MOTION PROCESSING FROM MOBILE TO 4K AND BEYOND

whitepaper

Feb 07, 2018

Today’s broadcast video content is being viewed on the widest range of display devices ever known, from small phone screens and legacy SD TV sets to enormous 4K and 8K UHDTV displays. The growth in size and resolution is happening alongside many other improvements, in greyscale resolution, col...

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Smart TV Unleashed: Engagement through Cognition SMART TV UNLEASHED: ENGAGEMENT THROUGH COGNITION

whitepaper

Feb 06, 2018

This research paper provides a contextual review of the evolution of interactive TV (ITV ). It examines the transformation the TV industry is experiencing as a result of rising Internet-connected device penetration and consumer demand for multiscreen video access.The whitepaper observes the up-and-c...

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Keeping Gamers in Tune with Leading Technological Trends KEEPING GAMERS IN TUNE WITH LEADING TECHNOLOGICAL TRENDS

whitepaper

Feb 05, 2018

Can you remember your first time playing a video game? Maybe it was on Sega or PlayStation. With trembling hands and blazing eyes, a 10-minute game could easily turn into a 5-hour contest, which stopped only after your mom’s final warning. Is there anyone who denies video games have changed ou...

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The First Billion Users: Powering Virtual Reality with Advanced Video Encoding & Rendering THE FIRST BILLION USERS: POWERING VIRTUAL REALITY WITH ADVANCED VIDEO ENCODING & RENDERING

whitepaper

Jan 31, 2018

Mass adoption of virtual reality (VR) and mixed reality (MR) is contingent on mobile head mounted displays (HMDs) delivering exceptional experiences, with all day battery life and industrial designs that consumers will accept. The performance of mobile platforms alone will fail to meet these objecti...

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White paper: Securing Android in Pay-TV Operations WHITE PAPER: SECURING ANDROID IN PAY-TV OPERATIONS

whitepaper

Jan 30, 2018

This Whitepaper discusses the threats to security in Android-based STBs posed by the combined broadcast-OTT environment and by Google’s requirements, and how these security issues can be handled.

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The first decentralized music streaming platform a new era in music streaming THE FIRST DECENTRALIZED MUSIC STREAMING PLATFORM A NEW ERA IN MUSIC STREAMING

whitepaper

Jan 30, 2018

The focus of the developers is one near to their heart. It is a project dedicated to musicians and attempts to solve a major problem for emerging artists. Through Bitsong, musicians will have the opportunity of producing their own songs and listeners will enjoy and hear new content from any device t...

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GRAPHICS PROCESSING REQUIREMENTS FOR ENABLING IMMERSIVE VR GRAPHICS PROCESSING REQUIREMENTS FOR ENABLING IMMERSIVE VR

whitepaper

Jan 26, 2018

Over the last three decades, graphics technology has evolved and revolutionized the way that people interact with their computers, cars, smartphones, and other devices. Driven primarily by advances in computer game technology, performance has improved by many orders of magnitude, programmability and...

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MEDIA & ENTERTAINMENT AND INTERNET OF THINGS MEDIA & ENTERTAINMENT AND INTERNET OF THINGS

whitepaper

Jan 20, 2018

The advancements in technology are enabling the things we enact with in our daily life to serve us better. This is the dawn of smart objects and their interconnectivity - the Internet of Things.

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Major U.S. Broadcaster Streamlines Distribution of Affiliate Feeds for OTT MVPDs Via the Cloud MAJOR U.S. BROADCASTER STREAMLINES DISTRIBUTION OF AFFILIATE FEEDS FOR OTT MVPDS VIA THE CLOUD

whitepaper

Jan 16, 2018

According to Digital TV Research, global OTT TV and video revenues will reach $64.78 billion in 2021, up from $4.47 billion in 2010 and $29.41 billion in 2015. As broadcasters look to take advantage of these revenue opportunities, a key challenge they face is how to prepare and distribute OTT-ready ...

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Stunning 4K display technology: a must-have for desktop computing STUNNING 4K DISPLAY TECHNOLOGY: A MUST-HAVE FOR DESKTOP COMPUTING

whitepaper

Jan 11, 2018

At first sight, 4K display technology also sometimes referred to as Ultra High Definition (UHD) takes one’s breath away. Brought to life with the premium performance of the latest Intel® desktop processors, every video, photograph, game, and desktop app renders more vividly and beautifully...

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Cloud Migration Strategies for Media & Entertainment CLOUD MIGRATION STRATEGIES FOR MEDIA & ENTERTAINMENT

whitepaper

Jan 04, 2018

This whitepaper outlines mounting challenges facing traditional creative workload delivery and paves a migration blueprint for M&E enterprises at any phase in the cloud migration journey.The Media and Entertainment (M&E) industry is evolving fast - production and delivery landscapes are pres...

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The Art of Optimizing Media Asset Management THE ART OF OPTIMIZING MEDIA ASSET MANAGEMENT

whitepaper

Dec 26, 2017

For broadcasters, media owners and content companies, asset management is a workflow priority that can only benefit from becoming more cost effective and streamlined. Be it for rights licensing or broadcast content distribution, companies are looking for easier ways to access features and functions ...

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The Future of Decentralized Gaming Entertainment on Blockchain THE FUTURE OF DECENTRALIZED GAMING ENTERTAINMENT ON BLOCKCHAIN

whitepaper

Dec 25, 2017

This white paper is meant to describe ShowHand’s currently projected plans for developing its business and its ShowHand token. Nothing in this document should be treated or read as a guarantee or promise of how ShowHand’s business will develop or of the utility or value of the ShowHand ;...

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STAYING IN THE GAME Designing sports OTT services STAYING IN THE GAME DESIGNING SPORTS OTT SERVICES

whitepaper

Dec 23, 2017

Successful sports products and services cater to hardened enthusiasts and committed casuals alike.How are advances in new technology and services affecting sports fans’ experience of the game, and expectations around content?Much like religion, sports fill an innate human need for communal exp...

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On-device motion tracking for immersive mobile VR ON-DEVICE MOTION TRACKING FOR IMMERSIVE MOBILE VR

whitepaper

Dec 21, 2017

As the industry strives toward immersive VR experiences, we are guided by the extreme requirements associated with intuitive interactions, visual quality, and sound quality, in order to achieve the ultimate mobile VR experience. Precise, low-latency motion tracking of head movements is crucial for i...

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A Practical Guide to AWS Media Services A PRACTICAL GUIDE TO AWS MEDIA SERVICES

whitepaper

Dec 20, 2017

Download The Practical Whitepapers to AWS Media Services and learn about the functions of each individual service, the business objectives served and the challenges addressed. These include:The impact of changing video markets on video providers,How video providers have begun to incorporate cloud-ba...

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Powering 8K Video for Next-Generation IP Broadcasting POWERING 8K VIDEO FOR NEXT-GENERATION IP BROADCASTING

whitepaper

Dec 19, 2017

Next generation high performance IP-based studios are revolutionizing the broadcast industry. This trend is even more apparent when it comes to 4K/Ultra High Definition Video (UHDV), 8K with/without High Dynamic Range (HDR), High Frame Rate (HFR), and other technologies.For example, a single 4K (UHD...

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OTTS VS TV NETWORKS ~ 3 WINNING STRATEGIES OTTS VS TV NETWORKS ~ 3 WINNING STRATEGIES

whitepaper

Dec 13, 2017

Digital TV and video has seen the battle between OTT (Over the Top) players and traditional networks pushed to the forefront. In this whitepaper we identify 3 winning strategies, relating to the digital TV and video industry .OTT libraries have mostly been stocked with licensed back catalogues of mo...

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Making Business Sense of the HDR Opportunity MAKING BUSINESS SENSE OF THE HDR OPPORTUNITY

whitepaper

Dec 08, 2017

High dynamic range (HDR) video is promising to be the consumer technology to take the television experience to the next level—and for good reason. HDR offers a superior visual experience and provides more vivid imagery, brighter highlights, deeper and richer colors, and enhanced shadow details...

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HDR and the Broadcast Environment Better Pixels Create Better Content HDR AND THE BROADCAST ENVIRONMENT BETTER PIXELS CREATE BETTER CONTENT

whitepaper

Dec 06, 2017

4K UHD seems to have captured more headlines recently, and is indeed a significant advancement for content delivery, but HDR is winning over consumers today because of its ability to deliver visibly wider range of highlights and shadows as well as more realistic color and detail. Thanks to its contr...

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Augmented and Virtual Reality: the First Wave of 5G Killer Apps AUGMENTED AND VIRTUAL REALITY: THE FIRST WAVE OF 5G KILLER APPS

whitepaper

Dec 06, 2017

This white paper will focus on augmented reality (AR) and virtual reality (VR), among the most attractive use cases for 5G. These technologies are promising to transform the way content is consumed and communicated, and will no doubt help a wide variety of industries increase productivity and change...

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The Consumer Halo in Media and Entertainment THE CONSUMER HALO IN MEDIA AND ENTERTAINMENT

whitepaper

Dec 01, 2017

Big Data. That’s the term we hear so much in today’s consumer economy, describing the sheer volume of data accessible to companies. Social Media, mobile devices, and cloud-based storage have propelled big data from an idealistic concept into what we know today. Year after year, human con...

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Improving Media & Entertainment Performance with Big Data IMPROVING MEDIA & ENTERTAINMENT PERFORMANCE WITH BIG DATA

whitepaper

Nov 30, 2017

The ability to access, analyze, and manage vast volumes of data while rapidly evolving the Information Architecture is increasingly critical to Media and Entertainment (M&E) companies looking to improve business efficiency and performance. Content distribution and consumption related challenges ...

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THE TRUTH ABOUT ENTERTAINMENT THE TRUTH ABOUT ENTERTAINMENT

whitepaper

Nov 30, 2017

While entertainment is most often equated with the lighter things in life, we shouldn’t underestimate the fundamental role it plays in our lives and in society. While it may not be essential to our physical survival, in many ways entertainment defines us. Indeed, 82% say that ‘without en...

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Mobile Video Streaming Delivery Impacting QoE Testing MOBILE VIDEO STREAMING DELIVERY IMPACTING QOE TESTING

whitepaper

Nov 29, 2017

Bandwidth limitations, capacity concerns, the abundance of high definition video content, and advanced video capable smartphones are the main factors that can negatively affect subscribers’ satisfaction when using video streaming services.Today’s trend of using dynamic adaptive video str...

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White Paper: 360-Degree Video Rendering WHITE PAPER: 360-DEGREE VIDEO RENDERING

whitepaper

Nov 29, 2017

Virtual Reality (VR) is becoming increasingly popular due to its ability to immerse the user into an experience. Those experiences can vary from watching a movie in a simulated theatre, having a look at your personal pictures as though they were paintings in a museum or finding yourself in front row...

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OTT Service Providers and Live Streaming Services OTT SERVICE PROVIDERS AND LIVE STREAMING SERVICES

whitepaper

Nov 29, 2017

Sporting events have driven the evolution of live streaming. Because of their appeal and large fan base, massively scalable and high-quality live streaming events are delivered regularly online.However, the focus of live delivery is moving away from sports. In our survey of live streaming online vid...

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Media and Entertainment MEDIA AND ENTERTAINMENT

whitepaper

Nov 25, 2017

The creation and distribution of entertainment content has undergone a substantial transformation over the last five years. Whereas content creation, provisioning, and distribution have historically been channelized, they are now likely to be single sourced.

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Lights, Camera, Digitize! LIGHTS, CAMERA, DIGITIZE!

whitepaper

Nov 24, 2017

The digital revolution has opened up a cauldron of possibilities for media, and entertainment (M&E) companies – possibilities that require a drastic change in the way these companies operate.  They need to adopt a dual ‘Renew-New’ strategy. One that simultaneously renews t...

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Augmented/Virtual Reality Next Big Thing of Digital Environment AUGMENTED/VIRTUAL REALITY NEXT BIG THING OF DIGITAL ENVIRONMENT

whitepaper

Nov 23, 2017

Virtual Reality (VR) creates a digital environment that replaces the user’s real-world environment. VR is primarily used in gaming and entertainment applications.Augmented Reality (AR) overlays digitally-created content into the user’s real-world environment for instance, projecting sale...

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Designing a Virtual Reality Psychological Game DESIGNING A VIRTUAL REALITY PSYCHOLOGICAL GAME

whitepaper

Nov 22, 2017

This thesis aims to create a game design blueprint that incorporates Virtual Reality and psychological game elements. The blueprint is built into a playable game demo and then tested with a closed group, answering the following research question: What would a blueprint for designing a psychological ...

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Metadata: The Future of Video from Concept to Consumer METADATA: THE FUTURE OF VIDEO FROM CONCEPT TO CONSUMER

whitepaper

Nov 20, 2017

Metadata: The Future of Video from Concept to Consumer is a new white paper that shows how metadata and 'open and extensible' platforms are working together to connect video, systems and people in remarkable new ways, and create more value for media assets.

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SpinVR: Towards Live-Streaming 3D Virtual Reality Video SPINVR: TOWARDS LIVE-STREAMING 3D VIRTUAL REALITY VIDEO

whitepaper

Nov 16, 2017

Streaming of 360° content is gaining attention as an immersive way to remotely experience live events. However live capture is presently limited to 2D content due to the prohibitive computational cost associated with multi-camera rigs. In this work we present a system that directly captures stre...

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VIDEOGAMES & THE ANIMATION INDUSTRY VIDEOGAMES & THE ANIMATION INDUSTRY

whitepaper

Nov 16, 2017

Video games have never been more popular. In recent years, the total revenue of the games industry has eclipsed the combined income of the film and music industry. Despite the financial growth and diversification of the medium, culturally video games remain the odd one out. The process of video game...

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White Paper: Television Tribes – The Secret to Driving and Maximizing Pay-TV WHITE PAPER: TELEVISION TRIBES – THE SECRET TO DRIVING AND MAXIMIZING PAY-TV

whitepaper

Nov 14, 2017

Despite the onslaught of OTT video platforms, existing cable, satellite and IPTV operators will dominate the pay TV market for the foreseeable future. But with growth stalling in many markets, new strategies are needed to attract and retain customers and avoid revenue-crushing price wars.Ampere&rsqu...

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A guide to the security of voice-activated smart speakers A GUIDE TO THE SECURITY OF VOICE-ACTIVATED SMART SPEAKERS

whitepaper

Nov 11, 2017

Voice-activated smart speakers are very popular and are now integrated in many everyday objects. After smartphones, they are the next big step for voice assistants. The market is currently dominated by Amazon Alexa’s Echo range, which holds 73 percent of market share, with more than 20 million...

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STREAMING ESPORTS: A NEW WAVE OF MEDIA RIGHTS STREAMING ESPORTS: A NEW WAVE OF MEDIA RIGHTS

whitepaper

Nov 05, 2017

You know technology has genuinely created a new entertainment format when demand for the media rights to the related content reaches fever pitch.That is precisely what has started to happen in esports and related competitive-gaming businesses. In media and entertainment, streaming technology has bee...

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Automatic generation of audio descriptions for sports programs AUTOMATIC GENERATION OF AUDIO DESCRIPTIONS FOR SPORTS PROGRAMS

whitepaper

Nov 03, 2017

Audio descriptions, which provide explanations of screen contents by human voice via audio subchannels, are important services for people with visual impairments to enjoy TV programs. However, owing to the large amount of manpower required to produce audio descriptions, it has been difficult to offe...

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Virtual Multichannel Video Programming Distributor : The Game, PLayers and the Playing field VIRTUAL MULTICHANNEL VIDEO PROGRAMMING DISTRIBUTOR : THE GAME, PLAYERS AND THE PLAYING FIELD

whitepaper

Oct 30, 2017

The emergence of over-the-top (OTT) technologies and the evolving bandwidth efficiency of network providers have created a platform for a new era of video service delivery that completely de-couples the service provider from the network provider. A Virtual Multichannel Video Programming Distributor ...

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The Video API Revolution THE VIDEO API REVOLUTION

whitepaper

Oct 17, 2017

APIs are revolutionizing many industries, especially the OTT video industry, by enabling integration of features that would otherwise require tremendous resources to develop in-house. Many companies have already put themselves a few steps ahead by integrating video APIs to boost their revenue (we&rs...

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SMART VIRTUAL REALITY TOKENS FOR THE ENTERTAINMENT METAVERSE SMART VIRTUAL REALITY TOKENS FOR THE ENTERTAINMENT METAVERSE

whitepaper

Oct 13, 2017

CEEK VR is an award-winning developer and distributor of hardware and software for Omnichannel distribution of Virtual Reality (VR) experiences for multiple world-class partners. CEEK provides several channels of VR content (both originally created and professionally licensed) using the CEEK Virtual...

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THE NEXT STEP IN THE EVOLUTION OF GAMING THE NEXT STEP IN THE EVOLUTION OF GAMING

whitepaper

Oct 12, 2017

For decades, legacy video game distribution platforms have struggled to find the balance between the appetites of gamers and the revenue needs of game publishers, while server operators are stuck in the middle. The direction of the gaming industry is dragged around by a small but powerful cabal of c...

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Finders-Keepers: Scenarios in the open market for TV entertainment FINDERS-KEEPERS: SCENARIOS IN THE OPEN MARKET FOR TV ENTERTAINMENT

whitepaper

Oct 09, 2017

The emerging market for TV entertainment online is unlike anything we have seen before. Gone are the constraints imposed by the days of restricted bandwidth and entrenched content gatekeepers. Anyone with a video catalog and a target market can launch a service.This paper presents five key scenarios...

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Benefits of a Single Video Platform BENEFITS OF A SINGLE VIDEO PLATFORM

whitepaper

Oct 06, 2017

Learn how to successfully and swiftly transform your communications into video experiences that motivate, inspire productivity, and enable success in this informative whitepaper from Forrester Research.With the right video technology and a company culture centered around engagement, realizing the be...

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THE EVOLUTION OF PROFIT PARTICIPATIONS / NAVIGATING DISRUPTION IN THE MOTION PICTURE AND TELEVISION INDUSTRY THE EVOLUTION OF PROFIT PARTICIPATIONS / NAVIGATING DISRUPTION IN THE MOTION PICTURE AND TELEVISION INDUSTRY

whitepaper

Oct 01, 2017

Profit participations have always been a complex and emotional subject for talent, who wonder “Am I being paid what we agreed to contractually?” For studios, it is about “Am I paying too much, and are my stakeholders leaving money on the table?” Now, with new delivery methods...

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Virtual Reality In Entertainment The State Of The Industry VIRTUAL REALITY IN ENTERTAINMENT THE STATE OF THE INDUSTRY

whitepaper

Sep 28, 2017

This opening section outlines key information pertaining to VR, with the intention of providing a clear, theoretical basis for subsequent sections. Section 1 outlines the primary types of VR: Computer generated (synonymous with VR games), live action (typically denoting real-world content captured v...

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White Paper: The Global Pay-TV Landscape WHITE PAPER: THE GLOBAL PAY-TV LANDSCAPE

whitepaper

Sep 25, 2017

Launched in 2016, the Pay-TV Innovation Forum is a global research programme for senior executives, developed by NAGRA and MTM designed to explore and catalyse innovation across the pay-TV industry at a time of unprecedented change.The findings in this Whitepaper were developed between March and Aug...

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VR location-based entertainment:the catalyst of VR? VR LOCATION-BASED ENTERTAINMENT:THE CATALYST OF VR?

whitepaper

Sep 14, 2017

Expectations for Virtual Reality (VR) have surged to new heights in recent years. Estimates on the potential of the VR market have been highly ambitious, with varying projections of 50%-100% annual growth rates, resulting in a market that ranges in size from $19 billion to $35 billion. Much of this ...

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IOA™ ROLLS OUT THE RED CARPET FOR ENTERTAINMENT MEDIA CLOUD ECOSYSTEM IOA™ ROLLS OUT THE RED CARPET FOR ENTERTAINMENT MEDIA CLOUD ECOSYSTEM

whitepaper

Aug 30, 2017

This white paper explores a new interconnection-driven paradigm to help M&E companies improve media content creation, management and distribution workflow efficiencies, develop higher quality products faster, scale their global reach and give the viewing public what they want, when they want it&...

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HOW STREAMING SPORTS IS HEATING UP HOW STREAMING SPORTS IS HEATING UP

whitepaper

Aug 29, 2017

Sports have been at the forefront of the streaming revolution from the start. From early successes with the NCAA basketball tournament to unprecedented streaming events like the 2016 Summer Olympics, the entire sports ecosystem has continued to push the boundaries of what is possible with online and...

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Analytics in Video Services Whitepaper by ABI Research ANALYTICS IN VIDEO SERVICES WHITEPAPER BY ABI RESEARCH

whitepaper

Aug 24, 2017

Video service providers today are navigating a transition from siloed and well-defined video systems to services where they aggregate collections of content from a variety of content providers, providing authentication without directly ingesting content and managing video delivery. Managing such a v...

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BEST PRACTICES FOR OTT CHANNEL DESIGN USING ROKU SCENEGRAPH BEST PRACTICES FOR OTT CHANNEL DESIGN USING ROKU SCENEGRAPH

whitepaper

Aug 18, 2017

Over the last ten years the concept of what we consider television has been evolving at an increasingly rapid pace. The increased processing power and flexible frameworks of TV-connected devices, tablets and mobile phones have driven a new era in how we navigate and consume video content. It’s...

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Enterprise Content Delivery Network with Multicast ENTERPRISE CONTENT DELIVERY NETWORK WITH MULTICAST

whitepaper

Aug 17, 2017

IBM Cloud Video streaming solutions support video delivery over a multicast-enabled network, and that opens up useful new options.Multicast routing protocol, or just multicast, is a group communication protocol enabling data to be efficiently transmitted over the network. It is particularly suitable...

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whitepaper connected car on the road to 5g WHITEPAPER CONNECTED CAR ON THE ROAD TO 5G

whitepaper

Aug 04, 2017

The automobile industry has demonstrated significant innovation in the past decades, and over the last few years, the combination of vehicles and wireless communications has enabled automobiles to do new things. Examples include allowing smartphones to be synced wirelessly with dashboard systems, pr...

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Digital media Future is now DIGITAL MEDIA FUTURE IS NOW

whitepaper

Aug 03, 2017

The future is now. Digital has already fundamentally changed the way we interact with the world around us, shrinking the globe, vastly increasing the array of products and services on offer and changing the way we access them.It is fair to say that we are not entering a digital era. Rather, we have ...

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Caesars Entertainment: Digitally Personalizing the Customer Experience CAESARS ENTERTAINMENT: DIGITALLY PERSONALIZING THE CUSTOMER EXPERIENCE

whitepaper

Jul 30, 2017

Caesars Entertainment1 is one of the world’s largest gaming and entertainment companies, with multiple brands and operations spanning four continents. It operates over 50 casinos, hotels and golf courses including Caesars Palace and 9 other properties in Las Vegas, as well as properties in oth...

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M&E Spring Journal: Tackling Data to Create Smart Production M&E SPRING JOURNAL: TACKLING DATA TO CREATE SMART PRODUCTION

whitepaper

Jun 23, 2017

With the introduction of digital tools has come an explosion of production data, all in silos. Making effective use of this data for reporting and later re-use can take time and effort away from film production, introduce security risks and leave key data inaccessible to those who need it. Productio...

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Cloud-Based Multichannel OTT Streaming CLOUD-BASED MULTICHANNEL OTT STREAMING

whitepaper

Jun 22, 2017

Cord-cutters and cord-nevers, people who have never subscribed to a traditional pay-TV service, are a serious issue for the pay-TV industry. In fact, GfK’s 2016 Ownership and Trend Report found that 25 percent of U.S. homes don’t subscribe to a pay-TV service, and the number of homes cut...

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Building a Live Video Streaming services BUILDING A LIVE VIDEO STREAMING SERVICES

whitepaper

Jun 14, 2017

This paper explains at a functional level the piece parts needed by MPVD’s to deploy a successful adaptive bit rate live streaming video service.MPVD’s are turning to Adaptive bitrate (ABR) streaming technologies based on HTTP to deliver new video servi...

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TV and Video App Strategies in the 4G Era – Monetisation, Distribution, and Content TV AND VIDEO APP STRATEGIES IN THE 4G ERA – MONETISATION, DISTRIBUTION, AND CONTENT

whitepaper

Jun 07, 2017

New 4G networks and the rise of smartphones and tablets are driving the mobile apps boom. There will be more than 5bn active smartphones and tablets by 2017, but mobile video business models are still evolving. TV and Video companies often pursue revenues outside app stores through cross platform su...

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The Importance of Lighting in Creating Immersive VR THE IMPORTANCE OF LIGHTING IN CREATING IMMERSIVE VR

whitepaper

May 11, 2017

In your opinion, what are the main challenges with lighting in VR? We use the Unreal Engine for making all of our immersive experiences. The very nature of VR is such that you’re getting a lot of feedback from the head mounted display (HMD). You’re trying to handle that signal, then show...

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TV Unlimited: How Cloud DVR Will Transform Video Services TV UNLIMITED: HOW CLOUD DVR WILL TRANSFORM VIDEO SERVICES

whitepaper

Apr 21, 2017

The consumer market for video services is more challenging than ever for operators. Consumers are watching record amounts of video, and the number of screens continues to rise, including TVs, PCs, tablets, & smartphones.This whitepaper analyzes the role and benefits of cloud DVRs in the video ec...

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Oculus Rift Virtual Reality Head-Mounted Display OCULUS RIFT VIRTUAL REALITY HEAD-MOUNTED DISPLAY

whitepaper

Mar 23, 2017

The Virtual Reality (VR) market has raised expectations extremely high. It is already worth several billion US dollars per year and is growing rapidly, with millions of headsets due to be sold in coming years.Three main companies lead this new market: Oculus VR, which was bought by Facebook in 2014 ...

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The Gaming & gambling VR era: New Solutions and Beyond THE GAMING & GAMBLING VR ERA: NEW SOLUTIONS AND BEYOND

whitepaper

Feb 05, 2017

Everyday, VR technology becomes more of a household name. Despite the fact that its products now have no more than 1% of the total  game development outsourcing market, we see new, higher usability devices hitting the market. If you want an example, look at Razer and FOVE. Moreover, there is no...

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Unifying Video Processing Workflows for Traditional TV and Multiscreen Content Delivery UNIFYING VIDEO PROCESSING WORKFLOWS FOR TRADITIONAL TV AND MULTISCREEN CONTENT DELIVERY

whitepaper

Jan 31, 2017

Software-based video solutions are driving growth and innovation in the television and video industries. This white paper details how software-defined video solutions that integrate encoding, multiplexing and system management can enable operators to implement flexible and scalable unified infrastru...

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360 Degrees of Video Opportunity 360 DEGREES OF VIDEO OPPORTUNITY

whitepaper

Jan 23, 2017

Billions of dollars are being invested by the consumer tech giants. SuperData Research projects VR revenue to total almost $30B by 2020 - 15 times what it was in 2016.But how do we cross the chasm to fulfilling the VR360 promise? How can we deliver premium video experiences?

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Enabling Mobile Augmented and Virtual Reality with 5G Networks ENABLING MOBILE AUGMENTED AND VIRTUAL REALITY WITH 5G NETWORKS

whitepaper

Jan 17, 2017

Though the underlying technology and concepts defining Augmented Reality (AR) and Virtual Reality (VR) have been in development for decades, advancements in graphics, computing, sensors, and networking have finally placed this emerging industry on the cusp of mass-market adoption. As the supporting ...

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White Paper: Transforming Pay-TV with Hybrid IPTV/OTT Security Solutions WHITE PAPER: TRANSFORMING PAY-TV WITH HYBRID IPTV/OTT SECURITY SOLUTIONS

whitepaper

Jan 09, 2017

Next-generation pay-TV customers expect more flexibility in their pay-TV services and are increasingly cutting the cord to save money.To be successful in today’s market, operators must offer a rich user experience with a variety of ways to consume television content with time-shift TV, VOD, se...

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The Netflix Prize and Production Machine Learning Systems:  An Insider Look THE NETflIX PRIZE AND PRODUCTION MACHINE LEARNING SYSTEMS: AN INSIDER LOOK

whitepaper

Dec 29, 2016

The goal of the Netflix Prize was to crowd source a movie recommendation algorithm that delivers 10%+ improvement in prediction accuracy over the existing system. If you use Netflix, you see movies listed under “movies you may like” or “more movies like this”, etc. This algor...

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HEVC, Video Quality & Bandwidth Efficiency HEVC, VIDEO QUALITY & BANDWIDTH EFFICIENCY

whitepaper

Dec 28, 2016

The HEVC video compression standard offers efficiencies previous generation codecs cannot. Using HEVC, media companies can create and deliver higher-quality video streams with bitrates around 40-50 percent lower. Viewers enjoy higher quality video and media and entertainment companies save big bucks...

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Mixed reality brings real benefits to enterprises MIXED REALITY BRINGS REAL BENEFITS TO ENTERPRISES

whitepaper

Dec 09, 2016

Accenture describes mixed reality as a next-generation digital experience driven by the real-world presence of “intelligent virtual objects,” enabling people to interact with these objects within their real world field of view. Think maneuvering a drilling machine from a remote location ...

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Video and Television Piracy: Ecosystem and Impact VIDEO AND TELEVISION PIRACY: ECOSYSTEM AND IMPACT

whitepaper

Dec 07, 2016

Due to the rise in popularity and prevalence of video and television piracy, a significant percentage of Internet users are accessing content in a manner that violates content licensing agreements.This whitepaper shines a light on the shadow market of the video and television piracy ecosystem and ex...

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WHITEPAPER: Expanding Virtual Horizons - The Future of Mobile VR WHITEPAPER: EXPANDING VIRTUAL HORIZONS - THE FUTURE OF MOBILE VR

whitepaper

Dec 01, 2016

Ever wondered if Virtual Reality will really take off this time around, or why it never managed to before? VR is big news all over again and everyone’s talking about its possibilities and all the innovative applications we could use it for. Excitement is rife for the potential but we still hav...

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Best-UHD Industry Development White Paper BEST-UHD INDUSTRY DEVELOPMENT WHITE PAPER

whitepaper

Dec 01, 2016

In the past two years, 4K TV service has developed rapidly. As ultra high definition (UHD) TV technologies and standards matured and the industry chain and ultra broadband (UBB) network improved, UHD TV service is stepping into the rapid development phase.By August 2016, there were nearly 10 million...

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Streaming audio: Follow the signal chain STREAMING AUDIO: FOLLOW THE SIGNAL CHAIN

whitepaper

Dec 01, 2016

Wireless streaming audio is a rapidly growing and very dynamic marketplace, one that presents attractive opportunities and challenges to equipment manufacturers. The system suppliers best able to capitalize on this opportunity will be those that have adopted an agile, system-wide platform approach t...

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SUPPORTING MEDIA & ENTERTAINMENT WORKFLOWS WITH TRUENAS SUPPORTING MEDIA & ENTERTAINMENT WORKFLOWS WITH TRUENAS

whitepaper

Dec 01, 2016

Developing and delivering media content that reaches audiences whenever and wherever they are has increased in importance and complexity. In today’s highly connected, entertainment-driven world, media and entertainment (M&E) companies need to stay competitive to succeed.

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The New Security Challenge Are Media & Entertainment Companies Ready? THE NEW SECURITY CHALLENGE ARE MEDIA & ENTERTAINMENT COMPANIES READY?

whitepaper

Nov 30, 2016

In the past decade, media and entertainment companies have embraced digital technologies that help them not only create and deliver their products in new and compelling ways, but also collect, store and use a massive amount of data to gain deeper insights into their customers. In fact, it’s no...

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White Paper: Will your streaming video success break your OVP? WHITE PAPER: WILL YOUR STREAMING VIDEO SUCCESS BREAK YOUR OVP?

whitepaper

Nov 08, 2016

With premium “over-the-top (OTT)” video continuing to gain serious marketplace momentum, an interesting phenomenon is arising: Seemingly any company that has transcoded a video, streamed an advertisement, built an iPhone app, attended a conference or used the acronym Digital Rights Manag...

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Exploring New IP Video Services Monetization Opportunities EXPLORING NEW IP VIDEO SERVICES MONETIZATION OPPORTUNITIES

whitepaper

Oct 24, 2016

Top reasons to download this white paper:
- Learn how to generate revenue through the thoughtful monetization of new IP Video services that can scale gracefully and deliver a quick return on investment.
- Discover how to effectively apply both subscription and ad-insertion bu...

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Four Stories of Video Success: How Broadcasters Can Win in OTT FOUR STORIES OF VIDEO SUCCESS: HOW BROADCASTERS CAN WIN IN OTT

whitepaper

Oct 08, 2016

Four Stories of Video Success: How Broadcasters Can Win in OTT is a new white paper on a topic that every video broadcaster cares about: finding better and more cost efficient ways to create, distribute and monetize OTT video at the high speeds today’s marketplace demands.New solutions are sta...

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Kids’ TV and the Future of Entertainment – Exclusive White Paper KIDS’ TV AND THE FUTURE OF ENTERTAINMENT – EXCLUSIVE WHITE PAPER

whitepaper

Oct 03, 2016

Your kids are doubtless the centre of your universe, but they are also centre of the home entertainment universe. Young kids, in particular, impact every aspect of TV consumption in the home, from the device landscape to viewing patterns, to content preferences. Kids’ content owners have had t...

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Addressing the Challenge of High-Traffic Video Streaming ADDRESSING THE CHALLENGE OF HIGH-TRAFFIC VIDEO STREAMING

whitepaper

Sep 27, 2016

Streaming video has long been the venue of third-party commercial content delivery networks (CDNs). However, when a streaming service starts generating a lot of traffic, even a robust CDN can't stop dreaded buffering or slow video startup times.As Netflix and others have discovered, the best, mo...

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Video Industry Making Significant Progress on Path to 4K/UHD VIDEO INDUSTRY MAKING SIGNIFICANT PROGRESS ON PATH TO 4K/UHD

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Sep 19, 2016

Among other insights, a new survey by TV Technology has found that the transition to 4K/UHD has begun, but 1080p still dominates most workflows. Cameras, editing systems, and archiving are leading areas for 4K adoption, and most organizations are also looking to upgrade storage capacity and strategy...

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Disrupting Reality: Taking Virtual & Augmented Reality to the Enterprise DISRUPTING REALITY: TAKING VIRTUAL & AUGMENTED REALITY TO THE ENTERPRISE

whitepaper

Aug 25, 2016

From touchscreen encounters to “real-world, real-life” immersive experiences, virtual and augmented reality signal a new way of working, communicating and collaborating across the enterprise.Awareness of VR and AR business and consumer solutions has reached a crescendo — resulting ...

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4K, HDR, HFR: Calculating the Storage Impact in Media Workflows 4K, HDR, HFR: CALCULATING THE STORAGE IMPACT IN MEDIA WORKFLOWS

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Aug 01, 2016

Technology trends are driving an evolution of modern media workflows, including higherresolution imagery, higher frame rates, higher dynamic range, wider color gamut, and simply more cameras per shoot. Their impact on the digital storage required to capture, process, distribute, and archive this ric...

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How OTT is changing the shape of Pay TV HOW OTT IS CHANGING THE SHAPE OF PAY TV

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Jun 30, 2016

Pay TV operators have always had a big castle (STB platforms and compelling content) surrounded by fertile lands (relatively high ARPU subscribers). The lands beyond were hard to farm (traditional non-Pay TV homes) so remained unsettled until new farming methods (OTT technologies) dramatically impro...

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eSports: the Next Bit Content Play ESPORTS: THE NEXT BIT CONTENT PLAY

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Jun 16, 2016

Is eSports the next big content play? Learn the trends, numbers and key players behind media’s hottest new topic in this exclusive MIPTV-MIPCOM presentation from market intelligence leaders Newzoo. Don’t miss the opportunity to get involved in this exciting and rapidly growing industry.

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Augmented Reality Smart Glasses: Definition, Conceptual Insights, and Managerial Importance AUGMENTED REALITY SMART GLASSES: DEFINITION, CONCEPTUAL INSIGHTS, AND MANAGERIAL IMPORTANCE

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Apr 28, 2016

During the last years, the developments of new media have revolutionized individuals’ behavior tremendously. Particularly mobile devices have developed an ‘always and everywhere online’ mentality. But what comes next? Recent developments and forecasts propose the rise of a new tech...

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Navigating the Shift Helping Media & Entertainment Companies Succeed NAVIGATING THE SHIFT HELPING MEDIA & ENTERTAINMENT COMPANIES SUCCEED

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Apr 26, 2016

While it is often said that content is king in the media industry today, it’s consumers themselves who are really in control, with constantly evolving preferences and demands. Managing today’s media supply chain effectively, from creation to consumption, means adapting quickly to new con...

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6 trends that will change the TV industry 6 TRENDS THAT WILL CHANGE THE TV INDUSTRY

whitepaper

Apr 19, 2016

Both mobile and stationary devices will continue to populate the home, business and travel lives of Americans. That’s because we like it! The average U.S. TV household  has gone from one TV set to several, and from just TVs to other devices, and from just one mobile device to several. Tha...

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Report: Disruption in Media and Entertainment REPORT: DISRUPTION IN MEDIA AND ENTERTAINMENT

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Apr 19, 2016

Seismic change has rocked the media and entertainment industries in recent years. To understand the fall out from this digital upheaval, MarkLogic and Marketforce commissioned a survey of more than 100 senior executives. We found an industry that has coped well with recent shock waves but still has ...

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Making Immersive Virtual Reality Possible in Mobile MAKING IMMERSIVE VIRTUAL REALITY POSSIBLE IN MOBILE

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Apr 01, 2016

Immersion enhances everyday experiences, making them more realistic, engaging, and satisfying. Virtual reality (VR) will provide the ultimate level of immersion, creating a sense of physical presence in real or imagined worlds. VR will bring a new paradigm for how we can interact with the world, off...

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The Future: now streaming THE FUTURE: NOW STREAMING

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Mar 30, 2016

The year 2015 was a seminal year in many ways for the Media and Entertainment (M&E) industry. A year that sparked excitement and renewed hope but at the same time a year in which reality came to roost. This was a year in which the global economy saw a big drop in commodity prices, with crude oil...

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Public Broadcasting: How it’s Funded,Whether it Has a Future PUBLIC BROADCASTING: HOW IT’S FUNDED,WHETHER IT HAS A FUTURE

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Mar 08, 2016

Recent events suggest that public broadcasting is going through challenging times. Read this exclusive MIPTV-MIPCOM report by IHS to understand how public broadcasting is funded around the world and how the immediate future looks.

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YouTubers & MCNs: Building a Media Business – Exclusive White Paper YOUTUBERS & MCNS: BUILDING A MEDIA BUSINESS – EXCLUSIVE WHITE PAPER

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Feb 19, 2016

The intellectual properties of the YouTube celebrities creating content for millions of young Millennials are worth billions of dollars. MediaTainment Finance examines why TV corporations and brands are spending Big Money on the Big Data that YouTubers bring to Multi-Channel Networks (MCN). To learn...

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Perfecting 4K Video Delivery PERFECTING 4K VIDEO DELIVERY

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Jan 25, 2016

With billions of investment dollars going towards serving up premium 4K content, service providers and content owners must ensure that 4K viewing experiences are truly superior. This requires a careful, comprehensive approach to 4K content preparation and delivery that requires capable video process...

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Capturing and Keeping the New TV Consumer – Exclusive White Paper CAPTURING AND KEEPING THE NEW TV CONSUMER – EXCLUSIVE WHITE PAPER

whitepaper

Jan 13, 2016

The new TV consumer is a very different animal to the traditional pay TV customer. Services like Netflix overwhelmingly attract a particular viewer: almost half fall into a single group we call Content Connoisseur. Highly connected, highly engaged with content, these viewers watch TV in new ways. So...

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Defining Over-The-Top (OTT) Digital Distribution DEFINING OVER-THE-TOP (OTT) DIGITAL DISTRIBUTION

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Dec 31, 2015

This document presents an overview of over-the-top (OTT) distribution and how it fits into the Internet protocol TV (IPTV) and video-on-demand (VOD) markets. It explains the principles of OTT, considers the differences between OTT and IPTV, looks at the various business models in the OTT space, and ...

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The Complete Path to Video Delivery in 4K and Beyond THE COMPLETE PATH TO VIDEO DELIVERY IN 4K AND BEYOND

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Dec 30, 2015

From the very beginning of movies and television, the art and science of reality reproduction has delighted and engaged people. Now the connected digital screen has enabled significant progress in terms of quality and accessibility. In addition, two-way Internet communication has added entirely new ...

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Will HDR Push 4K to Become a Reality? WILL HDR PUSH 4K TO BECOME A REALITY?

whitepaper

Dec 24, 2015

High Dynamic Range (HDR) for 4K has yet to be commercially available to consumers because it requires some technical changes in the 4K value chain -- from content production to program delivery. But that is shifting rapidly and HDR screens are starting to make their way to stores. Why is this import...

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Cloud Based Infrastructure for Next Generation TV CLOUD BASED INFRASTRUCTURE FOR NEXT GENERATION TV

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Dec 05, 2015

The features and experiences that subscribers demand today – TV Anywhere, HD recordings, huge libraries – require operators to quickly and efficiently deploy complex time and place shifted TV services. Traditional architectures are costly, time consuming, and not very scalable or resilie...

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Virtual Reality Is Here. Is Television Ready? Exclusive White Paper VIRTUAL REALITY IS HERE. IS TELEVISION READY? EXCLUSIVE WHITE PAPER

whitepaper

Dec 04, 2015

With affordable devices such as Google Cardboard, audiences are starting to become ready for virtual reality. But is VR ready for the consumers? For content producers, VR and 360° videos offer exciting new storytelling opportunities to provide truly immersive experiences for their audiences. Thi...

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Digital Media: Rise of On-demand Content DIGITAL MEDIA: RISE OF ON-DEMAND CONTENT

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Dec 02, 2015

Media consumption across the globe is increasingly happening in digital formats. The increase in the number of devices capable of supporting digital media along with increasing internet access speed, has provided consumers with an option to access the media content of his choice be it information, e...

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The SVOD Throwdown – A Look at Netflix’ Strongest Competitors – Exclusive White Paper THE SVOD THROWDOWN – A LOOK AT NETFLIX’ STRONGEST COMPETITORS – EXCLUSIVE WHITE PAPER

whitepaper

Sep 25, 2015

For many years, Netflix has been the flagstaff name in the streaming market. The industry giant not only changed the way audiences consume content, but also prides itself in its high quality original content and excels in marketing it to its users and engaging fans. Yet Netflix faces increased compe...

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Conviva and Adobe Primetime: Bringing Quality and Deliverability for the Betterment of OTT Television CONVIVA AND ADOBE PRIMETIME: BRINGING QUALITY AND DELIVERABILITY FOR THE BETTERMENT OF OTT TELEVISION

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Aug 24, 2015

Trends driving the shift in consumption toward OTT; the coverage and quality challenges media companies and OTT providers face with delivery; and the playback platform and QoE solutions currently available for solving them. The Conviva and Adobe Primetime solutions offer some recommendations and exa...

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Building Audience: Courting and Keeping Customers in a Media and Entertainment Industry Awash in Data BUILDING AUDIENCE: COURTING AND KEEPING CUSTOMERS IN A MEDIA AND ENTERTAINMENT INDUSTRY AWASH IN DATA

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Aug 20, 2015

For decades, the media and entertainment (M&E) industry enjoyed a fairytale existence. But in recent years, tectonic shifts have disrupted long-established models of business and emerging technologies have empowered customers with more choices than ever before, leaving companies struggling to at...

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Personal TV: The future of broadcasting PERSONAL TV: THE FUTURE OF BROADCASTING

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Aug 06, 2015

In response to the wide choices now available, TV viewing habits are changing radically. The demand for on-demand is clear and many consumers are looking for much more choice and flexibility in how TV is delivered. The industry is going through massive disruption from both traditional and new compet...

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The State of the In-Room Entertainment Experience THE STATE OF THE IN-ROOM ENTERTAINMENT EXPERIENCE

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Jun 18, 2015

Hotel guests are accessing entertainment in new ways – they’re streaming their own media, playing their own games and are always connected to personal devices. It can be tough for hoteliers to keep up. But the hotel industry has an opportunity to connect with tech-savvy travelers, provid...

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5 Biggest Challenges to Launching OTT Services 5 BIGGEST CHALLENGES TO LAUNCHING OTT SERVICES

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Mar 13, 2015

Viewing patterns of consumers are dramatically shifting toward watching content on IP-based mobile devices. This trend is causing content companies, Internet firms and even traditional pay-TV providers to look at launching over-the-top products as a way to keep existing subscribers and add new ones....

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White Paper: A New Distribution Framework For a New Era in Broadband TV WHITE PAPER: A NEW DISTRIBUTION FRAMEWORK FOR A NEW ERA IN BROADBAND TV

whitepaper

Mar 01, 2015

As online video traffic surges to ever-greater volumes, the emergence of 4K UHD as the next generation in display resolution makes it clear that current modes of online video distribution will be inadequate to meet consumer expectations once 4K usage takes off.No one understands the need to stay ahe...

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White Paper: Why choose an open OTT solution? WHITE PAPER: WHY CHOOSE AN OPEN OTT SOLUTION?

whitepaper

Jan 30, 2015

Meeting the demand for OTT services: Are you able to deliver? A comprehensive look at how operators can unlock new opportunities with open OTT solutions.This white paper examines the current trends happening across the pay-TV market, taking a look at the advantages of offering an OTT service and the...

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Cloud technology for TV broadcasters CLOUD TECHNOLOGY FOR TV BROADCASTERS

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Dec 14, 2014

As broadcasting responds to the existing market dynamics of global content access and to the Internet as a distribution platform, cloud computing infrastructure is the only option for TV networks and content owners to scale their business and make it competitive in terms of ROI. By embracing the clo...

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Manage Audio Across the Workflow MANAGE AUDIO ACROSS THE WORKFLOW

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Dec 12, 2014

The Videotek® line of loudness measurement and logging products includes the TVM9150PKG, TVM9100PKG, VTM4150PKG and VTM4100PKG measurement devices, CMN-LA loudness analyzer, LLM-1770 and LLM-1770-D loudness logger and monitor and MSA-100 and MSA-300 Series analyzers.Contact Imagine Communication...

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THE RISE OF MOBILE GAMING ON ANDROID THE RISE OF MOBILE GAMING ON ANDROID

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Aug 06, 2014

Mobile gaming is the fastest growing segment in the game industry.1 Today’s consumers want immersive, connected gaming with all-day battery life that provides visually stunning graphics and highfidelity audio. Android is helping fulfill that desire. With a large user base, Android devices prov...

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Bringing TV to Life IV The Disrupted Strike Back BRINGING TV TO LIFE IV THE DISRUPTED STRIKE BACK

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Jul 16, 2014

After years of radical fluctuation, the media and entertainment market is finally reaching a more stable pattern. It’s no longer a question of ‘if’ digital transformation will happen; the question is how companies will respond. Leveraging the opportunities presented by digital vide...

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OTT Video: Debunking the Five Most Common Misconceptions OTT VIDEO: DEBUNKING THE FIVE MOST COMMON MISCONCEPTIONS

whitepaper

Jun 20, 2014

This whitepaper from Light Reading offers a guide to OTT success by examining and debunking the five most common misconceptions, including:OTT content rights are easy to negotiate.OTT’s infrastructure and hardware are no different from IPTV’s.The cloud doesn’t offer enough security...

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Riding Moore’s Law to Scale Live OTT Compression Solutions RIDING MOORE’S LAW TO SCALE LIVE OTT COMPRESSION SOLUTIONS

whitepaper

Jun 10, 2014

Compression solutions for encoding have traditionally been commercially available using FPGAs and then transitioning to ASICs or a mix thereof in order to maximize performance, while minimizing cost and power utilization. This methodology has worked well for the traditional linear broadcast environm...

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VOD in 2014: Challenges, Concepts & Opportunities VOD IN 2014: CHALLENGES, CONCEPTS & OPPORTUNITIES

whitepaper

Feb 27, 2014

Smart TVs, connected games consoles, smartphones and tablets is fuelling demand for video-on-demand (VOD) services, radically altering the way consumers watch content. Schedules mean nothing as these platforms let people watch what they want, when they want to and on any device.

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IDC: Broadband and Pay TV Operators Adopt CDN Strategies to Manage Changes in Consumer Video Behavior IDC: BROADBAND AND PAY TV OPERATORS ADOPT CDN STRATEGIES TO MANAGE CHANGES IN CONSUMER VIDEO BEHAVIOR

whitepaper

Jul 18, 2013

In today's Faster Forward world, content delivery network (CDN) operators need to deliver more to online and traditional viewers. New devices and platforms require expanded media streaming and multiscreen viewing services, impacting your ability to grow market share and revenue. Read "Opera...

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Sizing Up Your Audience: Converting Free TV Customers To Pay TV Services SIZING UP YOUR AUDIENCE: CONVERTING FREE TV CUSTOMERS TO PAY TV SERVICES

whitepaper

Apr 09, 2013

On demand services have changed the way consumers watch TV - the path to converting free customers to paying ones has never been so tricky. Satellite and cable have led the way but streaming services change the balance.

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Regionalizing TV with watermark-based content insertion REGIONALIZING TV WITH WATERMARK-BASED CONTENT INSERTION

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As TV networks expand internationally, they face several complexities such as diverse broadcast regulations, content rights obligations, and changing local viewer preferences. In addition to these, the opportunities to monetize content through local advertisers are up for grabs.Localizing content an...

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ESSENTIAL FACTS About the computer and video game industry ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY

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The Entertainment Software Association (ESA) released 2017 Essential Facts About the Computer and Video Game Industry in April 2017. Ipsos Connect conducted the annual research for ESA. The study is the most in-depth and targeted survey of its kind, gathering data from more than 4,000 American house...

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A Decentralized Esports Gaming Token A DECENTRALIZED ESPORTS GAMING TOKEN

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Unikrn operates a leading international esports entertainment and betting Platform. Currently, users of the Platform use our existing Unikoin token to participate on the Platform, and to buy products such as jackpot tickets. But now, with the emergence of blockchain technology, Unikrn can make it ea...

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Streaming toward television’s future: A detailed look at 4K video and how Akamai is making it a reality STREAMING TOWARD TELEVISION’S FUTURE: A DETAILED LOOK AT 4K VIDEO AND HOW AKAMAI IS MAKING IT A REALITY

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Among the first order of business for 4K video is bandwidth, particularly the last-mile kind. Although there’s quibbling about exactly how much oomph is needed to faithfully render ultra-high definition images on screens, the early consensus is that 4K will demand downstream throughput of 15-2...

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ANALYTICS - SHAPING THE SPORTS INDUSTRY ANALYTICS - SHAPING THE SPORTS INDUSTRY

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This whitepaper aims at showing the impact Analytics has on the Sports Industry and how the correct implementation of analytics can reap immediate benefits for the industry. The sports industry is now being known as the Sports Entertainment Industry where apart from the onfield entertainment and dra...

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Promoting sport and enhancing health in European Union countries PROMOTING SPORT AND ENHANCING HEALTH IN EUROPEAN UNION COUNTRIES

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Sport promotion plays a very important role in supporting the achievement of the recommended levels of physical activity in the European population. The aim of this document is to support advances in policy-making for physical activity promotion by highlighting recent national policy developments in...

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Brooklyn Sports & Entertainment How an NBA and NHL team engaged fans and drove sponsorship revenue with a digital campaign BROOKLYN SPORTS & ENTERTAINMENT HOW AN NBA AND NHL TEAM ENGAGED FANS AND DROVE SPONSORSHIP REVENUE WITH A DIGITAL CAMPAIGN

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Brooklyn Sports & Entertainment (BSE) wanted to create a unique opportunity for fans of the Brooklyn Nets and New York Islanders, which the company manages. Together with their corporate partner JetBlue they launched the “Fly Me To” campaign to give fans a chance to enter to win two ...

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Scorum Blockchain Powered Sports Media SCORUM BLOCKCHAIN POWERED SPORTS MEDIA

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In their report, Nielsen notes that the sports media landscape is as fragmented as ever, with content being consumed from a wide variety of devices. While passionate fans are eager to engage with sports media from all angles, established media corporations are struggling to present their content in ...

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SOUND DESIGN FOR ART AND ENTERTAINMENT IN THE CREATIVE INDUSTRIES SOUND DESIGN FOR ART AND ENTERTAINMENT IN THE CREATIVE INDUSTRIES

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Numerous and varied disciplines of art, communication and entertainment are now demanding a new and in-depth relationship with the sound discipline. The visual and plastic arts, architecture, design, the performing arts and the exhibition practices, the new technologies and audiovision art, fashion ...

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2017 Digital Storage for Media and Entertainment 2017 DIGITAL STORAGE FOR MEDIA AND ENTERTAINMENT

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This report is the fifteenth report on data storage and emerging applications and the thirteenth report on data storage in the entertainment and media market published by Coughlin Associates. Data storage is a key element in the digital transformation of content creation, editing, distribution and r...

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Media & Entertainment and Internet of Things Our Digital Fingerprints MEDIA & ENTERTAINMENT AND INTERNET OF THINGS OUR DIGITAL FINGERPRINTS

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The first major hurdle that the digital industry faces in light of IoT is a basic understanding of what impact and changes might come. An IDC survey of US consumers’ perceptions showed that only 15% of consumers are very familiar with the terms IoT and home automation.

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Media & Entertainment Industry: An Overview MEDIA & ENTERTAINMENT INDUSTRY: AN OVERVIEW

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Media & Entertainment (M&E) industry is in a transformation phase as both old and new continues to coexist. Interactivity, digitization, multiple-platforms, multiple-devices and globalization of services based landscape has remodeled the media and entertainment vertical over the last decade....

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Cloudian Media & Entertainment Solutions CLOUDIAN MEDIA & ENTERTAINMENT SOLUTIONS

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The broadcast and media industries need bulk storage. While diskbased “nearline” storage solutions are often the preferred media repository for broadcasters, studios, advertising agencies, and postproduction companies, new formats, such as 4K, 360 degree, and 60 frame video introduce new...

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Decentralized AR/VR ecosystem for 3D content exchange DECENTRALIZED AR/VR ECOSYSTEM FOR 3D CONTENT EXCHANGE

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Cappasity, being a well-trusted player in 3D digitizing and its applications for augmented and virtual reality (AR/VR), is announcing a crowdsale of Cappasity Token (CAPP). The CAPP crowdsale will signify the start of the Decentralized AR/ VR Ecosystem that enables easy AR/VR/3D content generation. ...

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From Stretched to Strengthened: Media and Entertainment industry highlights FROM STRETCHED TO STRENGTHENED: MEDIA AND ENTERTAINMENT INDUSTRY HIGHLIGHTS

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Media and Entertainment CMOs are striving to adapt to a culture of increasingly individualized consumer content experiences. How are chief marketing officers (CMOs) helping their enterprises cope with the fundamental shifts transforming business and the world? To find out, we conducted 1,734 face-to...

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The Digital Entertainment Revolution THE DIGITAL ENTERTAINMENT REVOLUTION

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TV sets, Blu-ray players and video game consoles are already shipping with built-in network connections. As consumers become more adept at the use of these products, content owners will be able to connect directly with their end-users. This creates challenges for “middlemen” that aggrega...

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Hosted Applications for Media and Entertainment HOSTED APPLICATIONS FOR MEDIA AND ENTERTAINMENT

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When the team at Leostream first spoke to a potential client in the TV and Film industry, we were surprised to learn the story of how TV and films, historically, have been edited and produced. Films, too large to share over email, were physically shipped back and forth between editors and producers....

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Head Mounted Displays for In-Flight Entertainment HEAD MOUNTED DISPLAYS FOR IN-FLIGHT ENTERTAINMENT

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In this presentation, we’ll take a closer look at head mounted display technology (HMD), and separate fact from fiction when it comes to using HMD’s for in-flight entertainment. Developments in head mounted technology are moving extremely fast, and not all products on the market will be ...

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The Future of Work in the Media, Arts & Entertainment Sector THE FUTURE OF WORK IN THE MEDIA, ARTS & ENTERTAINMENT SECTOR

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These conclusions and recommendations address atypical work in the Media, Arts and Entertainment sector, where project-based work and freelancing traditions have meant that there is already an established trend towards various forms of atypical work. Increasingly, this is true across other sectors a...

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Three things your media and entertainment app can do with AI THREE THINGS YOUR MEDIA AND ENTERTAINMENT APP CAN DO WITH AI

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If you don’t know it already, your media and entertainment are unique. Three of the top six fastest growing mobile app categories, regarding time spent, were media or entertainment app.

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THE U.S. ENTERTAINMENT CONSUMER REPORT THE U.S. ENTERTAINMENT CONSUMER REPORT

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We are excited to bring you Nielsen’s first-ever Entertainment Consumer Report, which explores how we listen to, buy, play and watch content in the U.S. When it comes to music, home video, books and games, consumers have more choices than ever thanks to digital formats and connected devices.

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Belgian technologies for Sports & Entertainment BELGIAN TECHNOLOGIES FOR SPORTS & ENTERTAINMENT

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Belgium-based companies are trusted contributors to the successful organization of major international sporting events, such as the Olympic Games, the FIFA World Cup and the UEFA European Football Championship. The main reason? Their deep know-how and advanced technologies have, in past decades, ext...

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ENTERTAINMENT MARKETING STRATEGY: TRANSMEDIA STORYTELLING ENTERTAINMENT MARKETING STRATEGY: TRANSMEDIA STORYTELLING

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Moviegoers may have been caught by surprise when Samuel L Jackson appeared in a post-credits tag in 2008’s Iron Man. The veteran actor’s first portrayal of Nick Fury would serve as the first step in establishing the $7 billion “Marvel Cinematic Universe”, where each new piece...

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NEW ICO FOR MUSIC MUSIC PLAYER APP / LIVE EVENTS / LICENSING PLATFORM NEW ICO FOR MUSIC MUSIC PLAYER APP / LIVE EVENTS / LICENSING PLATFORM

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Popular apps like, Amazon Music, Apple Music, Google Play, iHeartradio, Pandora, Soundcloud and Spotify, make available nearly all of the streamed music. These applications generated about $15-20 billion in revenue in 2016. According to estimates, they are expected to earn approximately $30 billion ...

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Digital Entertainment in the Home: The Home Computer & Connectivity DIGITAL ENTERTAINMENT IN THE HOME: THE HOME COMPUTER & CONNECTIVITY

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This white paper analyzes the market for home multimedia network products and services. In addition to drawing on Parks Associates’ primary consumer research, it provides an industry overview of the drivers and inhibitors to multimedia networking from the perspective of the content providers t...

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A Transformation Roadmap for Media and Entertainment Revitalization A TRANSFORMATION ROADMAP FOR MEDIA AND ENTERTAINMENT REVITALIZATION

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Technology has grown exponentially over the past 15 years within media and entertainment, bombarding the film, TV, publishing and music industries with new competition, business models and product landscapes that benefit a digitally sophisticated consumer base.

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Georgia Digital Entertainment GEORGIA DIGITAL ENTERTAINMENT

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Fast-moving, radical technologies are reshaping today‘s global entertainment industry. The State of Georgia (USA) - due to its talent base, large media operations, high tech research institutions, favorable business environment and rich culture, among other factors - is uniquely positioned to ...

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CLOSED CAPTIONING BEST PRACTICES FOR MEDIA AND ENTERTAINMENT CLOSED CAPTIONING BEST PRACTICES FOR MEDIA AND ENTERTAINMENT

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This white paper goes into depth on closed captioning best practices, standards, and legal requirements for the digital distribution of TV and film. It focuses on the technical standards preferred for caption delivery, encoding, styling, and onscreen placement, as well as industry trends and converg...

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VAA Online Video Captioning Requirements and Deadlines VAA ONLINE VIDEO CAPTIONING REQUIREMENTS AND DEADLINES

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The 21st Century Communications and Video Accessibility Act (CVAA) is now the law of the land, requiring video programming that is captioned on TV to also be captioned when distributed on the Internet.This six-page brief breaks down the legal captioning requirements and clearly lays out which entiti...

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HOW THE ADA IMPACTS ONLINE VIDEO ACCESSIBILITY HOW THE ADA IMPACTS ONLINE VIDEO ACCESSIBILITY

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Prior to the passage of the Americans with Disabilities Act, buildings were not required to have handicap ramps or allow entry to service animals. Today, while these accommodations are commonplace, a new struggle is emerging over accessibility of online video. When the ADA was enacted in 1990, onlin...

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FCC RULES FOR CLOSED CAPTIONING OF ONLINE VIDEO:   ARE YOU COMPLIANT? FCC RULES FOR CLOSED CAPTIONING OF ONLINE VIDEO: ARE YOU COMPLIANT?

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The FCC has been working hard to build upon their closed captioning rules for IP video programming. A flurry of updates and regulations recently took effect and many more are one the way. This brief will provide you with a compilation of all the FCC's recent updates, as well as resources for com...

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Current and future directions of multimedia technology in business CURRENT AND FUTURE DIRECTIONS OF MULTIMEDIA TECHNOLOGY IN BUSINESS

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A multimedia system is a typical application of time-critical computing. In a networked multimedia system such as video conferencing, real-time image communication is the key for system success. Multimedia applications have received significant attention from business after the emergence of Internet...

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Maximizing Audience Engagement: How online video performance impacts viewer behavior MAXIMIZING AUDIENCE ENGAGEMENT: HOW ONLINE VIDEO PERFORMANCE IMPACTS VIEWER BEHAVIOR

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Online video’s explosive growth has created tremendous new opportunities for engaging customers and developing new revenue streams. But despite the fact that video is becoming increasingly central to many online business strategies, many publishers still lack the tools and data to understand w...

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Empowering Multimedia Streaming The Cloud Approach EMPOWERING MULTIMEDIA STREAMING THE CLOUD APPROACH

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Multimedia adds a creative and captivating dimension to both information sharing and our daily lives. It’s no surprise that the use and absorption of multimedia is exploding .Multimedia incorporates multiple categories of content including text, images, audio, video, animation, and other infor...

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ACHIEVING PANORAMIC MULTIMEDIA IMMERSION WITH AMD EYEFINITY FOR DIGITAL GAMING AND DIGITAL SIGNAGE ACHIEVING PANORAMIC MULTIMEDIA IMMERSION WITH AMD EYEFINITY FOR DIGITAL GAMING AND DIGITAL SIGNAGE

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Today’s digital gaming and digital signage system designers are afforded more resources and flexibility than ever before to deliver stunning, ultra-immersive HD visual experiences for a wide range of gaming and signage applications. Whether the goal is to entertain, promote, or inform, high-pe...

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Whitepaper: Managing video growth for competitive advantage WHITEPAPER: MANAGING VIDEO GROWTH FOR COMPETITIVE ADVANTAGE

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Video is the most prevalent type of data on the planet and it continues to grow as digital technology evolves. The struggle for Telecommunications, Media and Entertainment (TME) content providers is how and where to store and deliver this much data. The momentum behind video consumption has made con...

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Whitepaper: State of the Broadcast Industry 2018 WHITEPAPER: STATE OF THE BROADCAST INDUSTRY 2018

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Ooyala’s new State of the Broadcast Industry 2018 report is an up-to-the minute report full of details like these:
- The share of global digital video plays on mobile devices is now nearly 60%
- Like original content? You’re in luck. Even Facebook will spend up to $1 billio...

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Whitepaper: Perfecting the Mobile Video Experience WHITEPAPER: PERFECTING THE MOBILE VIDEO EXPERIENCE

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The advent of OTT and social media video networks at scale, has turned the broadcasting paradigm upside down. Media companies need to deliver the best individual experience to every consumer in context, in the moment, and all the time.IBM reviews its latest research and asks what media companies can...

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Whitepaper: Uncovering dark video data with AI WHITEPAPER: UNCOVERING DARK VIDEO DATA WITH AI

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This whitepaper explores driving better decision-making and unlocking new business possibilities in Media.Why does this matter? Because what used to be inaccessible or “dark” data, unlocked by the power of artificial intelligence, enables producers and distributors to see their content i...

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Building Media & Entertainment Predictive Analytics Solutions on AWS BUILDING MEDIA & ENTERTAINMENT PREDICTIVE ANALYTICS SOLUTIONS ON AWS

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This whitepaper is intended for data scientists, data architects, and data engineers who want to design and build Media and Entertainment (M&E) predictive analytics solutions on AWS. Specifically, this paper provides an introduction to common cloud-enabled M&E workloads, and describes how a ...

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BEGINNER BEGINNER'S GUIDE TO AUDIO DESCRIPTION

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This White Paper is designed to serve as your comprehensive beginner's guide to all things audio description to help you easily create accessible video content.Audio Description is an accommodation for blind and low-vision viewers. Consisting of concise and objective translations of visual conte...

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Enabling the Digital Era in Media and Entertainment ENABLING THE DIGITAL ERA IN MEDIA AND ENTERTAINMENT

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Enabling the Digital Era in Media and Entertainment is a collaborative White Paper with Dell EMC and ESG which reflects on the economics of the digital transformation of the media industry. In the digital era of media and entertainment, firms must look toward technology not as a new opportunity, but...

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Key Strategies for Diversifying Revenue Streams in the Media and Entertainment Sector KEY STRATEGIES FOR DIVERSIFYING REVENUE STREAMS IN THE MEDIA AND ENTERTAINMENT SECTOR

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Though there are many ways to succeed or fail in the media and entertainment business, one thing remains constant: A company’s primary value lies in its intellectual assets. Such assets include its content (movies, TV shows, photographs, articles, and video and audio files), its trademarks (br...

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Effective Audio and Video Conferences EFFECTIVE AUDIO AND VIDEO CONFERENCES

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For the success of any audio conference, the quality of the voice transmission line is crucial. Voice quality in a video conference is impacted by the acoustics of at least two rooms – the caller and the listener.This whitepaper addresses what needs to be done with audio to make it effective i...

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Streaming Multichannel Uncompressed Video in the Broadcast Environment STREAMING MULTICHANNEL UNCOMPRESSED VIDEO IN THE BROADCAST ENVIRONMENT

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The advent of highly integrated digital circuits and powerful processors enabled the digitization of video, which in turn brought about a revolution in the streaming of both compressed and uncompressed video. In addition, the digital video data rate is increasing to accommodate the wider bandwidth r...

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Exploring OTT – Making The Best Of Your OTT Content EXPLORING OTT – MAKING THE BEST OF YOUR OTT CONTENT

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The phenomenal rise of OTT video services across the globe has taken many by surprise. But it has also opened up new frontiers for content owners, broadcasters and service providers. The question that looms on the horizon is , will they be able to capitalize on the insatiable desire viewers have for...

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Whitepaper : Securing Media Content WHITEPAPER : SECURING MEDIA CONTENT

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Piracy, copying and redistribution of videos are some common security threats content owners face while distributing their content to the mass audience. Hackers use web content tampering, stealing from the cache, stream ripping, player hijacking, deep linking, link sharing and a lot more ways to ste...

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Content Delivery Networks (CDN) for Live TV Streaming CONTENT DELIVERY NETWORKS (CDN) FOR LIVE TV STREAMING

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This White Paper presents Motama's solutions for building and running a streamlined and costeffective Content Delivery Network (CDN) based on public Internet infrastructure as backbone for IPTV/OTT services, such as live TV in telecommunication networks, Web TV, Internet TV, Over-The-Top TV, or ...

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Together VR: A framework for photo-realistic shared media experiences in 360-degree VR TOGETHER VR: A FRAMEWORK FOR PHOTO-REALISTIC SHARED MEDIA EXPERIENCES IN 360-DEGREE VR

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Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile business environment. In 2016 many new 360-degree cameras and VR headsets entered the consumer market. Distribution platforms are being established and new production studios are emerging. VR is a hot top...

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Blockbuster Storage Performance for Media and Entertainment BLOCKBUSTER STORAGE PERFORMANCE FOR MEDIA AND ENTERTAINMENT

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Production, post-production, and broadcast professionals face ever-increasing demand for more content to be delivered to more places, any time and on any device. Multicamera, multi-gigabyte raw downloads, emerging VR and AR formats, and large render farms present very challenging workflows for stora...

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Economic and Social Impacts of the Florida Film and Entertainment Industry Financial Incentive Program ECONOMIC AND SOCIAL IMPACTS OF THE FLORIDA FILM AND ENTERTAINMENT INDUSTRY FINANCIAL INCENTIVE PROGRAM

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The Florida film and entertainment industry is a significant contributor to the state economy through the creation of jobs and the generation of income for Florida residents and Florida businesses and tax revenues. In addition, film and entertainment production in Florida contributes to the visitor ...

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Data mining in real time for the entertainment industry’s trend barometer DATA MINING IN REAL TIME FOR THE ENTERTAINMENT INDUSTRY’S TREND BAROMETER

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If you want to know who was number one in the German music charts last week or how many people watched the latest blockbuster at the German cinemas you can refer to one of the 300 charts compiled each week by media control GfK International. These charts aren’t just a reliable source of inform...

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CDN SERVICES FOR MEDIA & ENTERTAINMENT INDUSTRY CDN SERVICES FOR MEDIA & ENTERTAINMENT INDUSTRY

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If you own (or are developing) a video portal then ensuring high quality end-user experience is critical for your business. Our Tier 1 network coupled with CDN nodes in US, Europe, APAC, India and Australia ensure that videos get delivered faster and give the best experience to the enduser. We belie...

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Media & Entertainment MEDIA & ENTERTAINMENT

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Media & Entertainment Industry is going through a sea change globally, with evolving and disruptive business models, and increasing competition emerging from within and outside the industry. The dynamics are changing towards customized content consumption and viewing experiences, especially for ...

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Video Games in the 21st Century - Entertainment Software Association VIDEO GAMES IN THE 21ST CENTURY - ENTERTAINMENT SOFTWARE ASSOCIATION

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This publication, Video Games in the 21st Century: The 2017 Report, presents a number of statistical measures that quantify the economic contributions of the video game industry. This report is the third economic impact study prepared for the Entertainment Software Association (“ESA”), t...

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Rethinking Public Service Broadcasting’s Place in International Media Development RETHINKING PUBLIC SERVICE BROADCASTING’S PLACE IN INTERNATIONAL MEDIA DEVELOPMENT

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In the Internet age, the notion of public service broadcasting—television or radio that is publicly funded but independently operated in the public interest—may seem quaint. After all, most members of the public now have almost limitless channels to express themselves and receive informa...

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Telecommunications, Media, and Entertainment: Using Technology for Competitive Advantage TELECOMMUNICATIONS, MEDIA, AND ENTERTAINMENT: USING TECHNOLOGY FOR COMPETITIVE ADVANTAGE

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The challenge is that competition among telecom service providers is increasingly harsh, and customers often view phone and Internet services as a commodity. Mostly driven by price, consumers can effortlessly switch from one provider to another. So providers have to find ways to offer attractively p...

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Mobile Entertainment Mobile is the new media MOBILE ENTERTAINMENT MOBILE IS THE NEW MEDIA

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The proliferation of smartphones and the subsequent entry of tablets have resulted in a major shift in mobile entertainment and mobile user behavior. Streaming media and video services, mobile TV and games, etc., have re-defined digital entertainment ushering in new fresh experiences for mobile user...

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Film scanning considerations FILM SCANNING CONSIDERATIONS

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Sound and Vision is also one of the six original partners of the programme 'Images for the Future' which started in 2007 and finishes in 2014. The main goal of the programme is safeguarding Dutch audiovisual material by realizing maximum accessibility to the material for the targeted user gr...

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Media & Entertainment Spotlight Navigating the New Revenue Standard MEDIA & ENTERTAINMENT SPOTLIGHT NAVIGATING THE NEW REVENUE STANDARD

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This media & entertainment spotlight discusses the new revenue model and highlights key accounting issues and potential challenges for M&E entities. Identifying the Performance Obligations in the Contract (Step 2) Some arrangements in the M&E industry involve multiple goods or services. ...

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SPORTS & ENTERTAINMENT MARKETING SPORTS & ENTERTAINMENT MARKETING

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The Sports and Entertainment Marketing event involves a team of 2 students analyzing a real-world sports and entertainment marketing case situation, then presenting solutions to a judge with experience in sports and entertainment marketing.

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MEDIA AND ENTERTAINMENT INVESTMENT SECTOR REPORT MEDIA AND ENTERTAINMENT INVESTMENT SECTOR REPORT

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Media and Entertainment is not a new sector in the UK, but the changes to it in the last few years have been huge; in 2015, well over half of all revenues across music, video and games were generated by retailers and services that didn’t exist 10 years ago1 . Technology has exploded, our conne...

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Any content, anytime, anywhere, any device ANY CONTENT, ANYTIME, ANYWHERE, ANY DEVICE

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Measuring up to today's digitally savvy customers who consider ubiquitous content consumption a fundamental right requires more than just technology. In my experience, 'Any Content, Anytime, Anywhere, on Any Device' or 4A is both a challenge and an opportunity for media and entertainment...

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Branded Entertainment: A New Production Financing Paradigm BRANDED ENTERTAINMENT: A NEW PRODUCTION FINANCING PARADIGM

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In White Paper 1, we presented the current landscape for the fast-growing branded entertainment sector, largely drawing from US market experience. In White Paper 2, we examined the Canadian market and found branded entertainment at a more nascent stage.

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Shaping the Future of Entertainment SHAPING THE FUTURE OF ENTERTAINMENT

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Political parties have long published manifestos. Pressure groups and charities too. Until now, the UK’s entertainment retailers and digital entertainment services have done without. So why now? Does entertainment retailing really need a manifesto, a statement of principles, a vision for the f...

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Cross-channel marketing in media and entertainment CROSS-CHANNEL MARKETING IN MEDIA AND ENTERTAINMENT

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The world’s appetite for media and entertainment is seemingly insatiable. New channels and devices are enabling users to consume music, books, film, news, TV, games and more in ways that were barely imaginable a few decades ago. With the web, the sheer volume of media choices has multiplied ex...

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INDUSTRY SOLUTION BRIEF: MEDIA AND ENTERTAINMENT INDUSTRY SOLUTION BRIEF: MEDIA AND ENTERTAINMENT

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Wasabi is fundamentally transforming storage for the Media and Entertainment industry with the most affordable and highest-performing cloud storage solution. As video resolutions and frame rates increase and new multi-viewpoint VR projects multiply, storage requirements for entertainment projects ar...

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Leveraging the Cloud in Media and Entertainment LEVERAGING THE CLOUD IN MEDIA AND ENTERTAINMENT

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The Media and Entertainment (M&E) focus on Cloud has been propelled by the rise of media-friendly but storage-shy smart phones and tablets, as well as better networks. Cloud allows consumers to move content on remote storage under an always-connected ecosystem. It significantly expands the reach...

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Smarter media and entertainment SMARTER MEDIA AND ENTERTAINMENT

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The effects of the media industry’s ongoing digital transformation are still being felt in countless ways, both good and bad. Consumers are reading more, listening to more music, going to more live performances and watching more video than ever before.

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The entertainment industry goes digital THE ENTERTAINMENT INDUSTRY GOES DIGITAL

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From the filming process through post-production and on into distribution and projection, every facet of the entertainment industry is eager to obtain the artistic, operational and economic benefits of digital technology. Yet the migration from analog to digital presents several challenges, not the ...

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BEYOND STREAMING: LAW, TECH AND ENTERTAINMENT BEYOND STREAMING: LAW, TECH AND ENTERTAINMENT

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The 2017 IAEL white paper will focus on the entertainment law implications of the disruptive and evolving technologies which will provide opportunities for growth in the entertainment industries. We will consider the technologies driving new ways of consuming, creating and interacting with entertain...

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MDK — a worldwide entertainment community for the next generation MDK — A WORLDWIDE ENTERTAINMENT COMMUNITY FOR THE NEXT GENERATION

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The latest 30 years can be characterized as a breakthrough in the media industry caused by the advent of the Internet and its dynamic expansion. The Internet and smartphones have revolutionized our communication channels and become an integral part of our daily lives. Today, there are approximately ...

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Digital Transformation of Industries: Media, Entertainment and Information DIGITAL TRANSFORMATION OF INDUSTRIES: MEDIA, ENTERTAINMENT AND INFORMATION

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There is widespread recognition among leaders in most industries that the role of digital technology is rapidly shifting, from being a driver of marginal efficiency to an enabler of fundamental innovation and disruption. Digitalization is the cause of large-scale and sweeping transformations across ...

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Building Audience Courting & Keeping Customers in a Media & Entertainment Industry Awash in Data BUILDING AUDIENCE COURTING & KEEPING CUSTOMERS IN A MEDIA & ENTERTAINMENT INDUSTRY AWASH IN DATA

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Just like many industries, the need to create, maintain and nurture ongoing personal relationships with customers has never been more critical for M&E companies. This white paper describes how a better approach to customer engagement can help M&E companies get the necessary insight to make s...

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The Impact of Microservices on the Future of the Media & Entertainment Industry THE IMPACT OF MICROSERVICES ON THE FUTURE OF THE MEDIA & ENTERTAINMENT INDUSTRY

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Microservices are the building blocks upon which all modern and successful digital businesses are constructed. This relatively new software design architecture is instrumental to the spectacular and seemingly overnight success of Netflix, Uber, Airbnb and essentially every other digital business to ...

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Selecting a Software Solution: 13 Best Practices for Media and Entertainment Companies SELECTING A SOFTWARE SOLUTION: 13 BEST PRACTICES FOR MEDIA AND ENTERTAINMENT COMPANIES

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The media and entertainment (M&E) industry’s gradual and seemingly perpetual transition to digital asset consumption is complicated by fragmented distribution channels, ever-increasing competition, eroding profit margins and rapidly evolving technology. As such, the roles of the CIO/ CTO (...

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LTFS Hits the Mark in Media & Entertainment LTFS HITS THE MARK IN MEDIA & ENTERTAINMENT

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In the media and entertainment industry, content is king. The majority of this content is now produced in digital form and virtually all of this content has digital distribution; that content is now digital data. Protecting that content, the lifeblood of this industry, with the right data storage so...

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ON-BOARD ENTERTAINMENT SYSTEMS FOR RAIL ON-BOARD ENTERTAINMENT SYSTEMS FOR RAIL

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Streaming video, movies and music along with access to the Internet for e-commerce and other information can make any journey more enjoyable and productive. As the share of video content on the Internet continues to grow steadily, it is expected to reach 72% of total mobile device Internet usage by ...

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How to Monetise The Connected Entertainment Environment HOW TO MONETISE THE CONNECTED ENTERTAINMENT ENVIRONMENT

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Most of us can’t remember a world without television. We regarded it with outright wonder when we first discovered it. It offered so much and asked for so little in return. Through all the stages of our lives, television has been there, in our living room. The living room, however, has changed...

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5G and Media & Entertainment 5G AND MEDIA & ENTERTAINMENT

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User habits and expectations with regards to media consumption are profoundly changing. While linear TV on a stationary display (TV set), possibly supported by local caching for non-real time viewing, will continue to be a very important element, the overall Media and Entertainment (M&E) user ex...

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Digital Transformation of Media and Entertainment  with MicroStrategy 10 DIGITAL TRANSFORMATION OF MEDIA AND ENTERTAINMENT WITH MICROSTRATEGY 10

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With the ubiquity of internet access, the proliferation of mobile devices, and the emergence of wireless streaming services, today’s consumers can access media content on their own terms – from any place, at any time, on any device. For media companies, this diverse mix of distribution p...

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MySQL – Powering The Online Media & Entertainment Industry MYSQL – POWERING THE ONLINE MEDIA & ENTERTAINMENT INDUSTRY

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The Media & Entertainment industry experienced a spectacular transformation during the past decade. The once fairly well defined boundaries between the different types of media (i.e. Print, TV, Radio, Internet) have become increasingly blurred as we’ve gradually come to perform more and mo...

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Global Media Report 2015 GLOBAL MEDIA REPORT 2015

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The world of media is changing at a rapid pace, and long-term beliefs about the sources of value in a given business model, media segment, or geography are also changing. In this shifting landscape, we are finding increasing demand for the kind of comprehensive data offered in our annual Global Medi...

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Becoming a “living” media partner for your consumers BECOMING A “LIVING” MEDIA PARTNER FOR YOUR CONSUMERS

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Previous reports in this series established the urgent need for media companies to personalize content and to begin to undergo a Digital Reinvention.1 In the two years since these reports were published, the landscape has changed dramatically. Broadcasters both new and established are facing disrupt...

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Embracing the Power of Social Media for Broadcast Business Insight EMBRACING THE POWER OF SOCIAL MEDIA FOR BROADCAST BUSINESS INSIGHT

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Media and entertainment companies can maximize their programming content by integrating a broadcasting-focused, organization-wide intelligence program with consistent use of social measurement and analysis tools across functional silos.

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Entertainment Services: The future is mobile ENTERTAINMENT SERVICES: THE FUTURE IS MOBILE

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It is no exaggeration to say that the future of entertainment is mobile and that the future of mobile depends on reliable networks that are able to deliver more capacity. As more and more people watch video on their mobile devices (tablets and laptops as well as smartphones), so the strains on the m...

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Travel & Entertainment Spend Analytics Best Practices TRAVEL & ENTERTAINMENT SPEND ANALYTICS BEST PRACTICES

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T&E is probably your company’s second largest discretionary expense, representing on average as much as 6% of all corporate expenses. As that percentage continues to grow in today’s emerging markets focused business environments, it’s important to make every budget dollar count...

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The Future of Connected Entertainment THE FUTURE OF CONNECTED ENTERTAINMENT

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Improvements in broadband infrastructure and video streaming technology have paved the way for new pay TV aggregators to compete with traditional facilities-based operators. Competition has rapidly changed consumer expectations: Personalization, highly tailored content bundles, ease of content disco...

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XPlay – Global Adult Extreme Entertainment Media Ecosystem XPLAY – GLOBAL ADULT EXTREME ENTERTAINMENT MEDIA ECOSYSTEM

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The white paper introduces the planning and continuation of XPlay adult extreme entertainment media ecosystem, as well as the problems and opportunities of the market, and as a result of the necessity of the release of XPC token, specificity of industry and purpose.

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ENABLING THE MUSIC INDUSTRY TO STAY TUNED TO MARKET CHANGES ENABLING THE MUSIC INDUSTRY TO STAY TUNED TO MARKET CHANGES

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Like a stray discordant note that upsets a melody, change has continually disrupted the music industry in its mellifluous journey. Disruptive change is visible in every aspect of the music ecosystem – from the format in which music is produced, accessed and consumed, the opportunities for the ...

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Oracle ZFS Storage Appliance for Media and Entertainment Workloads ORACLE ZFS STORAGE APPLIANCE FOR MEDIA AND ENTERTAINMENT WORKLOADS

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Media and entertainment companies, the powerhouses of digital asset creation and distribution, require high-performance, cost-efficient, and secure storage solutions. Oracle ZFS Storage Appliance has demonstrated tremendous success in these environments thanks to its unique in-memory architecture an...

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The evolution of gaming both a model and an opportunity for the IT Industry THE EVOLUTION OF GAMING BOTH A MODEL AND AN OPPORTUNITY FOR THE IT INDUSTRY

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Video games have been considered as something not really serious, even with suspicion, however “few things are as serious as video games”. Video games represent one of the most attractive markets at the moment, with annual growth rates above 10%, they could be seen as a reference for Dig...

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Future Trends Volume 9: The Internet of Things FUTURE TRENDS VOLUME 9: THE INTERNET OF THINGS

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In the opening chapter of this paper, Alison Sprague looks at the definition of the Internet of Things (IoT) and wonders what advertisers should make of opportunities around this emerging area – whether it’s concern about the possibility of being disintermediated or whether it’s ex...

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Key Trends in Television: 2014 Outlook and Opportunities KEY TRENDS IN TELEVISION: 2014 OUTLOOK AND OPPORTUNITIES

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The television industry is undergoing a radical transformation as networks are forced to rethink their traditional business models in an increasingly fragmented and digitized marketplace. Revolutionary technological advancements in contentdelivery systems have fundamentally transformed the current s...

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Cloud Computing for the Media and Entertainment Industry CLOUD COMPUTING FOR THE MEDIA AND ENTERTAINMENT INDUSTRY

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Today, economic pressures are forcing media companies to alter the way they do business. We live in an “attention economy” and compete for the ever-changing attention of consumers. Our customers and consumers are more demanding and less loyal than ever before.

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The Key to Smarter Travel & Entertainment Expense Auditing THE KEY TO SMARTER TRAVEL & ENTERTAINMENT EXPENSE AUDITING

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Businesses worldwide spend $1.25 trillion on travel each year, studies show. In fact, travel and entertainment (T&E) expenses account for more than 10 percent of the average company’s overall budget, and are the second-largest corporate expense behind payroll, JPMorgan Chase reports.

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Harnessing the Power of Travel & Entertainment Data HARNESSING THE POWER OF TRAVEL & ENTERTAINMENT DATA

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Historically, the top priorities for Corporate Travel functions have been to streamline processes and reduce the cycle time for expense submission, approval, and reimbursement. Today, however, there is a growing trend to improve access to and better understand travel and entertainment (T&E) data...

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HYBRID SOFTWARE AS A SERVICE (SAAS): THE FLEXIBLE WAY TO MOVE AND MANAGE MEDIA HYBRID SOFTWARE AS A SERVICE (SAAS): THE FLEXIBLE WAY TO MOVE AND MANAGE MEDIA

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In the field of media production, media and entertainment organizations have yet to fully realize the benefits of SaaS when it comes to a key element of their day-to-day operations: moving the extremely large video and audio files that are the lifeblood of their business.

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SimilarWeb US Media & Entertainment 2017 Trends & Insights SIMILARWEB US MEDIA & ENTERTAINMENT 2017 TRENDS & INSIGHTS

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The lines have blurred. The clear distinctions that once existed between Cinema and TV, between print and online, between programmed and on-demand are increasingly difficult to discern. There is more content than ever before and it is reaching consumers over a multitude of platforms and screen types...

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GLOBAL MEDIA & ENTERTAINMENT CLOUD ECOSYSTEM GLOBAL MEDIA & ENTERTAINMENT CLOUD ECOSYSTEM

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M&E companies face distinct challenges to produce, transport, manage and distribute digital content to global users on-demand. The challenges break down into the following areas. Production — Content creation/production cuts across broad areas of the industry touching everything from acqui...

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Monetizing Media and Entertainment Content Archives MONETIZING MEDIA AND ENTERTAINMENT CONTENT ARCHIVES

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By comparing the architectural requirements and 3-5 year maintenance requirements for media content archives, you’ll see why disk-based object storage is a low-cost, low-maintenance alternative to tape-based libraries.

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Global Extreme Entertainment Technology and Tokenized Ecosystem GLOBAL EXTREME ENTERTAINMENT TECHNOLOGY AND TOKENIZED ECOSYSTEM

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The white paper introduces the planning and continuation of XPlay adult extreme entertainment media ecosystem, as well as the problems and opportunities of the market, and as a result of the necessity of the release of XPC token, specificity of industry and purpose. With the rapid development of int...

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Managing and Archiving Creative and NonManaged Assets in Media & Entertainment Environments MANAGING AND ARCHIVING CREATIVE AND NONMANAGED ASSETS IN MEDIA & ENTERTAINMENT ENVIRONMENTS

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In typical media and entertainment workflows, content is edited, produced and managed by various tools and included within asset management applications. Incrementally, and when projects are completed, they are archived via the asset manager to the archive through Spectra’s BlackPearl® Con...

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Virtual, Augmented and Mixed Reality: exciting times ahead for CSPs VIRTUAL, AUGMENTED AND MIXED REALITY: EXCITING TIMES AHEAD FOR CSPS

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In this whitepaper, Atos Consulting considers the impact and implications for Communication Service Providers (CSPs). For convenience, we refer to VAM-R – Virtual, Augmented and Mixed Reality - throughout this paper, as shorthand for these three digitally-enabled experiences.

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The ROI of Travel and Entertainment Expense Report Automation THE ROI OF TRAVEL AND ENTERTAINMENT EXPENSE REPORT AUTOMATION

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Travel and entertainment (T&E) expense spending is for many organizations a significant investment with an expected financial return. Businesses spend between 6 percent and 12 percent of their total annual budget for T&E expenses, Aberdeen Group finds, and its success is often measured in te...

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Attention CFOs: How Your Current T&E Process May Be At Risk ATTENTION CFOS: HOW YOUR CURRENT T&E PROCESS MAY BE AT RISK

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Managing and monitoring employee travel and entertainment (T&E) costs and company expenses is a major area of focus for companies both large and small. In order to operate efficiently and meet all required accountabilities, it’s necessary to establish the right tools and processes to ensur...

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6 Tips to Reduce T&E Waste 6 TIPS TO REDUCE T&E WASTE

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T&E management systems do a good job of discerning when the same expense is reported twice on the same expense report. Things get a little more challenging when expenses are being duplicated across multiple expense reports for the same traveler, or when two travelers claim the same expense on di...

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Automated Travel and Entertainment (T&E) Expense Management AUTOMATED TRAVEL AND ENTERTAINMENT (T&E) EXPENSE MANAGEMENT

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With rapidly expanding business, there is always a need for travel and entertainment (T&E). Domestic or international travel may be required to connect with your customers and suppliers. Along with travel comes the need to submit an expense report and get reimbursed for your expenses. Travel cos...

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The Value of Integrating T&E Expense Data with Your ERP THE VALUE OF INTEGRATING T&E EXPENSE DATA WITH YOUR ERP

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It’s the end of the quarter. Next month, the sales team is planning a crosscountry travel “extravaganza” in an effort to attract a new customer segment. The plan looks good on paper, but in the pit of your stomach lies the gnawing possibility that one department has already burned ...

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Prepping for the New Age of Information Services, Media and Entertainment PREPPING FOR THE NEW AGE OF INFORMATION SERVICES, MEDIA AND ENTERTAINMENT

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With the convergence of technology and media and the proliferation of new business models, information services, media and entertainment (IME) companies face a host of opportunities and challenges. Technological advancements, especially increased broadband access, climbing tablet use and smartphone ...

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DECONSTRUCTING MOBILE & TABLET GAMING 2016 EEDAR 2016 SYNDICATED REPORT DECONSTRUCTING MOBILE & TABLET GAMING 2016 EEDAR 2016 SYNDICATED REPORT

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The first series of analyses determines the number of mobile gamers and segments them based on the devices they use to play mobile games. The second section further segments mobile gamers based on their demographics and mobile investment (including spend and time). The third profiles players’ ...

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WATERMARKING TECHNOLOGY and Blockchains in the Music Industry WATERMARKING TECHNOLOGY AND BLOCKCHAINS IN THE MUSIC INDUSTRY

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The digital age has caused a massive expansion in the ways that people consume music, including many different types of digital music services. It is no longer feasible to license music and compensate rights holders – such as composers, recording artists, music publishers, and record labels &n...

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A Game of Homes: Communication, cooperation and entertainment in the connected world A GAME OF HOMES: COMMUNICATION, COOPERATION AND ENTERTAINMENT IN THE CONNECTED WORLD

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With the advent of the connected world, your floor will sense when you’ve rolled out of bed and started walking toward the bathroom. The lights in your hallway will turn on as you approach. Your shower will automatically turn on and set the water to your preferred temperature. Once you’v...

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Flash Memory Enables Modern Media and Entertainment Workflows FLASH MEMORY ENABLES MODERN MEDIA AND ENTERTAINMENT WORKFLOWS

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Professional media and entertainment applications have a diverse set of digital storage requirements. Different professional media and entertainment applications, such as rendering and animation, resemble scientific and engineering modeling and high performance computing. Other aspects of media and ...

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Avoiding Legal Pitfalls in Sports and Entertainment Marketing AVOIDING LEGAL PITFALLS IN SPORTS AND ENTERTAINMENT MARKETING

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Hosting business clients and associates by providing complimentary tickets to sports and entertainment events is a well-ingrained business tradition. From Super Bowl and Final Four tickets, to tickets to a badminton match in China, to sold-out arena concerts, many companies provide event tickets to ...

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The Opportunity in the 4th Screen for Entertainment IP THE OPPORTUNITY IN THE 4TH SCREEN FOR ENTERTAINMENT IP

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Apps provide marketers with an opportunity unlike ever before. They give marketers the opportunity to connect directly with a brand’s fan base. By using push notifications and other app-specific technologies, marketers can target their audience in a more direct way than ever before. In order t...

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Maximizing the Business Impact of Sports and Entertainment Tickets Using Salesforce CRM MAXIMIZING THE BUSINESS IMPACT OF SPORTS AND ENTERTAINMENT TICKETS USING SALESFORCE CRM

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Companies today invest sixteen billion dollars yearly on one hundred and twenty four million sports and entertainment tickets and sponsorships yet are unable to measure the business impact of this investment. The all-too-common manual methods for purchasing, allocating and tracking tickets are time-...

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Taking In-Flight Entertainment (IFE) to New Heights:Enhancing the Passenger Experience TAKING IN-FLIGHT ENTERTAINMENT (IFE) TO NEW HEIGHTS:ENHANCING THE PASSENGER EXPERIENCE

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In-fl ight entertainment (IFE) services are quickly becoming a must-have for airlines. Thanks to advancements in technology, today’s IFE systems have come a long way from yesterday’s expensive, infl exible, embedded wired systems. That’s why aviation companies are increasingly turn...

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Digital Entertainment DIGITAL ENTERTAINMENT

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The last twenty years have seen an explosion of breakthroughs in personal technology. Digital cameras, satellite television, CDs, and the Internet have changed the face of entertainment. One of the most important aspects of digital technology is the way that it affects the distribution of informatio...

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BCI: Entertainment’s Brain Hacking Tool for Control & Monitoring BCI: ENTERTAINMENT’S BRAIN HACKING TOOL FOR CONTROL & MONITORING

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At times, BCI gets a bad rap from the entertainment industry. Take video gaming, for example. the game. It takes users time to properly prepare themselves to enter into a certain mental state, slamming the brake pedal down on the action and intensity of the game. Controlling mental states can also g...

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Virtualizing the Content Supply Chain with Media ERP VIRTUALIZING THE CONTENT SUPPLY CHAIN WITH MEDIA ERP

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The global media market is undergoing unprecedented change as new entrants challenge traditional service providers, new technology allows new viewing (and revenue) opportunities, and new geographic markets get their first taste of OTT video, 4K, and virtual reality. To manage these changes successfu...

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10 ways dam is powerful for global media companies 10 WAYS DAM IS POWERFUL FOR GLOBAL MEDIA COMPANIES

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Digital Asset Management (DAM) is a powerful tool for global media and entertainment companies. The continuous growth of technology demands the advancement of software like DAM, and it’s showing up in a big way for media enterprises. By harnessing the power of DAM, your company can take your a...

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Travel & Entertainment Payments What’s in it for Treasury – How Travel Managers and Treasury Can Work Better Together TRAVEL & ENTERTAINMENT PAYMENTS WHAT’S IN IT FOR TREASURY – HOW TRAVEL MANAGERS AND TREASURY CAN WORK BETTER TOGETHER

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In many companies, the decisions to be made concerning Travel & Entertainment payments are becoming more multi-disciplinary, and increasingly a matter of treasury. Hence treasurers are more interested in understanding the background of T&E payment decisions. Travel managers, in turn, are mor...

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5G empowering vertical industries 5G EMPOWERING VERTICAL INDUSTRIES

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E urope is faced with economic and societal challenges such as ageing of populations, societal cohesion, sustainable development. The introduction of digital technologies in economic and societal processes is key to address these challenges. 5G network infrastructures will be a key asset to support ...

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Entertainment Industry Busts Out Red Carpet for Kiosks ENTERTAINMENT INDUSTRY BUSTS OUT RED CARPET FOR KIOSKS

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Ikoniq has spent early 2016 working closely with a key client in the entertainment industry to put in critical food service and beverage stations. These Six Flag-bound kiosks and carts will feed and hydrate a burgeoning crowd base seeking fun in the sun.

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Monetization Trends Sports &  Entertainment MONETIZATION TRENDS SPORTS & ENTERTAINMENT

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This white paper gives an in depth look at the  trends, leaders, monetization models and challenges surrounding the growing mobile marketing phenomenon.What many marketers love about mobile as an advertising channel is its appealing elements CC immediacy, cost effectiveness, increased.

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The Rise of Facebook for Film Marketing THE RISE OF FACEBOOK FOR FILM MARKETING

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Film marketers have a growing need to access a social audience prior to a movie release. Over $20 Billion USD (globally) is deployed to advertise and promote new films annually - and 90% of all major film titles now use social media to help market the movie.

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Content Security Requirements for Multi-Screen Video Services CONTENT SECURITY REQUIREMENTS FOR MULTI-SCREEN VIDEO SERVICES

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Today’s world of digital video is expanding rapidly. Every year brings a new set of devices and even device types, each time with more bandwidth, more computing power, higher-resolution displays, and more portability. Network operators and service providers – including traditional cable ...

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GREEN HASSON JANKS FALL 2016 ENTERTAINMENT REPORT GREEN HASSON JANKS FALL 2016 ENTERTAINMENT REPORT

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The entertainment and media industry is moving quickly, driven by technology and industry disrupters. We cannot predict the future, but we have assembled a stellar group of industry experts to share their knowledge and expectations on the topic of monetization and globalization. I am proud of my tea...

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A detailed look at the state of the entertainment industry A DETAILED LOOK AT THE STATE OF THE ENTERTAINMENT INDUSTRY

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Two years ago, in our first Sky is Rising report, we highlighted how, despite all the reports of doom and gloom, we were living in a true renaissance period for content around the globe, in which more content than ever before was being created, more people had access to more content, more people wer...

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Make Your Sports Marketing Pay Off MAKE YOUR SPORTS MARKETING PAY OFF

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In a business context, sports and entertainment tickets represent a powerful tool, when used correctly. They can help to build relationships, generate leads and increase sales, all while burnishing the corporate image and enhancing brand equity.

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7 strategies for driving TV tune-in 7 STRATEGIES FOR DRIVING TV TUNE-IN

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For TV networks, these developments present both opportunities and challenges. Technology provides numerous channels that networks can leverage to expand their viewership, and build stronger bonds with their consumers. But stiff competition for the consumer’s attention has forced the networks ...

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Independent Film and Television Industry Snapshot: New Media INDEPENDENT FILM AND TELEVISION INDUSTRY SNAPSHOT: NEW MEDIA

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The entertainment industry is on the threshold of a revolution with implications that reach to the core foundation of its traditional business model. In addition to the ongoing compression of profit margins, the industry is facing a dramatic transformation of technology, consumer behavior, and distr...

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SPOTLIGHT

The origin of augmented reality (AR) and virtual reality (VR) came way back in 1838, when Charles Wheatstone invented the stereoscope. This technology used an image for each eye to create a 3D image for the viewer.Here's the full history of AR and VR and what the future holds for these technolog

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