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What consumers expect from 5G entertainment WHAT CONSUMERS EXPECT FROM 5G ENTERTAINMENT

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Sep 13, 2019

For the past decade, the media and entertainment (M&E) industry has been in the midst of continuous disruption. Internet technologies have resulted in a proliferation of streaming video platforms, offering consumers an alternative to broadcast and cable TV and posing a major threat to those trad...

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Economic impact of the recorded music industry ECONOMIC IMPACT OF THE RECORDED MUSIC INDUSTRY

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Sep 11, 2019

Industry participants have indicated that piracy, value gap (sustainable sharing of value across the music value chain), and regulatory impediments (notably statutory licensing) are some of the key challenges that the recorded music industry faces. Addressing the above challenges, initiating governm...

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TRENDS AND TECHNOLOGIES IN DIGITAL MEDIA TRENDS AND TECHNOLOGIES IN DIGITAL MEDIA

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Sep 06, 2019

The era of using dedicated video signals like SDI (Serial Data Interface) is ending, especially in the studio environment. Completely IP-based workflows are one of the major requirements when new broadcasting operation centers are designed. With this prerequisite, a seamless transport of video strea...

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Why Digital Media? WHY DIGITAL MEDIA?

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Aug 28, 2019

Marketing can be a vital tool to boost your business and take it into the future. Historically, the simplicity of doing business, was to have a product or service that one put out in a market, got people’s attention and did a transaction where the product was exchanged for money or other goods...

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WHY AI? HOW LANGUAGE & AI SERVICES GO HAND-IN-HAND WHY AI? HOW LANGUAGE & AI SERVICES GO HAND-IN-HAND

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Aug 21, 2019

In practice, of course, things are more complicated. Effective translation necessitates a nuanced understanding of (at least) two languages and cultures, both source and target. It requires an understanding of the original content’s goals. It mandates a fluency in tone and subtext as well as v...

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A BUYER’S GUIDE FOR LOCALIZATION SERVICES: A BUYER’S GUIDE FOR LOCALIZATION SERVICES:

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Aug 21, 2019

Your localization partner is going to do a deep-dive into your business—so start by diving deep into theirs. Are they an industry-leader with 20 years of experience or a relative newcomer? Will they speak Samoan, Uzbek, or Swahili (and all your customers’ languages)? Can they deliver on-...

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How the new revenue standard affects media and entertainment entities HOW THE NEW REVENUE STANDARD AFFECTS MEDIA AND ENTERTAINMENT ENTITIES

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Aug 16, 2019

Many media and entertainment entities have had to change their accounting for licenses of intellectual property (IP) because, under the standard, entities can only recognize revenue for a license of IP when the customer has a copy of the IP and can use and benefit from it. The standard has required ...

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USING CONTENT MARKETING TO GENERATE DEMAND, CREATE NEW AUDIENCES USING CONTENT MARKETING TO GENERATE DEMAND, CREATE NEW AUDIENCES

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Aug 14, 2019

Content—and how brands use it to interact with buyers at all stages of the engagement journey—has fundamentally reshaped every business’ go-to-market strategy. This shift has been particularly challenging for “top-of-the-funnel” demand generation marketers, most of who ...

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THE ENERGY IMPACTS OF SMART SPEAKERS AND VIDEO STREAMING DEVICES THE ENERGY IMPACTS OF SMART SPEAKERS AND VIDEO STREAMING DEVICES

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Aug 13, 2019

Almost 100 million smart speakers and video streaming devices had been purchased and installed in U.S. households by mid-2018 and millions more will be added by the end of this year in the United States and globally. Smart speakers, also sometimes known as digital and voice assistants, are connected...

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Transforming entertainment through DevOps TRANSFORMING ENTERTAINMENT THROUGH DEVOPS

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Aug 09, 2019

In essence, Agile and DevOps are both approaches that reduce time and increase quality by collapsing down the traditional chain of events in a software development project, and encouraging collaboration and rapid decision-making between the different people involved. Media and Entertainment (M&E...

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A Global Analysis of Mobile Gaming Benchmarks A GLOBAL ANALYSIS OF MOBILE GAMING BENCHMARKS

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Aug 05, 2019

GameAnalytics is a free tool that helps game developers and publishers around the world to better understand their players, refine gameplay, and compare the performance of their titles to the general trends in the market (benchmarks). With more than 75K+ titles and 3 billion players analyzed, this r...

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Growing VR/AR companies in the UK GROWING VR/AR COMPANIES IN THE UK

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Aug 01, 2019

Digital Catapult, in collaboration with PwC, has produced this handbook for the benefit of VR/AR companies in the UK, and those new to the industry planning to build such companies. Insight and recommendations will be offered from both a business and legal perspective. Organisations seeking to adopt...

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State of the Broadcast Industry 2019 :Broadcasters and OTT: It’s all in the family STATE OF THE BROADCAST INDUSTRY 2019 :BROADCASTERS AND OTT: IT’S ALL IN THE FAMILY

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Jul 30, 2019

It’s hard to believe that just a few years ago, streaming was the supplement to traditional broadcast television and pay TV. There were issues with quality of service, quality of experience and the belief that any major event — the Super Bowl, the World Cup or any other major happening s...

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Gaming - Block & Chain Game Studios GAMING - BLOCK & CHAIN GAME STUDIOS

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Jul 29, 2019

Block and Chain Game Studios leverages the power of the blockchain to bring the joy of gaming to players everywhere. Our platform is powered by blockchain technology, but Block and Chain is a game company, first and foremost. We consider the needs of the gaming community the highest priority, so gam...

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Getting personal: Putting the me in entertainment and media GETTING PERSONAL: PUTTING THE ME IN ENTERTAINMENT AND MEDIA

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Jul 28, 2019

We’re delighted to welcome you to our special report on this year’s Global Entertainment & Media Outlook. Now in its 20th year, the Outlook has been charting the ongoing revolution in these dynamic sectors for two tumultuous and fascinating decades. As in previous years, we’ve ...

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Five Ways Streaming Video Could ChangeYour Business Today FIVE WAYS STREAMING VIDEO COULD CHANGEYOUR BUSINESS TODAY

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Jul 26, 2019

Video is no longer a boardroom accessory. It has evolved into a critical business tool for accelerating productivity, expanding intelligence and cutting costs across the global enterprise. A steady technological evolution has converged with emerging cultural and market-driven factors, putting stream...

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VR MERCHANDISING: A NEW REALITY FOR MARKET RESEARCH VR MERCHANDISING: A NEW REALITY FOR MARKET RESEARCH

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Jul 24, 2019

Brands of all types—especially consumer product goods and retailers—spend considerable time and money on manual planogram activities to determine the optimal product placement and assortment on store shelves, as well as the ideal pricing strategy. However, traditional approaches to consu...

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Business Impact and Implications of Multimedia BUSINESS IMPACT AND IMPLICATIONS OF MULTIMEDIA

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Jul 23, 2019

Multimedia is becoming so pervasive that many businesses have little choice but to incorporate it. In the near future, multimedia applications will affect both how businesses operate internally and how they compete for market share. The opportunities are enormous for developers of multimedia-related...

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Digital Disruption and the Digital Media Supply Chain DIGITAL DISRUPTION AND THE DIGITAL MEDIA SUPPLY CHAIN

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Jul 22, 2019

Media and Entertainment (M&E) industry go back a long way. From tapes that went burst with the onset of MP3s two decades ago, to the emergence of cord-cutters who never intend to own a television or buy a cable subscription, massive changes have been a constant theme for your business. Today, we...

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The State of Influencer Marketing in Sports Entertainment THE STATE OF INFLUENCER MARKETING IN SPORTS ENTERTAINMENT

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Jul 16, 2019

This research project was conducted to better understand how Sports and Entertainment brands are currently using influencer marketing, and how they plan on using influencer marketing in 2019. We surveyed 65 marketers from a variety of professional sports teams in the NHL, NBA, NFL, MLB, and CFL. Acc...

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Compete and Win in the Age of Account Based Buying COMPETE AND WIN IN THE AGE OF ACCOUNT BASED BUYING

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Jul 15, 2019

If you’re on a B2B revenue team, it’s likely your Marketing and Sales teams are experiencing some angst these days when it comes to understanding how prospects and customers want to interact with your company. On one hand customers seem to want ultra-personalized attention on every chann...

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SPORTS, ENTERTAINMENT & LEISURE PRACTICE SPORTS, ENTERTAINMENT & LEISURE PRACTICE

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Jul 15, 2019

CBRE’s Sports, Entertainment & Leisure (SEL) specialty practice provides a full-suite of national valuation, advisory, due diligence and litigation support services. We deliver high-quality, industry-specific solutions that help owners, investors, developers, government agencies, operators...

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Where the Money is Going: The Future of Sports Entertainment WHERE THE MONEY IS GOING: THE FUTURE OF SPORTS ENTERTAINMENT

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Jul 14, 2019

Of all the innovations in sport, OTT streaming will arguably have the most significant impact. Millennials and Generation Z aren’t watching less sport content, a commonly held view in the industry, but the mechanisms upon which they engage with that content is changing. As these types of fans ...

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2019 AUGMENTED AND VIRTUAL REALITY SURVEY REPORT 2019 AUGMENTED AND VIRTUAL REALITY SURVEY REPORT

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Jul 11, 2019

The vast majority of respondents think that by 2025, immersive technology will be as ubiquitous as mobile devices in the consumer market, with 39% saying they strongly agree with that statement and 47% saying they agree. Only 7% of respondents disagreed with the statement. Respondents found user exp...

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The activities of GSMA on 5G and Cloud AR/VR THE ACTIVITIES OF GSMA ON 5G AND CLOUD AR/VR

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Jul 10, 2019

As the compute-intensive parts of the AR/VR application are offloaded to the edge cloud what remains on the device is called ‘lightweight client’. In one model, the entire application that was previously running on the device is moved into the edge cloud. Another possibility is to deploy...

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MEDIA INVESTMENTS IN THE DIGITAL ERA MEDIA INVESTMENTS IN THE DIGITAL ERA

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Jul 08, 2019

Digital media represents the biggest revolution since the arrival of television. Digital advertising has rapidly narrowed the gap with television as the top advertising medium, aligning well with people’s media exposure. Finding the right allocation of budget between digital and traditional me...

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The SiriusDecisions B-to-B Buying Decision Process Framework THE SIRIUSDECISIONS B-TO-B BUYING DECISION PROCESS FRAMEWORK

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Jul 08, 2019

Decisionmaking is a cognitive process defined by psychologists as the selection of a course of action from multiple alternatives (e.g. what to eat, where to shop). John Dewey, the pragmatic philosopher and psychologist, introduced the first decision process framework for consumer buying in his book ...

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The CMA’s Digital Markets Strategy THE CMA’S DIGITAL MARKETS STRATEGY

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Jul 07, 2019

Digital markets are those where companies develop and apply new technologies to existing businesses, or create brand new services using digital capabilities. Their reach can extend across the entire economy. This is very different from what people were familiar with ten or twenty years ago. Many ser...

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MEDIA PROMOTION AND MARKETING FOR BROADCASTING, CABLE, AND THE INTERNET MEDIA PROMOTION AND MARKETING FOR BROADCASTING, CABLE, AND THE INTERNET

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Jul 02, 2019

It isn’t easy. The pace at which the industry sheds old technologies for breath-taking new ones is staggering. New consumer applications of entertainment technology are now sweeping the globe quickly, as our industry races to keep up with viewers. We’d like to acknowledge the generosity ...

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SOCIAL MARKETING TRENDS TO WATCH OUT FOR IN 2019 SOCIAL MARKETING TRENDS TO WATCH OUT FOR IN 2019

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Jul 01, 2019

In today’s fiercely competitive market, CMOs can no longer afford to remain ignorant of the ins and outs of social media or high-converting digital marketing funnels. The globalized marketplace requires CMOs to possess digital marketing skill sets and take the time to master the art of buildin...

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Next Gen TV Considerations for Public Media NEXT GEN TV CONSIDERATIONS FOR PUBLIC MEDIA

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Jun 30, 2019

It is expected that many, but not all, public media operations will be a part of this transition.The timing and involvement of individual organizations that do elect to transition to ATSC 3.0 will vary by their willingness and readiness to participate as well as by what local commercial television s...

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State of the States 2019 - American Gaming Association STATE OF THE STATES 2019 - AMERICAN GAMING ASSOCIATION

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Jun 30, 2019

This report is designed to provide a comprehensive overview of the commercial casino industry in each of the 24 states with legal commercial casino gaming. For each of the 24 jurisdictions, the report analyzes gaming revenue and gaming taxes generated by commercial casino locations for the calendar ...

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Monetizing sports entertainment through immersive viewing experiences MONETIZING SPORTS ENTERTAINMENT THROUGH IMMERSIVE VIEWING EXPERIENCES

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Jun 27, 2019

ERP platform with Media Asset Management (MAM) and Business Process Management (BPM) at its core, helps automate the multi-sport content supply chain and digitally mediate enterprise workflows for B2B and B2B2C platforms. Whether it is Live sport, production of shows from archive material or support...

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Monetization model for gaming industry MONETIZATION MODEL FOR GAMING INDUSTRY

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Jun 26, 2019

The gaming industry is only approaching the stage of formalizing the monetization rules and methods. In business, there are already dozens of monetization ways, each of which has a different effect on both the companies’ profits and the loyalty of its customers. Efficient layout of various mon...

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The Birkenbihl-Approach to Language Learning THE BIRKENBIHL-APPROACH TO LANGUAGE LEARNING

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Jun 24, 2019

Learners experience difficulties because even if vocabulary has been learned well, the words have been learned as individual units (e.g. “put” with several possible translations into the native tongue of learner) while now in context only one of these possibilities describes the meaning....

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DIRECTIVE CONSULTING PORTFOLIO DIRECTIVE CONSULTING PORTFOLIO

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Jun 24, 2019

We believe that data-driven marketing shouldn’t be confusing. Every company should know what works for their campaigns in order to make more ROI-driven decisions. At Directive, we not only craft customized campaigns for your unique marketing objectives - we exceed those objectives and truly re...

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FUTURE OF DIGITAL MEDIA CONTENT FUTURE OF DIGITAL MEDIA CONTENT

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Jun 21, 2019

The digital media content and the process of managing it are fast changing into a more business oriented and customer centric approach. Digital Transformations and advancements in content management practices have led to new ways of connecting with broader audiences. New possibilities of user intera...

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Employment relationships in the media and culture industries EMPLOYMENT RELATIONSHIPS IN THE MEDIA AND CULTURE INDUSTRIES

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Jun 20, 2019

This paper is intended to serve as a basis for discussion at the Global Dialogue Forum on employment relationships in the media and culture sector. At its 319th Session (October 2013), the ILO’s Governing Body decided that the forum would be held on 14 and 15 May 2014, would be composed of six...

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Capturing the big data opportunity in media and entertainment CAPTURING THE BIG DATA OPPORTUNITY IN MEDIA AND ENTERTAINMENT

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Jun 19, 2019

Successful use of big data has become an essential competitive differentiator for media and entertainment companies. Publishers, gaming companies, broadcasters, cable companies, and news organizations alike are striving to maximize audience value, content engagement, and advertising opportunities. A...

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Virtual reality enters the industrial value chain VIRTUAL REALITY ENTERS THE INDUSTRIAL VALUE CHAIN

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Jun 18, 2019

The digital transformation has reached the industrial sector with the implementation of hyper-connected factories that allow access and the possibility of modifying, in real time,production system processes and resources. An industry 4.0 where the connection
between new technologies has enabl...

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EXPANDING VIDEO BUSINESS MODELS BEYOND TELEVISION EXPANDING VIDEO BUSINESS MODELS BEYOND TELEVISION

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Jun 17, 2019

Television (TV) has been experiencing a lot of changes in recent years. These changes have blurred the lines of the definition of TV and what it consists of. Internet video has been gaining popularity during the past decade, and video on demand (VoD) has become a part of people’s lives. VoD pr...

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Digital media Marketing Trends of 2019 DIGITAL MEDIA MARKETING TRENDS OF 2019

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Jun 13, 2019

In this infographic, Digital Marketing Training Group breaks down digital marketing trends of 2019 into major key areas. You will learn what digital marketing is, common channels it is utilized through, the benefits of digital marketing, and other helpful digital marketing tips.

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AUGMENTED REALITY FOR MARKETING AUGMENTED REALITY FOR MARKETING

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Jun 12, 2019

Usage of Augmented Reality (AR) has been steadily rising as an entertainment, gaming and advertising platform over the last several years. The introduction of wearable AR lenses in 2014, followed by the massive success of Pokémon Go in 2016, rocketed AR into the mainstream, opening the door f...

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Reset the Media Business Model Cost Reduction and Growth Priorities in Today’s Media Industry RESET THE MEDIA BUSINESS MODEL COST REDUCTION AND GROWTH PRIORITIES IN TODAY’S MEDIA INDUSTRY

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Jun 10, 2019

As the impact of the Internet grows, and critical sections of the audience change how they consume information, the media business is facing challenges, both cyclical and structural, unlike any it has faced since the dawn of television. In response, virtually every media company is looking to reduce...

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USAID Strategic Media Market Analysis USAID STRATEGIC MEDIA MARKET ANALYSIS

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Jun 09, 2019

Supply side includes media outlets and media services they provide. Demand side refers to media audiences (trends, preferences, habits) and advertisers (presented through media buying and media planning agencies).Television and radio audiences are relatively stable, while TV maintains the largest au...

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Understanding the Global Media Landscape UNDERSTANDING THE GLOBAL MEDIA LANDSCAPE

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Jun 06, 2019

The media space is constantly changing, given technology disruptions, ongoing M&A activity & rapidly evolving consumer preferences. Understanding developments at a country and companylevel is critical to support investment decisions and product development initiatives, yet staying on top of ...

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The New Media Economics of Video-on-DemandMarkets: Lessons for Competition Policy THE NEW MEDIA ECONOMICS OF VIDEO-ON-DEMANDMARKETS: LESSONS FOR COMPETITION POLICY

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May 31, 2019

The markets for audiovisual content are subject to dynamic change. Where once “traditional” (free-to-air, cable, satellite) television was dominating, i.e. linear audiovisual media services, markets display nowadays strong growth of different types of video-ondemand (VoD), i.e. nonlinear...

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How to AMPLIFY the BUSINESS of Your MUSIC by using a CUSTOM MOBILE APP HOW TO AMPLIFY THE BUSINESS OF YOUR MUSIC BY USING A CUSTOM MOBILE APP

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May 30, 2019

Centralize the experience of your music with your mobile app. Within the mobile app, we integrate all your existing music marketing, music sales, and music promotion resources. Instead of trying to communicate through different platforms when people are already stuck on their favorites, you can simp...

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When the content consumer is king: Adapting to the media and marketing power shift WHEN THE CONTENT CONSUMER IS KING: ADAPTING TO THE MEDIA AND MARKETING POWER SHIFT

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May 29, 2019

The global media industry is grappling with constant disruption: well-funded upstarts that support new formats and experiences crowd more traditional media companies, which seek to differentiate their own offerings from the increasing volume of content rolled out by a growing roster of competitors. ...

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The Case for the Digital Platform Act: Market Structure and Regulation of Digital Platforms THE CASE FOR THE DIGITAL PLATFORM ACT: MARKET STRUCTURE AND REGULATION OF DIGITAL PLATFORMS

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May 28, 2019

Digital platforms are a unique creation of the late 20th and early 21st centuries. The digital economy may have replaced the industrial economy, but the rules created to oversee the fair operation of the industrial economy have not kept pace with that evolution. This volume sets out numerous thought...

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Media & Entertainment Spotlight MEDIA & ENTERTAINMENT SPOTLIGHT

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May 27, 2019

This Media & Entertainment Spotlight discusses the implications of the amendments in ASU 2019-02 for film and television production cost accounting and highlights key accounting issues and potential challenges for media and entertainment (M&E) entities that account for film and television pr...

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SM4e concept note2 social media for empowerment SM4E CONCEPT NOTE2 SOCIAL MEDIA FOR EMPOWERMENT

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May 27, 2019

Social media is changing the way communication is perceived. It is reducing social barriers and connecting people through emotions and human values. Social media is empowering individuals, groups and communities in various ways, by giving them a platform to communicate their views, thoughts, ideas, ...

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2019 ESSENTIAL FACTS About the Computer and Video Game Industry 2019 ESSENTIAL FACTS ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY

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May 22, 2019

The resulting data speaks for itself. Video game players represent a diverse crosssection of the American population spanning every age, gender, and ethnicity. They live healthy lives, are civically engaged, and are socially active. More than three-quarters report that video games provide them with ...

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Tapping Into The Lucrative Video Revenue Stream TAPPING INTO THE LUCRATIVE VIDEO REVENUE STREAM

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May 20, 2019

The use of video in advertising has a history as long as the medium itself. What started out as infomercials and TV spots in between programs are becoming more prevalent, partly thanks to social media. According to a report by social media agency We Are Social, brands are increasingly becoming broad...

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Andy 3D Immersive Remote Assistance Platform ANDY 3D IMMERSIVE REMOTE ASSISTANCE PLATFORM

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May 19, 2019

A global leader in consulting, technology services and digital transformation, Capgemini is at the forefront of innovation to address the entire breadth of clients’ opportunities in the evolving world of cloud, digital and platforms. Building on its strong 50-year heritage and deep industry-sp...

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Methodology for accurately assessing the qualityperceived by users on 360VR contents METHODOLOGY FOR ACCURATELY ASSESSING THE QUALITYPERCEIVED BY USERS ON 360VR CONTENTS

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May 14, 2019

To properly evaluate the performance of 360VRspecific encoding and transmission schemes, and particularly of the solutions based on viewport adaptation, it is necessary to consider not only the bandwidth saved, but also the quality of the portion of the scene actually seen by users over time. With t...

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ENABLE YOUR WORKFORCE WITH ENTERPRISE-GRADE AUGMENTED REALITY SOLUTIONS ENABLE YOUR WORKFORCE WITH ENTERPRISE-GRADE AUGMENTED REALITY SOLUTIONS

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May 13, 2019

The ThinkReality A6 is an Augmented Reality head-mounted display featuring innovative functionalities that will change the way organizations work. This mobile device is designed to help the workforce use AR applications to receive expert assistance, reduce repair times, eliminate errors, streamline ...

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Cataya – social media based, digital marketplace solutions. CATAYA – SOCIAL MEDIA BASED, DIGITAL MARKETPLACE SOLUTIONS.

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May 07, 2019

In “the real world” small businesses find customers in different ways: with a store in city centers or shopping malls or by being present on fairs and permanent marketplaces, We see these platforms as essential facilitators to also help small businesses generate traffic in an online worl...

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Building a responsible future for immersive technologies BUILDING A RESPONSIBLE FUTURE FOR IMMERSIVE TECHNOLOGIES

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May 05, 2019

XR includes virtual reality (VR), augmented reality (AR), haptics, holograms and an expanding range of immersive tools that use and enhance our natural senses. The consequence will be a more intuitive relationship between the real and virtual worlds. Immersive tools are improving the speed and quali...

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Sensory Alignment in Immersive Entertainment SENSORY ALIGNMENT IN IMMERSIVE ENTERTAINMENT

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May 02, 2019

When we use digital systems to stimulate the senses, we typically stimulate only a subset of users’ senses, leaving other senses stimulated by the physical world. This creates potential for misalignment between senses, where digital and physical stimulation give conflicting signals to users. W...

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Building a Next-Generation Streaming Platorm With Sky BUILDING A NEXT-GENERATION STREAMING PLATORM WITH SKY

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Apr 30, 2019

Hybrid approach is key for broadcasters .Cloud Storage is a full stack of storage solutions .Cloud CDN offers a fast and easy way of content delivery .Auto ML approach is tuned for flexibility .The faster the distribution, the faster you get to the audience. We have been on a ten year journey, spann...

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IAB Video Advertising Spend Report IAB VIDEO ADVERTISING SPEND REPORT

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Apr 30, 2019

IAB is committed to reporting and analyzing how the DTC Brand Economy is impacting the industry overall—from innovations to go-to-market strategies, from product delivery to ad delivery, from customer acquisition to audience targeting and optimization, from revenue to media measurement, and mo...

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CREATIVE BUSINESS/ INTERNATIONAL MEDIA AND ENTERTAINMENT MANAGEMENT CREATIVE BUSINESS/ INTERNATIONAL MEDIA AND ENTERTAINMENT MANAGEMENT

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Apr 30, 2019

IMEM was first founded in 2002 with the aim to educate management professionals for the broad industry field of media and entertainment. Our education is focused on a wide variety of media and management related subjects; with the first two years dedicated to the acquisition of foundational professi...

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Digital Reality changes everything DIGITAL REALITY CHANGES EVERYTHING

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Apr 25, 2019

“VR” creates a digital environment that replaces the user’s real-world environment. “MR” is an experience that seamlessly blends the user’s real-world environment and digitally-created content, where both environments can coexist and interact with each other. &ldq...

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A detailed look at the state of the entertainment industry A DETAILED LOOK AT THE STATE OF THE ENTERTAINMENT INDUSTRY

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Apr 20, 2019

In putting together this updated report, the most striking thing is just how much overwhelming evidence there was that every one of these content industries is absolutely thriving — and it’s almost always because of innovations brought about by the internet. Even in the areas that were s...

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Synamedia Open Media Distribution Overview SYNAMEDIA OPEN MEDIA DISTRIBUTION OVERVIEW

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Apr 20, 2019

Open Media Distribution caches and delivers web content, software, and streaming media with support for media players using Apple HTTP Live Streaming (HLS), Microsoft HTTP Smooth Streaming (HSS), Adobe HTTP Dynamic Streaming (HDS), and MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH) HTTP strea...

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Usability evaluation of an immersive virtual reality platform
for self-attachment psychotherapy USABILITY EVALUATION OF AN IMMERSIVE VIRTUAL REALITY PLATFORM FOR SELF-ATTACHMENT PSYCHOTHERAPY

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Apr 01, 2019

Virtual Reality (VR) is the state-of-the-art human-computer interface; it uses computer graphics to create a realistic-looking virtual world that the user can interact with in real-time. Recent advances in VR have shown promise in the pursuit of devising new techniques to combat mental disorder(s). ...

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Cloud AR/VR Streaming: Accelerate mass adoption and improve quality of experience of AR/VR using 5G and edge cloud CLOUD AR/VR STREAMING: ACCELERATE MASS ADOPTION AND IMPROVE QUALITY OF EXPERIENCE OF AR/VR USING 5G AND EDGE CLOUD

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Mar 25, 2019

Currently, to fully appreciate the benefits of Virtual Reality applications such as gaming, users require expensive hardware, i.e. a high-end PC or gaming console and a head mounted display (HMD). This is because VR applications require a large amount of processing power and storage mainly for visua...

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A comprehensive analysis and survey of the theatrical
and home entertainment market environment A COMPREHENSIVE ANALYSIS AND SURVEY OF THE THEATRICAL AND HOME ENTERTAINMENT MARKET ENVIRONMENT

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Mar 20, 2019

The 2018 THEME Report, a comprehensive analysis and survey of the theatrical and home entertainment market environment (THEME), provides in-depth analysis of the state of the industry and an audience demographic survey. This year’s expanded study includes new reporting on global 3D box office ...

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SOCIAL MEDIA IMAGE & VIDEO SIZES 2019 SOCIAL MEDIA IMAGE & VIDEO SIZES 2019

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Mar 20, 2019

One of the two brand logos that you should be uploading to LinkedIn is the business logo. This is the bigger of the two and is going to show up right next to your brand name on your LinkedIn homepage. This image also appears in the “Companies you may want to follow” section, so the more ...

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The Rise of a New Entertainment Category: Esports THE RISE OF A NEW ENTERTAINMENT CATEGORY: ESPORTS

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Mar 12, 2019

Esports is competitive video gaming in which teams and individuals compete against each other, usually in tournaments for cash prizes. Similar to entertainment, sports or lotteries, there are complexities regarding fielding competitive teams, sponsorships, marketing and managing events. A parallel t...

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2019 Media & Entertainment Industry Outlook 2019 MEDIA & ENTERTAINMENT INDUSTRY OUTLOOK

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Feb 27, 2019

The 2019 US rollout of fifth-generation (5G) wireless technology will create a host of new opportunities across the media & entertainment sector. At the same time, familiar themes such as video streaming, cord-cutting, personalized content and advertising, and data privacy will continue to shape...

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The German games industry Insights, facts and reports THE GERMAN GAMES INDUSTRY INSIGHTS, FACTS AND REPORTS

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Feb 26, 2019

Germany is one of the most important markets for computer and video games worldwide. No European country generates higher sales with games and the associated hardware. Germany’s benefits as a business location include its geographical position in the heart of Europe and its excellent infrastru...

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Over-The-Top (OTT) Aggregation Solutions OVER-THE-TOP (OTT) AGGREGATION SOLUTIONS

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Feb 19, 2019

Common goal of wireless operators provide enhanced network performance with improved coverage and increased capacity. Enhance quality of service with increased data rates and better user experience. Satisfies increasing user demand with regards to high data rates for HD videos, videoconferencing, in...

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OTT: Industry Transformations and Innovations Ahead OTT: INDUSTRY TRANSFORMATIONS AND INNOVATIONS AHEAD

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Feb 12, 2019

OTT digital platforms are under tremendous pressure to meet the continuing changes in a manner in which content is discovered, accessed and viewed by consumers in the Media and Entertainment industry. In the digital era of hyper-connectivity, consumers prefer access to content that is personalized. ...

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The music industry’s key challenges this year and how we can tackle them THE MUSIC INDUSTRY’S KEY CHALLENGES THIS YEAR AND HOW WE CAN TACKLE THEM

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Feb 12, 2019

2018 was a cracking year for the music industry for all kinds of reasons, but particularly the continuing, streaming-driven growth for recorded-music. The IFPI may not publish its Global Music Report until April, but all the data we’ve seen from individual countries points to another year of h...

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Solutions for entertainment facilities SOLUTIONS FOR ENTERTAINMENT FACILITIES

whitepaper

Jan 30, 2019

When you choose Bosch as a supplier of products and solutions for entertainment facilities, you can be assured of cutting-edge technologies from a global provider. True to our company slogan “Invented for life”, our products and solutions are designed with our customers in mind. As a lea...

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2019 Video Advertising Trends 2019 VIDEO ADVERTISING TRENDS

whitepaper

Jan 28, 2019

One driver of the ad spend increase was the growth of over-the-top (OTT) and connected TV (CTV) specifically, which included an increase in audience size and amount of inventory available for advertisers. Additionally, audience targeting has improved, meaning better quality ad experiences are being ...

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Cyber War Games and the Role of the Purple Team CYBER WAR GAMES AND THE ROLE OF THE PURPLE TEAM

whitepaper

Jan 28, 2019

War games are difficult to perfect. Across war game exercises (assisting both Red and Blue Teams), several issues may exist between the Red and Blue Teams that hinder game effectiveness. More often than not, a tremendous gap exists in the communication between both the teams and InfoSec management, ...

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Sector Review Video Gaming Industry SECTOR REVIEW VIDEO GAMING INDUSTRY

whitepaper

Jan 23, 2019

With eGaming, Virtual Reality (VR) and Augmented Reality (AR) coming of age, we have examined the gaming industry to see if it can continue its staggering market growth and if these categories are still too early stage? For the video game industry, the past 12 months have been memorable. Inventive n...

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THE STATE OF MEDIA SECURITY THE STATE OF MEDIA SECURITY

whitepaper

Jan 22, 2019

For media companies, the over-the-top (OTT) content opportunity is larger than ever and is projected to continue its rapid growth in the coming years as more viewers are “cutting the cord” and consuming their TV over the Internet. These organizations have the opportunity to not only repl...

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Video game private placement digital security offering VIDEO GAME PRIVATE PLACEMENT DIGITAL SECURITY OFFERING

whitepaper

Jan 19, 2019

Planet Digital Partners (PDP) represents an all-star team of video game industry leaders including the former PlayStation Europe President, the founder of Take 2/Grand Theft Auto, and hit-maker studios like Saber Interactive - the developer of Halo, Quake, and NBA Playgrounds. With incredible brands...

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Revolutionizing the Online User Experience with 3D Web Browser Technology REVOLUTIONIZING THE ONLINE USER EXPERIENCE WITH 3D WEB BROWSER TECHNOLOGY

whitepaper

Jan 10, 2019

Creative 3D Web has identified a unique and pervasive issue with today’s internet technologies. Modern day web browsers limit the user experience. While Web 2.0 provided a leap from static, one-way communication to social interaction, users, businesses, participants and developers agree that t...

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RabbitRun: An Immersive Virtual Reality Game for Promoting Physical Activities Among People with Low Back Pain RABBITRUN: AN IMMERSIVE VIRTUAL REALITY GAME FOR PROMOTING PHYSICAL ACTIVITIES AMONG PEOPLE WITH LOW BACK PAIN

whitepaper

Jan 03, 2019

Low back pain (LBP) is one of the most common problems among adults. The usual physiotherapy treatment is to perform physical exercises. However, some LBP patients have false beliefs regarding their pain and they tend to avoid physical movements which might increase their pain and disability. Virtua...

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Optimizing Video Delivery For Higher Customer Satisfaction OPTIMIZING VIDEO DELIVERY FOR HIGHER CUSTOMER SATISFACTION

whitepaper

Dec 31, 2018

Whether at home or on a mobile device, users have grown to expect instant and smooth video playback at high bitrates. TV has given way to Over The Top (OTT) experiences, and isn’t just for the living room anymore. And disruption continues through business models such as advertising-based video...

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Perspectives from the Global Entertainment and Media Outlook 2017–2021 PERSPECTIVES FROM THE GLOBAL ENTERTAINMENT AND MEDIA OUTLOOK 2017–2021

whitepaper

Dec 31, 2018

Media & Entertainment (M&E) industry is in a transformation phase as both old and new continues to coexist. Interactivity, digitization, multiple-platforms, multiple-devices and globalization of services based landscape has remodeled the media and entertainment vertical over the last decade....

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Expanding the horizons of augmented and virtual reality in higher education EXPANDING THE HORIZONS OF AUGMENTED AND VIRTUAL REALITY IN HIGHER EDUCATION

whitepaper

Dec 30, 2018

A resurgence of interest, innovation and investment in augmented reality (AR) and virtual reality (VR) is underway. Immersive technologies like AR and VR, often enhanced by artificial intelligence (AI), are rapidly becoming more powerful and versatile. The AR and VR market and the need for workers w...

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A Community-Powered Film & TV Blockchain Ecosystem A COMMUNITY-POWERED FILM & TV BLOCKCHAIN ECOSYSTEM

whitepaper

Dec 28, 2018

Spuul was launched in 2012 and since then has been one of the most innovative Video On Demand (VOD) platforms in the world. Spuul has over 60 million users and over 4 million paid subscribers as at the end of March 2018, and was the first platform to allow users and subscribers to download and watch...

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5G at the U.S. Open: Live Streaming Without the Handicap 5G AT THE U.S. OPEN: LIVE STREAMING WITHOUT THE HANDICAP

whitepaper

Dec 25, 2018

Few customers are more demanding than sports fans—demanding of the athletes to perform on the green or on the field and demanding of their network to deliver the action as it happens, in vivid high definition, on every device, without a sputter. FOX Sports is acutely aware of their viewers&rsq...

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TOP 5 GLOBAL SPORTS INDUSTRY TRENDS 2018 TOP 5 GLOBAL SPORTS INDUSTRY TRENDS 2018

whitepaper

Dec 25, 2018

When we first sat down to discuss the trends affecting the sports business in 2018, it was clear that the most significant of these had been with us for some years. And yet, the pace of change feels faster than ever, and the scale of change greater than ever. To identify this year’s trends, we...

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Virtual & Augmented Reality Thematic Research Reports VIRTUAL & AUGMENTED REALITY THEMATIC RESEARCH REPORTS

whitepaper

Dec 11, 2018

GlobalData has developed a unique thematic methodology for valuing technology, media and telecom companies based on their relative strength in the big investment themes that are impacting their industry. Whilst most investment research is underpinned by backwards looking company valuation models, Gl...

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Smart and Immersive Music Marketing Trends 2018 SMART AND IMMERSIVE MUSIC MARKETING TRENDS 2018

whitepaper

Nov 30, 2018

Science-fiction visualisations of virtual and augmented reality are decades old, but in recent years commercial VR headsets and ARcapable smartphones have brought them to a wider audience; while AR (augmented reality) has been present on Android and IOS app stores since they first launched in 2008. ...

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TELEVISION & TELECOMMUNICATION TRENDS TELEVISION & TELECOMMUNICATION TRENDS

whitepaper

Nov 30, 2018

Pay TV is now by far the most common way of receiving TV services in Central and Eastern Europe (CEE) and DACH. Indeed, some markets, including Romania, have close to 100% Pay TV penetration, while the Czech Republic is one of the few in which FTA services still dominate. Overall, among the 96% of h...

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Hosted Applications for Media and Entertainment: How the Cloud is Changing the Application Story for TV and Film HOSTED APPLICATIONS FOR MEDIA AND ENTERTAINMENT: HOW THE CLOUD IS CHANGING THE APPLICATION STORY FOR TV AND FILM

whitepaper

Nov 30, 2018

When the team at Leostream first spoke to a potential client in the TV and Film industry, we were surprised to learn the story of how TV and films, historically, have been edited and produced. Films, too large to share over email, were physically shipped back and forth between editors and producers....

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HOW ARE EBU PSM MEMBERS USING 360/VR? HOW ARE EBU PSM MEMBERS USING 360/VR?

whitepaper

Nov 29, 2018

The European Broadcasting Union (EBU) is the world’s leading alliance of public service media (PSM). We have 73 Members in 56 countries in Europe, and an additional 33 Associates in Asia, Africa and the Americas. Our Members operate almost 2,000 television, radio and online channels and servic...

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Augmented & virtual reality trends AUGMENTED & VIRTUAL REALITY TRENDS

whitepaper

Nov 29, 2018

The technology market intelligence platform. Different pieces of evidence suggest Apple has been investigating virtual and augmented reality applications for more than a decade. And new revelations suggest Apple is going to have a standalone AR headset by 2020. The product will have its own rOS, or ...

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HOW 5G WILL TRANSFORM THE BUSINESS OF MEDIA & ENTERTAINMENT HOW 5G WILL TRANSFORM THE BUSINESS OF MEDIA & ENTERTAINMENT

whitepaper

Nov 29, 2018

The global media industry stands to gain $765bn in cumulative revenues from new services and applications enabled by 5G ($260bn in the US and $167bn in China). Thanks to the new network capabilities brought by 5G, annual mobile media revenues will double in the next 10 years to $420bn in 2028 ($124b...

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One Level Up: Mobile Gaming on the Cloud ONE LEVEL UP: MOBILE GAMING ON THE CLOUD

whitepaper

Nov 29, 2018

This whitepaper provides an overview of the history, development, and challenges of mobile gaming. It also covers how cloud gaming allows developers/enterprises to quickly build, deploy, distribute, and monetize their applications while offering a seamless user experience with minimal response time....

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THE AGE OF TELEVISION THE AGE OF TELEVISION

whitepaper

Nov 28, 2018

Its findings are based on qualitative analysis of 150 days of TV and video viewing filmed through camera glasses worn by 30 people, alongside a quantitative study of 6,000 people. It explains the different reasons why people watch live TV, broadcaster on-demand TV, and subscription services like Net...

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Real World, Augmented Reality, Augmented Virtuality, Virtual Reality  How Many Realities Can You Have in Industrial Automation? REAL WORLD, AUGMENTED REALITY, AUGMENTED VIRTUALITY, VIRTUAL REALITY HOW MANY REALITIES CAN YOU HAVE IN INDUSTRIAL AUTOMATION?

whitepaper

Nov 28, 2018

The fourth industrial revolution is well underway. It focuses on digital transformation and creation of the Industrial Internet of Things (IIoT). A key part of this revolution is technology that enables new realities—including virtual reality (VR), augmented reality (AR), and mixed reality (MR...

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THE FIRST DECENTRALIZED GLOBAL FINANCIAL ECOSYSTEM FOR STREAMERS THE FIRST DECENTRALIZED GLOBAL FINANCIAL ECOSYSTEM FOR STREAMERS

whitepaper

Nov 26, 2018

Many of the old professions are disappearing and are being replaced by new ones: eSports athlete, streamer, blogger and so on. The gaming industry is developing dynamically, and so are streaming services. Today, being a streamer is a fulltime job with various sources of income, such as advertising, ...

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Comparing Just-In-Time Packaging with CDN Storage for VoD Applications COMPARING JUST-IN-TIME PACKAGING WITH CDN STORAGE FOR VOD APPLICATIONS

whitepaper

Nov 26, 2018

Over-the-Top video offerings are reaching tremendous scale, fueled by the rapid growth in multiscreen video consumption. At the same time, the number of viewing devices has skyrocketed, as well as the numbers of titles and video content options. Together, these factors have created a complex and cos...

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The Revolution of Fantasy Sports THE REVOLUTION OF FANTASY SPORTS

whitepaper

Nov 25, 2018

PokerSports is a platform that offers a number of different fantasy sports games that require skill, knowledge and social interaction. Through the integration of the iGaming and eSports markets, we are looking to revolutionize the way fantasy sports are played today.With the introduction of the Poke...

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Practical Applications of Artificial Intelligence and Machine Learning in Media and Entertainment PRACTICAL APPLICATIONS OF ARTIFICIAL INTELLIGENCE AND MACHINE LEARNING IN MEDIA AND ENTERTAINMENT

whitepaper

Nov 25, 2018

Artificial Intelligence (AI) presents a significant opportunity to not just improve bottom-line efficiency, but also top-line revenue generation for Media and Entertainment (M&E) companies to counter many of the current challenges in the industry, as old revenue models stagnate, while new ones e...

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Media and Entertainment: An Industry That Must Centralize Its Data Management Practices MEDIA AND ENTERTAINMENT: AN INDUSTRY THAT MUST CENTRALIZE ITS DATA MANAGEMENT PRACTICES

whitepaper

Nov 25, 2018

The goal of the Datacon index is to expose the strengths, opportunities, and data competency for a given industry, specifically as they relate to managing, analyzing, leveraging, and capitalizing on data. This project is designed to analyze various industries regarding their own Dataspheres, data ma...

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FlexPod for 3D Graphics Visualization with VMware and NVIDIA FLEXPOD FOR 3D GRAPHICS VISUALIZATION WITH VMWARE AND NVIDIA

whitepaper

Nov 23, 2018

Using the increased processing power of today’s Cisco UCS® B-Series Blade Servers and C-Series Rack Servers, applications with demanding graphics requirements are now being virtualized. To enhance the capability to deliver these high-performance and graphics-intensive applications in virtu...

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Amazon v Netflix in the Subscription VOD Market AMAZON V NETFLIX IN THE SUBSCRIPTION VOD MARKET

whitepaper

Nov 23, 2018

Connected Screens is a unique, ongoing survey tracking the changing behaviour of how consumers interact with digital screens (television, PCs/laptops, tablets, smartphones and digital outdoor screens), their media consumption and exposure to advertising. This media neutral and consumer centric surve...

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Entertainment Goes Online ENTERTAINMENT GOES ONLINE

whitepaper

Nov 18, 2018

The past decade has seen a transformation, global, in how consumers watch videos and listen to music. From the days of terrestrial broadcast and social viewing of television to highly personalised, small screen consumption - the media industry is witnessing a transformation like no other.

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Delivering OTT TV into the Mainstream DELIVERING OTT TV INTO THE MAINSTREAM

whitepaper

Nov 16, 2018

Online delivery of and access to TV services are now mainstream activities, and those involved in TV distribution are keen to ensure quality of experience for their audiences as well as achieve operational efficiencies. In the coming years, delivery to unmanaged devices will become the most common f...

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OTT INSIGHTS UPTAKE, PERCEPTIONS, AND THE WORLDWIDE EVOLUTION OTT INSIGHTS UPTAKE, PERCEPTIONS, AND THE WORLDWIDE EVOLUTION

whitepaper

Nov 16, 2018

Since storming on to the scene a decade ago, Over the Top (OTT) services have significantly disrupted how we consume media and entertainment.The ubiquity of OTT has made content more accessible and abundant than ever, giving viewers the ability to watch what they want, where and when they want to wa...

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Industry Top Trends 2019 Media and Entertainment INDUSTRY TOP TRENDS 2019 MEDIA AND ENTERTAINMENT

whitepaper

Nov 13, 2018

Ratings Outlook: Rating trends remain broadly stable but negatively biased due to the convergence of content and distribution, ongoing secular shifts in media consumption and advertising spending, and the aging of the credit cycle. Media companies in print and publishing, radio, and television face ...

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Video game discovery platform that converts your skills into goods and services VIDEO GAME DISCOVERY PLATFORM THAT CONVERTS YOUR SKILLS INTO GOODS AND SERVICES

whitepaper

Oct 31, 2018

The global video gaming market has been growing faster than forecasted and is the number one segment in the entertainment industry. At the same time, there are two major problems unsolved. Firstly, there is no popular cross-platform recommendation services for gamers while the number of people playi...

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In-Flight Entertainment Solutions Designed for Business Jet Owners and Operators IN-FLIGHT ENTERTAINMENT SOLUTIONS DESIGNED FOR BUSINESS JET OWNERS AND OPERATORS

whitepaper

Oct 30, 2018

Whether you are traveling for business or pleasure, the ability to connect your devices and access media is key to the success of any trip. 5x5IFE offers a streaming hosted media server, cloud file dropbox, WiFi passthrough with bandwidth protection, and HDMI video/audio output. This portable device...

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Revolutionizing the Media and Entertainment Industry through Artificial Intelligence REVOLUTIONIZING THE MEDIA AND ENTERTAINMENT INDUSTRY THROUGH ARTIFICIAL INTELLIGENCE

whitepaper

Oct 30, 2018

The media and entertainment landscape is changing. From the creative process behind the scenes, to content delivery and audience engagement, artificial intelligence (AI) is having a profound effect on the industry. Imagine a future where computer-generated movie characters blend in seamlessly with t...

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Online Video Industry China 2018 ONLINE VIDEO INDUSTRY CHINA 2018

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Oct 30, 2018

Broadcast television has long played an important role in China both as a medium for entertainment and the spread of government approved ideology thanks to its wide reach. According to the latest official government statistics, the percentage of households in China that owned a TV set was 99% in 201...

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ESSENTIAL FACTS ABOUT The Canadian Video Game Industry ESSENTIAL FACTS ABOUT THE CANADIAN VIDEO GAME INDUSTRY

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Oct 30, 2018

The Entertainment Software Rating Board (ESRB) is the non-profit, self regulatory body that assigns suitable ratings for video games and apps so consumers, especially parents, can make informed decisions about the video games they deem suitable for their children and family. Administered by many of ...

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The mobile future of augmented reality THE MOBILE FUTURE OF AUGMENTED REALITY

whitepaper

Oct 29, 2018

AR and VR offer distinct experiences But share similar underlying technologies. Virtual reality Simulates physical presence in real or imagined worlds, and enables the user to interact in that world. Augmented reality Superimposes content over the real world such that the content appears to be part ...

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Radio and television broadcasting stations Internet edition RADIO AND TELEVISION BROADCASTING STATIONS INTERNET EDITION

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Oct 27, 2018

Some AM stations have been licensed to operate an alternative day-time specification in order to improve their day-time coverage. These AM radio services will have two entries on consecutive lines, the first being for night-time operation and the second for day-time operation. In order to make them ...

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Linear TV and OTT:Living Together in Harmony LINEAR TV AND OTT:LIVING TOGETHER IN HARMONY

whitepaper

Oct 27, 2018

The face of the video ecosystem is evolving. One particular area of growth is ad-supported OTT, the professionally-produced video programming that is accessed without an MVPD subscription. At the same time, Ad-Supported Linear TV dominates the way Americans view programming. Seventy-three percent of...

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APEX Experience Media Platform 2019 APEX EXPERIENCE MEDIA PLATFORM 2019

whitepaper

Oct 25, 2018

Celebrating its 40th anniversary in 2019, the Airline Passenger Experience Association (APEX) is a global nonprofit trade organization comprised of airlines, industry suppliers, media groups and related stakeholders – all dedicated to elevating the airline passenger experience. APEX organizes ...

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U.S. MUSIC INDUSTRY CONSUMPTION U.S. MUSIC INDUSTRY CONSUMPTION

whitepaper

Oct 25, 2018

Welcome to BuzzAngle Music’s 2018 report on U.S. music consumption. For the second year in a row, overall consumption growth was up doubledigits. 2018 total consumption showed a 16.2% increase over 2017, which we showed last year to be up 12.8% over 2016. On-demand audio stream consumption con...

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HP Z VR AND OMEN X BACKPACK CONNECTIVITY WITH HTC VIVE PRO HP Z VR AND OMEN X BACKPACK CONNECTIVITY WITH HTC VIVE PRO

whitepaper

Oct 25, 2018

This Whitepaper will provide two options for connecting the HP Z VR Backpack and/or OMEN X Backpacks to the HTC VIVE Pro while managing the headset’s cables: Cables Tucked in Harness and 3D Printed Cable Rack.Route the HTC VIVE Pro cable between the top of the PC plate and harness and wind it ...

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The Growth of VOD Investment in Local Entertainment Industries THE GROWTH OF VOD INVESTMENT IN LOCAL ENTERTAINMENT INDUSTRIES

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Oct 24, 2018

The use of the internet to consume entertainment is growing. “Video-on-demand” (VOD) services provide consumers with online access to curated films, TV series and others on demand and across a variety of devices. In recent years, a host of video streaming services have emerged in Asia, i...

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Augmented Reality in field service AUGMENTED REALITY IN FIELD SERVICE

whitepaper

Oct 23, 2018

As we noted earlier, there are a number of international parties that have set up pilot projects with augmented, virtual or mixed reality in their field service organisations. A selection of successful case studies and pilot projects are described below. Virtual co-operation at Siemens Siemens-exper...

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BRIDGING THE IMAGINATION GAP: HOW AUGMENTED REALITY CAN BOOST SALES BRIDGING THE IMAGINATION GAP: HOW AUGMENTED REALITY CAN BOOST SALES

whitepaper

Oct 23, 2018

Any claim of a new dawn for augmented reality must inevitably come with the disclaimer that the technology has been talked about for a while. The earliest roots of what we now call immersive computing stretch back to 1968, when Harvard professor Ivan Sutherland created a “three-dimensional dis...

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A Blockchain Platform for the Entertainment Industry A BLOCKCHAIN PLATFORM FOR THE ENTERTAINMENT INDUSTRY

whitepaper

Oct 23, 2018

The pop music market in the past had a clear division between producers and consumers. Today, however,the public are consumers and also producers at the same time. The activities by fans supporting their musicians are not only productive activities that independently create added value, but also act...

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Design of Diffractive Optical Elements for Augmented/Virtual Reality Applications DESIGN OF DIFFRACTIVE OPTICAL ELEMENTS FOR AUGMENTED/VIRTUAL REALITY APPLICATIONS

whitepaper

Oct 23, 2018

AR enhances your existing natural environment by overlaying virtual information on top of it.Both worlds harmoniously exist, providing users a new and (hopefully!) improved natural world where virtual information can provide assistance to everyday tasks. New types of optical and photonics technologi...

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ARTIFICIAL INTELLIGENCE IN THE MEDIA AND CREATIVE INDUSTRIES ARTIFICIAL INTELLIGENCE IN THE MEDIA AND CREATIVE INDUSTRIES

whitepaper

Oct 22, 2018

Thanks to the Big Data revolution and increasing computing capacities, Artificial Intelligence (AI) has made an impressive revival over the past few years and is now omnipresent in both research and industry. The creative sectors have always been early adopters of AI technologies and this continues ...

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Addressable, Ad-Supported, Live Video At Scale ADDRESSABLE, AD-SUPPORTED, LIVE VIDEO AT SCALE

whitepaper

Oct 22, 2018

Live and linear viewing online, or simulcast, is growing as virtual multichannel video programming distributors (vMVPDs) and broadcast services such as CBS All Access and ITV Hub gain popularity. But they face competition for ad spend from major internet companies, while a new generation of viewers ...

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Securing A Stable Revenue Stream in the OTT World? SVOD Might Be the Answer SECURING A STABLE REVENUE STREAM IN THE OTT WORLD? SVOD MIGHT BE THE ANSWER

whitepaper

Oct 18, 2018

While OTT revenues continue to surge worldwide it is equally clear that growth is being driven by faster-than-anticipated subscription video on demand services.In this eBook, you will find answers to the following questions:Is OTT driven by SVOD?What revenue models do content owners prefer?What&rsqu...

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The World of Games eSports From Wild West to Mainstream THE WORLD OF GAMES ESPORTS FROM WILD WEST TO MAINSTREAM

whitepaper

Oct 12, 2018

eSports are moving into the mainstream. The immense popularity of survival-based games like Fortnite, growing prize pools for eSports tournaments, the rise of live-streaming, and improving infrastructure for pro leagues have all paved the way for eSports to reach nearly 300mn viewers by 2022, on par...

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New realities Risks in the virtual world NEW REALITIES RISKS IN THE VIRTUAL WORLD

whitepaper

Oct 11, 2018

This report has been co-produced by Lloyd's and Amelia Kallman for general information purposes only. While care has been taken in gathering the data and preparing the report Lloyd's does not make any representations or warranties as to its accuracy or completeness and expressly excludes to ...

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Huawei New-Generation 4K/8K-Oriented Media Fabric Solution White Paper HUAWEI NEW-GENERATION 4K/8K-ORIENTED MEDIA FABRIC SOLUTION WHITE PAPER

whitepaper

Oct 11, 2018

The content production process in a TV station consists of three parts. The front end receives camera input signals, external signals, and local ingesting programs. The video is transmitted through the SDI switching matrix of the studio, OB van, master control, and recording domain. The back end imp...

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5G Economics of Entertainment Report 5G ECONOMICS OF ENTERTAINMENT REPORT

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Oct 11, 2018

The media and entertainment industry is often cited as facing the most threat of disruption by new entrants and developments in technology. The “Netflix Effect” changed the game of traditional media and entertainment. It has ushered in the golden age of television with a proliferation of...

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Struggling to keep up with the demands of content distribution? STRUGGLING TO KEEP UP WITH THE DEMANDS OF CONTENT DISTRIBUTION?

whitepaper

Oct 04, 2018

In the first part of our three-part series on metadata and the content supply chain, we took a look at how companies are using metadata to improve key content production processes like asset logging and management.The Ooyala Flex Media Platform uses deep metadata to streamline, connect and power the...

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Driving Sales Behavior With Non-Cash Rewards DRIVING SALES BEHAVIOR WITH NON-CASH REWARDS

whitepaper

Oct 03, 2018

In the end, you need to be rewarding your sales reps with more than just money if you want to keep them motivated and if you want your sales compensation plan to deliver on its promises.

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Change the sales rep experience, improve the customer experience CHANGE THE SALES REP EXPERIENCE, IMPROVE THE CUSTOMER EXPERIENCE

whitepaper

Oct 03, 2018

The first CRM launch truly changed the way sales were managed. We went from tracking customers on spreadsheets (and even in rolodexes) to tracking them and their attendant opportunities with software. It wasn’t long before reps started to feel the purpose of a CRM was more about preserving the...

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Pipeline Management and Forecasting Are Key to Improving the Sales Experience PIPELINE MANAGEMENT AND FORECASTING ARE KEY TO IMPROVING THE SALES EXPERIENCE

whitepaper

Oct 03, 2018

Let’s explore some of the current processes around pipeline management and forecasting and how they can be improved.

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VR/AR Trends and Developments in Entertainment & Media VR/AR TRENDS AND DEVELOPMENTS IN ENTERTAINMENT & MEDIA

whitepaper

Oct 02, 2018

Total spending in Entertainment and Media (E&M) will rise at a compound annual growth rate of 4.4% over the next five years. The fastest growth will be digitally driven segments, with virtual reality leading the way! Jeremy Dalton, Head of VR/AR at PwC UK looks at the challenges, developments an...

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The Role of Customer Care in OTT THE ROLE OF CUSTOMER CARE IN OTT

whitepaper

Oct 01, 2018

With direct-to-consumer (D2C) streaming services, broadcasters have to closely track and improve all stages of the viewer journey. One of the most underappreciated yet most important links in this chain is customer care since this directly affects viewer satisfaction.Keeping subscribers happy is key...

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Accedo Voice on TV ACCEDO VOICE ON TV

whitepaper

Oct 01, 2018

Accedo is revolutionizing the TV industry by expanding the realm of a powerful, intangible new interface: voice.Through initiatives that will open new pathways of content discovery and consumption, exploration into this brave new world introduces a whole new level of convenience, ease of use, access...

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OTT video commerce in APAC: Projections, challenges & opportunities OTT VIDEO COMMERCE IN APAC: PROJECTIONS, CHALLENGES & OPPORTUNITIES

whitepaper

Oct 01, 2018

Premium online video activity is ramping up across the APAC region, as the industry looks to capture share in a fast-growing increasingly crowded market.OTT’s surge is disruptive to the ecosystem, putting power into the hands of players who can tap the mobile first TV everywhere generation wit...

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Augmented and Virtual Reality in Operations AUGMENTED AND VIRTUAL REALITY IN OPERATIONS

whitepaper

Sep 30, 2018

Augmented Reality and Virtual Reality (AR/VR) are not new, but recent advances in computational power, storage, graphics processing, and high-resolution displays have helped overcome some of the constraints that have stood in the way of the widespread use of these immersive technologies. Global spen...

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How Blockchain Technology Can Improve the Music Industry HOW BLOCKCHAIN TECHNOLOGY CAN IMPROVE THE MUSIC INDUSTRY

whitepaper

Sep 30, 2018

Blockchain is a revolutionary technology that has great potential to solve many of the fundamental challenges facing the music industry today. In fact, this technology is uniquely suited to address issues across the various industry sectors, including rights management, licensing, copyright ownershi...

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The 2018-2023 Worldwide Mixed Reality Learning Market THE 2018-2023 WORLDWIDE MIXED REALITY LEARNING MARKET

whitepaper

Sep 30, 2018

Mixed Reality (MR) is defined as an integration of simulation, locationbased learning, Augmented Reality (AR), Virtual Reality (VR), and the biophysical environment along an immersion spectrum. This immersion spectrum is described in the Mixed Reality Immersion Spectrum section of this overview. Mix...

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Building a Platform for Success in the OTT Video Market BUILDING A PLATFORM FOR SUCCESS IN THE OTT VIDEO MARKET

whitepaper

Sep 28, 2018

In media, content is your differentiator, and the #1 reason curious viewers become committed customers. So it makes sense that content innovation should be top priority.With your OTT video workflow in the cloud, content will be your top priority – and you need neither cloud nor broadcast engin...

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“Next Gen TV” standard sets broadcasters up for bright future “NEXT GEN TV” STANDARD SETS BROADCASTERS UP FOR BRIGHT FUTURE

whitepaper

Sep 27, 2018

Making full use of the Dolby Vision and Dolby Atmos theatrical installation, the ?fth season of HBO’s Camera Assessment Series is just one of the many highlights of the Big Screen at IBC this year.Taking place on Saturday 16 September, the 60-minute documentary provides insight into the imagin...

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360 Degree Video Streaming 360 DEGREE VIDEO STREAMING

whitepaper

Sep 27, 2018

360 video brings rich and challenging research problems for video coding and streaming researchers! ¤ Different constraints and challenges for interactive, live, and on-demand applications q Tight coupling between coding and streaming ¤ Robust-first design principle! (robust to FoV and...

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The future of the TV and video landscape by 2030 THE FUTURE OF THE TV AND VIDEO LANDSCAPE BY 2030

whitepaper

Sep 25, 2018

But will these dramatic predictions really come true? TV and video are indeed facing much uncertainty, and the extent of change in the sector is hard to foresee. Streaming services no longer serve as just a platform for movies and TV shows, they are also investing in producing and licensing their ow...

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The Entertainment Sector in Saudi Arabia THE ENTERTAINMENT SECTOR IN SAUDI ARABIA

whitepaper

Sep 25, 2018

One of the most important elements of this ambitious socio-economic transformation agenda is to expand the entertainment means for Saudi citizens and visitors and to loosen some of the strictures on life inside the deeply conservative kingdom. To achieve this, the government established the General ...

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Infrastructure Platform and Payment Gateway for Esports and Gaming INFRASTRUCTURE PLATFORM AND PAYMENT GATEWAY FOR ESPORTS AND GAMING

whitepaper

Sep 24, 2018

The desire to compete is in our nature. Striving to be faster, better, stronger at everything - from faster cars to sports achievements to. becoming the best player on a gaming server!Esports is one of the fastest growing digital markets with a 33% annual growth rate. Its opportunities are endless: ...

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HbbTV Services, Solutions & Devices HBBTV SERVICES, SOLUTIONS & DEVICES

whitepaper

Sep 24, 2018

HbbTV (Hybrid Broadcast Broadband TV) is a global initiative which was, and continues to be developed with the aim of enabling richer TV services for consumers and broadcasters thanks to the intelligent collaboration of broadcast and broadband access of connected TVs, set-top boxes and multiscreen d...

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Increase Viewer Loyalty: Best Practices for Ensuring a Quality OTT Experience INCREASE VIEWER LOYALTY: BEST PRACTICES FOR ENSURING A QUALITY OTT EXPERIENCE

whitepaper

Sep 14, 2018

The media industry is evolving. As consumers increasingly turn to digital channels for entertainment and information, new opportunities are emerging and there is no place for low-quality video in any streaming business model. Workflow challenges can often cause the No. 1 user management pain point: ...

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Intel and Ziva Dynamics: Powering the Animation Revolution INTEL AND ZIVA DYNAMICS: POWERING THE ANIMATION REVOLUTION

whitepaper

Sep 13, 2018

Legendary Pictures’ Pacific Rim: Uprising* is a sci-fi action thriller in which giant robots battle giant space creatures, called Kaiju, amidst a sea of destruction. As the much-vaunted sequel to Pacific Rim, this action-packed film was released to wide admiration for its special effects. Crea...

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What will media currencies look like in 5 years’ time? WHAT WILL MEDIA CURRENCIES LOOK LIKE IN 5 YEARS’ TIME?

whitepaper

Sep 12, 2018

GfK held a roundtable discussion with leaders from across the media industry to debate this hot topic. Participants included: digital platforms Google, Facebook and Oath; global ad agencies Publicis and Dentsu; media owners from broadcast TV and digital; a programmatic audience platform; a national ...

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DEPLOYMENT OF MULTIPLE WIRELESS HEADSETS IN LIMITED SPACE DEPLOYMENT OF MULTIPLE WIRELESS HEADSETS IN LIMITED SPACE

whitepaper

Sep 06, 2018

Wireless headsets offer users freedom of movement and improved comfort. In addition to providing hands-free communication, wireless headsets enable users to roam around in the workplace, limited only by the headset radio signal range. Since wireless headsets utilize radio channels there may be situa...

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THE GLOBAL PAY-TV INNOVATION LANDSCAPE THE GLOBAL PAY-TV INNOVATION LANDSCAPE

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Aug 31, 2018

Launched in 2016, the Pay-TV Innovation Forum is a global research programme for senior executives, developed by NAGRA and MTM designed to explore and catalyse innovation across the pay-TV industry at a time of unprecedented change. This is our second annual report, summarising our findings from thi...

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Embrace Failure: Build a High-Availability Streaming Architecture EMBRACE FAILURE: BUILD A HIGH-AVAILABILITY STREAMING ARCHITECTURE

whitepaper

Aug 30, 2018

Implementing prefetching is another great way to gain performance. Using prefetching allows the next segment to be put in the cache of the edge server before the client requests it. This must be thoroughly and carefully tested against a customer origin with prefetching against custom origin, because...

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WHEN HOLLYWOOD MET VR THE RISING IMPACT OF VIRTUAL REALITY ON THE MOVIE INDUSTRY WHEN HOLLYWOOD MET VR THE RISING IMPACT OF VIRTUAL REALITY ON THE MOVIE INDUSTRY

whitepaper

Aug 27, 2018

Over twenty-five years ago, Hollywood predicted the virtual reality revolution that we’re beginning to witness today. A recent wave of VR technology has already started to disrupt both the home cinema and movie theatre experience, while true evangelists predict a reinvigoration of Hollywood &n...

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NVIDIA GeForce GTX 1080 NVIDIA GEFORCE GTX 1080

whitepaper

Aug 26, 2018

The continuous advancement of high performance and fully programmable NVIDIA® graphics processing units (GPUs) has led to tremendous improvements in both 3D graphics and GPU-accelerated computing. This constant evolution of the GPU makes possible the beautiful graphics that consumers enjoy in to...

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Engage Audiences with Live and VOD Delivery ENGAGE AUDIENCES WITH LIVE AND VOD DELIVERY

whitepaper

Aug 25, 2018

Engage Audiences with Live and VOD Delivery is the third in our three-part series on how richer metadata can transform your content supply chain. It shows how the Ooyala Flex Media Program can help you deliver clips and content to multiple platforms and screens around the world. All so audiences don...

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AI + Blockchain Film & TV Production AI + BLOCKCHAIN FILM & TV PRODUCTION

whitepaper

Aug 24, 2018

Global Box Office revenue was US$40.6 billion in 2017. Warner Brothers, Paramount, Disney, Netflix, Amazon, Fox, Columbia and many other companies are vying for content consumers. Worldwide, the industry spends US$240 billion per year on buying content for broadcasting, this is a growing trend of 10...

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From transmission to attrition? How telcos and OTTs are disrupting the traditional broadcast industry FROM TRANSMISSION TO ATTRITION? HOW TELCOS AND OTTS ARE DISRUPTING THE TRADITIONAL BROADCAST INDUSTRY

whitepaper

Aug 21, 2018

In recent years, we’ve seen a huge shift toward video being distributed and accessed via the internet and as more viewers turn to the internet to watch video and TV shows, this trend appears to be unstoppable.This is putting significant pressure on traditional players, who are not only facing ...

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VERTICAL MERGERS AND THE MFN THICKET IN
TELEVISION VERTICAL MERGERS AND THE MFN THICKET IN TELEVISION

whitepaper

Aug 20, 2018

Recently, a number of cable and satellite TV service providers, known as “MVPDs,”2 have sought to combine with upstream programmers. In 2011, Comcast obtained approval to acquire NBC Universal,3 and it is now seeking to acquire Sky PLC, a major European programmer.4 More recently, AT&...

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GAZE-AWARE STREAMING SOLUTIONS FOR THE NEXT GENERATION OF MOBILE VR EXPERIENCES GAZE-AWARE STREAMING SOLUTIONS FOR THE NEXT GENERATION OF MOBILE VR EXPERIENCES

whitepaper

Aug 20, 2018

The average wireless connection speeds for the top ten countries in the world are between 18-28 Mbps Acceptable user experience is therefore highly unlikely, for the vast majority of users. Extending foveated rendering to the end-to-end content provision: “minimizing transport cost for bits th...

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When Streaming Fails: Last-mile Problems and What to Do About Them WHEN STREAMING FAILS: LAST-MILE PROBLEMS AND WHAT TO DO ABOUT THEM

whitepaper

Aug 14, 2018

Over half of consumers now consider the internet a natural part of their TV habit. They expect streaming video service providers (VSPs) to deliver wherever and whenever they want to watch. Unfortunately, VSPs can’t promise to do that because of problems with last-mile delivery.There are many w...

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MapR Industry Guide For Big Data In Media And Entertainment MAPR INDUSTRY GUIDE FOR BIG DATA IN MEDIA AND ENTERTAINMENT

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Aug 13, 2018

The media and entertainment industry is in the midst of an enormous transition. As delivery of information and entertainment has gone digital, the consumption metaphor has shifted from specific windows at specific times to an on-demand model. Consumers now expect their preferred programming to be av...

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WHAT DOES THE PASPA REPEAL MEAN FOR SPORTS BETTING COMPLIANCE? WHAT DOES THE PASPA REPEAL MEAN FOR SPORTS BETTING COMPLIANCE?

whitepaper

Aug 09, 2018

With the recent repeal of PASPA, states across the US are passing legislation and creating regulations to allow legal online sports waging within their state.Complying with these new state regulations, especially in terms of ensuring that players are actually located within their state’s bound...

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Modernizing Media and Entertainment Networks to Optimize Video Production and Quality MODERNIZING MEDIA AND ENTERTAINMENT NETWORKS TO OPTIMIZE VIDEO PRODUCTION AND QUALITY

whitepaper

Aug 09, 2018

Video is more important than ever before, thanks to customers’ insatiable appetites for content and the broadening mix of organizations that are fiercely competing to produce original films, series, and live programs.1 The demands and competition are putting intense pressure on Media and Enter...

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A Rewarded, Blockchain Enabled Multimedia Network A REWARDED, BLOCKCHAIN ENABLED MULTIMEDIA NETWORK

whitepaper

Aug 08, 2018

This white paper is for information purposes only and may be subject to change. This white paper does not constitute an offer or solicitation to sell securities. Any such offer or solicitation will be made only by means that are in compliance with applicable securities and other laws. No information...

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Leveling-Up the Video Game Industry with Blockchains LEVELING-UP THE VIDEO GAME INDUSTRY WITH BLOCKCHAINS

whitepaper

Aug 07, 2018

In 2017, the video game industry broke the previous year’s record for sales by reaching $116 billion in revenue (up 10.7 percent from 2016)1 . Blockchains stand to magnify this feat by introducing new ways to create value by enforcing asset ownership for gamers and reducing intermediation in e...

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Trends in Digital Gaming: Free-to-Play, Social, and Mobile Games TRENDS IN DIGITAL GAMING: FREE-TO-PLAY, SOCIAL, AND MOBILE GAMES

whitepaper

Aug 03, 2018

Parks Associates’ study Online Gaming and Digital Distribution found that an astounding number of people in the U.S. play some kind of videogame on a regular basis.Most of these new gamers are casual gamers and have been attracted to the gaming world by social or free-to-play games through new...

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2018 AUGMENTED AND  VIRTUAL REALITY SURVEY REPORT 2018 AUGMENTED AND VIRTUAL REALITY SURVEY REPORT

whitepaper

Aug 01, 2018

With investment in augmented reality (AR) and virtual reality (VR) on the rise, the results of a new survey by global law firm Perkins Coie LLP depict a growing industry that is moving to a greater focus on more practical applications, while facing concerns reflective of an expanding customer base. ...

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Challenges of Distributing 4K Video CHALLENGES OF DISTRIBUTING 4K VIDEO

whitepaper

Jul 31, 2018

4K video delivers stunning beauty and resolution. But like most new technology, it comes with challenges to overcome as well.Enormous bandwidth (10 Gbit/s) is required to deliver 4K video. This places unprecedented demands on infrastructure. To be successful in real world applications, 4K distributi...

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Meeting Exa-Scale Archive Requirements In The Digital Age Of Media and Entertainment MEETING EXA-SCALE ARCHIVE REQUIREMENTS IN THE DIGITAL AGE OF MEDIA AND ENTERTAINMENT

whitepaper

Jul 31, 2018

Digital technology is revolutionizing how the media and entertainment industry operates. Whether it is in broadcasting, motion pictures, music, publishing or video production, the media and entertainment industry is both reaping the benefits of, and struggling with the new challenges brought on by t...

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Evolution of the Gaming Experience: Live Video Streaming and the Emergence of a New Web Community EVOLUTION OF THE GAMING EXPERIENCE: LIVE VIDEO STREAMING AND THE EMERGENCE OF A NEW WEB COMMUNITY

whitepaper

Jul 30, 2018

The introduction of Internet Protocol Television (IPTV) into the eSports industry has caused an unprecedented growth in its viewership and community involvement. As uses and gratifications theory suggests, individuals are actively seeking out new media content that coincides with their interests. IP...

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Look beyond Over The Top (OTT) LOOK BEYOND OVER THE TOP (OTT)

whitepaper

Jul 27, 2018

Non-linear programming has witnessed a tremendous rise in the past couple of years. It is not too long in the future when we will witness its convergence with linear. Users, eager for relevant content with the flexibility of viewing it as per their convenience on their preferred device, are graduall...

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The Online Entertainment Industry THE ONLINE ENTERTAINMENT INDUSTRY

whitepaper

Jul 26, 2018

The online entertainment industry has always been at the climax of technological innovation and an undeniable part of every successful medium in history, from print to television to the internet. We believe this market is ready to merge with blockchain. With CryptonsQ all payments for the entertainm...

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Violent Video Games and Their Impact VIOLENT VIDEO GAMES AND THEIR IMPACT

whitepaper

Jul 25, 2018

There is a simple reason why the global advertising industry was worth more than half a trillion dollars in 2016.1 Advertising can both explicitly and implicitly change the way individuals think, feel and behave.2 This is also true of other multi-billion dollar media-based industries such as Hollywo...

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Us Sports Betting and Interactive Gaming Joint Venture US SPORTS BETTING AND INTERACTIVE GAMING JOINT VENTURE

whitepaper

Jul 25, 2018

Statements in this presentation that are not historical facts are forward-looking statements, within the meaning of the Private Securities Litigation Reform Act of 1995 and involve risks and/or uncertainties, including those described in MGM Resorts International (“MGM”) public filings w...

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AUGMENTED & VIRTUAL REALITY GLOSSARY AUGMENTED & VIRTUAL REALITY GLOSSARY

whitepaper

Jul 24, 2018

An experience that utilizes a camera to change or enhance something in the user’s real world. This augmented reality experience can be app based or web-based, though app based is more common today. Note: Although the term uses the word “reality”, the experience does not need to loo...

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Incentive Compensation Management: Build Versus Buy INCENTIVE COMPENSATION MANAGEMENT: BUILD VERSUS BUY

whitepaper

Jul 23, 2018

Custom ICM solutions are built for you, not auditors, so they typically don’t offer visibility into actions performed over time. Auditors may lack confidence in your homegrown system, especially if they find errors or omissions. In fact, audit risk from errors and overpayments is often the mos...

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The Three “S’s” of a Great Incentive Compensation Management System THE THREE “S’S” OF A GREAT INCENTIVE COMPENSATION MANAGEMENT SYSTEM

whitepaper

Jul 23, 2018

It all ties together. You want your sales reps to behave a certain way and close a certain amount of deals in specific verticals that match your company’s 3- and/or 5-year vision, but the systems you currently have in place to drive this behavior are not working for any number of reasons. Most...

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Why Enterprise CPQ Implementations Fail WHY ENTERPRISE CPQ IMPLEMENTATIONS FAIL

whitepaper

Jul 23, 2018

You’ve reached a certain point in the evolution of your company and you know it’s time to invest in a CPQ system. But buyer beware: There’s a certain misconception around CPQ systems as being plug-in devices or turnkey-ready overlays of your existing infrastructure, or a simple app...

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Moving Away from Spreadsheets: How to Know When It’s Time MOVING AWAY FROM SPREADSHEETS: HOW TO KNOW WHEN IT’S TIME

whitepaper

Jul 23, 2018

The spreadsheet conundrum... Joe Smith, sales director for Great Start-Up Number 5 Billion and Thirty-One, puts on a blindfold and reaches out blindly for something, ANYTHING, to help him organize his team’s deals and commissions. He’s hopeful. He’s waiting. He knows he’ll co...

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Virtual Reality on the Go? A Study on Social Acceptance of VR Glasses VIRTUAL REALITY ON THE GO? A STUDY ON SOCIAL ACCEPTANCE OF VR GLASSES

whitepaper

Jul 22, 2018

Virtual reality (VR) glasses enable to be present in an environment while the own physical body is located in another place. Recent mobile VR glasses enable users to be present in any environment they want at any time and physical place. Still, mobile VR glasses are rarely used. One explanation is t...

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Digital Video Broadcasting DIGITAL VIDEO BROADCASTING

whitepaper

Jul 19, 2018

Today, there is increasing demand for satellite broadcasters and pay TV operators to deliver content to both the primary screen and to multiscreen devices. Customers increasingly expect to stream linear channels and on-demand content to computers, mobile devices and smart TVs. As consumer viewing be...

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HOW CLOUD IS CHANGING THE VFX WORLD HOW CLOUD IS CHANGING THE VFX WORLD

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Jul 19, 2018

Evolving technology – including virtualization, cloud platforms and collaboration tools – combined with a young, creative workforce eager to adopt fresh ways of working, is enabling new workflows.In addition, worldwide financial shifts and new funding options are serving to change the wa...

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What’s Ahead for the Media and Entertainment Industry WHAT’S AHEAD FOR THE MEDIA AND ENTERTAINMENT INDUSTRY

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Jul 19, 2018

Our industry is at a crossroads. Change has been constant over the last several years, providing consumers with more options to find and consume their preferred content than ever before. These changes have also brought with them many challenges when it comes to addressing those needs, including cost...

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Designing with Virtual Reality: Increase Efficiency, Decrease Time to Market DESIGNING WITH VIRTUAL REALITY: INCREASE EFFICIENCY, DECREASE TIME TO MARKET

whitepaper

Jul 19, 2018

VR has the potential to help businesses in a number of industries to design and share concepts. If implemented correctly, VR has the ability to improve the way businesses visualize and prototype their products, and can help reduce design cycles, costs, and approvals that hold up many projects.Virtua...

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The Second Half of the Chessboard: Media & Entertainment Is Nearing the ‘End of Digital’s Beginning’ THE SECOND HALF OF THE CHESSBOARD: MEDIA & ENTERTAINMENT IS NEARING THE ‘END OF DIGITAL’S BEGINNING’

whitepaper

Jul 18, 2018

Talkies. Cinerama. Betamax. DVDs. Napster. Kindle. Netflix. MP3s. Augmented reality (AR). Virtual reality (VR). Whatever the delivery mechanism du jour, media & entertainment businesses have been grappling for decades to leverage technological advancements to innovate their platforms.The example...

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Design & Development of an In-Flight Entertainment System DESIGN & DEVELOPMENT OF AN IN-FLIGHT ENTERTAINMENT SYSTEM

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Jul 18, 2018

The client, a French conglomerate and a leader in developing in-flight entertainment (IFE) solutions was planning to launch its next-gen in-flight entertainment system, comprising of an in-seat display unit, handheld passenger entertainment and media based on the latest Qualcomm Snapdragon platform....

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How Can Data and Analytics Really Help the Music Industry? HOW CAN DATA AND ANALYTICS REALLY HELP THE MUSIC INDUSTRY?

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Jul 18, 2018

Music streaming services like Spotify, Apple Music and Amazon have returned the recorded music industry to growth, YouTube has more than one billion people a month watching music videos and social networks like Facebook and Twitter have become important marketing channels for labels and artists. All...

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When is sports replay NOT instant? WHEN IS SPORTS REPLAY NOT INSTANT?

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Jul 13, 2018

Replay using disk-based systems in sports events has maintained a consistent fundamental workflow since its inception during the 1980s. Users today still persist with a basic record to and playback from a block of recording disks fast enough to handle a limited number of signals simultaneously.These...

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4K Video: Everything Corporations Need to Know 4K VIDEO: EVERYTHING CORPORATIONS NEED TO KNOW

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Jul 12, 2018

In the wake of 3D’s disappointing demise, 4K resolution has become the hottest buzzword amongst tech aficionado. The promise of 4K is attractive - more pixels to work with, higher quality VFX, future proofing and a marketer’s favorite, more options for storytelling.As with all disruptive...

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IOA Rolls Out the Red Carpet for Entertainment Media Cloud Ecosystem IOA ROLLS OUT THE RED CARPET FOR ENTERTAINMENT MEDIA CLOUD ECOSYSTEM

whitepaper

Jul 12, 2018

The media and entertainment (M&E) industry is being disrupted not only by the massive amounts of media content being consumed, but also by the “technology evolution” of new digital media formats and iterations of TV-top and handheld devices. These changes impact both CAPEX and OPEX s...

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FUTURE OF MEDIA & ENTERTAINMENT FUTURE OF MEDIA & ENTERTAINMENT

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Jul 12, 2018

New media and entertainment players are rising and scaling rapidly, disrupting entire market segments. Agile on-demand streaming services, such as Netflix and Red Bull TV, bring a data-driven and direct-to-consumer approach that allows them to respond faster and better to audience expectations. Thei...

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AR/VR: Beyond Gaming to Enterprise Adoption AR/VR: BEYOND GAMING TO ENTERPRISE ADOPTION

whitepaper

Jul 11, 2018

The historical timeline of digestible content was previously created, shared and consumed predominantly via text. Technological innovations have driven content to video as the primary medium - evidenced by YouTube, Instagram stories, GIFs, mini-documentaries, and others. Virtual reality (VR) and aug...

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HbbTV 2.0 Solutions For Broadband Delivered Content HBBTV 2.0 SOLUTIONS FOR BROADBAND DELIVERED CONTENT

whitepaper

Jul 05, 2018

HbbTV is a global initiative targeted at bridging broadcast and broadband delivery of content and services to allow consumption of content on connected TVs, set‐top boxes and mobile devices. Since its release in 2010, the HbbTV standard has gone through two specification updates. The first one took ...

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VIRTUAL REALITY FOR PROFESSIONALS VIRTUAL REALITY FOR PROFESSIONALS

whitepaper

Jul 04, 2018

Virtual Reality as an aid to design, engineering, architecture and manufacturing has been around for decades. But it is only now that this exciting technology is set to explode. 2016 will go down as the year when everything changed. VR not only became more powerful, but the technology became afforda...

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The four phases of global SVOD subscription growth THE FOUR PHASES OF GLOBAL SVOD SUBSCRIPTION GROWTH

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Jul 02, 2018

A recent study by Harvard researchers validates a thesis that SVOD players seem to know already: Original content drives subscription growth.Using recent developments as context, and leveraging Parrot Analytics’ exclusive dataset of global TV demand data and audience behavior, I here present &...

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Media and Entertainment Industry MEDIA AND ENTERTAINMENT INDUSTRY

whitepaper

Jun 30, 2018

The media and entertainment industry in India consists of many different segments under its folds such as television, print, and films. It also includes smaller segments like radio, music, OOH, animation, gaming and visual effects (VFX) and Internet advertising.

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THE IMPORTANCE OF EYE TRACKING IN
AUGMENTED REALITY (AR) AND VIRTUAL
REALITY (VR) THE IMPORTANCE OF EYE TRACKING IN AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR)

whitepaper

Jun 30, 2018

The VR and AR industries are still in their infancy; however, changes are happening within the industry at a record pace. Users and developers are both learning lessons about the immersive technology needed for the industry to grow. Certain features will become necessary for day-to-day use as the in...

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eSports tournaments on the Blockchain ESPORTS TOURNAMENTS ON THE BLOCKCHAIN

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Jun 28, 2018

eSports have evolved from a simple simple amusement into a full-fledged entertainment phenomenon on par with many traditional sports. Professional eSports teams now hold multi-million-dollar sponsorships, compete in tournaments around the world, and fill up entire arenas with supporters (and soon, t...

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Global Entertainment & Media Outlook 2018–2022 GLOBAL ENTERTAINMENT & MEDIA OUTLOOK 2018–2022

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Jun 28, 2018

The media system is experiencing a third wave of convergence. Call it Convergence 3.0. Companies that hail from different starting points are aiming at business models that revolve around comprehensive direct-to-consumer relationships As they transform, E&M players are building up and leveraging...

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REVOLUTIONIZING STREAMING TV FOR TECHIES, TREKKIES, GEEKS, AND GAMERS REVOLUTIONIZING STREAMING TV FOR TECHIES, TREKKIES, GEEKS, AND GAMERS

whitepaper

Jun 28, 2018

The purpose of this White Paper is to present the Atomic Network project to potential token holders in connection with the proposed Token Launch. The information set forth below may not be exhaustive nor does it imply any elements of a contractual relationship or promises. Its sole purpose is to pro...

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How to Take Mobile Video Mainstream HOW TO TAKE MOBILE VIDEO MAINSTREAM

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Jun 25, 2018

Video is increasingly moving from broadcast, cable, telco and satellite links and onto the internet. And it’s clear that this trend is having a profound effect on the wider media and telecom industries. Indeed, tech upstarts are increasingly challenging established market heavyweights, the pac...

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Atos in Media Pathways to digital transformation ATOS IN MEDIA PATHWAYS TO DIGITAL TRANSFORMATION

whitepaper

Jun 25, 2018

The internet disrupted the media and entertainment value chain. Business, however, is essentially still based on the fundamentals of a century ago: engaging and retaining audiences. What is changing dramatically is the way to monetize the products and services you offer them. For thirty years and mo...

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CDN Optimization for VR Streaming CDN OPTIMIZATION FOR VR STREAMING

whitepaper

Jun 23, 2018

Viewers today expect high-quality video content delivered without any interruption. Naturally, this expectation carries over to Virtual Reality (VR) 360° content. In fact, video quality is even more important with 360° content because low-quality video may cause motion sickness — clear...

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Shaping the future of entertainment industry SHAPING THE FUTURE OF ENTERTAINMENT INDUSTRY

whitepaper

Jun 22, 2018

A pure-play global digital entertainment company • eSports: The world’s leading esports company with category brand leaders that are shaping the future of the industry • Online gaming: 2 proven concepts with multiplatform development & publishing capabilities • Digital video...

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Implementing Live-to-VOD Services IMPLEMENTING LIVE-TO-VOD SERVICES

whitepaper

Jun 21, 2018

Today, replaying a scene from a live TV broadcast is as simple as hitting the rewind button and catching up on a favorite show is just a menu option away. This white paper details how AWS Elemental Delta, a video delivery platform designed to optimize the monetization, management and distribution of...

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TOKEN WHITEPAPER 2018 The new fair revenue distribution video platform TOKEN WHITEPAPER 2018 THE NEW FAIR REVENUE DISTRIBUTION VIDEO PLATFORM

whitepaper

Jun 20, 2018

VIDDO is a pay-per-view (PPV) online video sharing platform, that uses a proprietary business model (VIS*™*) and a blockchain-based data management system to secure transparent and predictable income, and easy monetization for all relevant stakeholders who upload, consume or share content-from...

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Analyzing the Modern OTT Piracy Video Ecosystem ANALYZING THE MODERN OTT PIRACY VIDEO ECOSYSTEM

whitepaper

Jun 20, 2018

This paper outlines contemporary so-called “pirate” video content ecosystems and enabling technologies. It describes the methods used to acquire, package and distribute this content that largely consists of works that infringe copyright by being used without the permission of the copyrig...

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Perspectives from the Global Entertainment & Media Outlook 2018–2022 PERSPECTIVES FROM THE GLOBAL ENTERTAINMENT & MEDIA OUTLOOK 2018–2022

whitepaper

Jun 19, 2018

Convergence is all the rage again across entertainment and media (E&M), technology and telecommunications. The thick borders that once separated these industries – and sectors within them – are dissolving. Large access providers and platform companies are integrating vertically, whil...

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Understand the Dynamics and Opportunities of OTTs UNDERSTAND THE DYNAMICS AND OPPORTUNITIES OF OTTS

whitepaper

Jun 18, 2018

Over-The-Top commonly referred to as “OTT” stems from the fact that Over-The-Top communications bypasses traditional network distribution approaches and run over, or on top of, core Internet networks there are suggestions to refer to OTT as “Online Service Providers”. The EU ...

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Live Video Streaming – A Global Perspective LIVE VIDEO STREAMING – A GLOBAL PERSPECTIVE

whitepaper

Jun 15, 2018

The key objective of this study is to gain a better understanding of consumer experiences with and attitudes towards live video streaming. In particular, we aim to uncover trends in device usage (e.g. mobile, desktop, connected TV), platform preferences (e.g. social, skinny bundle, etc.), content pr...

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CONFIGURING THE ULTIMATE CINEMA 4D WORKSTATION CONFIGURING THE ULTIMATE CINEMA 4D WORKSTATION

whitepaper

Jun 15, 2018

Because CINEMA 4D, the popular 3D modeling and animation application, offers a wide variety of features accommodating various workflows, a one-size-fits all workstation configuration does not exist. But with the help of lead 3D Modeler and Cinema 4D expert Shane Benson, we’ll look at the most ...

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Standards and the Future of Broadcasting STANDARDS AND THE FUTURE OF BROADCASTING

whitepaper

Jun 14, 2018

The United States has long led the way when it comes to video innovation. From the invention of the television to internationally appealing programming, Americans have set the standard in what people watch and how they watch it.But today we are in danger of falling behind in a critical area: broadca...

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Telecom and Media Players are Coming Together to Win the OTT War TELECOM AND MEDIA PLAYERS ARE COMING TOGETHER TO WIN THE OTT WAR

whitepaper

Jun 12, 2018

Wide penetration of smart devices, omnipresent connectivity, and the advent of media over-the-top (OTT) players are significantly impacting the media industry. There has been a major shift in video consumption from linear TV to non-linear streaming services offered by OTT players like Netflix and Hu...

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Whitepaper: Reinventing OTT With Blockchain WHITEPAPER: REINVENTING OTT WITH BLOCKCHAIN

whitepaper

Jun 11, 2018

Understand benefits of the technology such as Blockchain-based Enhanced Content Licensing and Monetization, Royalty Tracking, Usage-Based Voluntary Payment, Smart Contracts and Tokenization of Content and other use cases of in Broadcasting, Media and OTT industry.To make sense of the Blockchain revo...

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DIGITAL FANTASY SPORTS Whitepaper DIGITAL FANTASY SPORTS WHITEPAPER

whitepaper

Jun 08, 2018

Developments in technology have seen a lot of changes and advancements in the Fantasy Sports industry. A lot of players have entered the industry, introducing more games, to the delight of the fans. With the development and attractions of the cryptocurrency technology, a lot can be done to benefit t...

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BETTING ON OTT’S FUTURE - KEY FACTORS FOR SUCCESS BETTING ON OTT’S FUTURE - KEY FACTORS FOR SUCCESS

whitepaper

May 31, 2018

Whether you’re transitioning your traditional television business or launching a brand new OTT service, you’ve been affected by the rapid acceleration of the OTT business over the past three years. Though some media companies are seizing opportunities to off-set shrinking Pay-TV revenues...

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Internet of Things: The Next Big Opportunity for Media Companies INTERNET OF THINGS: THE NEXT BIG OPPORTUNITY FOR MEDIA COMPANIES

whitepaper

May 30, 2018

Today there are a multitude of objects and devices connected to the Internet of Things (IoT), each anticipating, reacting and responding to every interaction and collecting data to provide actionable insights. Although the IoT is still in its early stages of development, it will shortly become mains...

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SCALING AR ACROSS THE ENTERPRISE SCALING AR ACROSS THE ENTERPRISE

whitepaper

May 29, 2018

Augmented Reality will enable us to “fundamentally rethink how we create information, share information and absorb information. “Technological innovations now coming to market, like the use of augmented reality in industrial settings, really are generating huge productivity gains where t...

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ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY ABOUT THE COMPUTER AND VIDEO GAME INDUSTRY

whitepaper

May 29, 2018

“The spectacular growth of our industry proves video game developers, artists, and storytellers are the brightest lights in the US economy, finding more ways to delight the world’s 2.6 billion gamers each year.” The study is the most in-depth and targeted survey of its kind, gather...

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Economic Contribution of the Film and Television Industry in India, 2017 ECONOMIC CONTRIBUTION OF THE FILM AND TELEVISION INDUSTRY IN INDIA, 2017

whitepaper

May 28, 2018

India’s entire media and entertainment (M&E) industry represents under 1% of its GDP. This scale often provides the lens under which the industry is viewed. This report, which focuses on the film, television, and OTT industries (which represent over half of the total M&E industry), hig...

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Betting on OTT BETTING ON OTT'S FUTURE & KEY FACTORS FOR SUCCESS

whitepaper

May 25, 2018

Whether you’re transitioning your traditional TV business or launching a brand new OTT service, you’ve been affected by the rapid acceleration of the OTT business.This paper provides specific recommendations to help TV Operators and OTT providers chart the best course for their businesse...

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Changing the game:Pressing for accessible gaming for young people with muscle-wasting conditions CHANGING THE GAME:PRESSING FOR ACCESSIBLE GAMING FOR YOUNG PEOPLE WITH MUSCLE-WASTING CONDITIONS

whitepaper

May 20, 2018

Video gaming has been around since the 1970s and 80s and it’s the world’s biggest entertainment pastime. It’s also a £67 billion industry worldwide, and growing rapidly. For many, it’s a way of life, a way to escape the stresses and strains of modern life. But for other...

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Future of Media and Entertainment FUTURE OF MEDIA AND ENTERTAINMENT

whitepaper

May 16, 2018

How Content Producers Can Be Their Own Netflix as part of Raconteur’s new Future of Media and Entertainment report. It shares how companies can improve speed and efficie-ncies with smarter content supply chains.Ready to learn more? Download the full Whitepapers today.

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A Look Inside the New OTT Industry A LOOK INSIDE THE NEW OTT INDUSTRY

whitepaper

May 14, 2018

Today’s consumers have a vast number of choices when it comes to video content and they want to access that content anytime, anywhere on any device. For cable operators, this trend represents challenges but it also implies a huge business opportunity in the OTT space. In fact, Digital TV Resea...

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Network Adaptive Encoding for Live Video Transport NETWORK ADAPTIVE ENCODING FOR LIVE VIDEO TRANSPORT

whitepaper

May 09, 2018

In this white paper, we’ll explain how Network Adaptive Encoding works to help your live video streams adapt to your network conditions, making sure your stream quality is maximized regardless of what the network is doing.Haivision’s award-winning Makito X HEVC and H.264 encoders are now...

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Making AI Work for Video MAKING AI WORK FOR VIDEO

whitepaper

May 08, 2018

Artificial intelligence appears poised to change everything. Indeed, Google’s top executive recently stated that AI may well be more important to humanity’s evolution than fire or electricity.And that raises an obvious question to those in the video industry: What can artificial intellig...

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A Technical Guide to HEVC, fMP4, CMAF and HTML5-Based Video A TECHNICAL GUIDE TO HEVC, FMP4, CMAF AND HTML5-BASED VIDEO

whitepaper

May 01, 2018

According to a 2017 PricewaterhouseCoopers survey of media & entertainment CEOs  75% of executives list technological change as one of the things that keep them awake at night. Nowhere is change happening more rapidly than in the online video industry. When video consumers say they’re...

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2018 Media and Entertainment Industry Outlook 2018 MEDIA AND ENTERTAINMENT INDUSTRY OUTLOOK

whitepaper

Apr 30, 2018

The 2018 Media & Entertainment Outlook reviews where opportunities for growth are occurring, trends companies should be mindful of, and which markets are emerging in the sector.Video on demand. Content streaming. Hyper-targeted content and advertising. These are just a few of the developments th...

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A Statement of Position on Advanced Technologies IP HDR & 4K A STATEMENT OF POSITION ON ADVANCED TECHNOLOGIES IP HDR & 4K

whitepaper

Apr 30, 2018

Precious few surviving broadcast technology companies can lay claim to more than 50 years of innovation. Yet in 1966 the company that would become ChyronHego invented the character generator, establishing the standard bearer for graphics creation. That’s a significant statement backed by a sig...

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Streaming Forward - Digital Media Association STREAMING FORWARD - DIGITAL MEDIA ASSOCIATION

whitepaper

Apr 30, 2018

The music industry is streaming forward. In 2017, we saw an astounding 63 percent increase in subscription streaming revenue.1 Both subscription and advertising-supported music services saw significant increases in revenue earned and royalties generated. Thanks to streaming, the industry is poised f...

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VR Fully Immersive Baseball Game VR FULLY IMMERSIVE BASEBALL GAME

whitepaper

Apr 29, 2018

VR Fully Immersive Baseball Game is a virtual reality game for HTC Vive and Vive Tracker platforms that recreates the immersive experience of playing a baseball in a popular baseball stadium, providing users full control over the game. Developed for a group of baseball enthusiasts as well as for oth...

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Virtual & Augmented Reality for Business VIRTUAL & AUGMENTED REALITY FOR BUSINESS

whitepaper

Apr 29, 2018

Virtual & Augmented Reality are immersive technologies that provide new and powerful ways for people to generate, use and interact with digital information. These technologies take traditional media beyond conventional screens and use photographic images, video or computer generated graphics (so...

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The Bottom Up Media Revolution THE BOTTOM UP MEDIA REVOLUTION

whitepaper

Apr 26, 2018

The global media industry is at the precipice. Digital platforms are replacing traditional print media; audiences lack trusted media sources amid a bewildering array of choices; and malicious actors seek to sow disinformation and hijack media to pursue nefarious goals. Around the world, media source...

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Augmented Reality for Maintenance Execution AUGMENTED REALITY FOR MAINTENANCE EXECUTION

whitepaper

Apr 25, 2018

Improved communication and information access to field worker. Empower personnel to act before equipment failures occur. Accurate and timely collection of data. Quality is “built-in” as complex tasks proceed best practice deployment. Help speed up training and close the skill gap. Augmen...

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Capitalizing on the Opportunities in VR/AR CAPITALIZING ON THE OPPORTUNITIES IN VR/AR

whitepaper

Apr 24, 2018

From internet to mobile internet to VR (virtual reality) and AR (augmented reality), a new technology revolution has arrived. Both leading companies and startups are positioning themselves to take advantage of emerging opportunities. As the competition gradually heats up, developing the right strate...

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IMMERSIVE INDUSTRIES: THE RISE OF VR/AR/MR IN ENTERPRISE & THE WORKPLACE IMMERSIVE INDUSTRIES: THE RISE OF VR/AR/MR IN ENTERPRISE & THE WORKPLACE

whitepaper

Apr 23, 2018

As the VR/AR consumer market is still emerging, the use of immersive technology is seeing a boom across enterprise industries. Traditional fields, such as AEC, manufacturing, automotive, retail and healthcare are finding an array of creative applications for this transformative technology, using VR/...

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THE WORLD’S FIRST BLOCKCHAIN-ENABLED VR RACING EXPERIENCE THE WORLD’S FIRST BLOCKCHAIN-ENABLED VR RACING EXPERIENCE

whitepaper

Apr 19, 2018

To play, users will have to load the car assets into the game from an Ethereum wallet, where they are stored as an ERC721 token. The ERC721 token has paved the way for a new class of digital assets called non-fungible tokens (NFTs).These allow users to own, customise and maintain control in the same...

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MEDIA & ENTERTAINMENT BENCHMARKS REPORT MEDIA & ENTERTAINMENT BENCHMARKS REPORT

whitepaper

Apr 19, 2018

In the early part of this century, everything started going wrong for the media & entertainment industry. No, Y2K didn’t hit, but plenty in legacy media—for our purposes, that means the audio, gaming, video, and written media companies that are competing for users’ free time&md...

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THE FUTURE OF EXPERIENCE WITH VIRTUAL AND AUGMENTED REALITY THE FUTURE OF EXPERIENCE WITH VIRTUAL AND AUGMENTED REALITY

whitepaper

Apr 16, 2018

As the world, business and consumers are moving everyday closer to the digital era, relationships are also transforming into a digital zone. From almost two decades ago when distant relatives would exchange emails and e-cards to the now common video calls and voice messages; technology has predomina...

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HDR A Guide to High Dynamic Range Operation for Live Broadcast Applications HDR A GUIDE TO HIGH DYNAMIC RANGE OPERATION FOR LIVE BROADCAST APPLICATIONS

whitepaper

Apr 12, 2018

HDR is winning over consumers today because of its ability to deliver a visibly wider range of highlights and shadows, as well as more realistic color and detail. Thanks to its contrast ratio, which is much closer to the conditions found in real life, HDR allows image reproduction that is much close...

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Virtual Reality IFE Opportunities and Obstacles Addressed VIRTUAL REALITY IFE OPPORTUNITIES AND OBSTACLES ADDRESSED

whitepaper

Apr 11, 2018

In 2014 Facebook kicked off one of the biggest tech trends in recent history when they acquired Virtual Reality (VR) headset producer Oculus Rift. Four years down the line and the conversation around VR is still booming, with new advancements, applications, content and investments being made every s...

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HD Video and Peripheral Signal Extension and Switching HD VIDEO AND PERIPHERAL SIGNAL EXTENSION AND SWITCHING

whitepaper

Apr 06, 2018

Considering the many available extension and switching solutions might seem like an overwhelming task. But taking some time to research and understand your options will be well worth the investment. Whether your application is digital high-definition video, KVM, matrix, or peripheral switching, usin...

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You Down With OTT? An Overview of the Competitive Video Ecosystem YOU DOWN WITH OTT? AN OVERVIEW OF THE COMPETITIVE VIDEO ECOSYSTEM

whitepaper

Mar 30, 2018

Premium long form video content that is streamed over the internet through an app or device onto a TV (or PC, Tablet, or Smartphone) without requiring users to subscribe to a wired cable, telco or satellite TV service. OTT leverages “apps” to stream video content to a television via an i...

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Improved Balance in Multiplayer Online Battle Arena Games IMPROVED BALANCE IN MULTIPLAYER ONLINE BATTLE ARENA GAMES

whitepaper

Mar 30, 2018

The Multiplayer Online Battle Arena (MOBA) game is a popular type for its competition between players. Due to the high complexity, balance is the most important factor to secure a fair competitive environment. The common way to achieve dynamic data balance is by constant updates. The traditional met...

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4K video - piecing together the puzzle 4K VIDEO - PIECING TOGETHER THE PUZZLE

whitepaper

Mar 29, 2018

4K video, also called Ultra High Definition (UHD), delivers stunning beauty and resolution in digital signage and video extension applications. As with all disruptive innovation, it presents issues that can make deployment tricky.Manufacturers of 4K sources and displays must take a holistic approach...

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How will Augmented and Virtual Reality (AR/VR) impact your industry? HOW WILL AUGMENTED AND VIRTUAL REALITY (AR/VR) IMPACT YOUR INDUSTRY?

whitepaper

Mar 29, 2018

With the release of the latest devices, paired with superhuman supporting technology and content, augmented reality and virtual reality are intersecting with every aspect of our lives. This whole new ecosystem promises to offer a different lens in how we see and interact with the world whether at wo...

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Future technology trends Will machines take over? FUTURE TECHNOLOGY TRENDS WILL MACHINES TAKE OVER?

whitepaper

Mar 29, 2018

This issue of evolvalor research covers some latest trends in ICT: Blockchain, Artificial Intelligence, the Internet of Things and Virtual, Augmented and Mixed Reality. We dive into the underlying principles, fields of application and drawbacks.Artificial intelligence (AI) allows machines to imitate...

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How to Deal with Motion Sickness in Virtual Reality HOW TO DEAL WITH MOTION SICKNESS IN VIRTUAL REALITY

whitepaper

Mar 28, 2018

In this paper we present a exploratory study on the physiological responses when experiencing motion sickness in Virtual Reality (VR). To this end, we developed a VR application that can induce motion sickness. Using it, an experiment was performed where a group of users were subject to different ty...

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Cloud VR Network Solution CLOUD VR NETWORK SOLUTION

whitepaper

Mar 28, 2018

Cloud VR is a new cloud computing technology for VR services. With fast and stable transport networks, VR content is stored and rendered in the cloud, and video and audio outputs are coded, compressed, and transmitted to user terminals. Local rendering requires expensive high-performance devices to ...

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Reliable Video Streaming over mmWave with Multi Connectivity and Network Coding RELIABLE VIDEO STREAMING OVER MMWAVE WITH MULTI CONNECTIVITY AND NETWORK CODING

whitepaper

Mar 23, 2018

The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultrahigh quality video content to the users. Most of the video content will be accessed from mobile devices, prompting the provi...

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VR FOR BUSINESS VR FOR BUSINESS

whitepaper

Mar 21, 2018

VR’s real power is in its ability to tell visual stories without ambiguity.Businesses which use images to tell stories or make sales can do so better with VR – with greater immersion and less ambiguity than 2D.Somewhat slower consumer headset adoption isn’t reflective of VR busines...

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The Ultimate Guide to 360 Video Production THE ULTIMATE GUIDE TO 360 VIDEO PRODUCTION

whitepaper

Mar 14, 2018

As virtual reality (VR) technology has entered the mainstream in the last three years, businesses and other organizations have begun to show increased interest in this new and powerful medium for engaging their customers, employees and other stakeholders. VR applications and 360 video have been empl...

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Next Generation Video and Ultra HD TV NEXT GENERATION VIDEO AND ULTRA HD TV

whitepaper

Mar 08, 2018

There is consensus among industry leaders that 4K UHD TV will be the next wave in television. Billions of dollars are being invested in this innovation, which enhances the quality of the viewing experience with sharper resolution and improved sound quality. Digital TV Europe surveyed senior leaders ...

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TV FUTURES INITIATIVE BUSINESS MODEL INNOVATION IN A MULTI-PLATFORM WORLD TV FUTURES INITIATIVE BUSINESS MODEL INNOVATION IN A MULTI-PLATFORM WORLD

whitepaper

Mar 08, 2018

This report details the findings of a collaborative research program undertaken by Comcast Technology Solutions and MTM in early 2017, exploring the key trends and developments impacting the U.S. TV industry during the next 3-5 years and identifying the strategic priorities for broadcasters, as they...

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The Balance of Power in Gaming 2018 THE BALANCE OF POWER IN GAMING 2018

whitepaper

Mar 07, 2018

The gaming hardware market is vast, spreading across all types of platforms from handheld devices to phones, tablets, PCs, consoles, and location-based arcade and gaming parlors. The biggest, fastest-paced games with big screens are played on the popular x86 platforms.Using a computer to play games ...

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Global Media Sector Trends 2018 GLOBAL MEDIA SECTOR TRENDS 2018

whitepaper

Mar 06, 2018

The rise of OTT content is most exciting for companies in this sector. Some 82% of respondents stated that monetising content through OTT is a major growth area for their business. In parallel, 25% of participants expect more than half of their views to be driven by OTT in 2018, more than double the...

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3 Best Practices for Video Conferencing, Streaming Media, and Webcasts 3 BEST PRACTICES FOR VIDEO CONFERENCING, STREAMING MEDIA, AND WEBCASTS

whitepaper

Mar 03, 2018

Among all the communication mediums marketers have to choose from, there’s one fact that cannot be ignored: video content  including curated user-generated video and original branded content is exploding across the internet. In a report published in the Business Video Now series, Wainhous...

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Creating Mesmerizing Experiences for NextGen Events CREATING MESMERIZING EXPERIENCES FOR NEXTGEN EVENTS

whitepaper

Mar 02, 2018

The purpose of this white paper is to showcase brand experiences that worked, trends and technologies that helped make them happen, and get you thinking about how your brand can leverage immersive technologies to build buzz and awareness around your brand.

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OTT and Beyond — The Ultimate Guide for Your OTT Service. OTT AND BEYOND — THE ULTIMATE GUIDE FOR YOUR OTT SERVICE.

whitepaper

Mar 02, 2018

OTT and Beyond The Ultimate Guide for Your OTT Service is the perfect asset to guide you through the process of launching and scaling your on-demand or live video business into an OTT service.In this new white paper, all your OTT questions will be answered. From understanding OTT to identifying wher...

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AUGMENTING THE REALITY OF EVERYTHING AUGMENTING THE REALITY OF EVERYTHING

whitepaper

Feb 28, 2018

Augmented reality isn’t just “a game thing.” It will quickly appear within trips, experiences and transactions in both our personal and business lives, in the form of what we call journeys. Organizations across industries need to begin weaving immersive technologies into customer, ...

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Android TV vs. AOSP – Implications on Total Cost of Ownership and Content ANDROID TV VS. AOSP – IMPLICATIONS ON TOTAL COST OF OWNERSHIP AND CONTENT

whitepaper

Feb 28, 2018

This Whitepaper will explore the pros and cons of each variant of Android in the context of STB Development  projects for pay-TV operators. Furthermore, the paper will look at the difference in effort and complexity for  Android TV and AOSP (Android Open Source Project) based on compliance...

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The Work Ahead: The Second Half Of The Chessboard: Media & Entertainment Is Nearing THE WORK AHEAD: THE SECOND HALF OF THE CHESSBOARD: MEDIA & ENTERTAINMENT IS NEARING 'THE END OF DIGITAL'S BEGINNING'

whitepaper

Feb 28, 2018

The Work Ahead is a research series providing insight and guidance on how businesses – and jobs – will evolve in the digital economy.Although the media & entertainment industry was among the first to digitize its products and services, most M&E businesses don’t consider the...

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White Paper: The Vital Role of Unified Distribution To Ongoing Success in the TV Business WHITE PAPER: THE VITAL ROLE OF UNIFIED DISTRIBUTION TO ONGOING SUCCESS IN THE TV BUSINESS

whitepaper

Feb 27, 2018

End-to-End HTTP Infrastructure Is Key To Expanding Revenue and Cutting Costs Technology Advances Enable Broadcasters and MVPDs To Maximize ROI in the Multiscreen Services Environment.As disruption continues to roil the premium video marketplace, content producers and distributors alike are under mou...

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Using Video for Internal Corporate Communications, Training & Compliance USING VIDEO FOR INTERNAL CORPORATE COMMUNICATIONS, TRAINING & COMPLIANCE

whitepaper

Feb 25, 2018

This white paper covers tactics to improve your corporate communications strategy, while incorporating data to show the most popular use cases, concerns and goals for internal video.Looking for ways to optimize your internal communications strategies? In need of use cases to take advantage of intern...

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IBM Aspera Streaming for Video with FASPStream for Near-live and Live Video Streaming IBM ASPERA STREAMING FOR VIDEO WITH FASPSTREAM FOR NEAR-LIVE AND LIVE VIDEO STREAMING

whitepaper

Feb 21, 2018

Live and near-live streaming of broadcast quality video content (10 - 50 Mbps) over IP networks with small start-up delays and glitch-free experiences have traditionally required expensive and specially-provisioned infrastructure. Traditional distribution systems use live satellite feeds from the st...

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Navigating the sandbox : Disruptive trends in the video gaming industry NAVIGATING THE SANDBOX : DISRUPTIVE TRENDS IN THE VIDEO GAMING INDUSTRY

whitepaper

Feb 14, 2018

The video game industry has come a long way since Pong and Tetris.Estimated to have generated $108.9 billion in 2017 alone, video games bring in roughly double the revenue of the global music1 and movie2 sectors combined. The industry serves 2.2 billion gamers, and it’s only expected to grow: ...

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Does Your OTT Service Have Too Many Moving Parts? DOES YOUR OTT SERVICE HAVE TOO MANY MOVING PARTS?

whitepaper

Feb 14, 2018

The sports and entertainment media industry is operating in a world of unprecedented customer choice, competition, and complexity of delivery. Consumers have more choices than ever before and they want access to content that is both live and on-demand and, most importantly, relevant to their interes...

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How Akamai Defines and Measures Online Video Quality HOW AKAMAI DEFINES AND MEASURES ONLINE VIDEO QUALITY

whitepaper

Feb 14, 2018

Online video consumption is booming. Across every conceivable metric – watch time, engagement, monetization, content creation, and more – online video is becoming a massive, disruptive force in the broader video/TV industry. As online video becomes ubiquitous, viewers now expect a better...

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New-Generation Scalable Motion Processing from Mobile to 4K and Beyond NEW-GENERATION SCALABLE MOTION PROCESSING FROM MOBILE TO 4K AND BEYOND

whitepaper

Feb 07, 2018

Today’s broadcast video content is being viewed on the widest range of display devices ever known, from small phone screens and legacy SD TV sets to enormous 4K and 8K UHDTV displays. The growth in size and resolution is happening alongside many other improvements, in greyscale resolution, col...

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Smart TV Unleashed: Engagement through Cognition SMART TV UNLEASHED: ENGAGEMENT THROUGH COGNITION

whitepaper

Feb 06, 2018

This research paper provides a contextual review of the evolution of interactive TV (ITV ). It examines the transformation the TV industry is experiencing as a result of rising Internet-connected device penetration and consumer demand for multiscreen video access.The whitepaper observes the up-and-c...

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Keeping Gamers in Tune with Leading Technological Trends KEEPING GAMERS IN TUNE WITH LEADING TECHNOLOGICAL TRENDS

whitepaper

Feb 05, 2018

Can you remember your first time playing a video game? Maybe it was on Sega or PlayStation. With trembling hands and blazing eyes, a 10-minute game could easily turn into a 5-hour contest, which stopped only after your mom’s final warning. Is there anyone who denies video games have changed ou...

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The First Billion Users: Powering Virtual Reality with Advanced Video Encoding & Rendering THE FIRST BILLION USERS: POWERING VIRTUAL REALITY WITH ADVANCED VIDEO ENCODING & RENDERING

whitepaper

Jan 31, 2018

Mass adoption of virtual reality (VR) and mixed reality (MR) is contingent on mobile head mounted displays (HMDs) delivering exceptional experiences, with all day battery life and industrial designs that consumers will accept. The performance of mobile platforms alone will fail to meet these objecti...

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THE ANDROID TV OPERATOR TIER LAUNCHER: OPERATOR-DRIVEN USER EXPERIENCE THE ANDROID TV OPERATOR TIER LAUNCHER: OPERATOR-DRIVEN USER EXPERIENCE

whitepaper

Jan 31, 2018

The disparity between the set-top-box (STB) user interface and that of OTT and mobile devices has always challenged the ability of Pay TV operators to truly offer a dynamic, multi-screen video experience. The standardisation of platforms, where operators can choose their own UX/UI layer, has long be...

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Eye tracking: the next natural step for VR EYE TRACKING: THE NEXT NATURAL STEP FOR VR

whitepaper

Jan 30, 2018

Eye tracking technology has made leaps in the last 15 years, being successfully employed in a broad range of applications from medicine to marketing.In consumer devices, eye tracking is establishing its role as the next modality, making device interactions more intuitive and enhancing gaming by usin...

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White paper: Securing Android in Pay-TV Operations WHITE PAPER: SECURING ANDROID IN PAY-TV OPERATIONS

whitepaper

Jan 30, 2018

This Whitepaper discusses the threats to security in Android-based STBs posed by the combined broadcast-OTT environment and by Google’s requirements, and how these security issues can be handled.

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The first decentralized music streaming platform a new era in music streaming THE FIRST DECENTRALIZED MUSIC STREAMING PLATFORM A NEW ERA IN MUSIC STREAMING

whitepaper

Jan 30, 2018

The focus of the developers is one near to their heart. It is a project dedicated to musicians and attempts to solve a major problem for emerging artists. Through Bitsong, musicians will have the opportunity of producing their own songs and listeners will enjoy and hear new content from any device t...

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Integrating Toon Boom Products into a Gaming Pipeline INTEGRATING TOON BOOM PRODUCTS INTO A GAMING PIPELINE

whitepaper

Jan 29, 2018

This white paper outlines how Toon Boom products fit into the pre-production and production phases of gaming, and which products are appropriate for which types of games.If you’re working on 2D or 3D games, whether they’re for Facebook, iPad, mobile devices, web, or consoles, such as XBo...

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GRAPHICS PROCESSING REQUIREMENTS FOR ENABLING IMMERSIVE VR GRAPHICS PROCESSING REQUIREMENTS FOR ENABLING IMMERSIVE VR

whitepaper

Jan 26, 2018

Over the last three decades, graphics technology has evolved and revolutionized the way that people interact with their computers, cars, smartphones, and other devices. Driven primarily by advances in computer game technology, performance has improved by many orders of magnitude, programmability and...

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Broadcast, OTT & Pay TV Customer Success Stories BROADCAST, OTT & PAY TV CUSTOMER SUCCESS STORIES

whitepaper

Jan 22, 2018

Video processing and delivery challenges are a given; it’s how you confront them that determines your progress.The current challenge broadcast, over-the-top (OTT), and pay TV video providers face is how to bring more high-quality content to more subscribers on more screens via technical innova...

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2019 Digital Media Kit 2019 DIGITAL MEDIA KIT

whitepaper

Jan 20, 2018

XLIVE is transforming the way live event decision makes share expertise, learn and revolutionize experience. XLIVE convenes industry leaders at the intersection of music, sports, film, culinary, beverage, eSports, technology, brands and the experiences that culminate at festivals and live events. Dr...

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MEDIA & ENTERTAINMENT AND INTERNET OF THINGS MEDIA & ENTERTAINMENT AND INTERNET OF THINGS

whitepaper

Jan 20, 2018

The advancements in technology are enabling the things we enact with in our daily life to serve us better. This is the dawn of smart objects and their interconnectivity - the Internet of Things.

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Major U.S. Broadcaster Streamlines Distribution of Affiliate Feeds for OTT MVPDs Via the Cloud MAJOR U.S. BROADCASTER STREAMLINES DISTRIBUTION OF AFFILIATE FEEDS FOR OTT MVPDS VIA THE CLOUD

whitepaper

Jan 16, 2018

According to Digital TV Research, global OTT TV and video revenues will reach $64.78 billion in 2021, up from $4.47 billion in 2010 and $29.41 billion in 2015. As broadcasters look to take advantage of these revenue opportunities, a key challenge they face is how to prepare and distribute OTT-ready ...

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GAMING INDUSTRY - FACTS, FIGURES AND TRENDS GAMING INDUSTRY - FACTS, FIGURES AND TRENDS

whitepaper

Jan 15, 2018

In 2016, game deals reached an accumulated total amount of USD 30.3 billion. Approximately 94.0% of the total volume (28.4 billion) can be attributed to mergers and acquisitions. The remaining 1.9 billion were investments into tech, mobile, web, console/PC, AR/VR, MMO/ MBO and eSports. § M&...

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Stunning 4K display technology: a must-have for desktop computing STUNNING 4K DISPLAY TECHNOLOGY: A MUST-HAVE FOR DESKTOP COMPUTING

whitepaper

Jan 11, 2018

At first sight, 4K display technology also sometimes referred to as Ultra High Definition (UHD) takes one’s breath away. Brought to life with the premium performance of the latest Intel® desktop processors, every video, photograph, game, and desktop app renders more vividly and beautifully...

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Cloud Migration Strategies for Media & Entertainment CLOUD MIGRATION STRATEGIES FOR MEDIA & ENTERTAINMENT

whitepaper

Jan 04, 2018

This whitepaper outlines mounting challenges facing traditional creative workload delivery and paves a migration blueprint for M&E enterprises at any phase in the cloud migration journey.The Media and Entertainment (M&E) industry is evolving fast - production and delivery landscapes are pres...

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The Art of Optimizing Media Asset Management THE ART OF OPTIMIZING MEDIA ASSET MANAGEMENT

whitepaper

Dec 26, 2017

For broadcasters, media owners and content companies, asset management is a workflow priority that can only benefit from becoming more cost effective and streamlined. Be it for rights licensing or broadcast content distribution, companies are looking for easier ways to access features and functions ...

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The Future of Decentralized Gaming Entertainment on Blockchain THE FUTURE OF DECENTRALIZED GAMING ENTERTAINMENT ON BLOCKCHAIN

whitepaper

Dec 25, 2017

This white paper is meant to describe ShowHand’s currently projected plans for developing its business and its ShowHand token. Nothing in this document should be treated or read as a guarantee or promise of how ShowHand’s business will develop or of the utility or value of the ShowHand ;...

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STAYING IN THE GAME Designing sports OTT services STAYING IN THE GAME DESIGNING SPORTS OTT SERVICES

whitepaper

Dec 23, 2017

Successful sports products and services cater to hardened enthusiasts and committed casuals alike.How are advances in new technology and services affecting sports fans’ experience of the game, and expectations around content?Much like religion, sports fill an innate human need for communal exp...

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On-device motion tracking for immersive mobile VR ON-DEVICE MOTION TRACKING FOR IMMERSIVE MOBILE VR

whitepaper

Dec 21, 2017

As the industry strives toward immersive VR experiences, we are guided by the extreme requirements associated with intuitive interactions, visual quality, and sound quality, in order to achieve the ultimate mobile VR experience. Precise, low-latency motion tracking of head movements is crucial for i...

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Technology, Media and Telecommunications Predictions 2018 TECHNOLOGY, MEDIA AND TELECOMMUNICATIONS PREDICTIONS 2018

whitepaper

Dec 21, 2017

The technology, media and telecommunications sectors remain as fascinating as ever in 2018. Many milestones will be reached this year. Progress will be exponential in some fields. But in other areas the way in which we live and work may shift imperceptibly.Technology’s progress can seem daunti...

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A Practical Guide to AWS Media Services A PRACTICAL GUIDE TO AWS MEDIA SERVICES

whitepaper

Dec 20, 2017

Download The Practical Whitepapers to AWS Media Services and learn about the functions of each individual service, the business objectives served and the challenges addressed. These include:The impact of changing video markets on video providers,How video providers have begun to incorporate cloud-ba...

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Powering 8K Video for Next-Generation IP Broadcasting POWERING 8K VIDEO FOR NEXT-GENERATION IP BROADCASTING

whitepaper

Dec 19, 2017

Next generation high performance IP-based studios are revolutionizing the broadcast industry. This trend is even more apparent when it comes to 4K/Ultra High Definition Video (UHDV), 8K with/without High Dynamic Range (HDR), High Frame Rate (HFR), and other technologies.For example, a single 4K (UHD...

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OTTS VS TV NETWORKS ~ 3 WINNING STRATEGIES OTTS VS TV NETWORKS ~ 3 WINNING STRATEGIES

whitepaper

Dec 13, 2017

Digital TV and video has seen the battle between OTT (Over the Top) players and traditional networks pushed to the forefront. In this whitepaper we identify 3 winning strategies, relating to the digital TV and video industry .OTT libraries have mostly been stocked with licensed back catalogues of mo...

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Making Business Sense of the HDR Opportunity MAKING BUSINESS SENSE OF THE HDR OPPORTUNITY

whitepaper

Dec 08, 2017

High dynamic range (HDR) video is promising to be the consumer technology to take the television experience to the next level—and for good reason. HDR offers a superior visual experience and provides more vivid imagery, brighter highlights, deeper and richer colors, and enhanced shadow details...

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HDR and the Broadcast Environment Better Pixels Create Better Content HDR AND THE BROADCAST ENVIRONMENT BETTER PIXELS CREATE BETTER CONTENT

whitepaper

Dec 06, 2017

4K UHD seems to have captured more headlines recently, and is indeed a significant advancement for content delivery, but HDR is winning over consumers today because of its ability to deliver visibly wider range of highlights and shadows as well as more realistic color and detail. Thanks to its contr...

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Augmented and Virtual Reality: the First Wave of 5G Killer Apps AUGMENTED AND VIRTUAL REALITY: THE FIRST WAVE OF 5G KILLER APPS

whitepaper

Dec 06, 2017

This white paper will focus on augmented reality (AR) and virtual reality (VR), among the most attractive use cases for 5G. These technologies are promising to transform the way content is consumed and communicated, and will no doubt help a wide variety of industries increase productivity and change...

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Oculus Best Practices OCULUS BEST PRACTICES

whitepaper

Dec 04, 2017

VR is an immersive medium. It creates the sensation of being entirely transported into a virtual (or real, but digitally reproduced) three-dimensional world, and it can provide a far more visceral experience than screenbased media. These best practices are intended to help developers produce content...

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The Consumer Halo in Media and Entertainment THE CONSUMER HALO IN MEDIA AND ENTERTAINMENT

whitepaper

Dec 01, 2017

Big Data. That’s the term we hear so much in today’s consumer economy, describing the sheer volume of data accessible to companies. Social Media, mobile devices, and cloud-based storage have propelled big data from an idealistic concept into what we know today. Year after year, human con...

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Improving Media & Entertainment Performance with Big Data IMPROVING MEDIA & ENTERTAINMENT PERFORMANCE WITH BIG DATA

whitepaper

Nov 30, 2017

The ability to access, analyze, and manage vast volumes of data while rapidly evolving the Information Architecture is increasingly critical to Media and Entertainment (M&E) companies looking to improve business efficiency and performance. Content distribution and consumption related challenges ...

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THE TRUTH ABOUT ENTERTAINMENT THE TRUTH ABOUT ENTERTAINMENT

whitepaper

Nov 30, 2017

While entertainment is most often equated with the lighter things in life, we shouldn’t underestimate the fundamental role it plays in our lives and in society. While it may not be essential to our physical survival, in many ways entertainment defines us. Indeed, 82% say that ‘without en...

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Mobile Video Streaming Delivery Impacting QoE Testing MOBILE VIDEO STREAMING DELIVERY IMPACTING QOE TESTING

whitepaper

Nov 29, 2017

Bandwidth limitations, capacity concerns, the abundance of high definition video content, and advanced video capable smartphones are the main factors that can negatively affect subscribers’ satisfaction when using video streaming services.Today’s trend of using dynamic adaptive video str...

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White Paper: 360-Degree Video Rendering WHITE PAPER: 360-DEGREE VIDEO RENDERING

whitepaper

Nov 29, 2017

Virtual Reality (VR) is becoming increasingly popular due to its ability to immerse the user into an experience. Those experiences can vary from watching a movie in a simulated theatre, having a look at your personal pictures as though they were paintings in a museum or finding yourself in front row...

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OTT Service Providers and Live Streaming Services OTT SERVICE PROVIDERS AND LIVE STREAMING SERVICES

whitepaper

Nov 29, 2017

Sporting events have driven the evolution of live streaming. Because of their appeal and large fan base, massively scalable and high-quality live streaming events are delivered regularly online.However, the focus of live delivery is moving away from sports. In our survey of live streaming online vid...

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OTT Apps, Technology & Platform Integration OTT APPS, TECHNOLOGY & PLATFORM INTEGRATION

whitepaper

Nov 29, 2017

currently working on two consulting projects. One is with a major new OTT content studio/channel that will stream video content worldwide. The other is with a (primarily) cable TV equipment provider working on a new OTT strategy. They are very different projects but they both share a similar problem...

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Media and Entertainment MEDIA AND ENTERTAINMENT

whitepaper

Nov 25, 2017

The creation and distribution of entertainment content has undergone a substantial transformation over the last five years. Whereas content creation, provisioning, and distribution have historically been channelized, they are now likely to be single sourced.

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Lights, Camera, Digitize! LIGHTS, CAMERA, DIGITIZE!

whitepaper

Nov 24, 2017

The digital revolution has opened up a cauldron of possibilities for media, and entertainment (M&E) companies – possibilities that require a drastic change in the way these companies operate.  They need to adopt a dual ‘Renew-New’ strategy. One that simultaneously renews t...

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Augmented/Virtual Reality Next Big Thing of Digital Environment AUGMENTED/VIRTUAL REALITY NEXT BIG THING OF DIGITAL ENVIRONMENT

whitepaper

Nov 23, 2017

Virtual Reality (VR) creates a digital environment that replaces the user’s real-world environment. VR is primarily used in gaming and entertainment applications.Augmented Reality (AR) overlays digitally-created content into the user’s real-world environment for instance, projecting sale...

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Blockchain and piracy in the media industry BLOCKCHAIN AND PIRACY IN THE MEDIA INDUSTRY

whitepaper

Nov 23, 2017

It's touted to be as disruptive as the internet was when that came on the scene.But what does blockchain actually mean for the media industry and specifically its role related to piracy? Is blockchain an enabler of piracy or is it a defender - helping content owners protect their content and int...

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Bringing High-End Graphics to Handheld Devices BRINGING HIGH-END GRAPHICS TO HANDHELD DEVICES

whitepaper

Nov 22, 2017

While the convergence of mobile phone and computing technology has been building for years, we are now starting to experience exciting and disruptive new applications and usage models as the next generation of mobile devices begin to deliver on the promise of a truly mobile computing experience.The ...

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Designing a Virtual Reality Psychological Game DESIGNING A VIRTUAL REALITY PSYCHOLOGICAL GAME

whitepaper

Nov 22, 2017

This thesis aims to create a game design blueprint that incorporates Virtual Reality and psychological game elements. The blueprint is built into a playable game demo and then tested with a closed group, answering the following research question: What would a blueprint for designing a psychological ...

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Metadata: The Future of Video from Concept to Consumer METADATA: THE FUTURE OF VIDEO FROM CONCEPT TO CONSUMER

whitepaper

Nov 20, 2017

Metadata: The Future of Video from Concept to Consumer is a new white paper that shows how metadata and 'open and extensible' platforms are working together to connect video, systems and people in remarkable new ways, and create more value for media assets.

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SpinVR: Towards Live-Streaming 3D Virtual Reality Video SPINVR: TOWARDS LIVE-STREAMING 3D VIRTUAL REALITY VIDEO

whitepaper

Nov 16, 2017

Streaming of 360° content is gaining attention as an immersive way to remotely experience live events. However live capture is presently limited to 2D content due to the prohibitive computational cost associated with multi-camera rigs. In this work we present a system that directly captures stre...

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VIDEOGAMES & THE ANIMATION INDUSTRY VIDEOGAMES & THE ANIMATION INDUSTRY

whitepaper

Nov 16, 2017

Video games have never been more popular. In recent years, the total revenue of the games industry has eclipsed the combined income of the film and music industry. Despite the financial growth and diversification of the medium, culturally video games remain the odd one out. The process of video game...

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White Paper: Television Tribes – The Secret to Driving and Maximizing Pay-TV WHITE PAPER: TELEVISION TRIBES – THE SECRET TO DRIVING AND MAXIMIZING PAY-TV

whitepaper

Nov 14, 2017

Despite the onslaught of OTT video platforms, existing cable, satellite and IPTV operators will dominate the pay TV market for the foreseeable future. But with growth stalling in many markets, new strategies are needed to attract and retain customers and avoid revenue-crushing price wars.Ampere&rsqu...

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A guide to the security of voice-activated smart speakers A GUIDE TO THE SECURITY OF VOICE-ACTIVATED SMART SPEAKERS

whitepaper

Nov 11, 2017

Voice-activated smart speakers are very popular and are now integrated in many everyday objects. After smartphones, they are the next big step for voice assistants. The market is currently dominated by Amazon Alexa’s Echo range, which holds 73 percent of market share, with more than 20 million...

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Augmented Reality: Immersive Apps and Campaigns by Broadcasters AUGMENTED REALITY: IMMERSIVE APPS AND CAMPAIGNS BY BROADCASTERS

whitepaper

Nov 10, 2017

While VR appears to create most buzz at the moment, AR is actually catching on more quickly. The technology has much potential for unique, immersive campaigns and experiences, which has also been recognized by the TV industry. This exclusive white paper by VAST MEDIA features a selection of campaign...

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STREAMING ESPORTS: A NEW WAVE OF MEDIA RIGHTS STREAMING ESPORTS: A NEW WAVE OF MEDIA RIGHTS

whitepaper

Nov 05, 2017

You know technology has genuinely created a new entertainment format when demand for the media rights to the related content reaches fever pitch.That is precisely what has started to happen in esports and related competitive-gaming businesses. In media and entertainment, streaming technology has bee...

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Automatic generation of audio descriptions for sports programs AUTOMATIC GENERATION OF AUDIO DESCRIPTIONS FOR SPORTS PROGRAMS

whitepaper

Nov 03, 2017

Audio descriptions, which provide explanations of screen contents by human voice via audio subchannels, are important services for people with visual impairments to enjoy TV programs. However, owing to the large amount of manpower required to produce audio descriptions, it has been difficult to offe...

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Capture, Transform, and Share Your Video Content: An Overview CAPTURE, TRANSFORM, AND SHARE YOUR VIDEO CONTENT: AN OVERVIEW

whitepaper

Oct 31, 2017

Video conferencing is enhancing teamwork and business relationships across all industries. The ability to meet live and face to face with remote colleagues and customers is having a great effect on companies. They’re saving time and money. Improving collaboration. Making faster informed decisi...

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A dedicated virtual reality streaming platform A DEDICATED VIRTUAL REALITY STREAMING PLATFORM

whitepaper

Oct 31, 2017

The Spectiv (“Spectiv”) platform is managed by Spectiv LLC (USA) and Spectiv LTD (Mauritius) (together the “Spectiv Company”). The responsibilities and functions of both entities are outlined in this General Business Document (“GBD”).Spectiv is a platform that ena...

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Virtual Multichannel Video Programming Distributor : The Game, PLayers and the Playing field VIRTUAL MULTICHANNEL VIDEO PROGRAMMING DISTRIBUTOR : THE GAME, PLAYERS AND THE PLAYING FIELD

whitepaper

Oct 30, 2017

The emergence of over-the-top (OTT) technologies and the evolving bandwidth efficiency of network providers have created a platform for a new era of video service delivery that completely de-couples the service provider from the network provider. A Virtual Multichannel Video Programming Distributor ...

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Overcoming the burden of VOD Integrating “traditional” linear television and VOD file publishing workflows OVERCOMING THE BURDEN OF VOD INTEGRATING “TRADITIONAL” LINEAR TELEVISION AND VOD FILE PUBLISHING WORKFLOWS

whitepaper

Oct 25, 2017

For many broadcast engineers and operations managers, the number one headache right now is generating ondemand content. It takes up lots of their time, while generating low revenue streams in comparison to traditional, linear television. Evidently, this is not a viable long-term option, and this has...

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Why Is Media Distribution So Complicated WHY IS MEDIA DISTRIBUTION SO COMPLICATED

whitepaper

Oct 24, 2017

Many media and entertainment organizations struggle with the challenges of content storage, transformation, and distribution. As production standards rise from HD to UHD/4K, 8K, and beyond, the amount of data associated with any given project grows exponentially. Adding to these concerns are the rap...

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The Video API Revolution THE VIDEO API REVOLUTION

whitepaper

Oct 17, 2017

APIs are revolutionizing many industries, especially the OTT video industry, by enabling integration of features that would otherwise require tremendous resources to develop in-house. Many companies have already put themselves a few steps ahead by integrating video APIs to boost their revenue (we&rs...

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SMART VIRTUAL REALITY TOKENS FOR THE ENTERTAINMENT METAVERSE SMART VIRTUAL REALITY TOKENS FOR THE ENTERTAINMENT METAVERSE

whitepaper

Oct 13, 2017

CEEK VR is an award-winning developer and distributor of hardware and software for Omnichannel distribution of Virtual Reality (VR) experiences for multiple world-class partners. CEEK provides several channels of VR content (both originally created and professionally licensed) using the CEEK Virtual...

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THE NEXT STEP IN THE EVOLUTION OF GAMING THE NEXT STEP IN THE EVOLUTION OF GAMING

whitepaper

Oct 12, 2017

For decades, legacy video game distribution platforms have struggled to find the balance between the appetites of gamers and the revenue needs of game publishers, while server operators are stuck in the middle. The direction of the gaming industry is dragged around by a small but powerful cabal of c...

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Finders-Keepers: Scenarios in the open market for TV entertainment FINDERS-KEEPERS: SCENARIOS IN THE OPEN MARKET FOR TV ENTERTAINMENT

whitepaper

Oct 09, 2017

The emerging market for TV entertainment online is unlike anything we have seen before. Gone are the constraints imposed by the days of restricted bandwidth and entrenched content gatekeepers. Anyone with a video catalog and a target market can launch a service.This paper presents five key scenarios...

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Benefits of a Single Video Platform BENEFITS OF A SINGLE VIDEO PLATFORM

whitepaper

Oct 06, 2017

Learn how to successfully and swiftly transform your communications into video experiences that motivate, inspire productivity, and enable success in this informative whitepaper from Forrester Research.With the right video technology and a company culture centered around engagement, realizing the be...

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THE EVOLUTION OF PROFIT PARTICIPATIONS / NAVIGATING DISRUPTION IN THE MOTION PICTURE AND TELEVISION INDUSTRY THE EVOLUTION OF PROFIT PARTICIPATIONS / NAVIGATING DISRUPTION IN THE MOTION PICTURE AND TELEVISION INDUSTRY

whitepaper

Oct 01, 2017

Profit participations have always been a complex and emotional subject for talent, who wonder “Am I being paid what we agreed to contractually?” For studios, it is about “Am I paying too much, and are my stakeholders leaving money on the table?” Now, with new delivery methods...

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Virtual Reality In Entertainment The State Of The Industry VIRTUAL REALITY IN ENTERTAINMENT THE STATE OF THE INDUSTRY

whitepaper

Sep 28, 2017

This opening section outlines key information pertaining to VR, with the intention of providing a clear, theoretical basis for subsequent sections. Section 1 outlines the primary types of VR: Computer generated (synonymous with VR games), live action (typically denoting real-world content captured v...

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White Paper: The Global Pay-TV Landscape WHITE PAPER: THE GLOBAL PAY-TV LANDSCAPE

whitepaper

Sep 25, 2017

Launched in 2016, the Pay-TV Innovation Forum is a global research programme for senior executives, developed by NAGRA and MTM designed to explore and catalyse innovation across the pay-TV industry at a time of unprecedented change.The findings in this Whitepaper were developed between March and Aug...

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SVoD Content Strategies: The Drive for Originality SVOD CONTENT STRATEGIES: THE DRIVE FOR ORIGINALITY

whitepaper

Sep 20, 2017

SVoD services have had a huge impact on the content market. Acting as new buyers; increasingly commissioning original production, working as co-production partners and introducing new global rights acquisition models, their impact is far-reaching.This exclusive report from Ampere Analysis dives into...

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US Scripted TV Distribution US SCRIPTED TV DISTRIBUTION

whitepaper

Sep 14, 2017

As distributors consider the value of adjacent digital rights with broadcasters, more SVOD opportunities and the impact of different licensing scenarios, this white paper provides insight on where deals are being done, who with, and how content is being used. 3Vision’s Jack Davison analyses TV...

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VR location-based entertainment:the catalyst of VR? VR LOCATION-BASED ENTERTAINMENT:THE CATALYST OF VR?

whitepaper

Sep 14, 2017

Expectations for Virtual Reality (VR) have surged to new heights in recent years. Estimates on the potential of the VR market have been highly ambitious, with varying projections of 50%-100% annual growth rates, resulting in a market that ranges in size from $19 billion to $35 billion. Much of this ...

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IOA™ ROLLS OUT THE RED CARPET FOR ENTERTAINMENT MEDIA CLOUD ECOSYSTEM IOA™ ROLLS OUT THE RED CARPET FOR ENTERTAINMENT MEDIA CLOUD ECOSYSTEM

whitepaper

Aug 30, 2017

This white paper explores a new interconnection-driven paradigm to help M&E companies improve media content creation, management and distribution workflow efficiencies, develop higher quality products faster, scale their global reach and give the viewing public what they want, when they want it&...

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HOW STREAMING SPORTS IS HEATING UP HOW STREAMING SPORTS IS HEATING UP

whitepaper

Aug 29, 2017

Sports have been at the forefront of the streaming revolution from the start. From early successes with the NCAA basketball tournament to unprecedented streaming events like the 2016 Summer Olympics, the entire sports ecosystem has continued to push the boundaries of what is possible with online and...

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A Programmatic TV Guide for Sellers A PROGRAMMATIC TV GUIDE FOR SELLERS

whitepaper

Aug 29, 2017

Think about this for a moment: When you ask if someone is following a particular TV program, the answer these days is often: “Is that on Netflix?” or maybe, “on Amazon?” They might ask, “Is it on demand?” or, “on catch-up TV?”“What channel is tha...

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Analytics in Video Services Whitepaper by ABI Research ANALYTICS IN VIDEO SERVICES WHITEPAPER BY ABI RESEARCH

whitepaper

Aug 24, 2017

Video service providers today are navigating a transition from siloed and well-defined video systems to services where they aggregate collections of content from a variety of content providers, providing authentication without directly ingesting content and managing video delivery. Managing such a v...

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Optimizing Content Monetization with AVOD & SVOD: A Playbook for Success OPTIMIZING CONTENT MONETIZATION WITH AVOD & SVOD: A PLAYBOOK FOR SUCCESS

whitepaper

Aug 22, 2017

We are truly living in a golden age of content or as Vanity Fair puts it, the Era of Peak TV. Viewers can choose from an unending menu of groundbreaking shows (over 450 scripted shows debuted in 2016), along with the freedom and flexibility to consume them when and where they want, thanks to meteori...

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BEST PRACTICES FOR OTT CHANNEL DESIGN USING ROKU SCENEGRAPH BEST PRACTICES FOR OTT CHANNEL DESIGN USING ROKU SCENEGRAPH

whitepaper

Aug 18, 2017

Over the last ten years the concept of what we consider television has been evolving at an increasingly rapid pace. The increased processing power and flexible frameworks of TV-connected devices, tablets and mobile phones have driven a new era in how we navigate and consume video content. It’s...

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Enterprise Content Delivery Network with Multicast ENTERPRISE CONTENT DELIVERY NETWORK WITH MULTICAST

whitepaper

Aug 17, 2017

IBM Cloud Video streaming solutions support video delivery over a multicast-enabled network, and that opens up useful new options.Multicast routing protocol, or just multicast, is a group communication protocol enabling data to be efficiently transmitted over the network. It is particularly suitable...

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whitepaper connected car on the road to 5g WHITEPAPER CONNECTED CAR ON THE ROAD TO 5G

whitepaper

Aug 04, 2017

The automobile industry has demonstrated significant innovation in the past decades, and over the last few years, the combination of vehicles and wireless communications has enabled automobiles to do new things. Examples include allowing smartphones to be synced wirelessly with dashboard systems, pr...

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Digital media Future is now DIGITAL MEDIA FUTURE IS NOW

whitepaper

Aug 03, 2017

The future is now. Digital has already fundamentally changed the way we interact with the world around us, shrinking the globe, vastly increasing the array of products and services on offer and changing the way we access them.It is fair to say that we are not entering a digital era. Rather, we have ...

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Caesars Entertainment: Digitally Personalizing the Customer Experience CAESARS ENTERTAINMENT: DIGITALLY PERSONALIZING THE CUSTOMER EXPERIENCE

whitepaper

Jul 30, 2017

Caesars Entertainment1 is one of the world’s largest gaming and entertainment companies, with multiple brands and operations spanning four continents. It operates over 50 casinos, hotels and golf courses including Caesars Palace and 9 other properties in Las Vegas, as well as properties in oth...

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How cloud computing changes the game in media and entertainment HOW CLOUD COMPUTING CHANGES THE GAME IN MEDIA AND ENTERTAINMENT

whitepaper

Jul 21, 2017

Advances in technology and consumer behavior are driving a transformation in the way video content is delivered to consumers. The change involves a migration away from traditional broadcasting models and platforms towards digital distribution over the Internet to a widening array of connected device...

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Using Dolby Laboratories Technology in Today’s Audio Workflows USING DOLBY LABORATORIES TECHNOLOGY IN TODAY’S AUDIO WORKFLOWS

whitepaper

Jul 20, 2017

Dolby Laboratories delivers state-of-the-art, reliable entertainment technologies that allow television broadcasters to create and deliver a premium audio experience to the widest audience with the genuine experience that the content creators intend. Dolby technologies provide consistent and reliabl...

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M&E Spring Journal: Tackling Data to Create Smart Production M&E SPRING JOURNAL: TACKLING DATA TO CREATE SMART PRODUCTION

whitepaper

Jun 23, 2017

With the introduction of digital tools has come an explosion of production data, all in silos. Making effective use of this data for reporting and later re-use can take time and effort away from film production, introduce security risks and leave key data inaccessible to those who need it. Productio...

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Cloud-Based Multichannel OTT Streaming CLOUD-BASED MULTICHANNEL OTT STREAMING

whitepaper

Jun 22, 2017

Cord-cutters and cord-nevers, people who have never subscribed to a traditional pay-TV service, are a serious issue for the pay-TV industry. In fact, GfK’s 2016 Ownership and Trend Report found that 25 percent of U.S. homes don’t subscribe to a pay-TV service, and the number of homes cut...

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Building a Live Video Streaming services BUILDING A LIVE VIDEO STREAMING SERVICES

whitepaper

Jun 14, 2017

This paper explains at a functional level the piece parts needed by MPVD’s to deploy a successful adaptive bit rate live streaming video service.MPVD’s are turning to Adaptive bitrate (ABR) streaming technologies based on HTTP to deliver new video servi...

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TV and Video App Strategies in the 4G Era – Monetisation, Distribution, and Content TV AND VIDEO APP STRATEGIES IN THE 4G ERA – MONETISATION, DISTRIBUTION, AND CONTENT

whitepaper

Jun 07, 2017

New 4G networks and the rise of smartphones and tablets are driving the mobile apps boom. There will be more than 5bn active smartphones and tablets by 2017, but mobile video business models are still evolving. TV and Video companies often pursue revenues outside app stores through cross platform su...

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Anatomy of Smart TVs ANATOMY OF SMART TVS

whitepaper

May 26, 2017

While televisions became omnipresent a long time back, technologies that revolve around it have gone through an immense makeover by changing the way we perceive a TV’s quality, quantity and features via which content can be viewed, generated and distributed. Unlike Cell phones and mobile devic...

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The Importance of Lighting in Creating Immersive VR THE IMPORTANCE OF LIGHTING IN CREATING IMMERSIVE VR

whitepaper

May 11, 2017

In your opinion, what are the main challenges with lighting in VR? We use the Unreal Engine for making all of our immersive experiences. The very nature of VR is such that you’re getting a lot of feedback from the head mounted display (HMD). You’re trying to handle that signal, then show...

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Creating an Integrated  for the Entertainment Industry CREATING AN INTEGRATED FOR THE ENTERTAINMENT INDUSTRY

whitepaper

May 08, 2017

In pursuit of addressing short-term operational challenges, business managers can often ignore the bigger strategic picture. The absence of an overarching framework, through which both strategic and tactical problems can be analyzed, can lead to inconsistent (and highly individualistic) approaches t...

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Media for the masses: The promise unfolds MEDIA FOR THE MASSES: THE PROMISE UNFOLDS

whitepaper

Apr 27, 2017

The Indian Media & Entertainment (M&E) Industry in 2016 was able to sustain a healthy growth on the back of strong economic fundamentals and steady growth in domestic consumption coupled with growing contribution of rural markets across key segments. The primary theme in 2016 has been around...

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TV Unlimited: How Cloud DVR Will Transform Video Services TV UNLIMITED: HOW CLOUD DVR WILL TRANSFORM VIDEO SERVICES

whitepaper

Apr 21, 2017

The consumer market for video services is more challenging than ever for operators. Consumers are watching record amounts of video, and the number of screens continues to rise, including TVs, PCs, tablets, & smartphones.This whitepaper analyzes the role and benefits of cloud DVRs in the video ec...

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Oculus Rift Virtual Reality Head-Mounted Display OCULUS RIFT VIRTUAL REALITY HEAD-MOUNTED DISPLAY

whitepaper

Mar 23, 2017

The Virtual Reality (VR) market has raised expectations extremely high. It is already worth several billion US dollars per year and is growing rapidly, with millions of headsets due to be sold in coming years.Three main companies lead this new market: Oculus VR, which was bought by Facebook in 2014 ...

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AUGMENTED REALITY A Technology and Policy Primer AUGMENTED REALITY A TECHNOLOGY AND POLICY PRIMER

whitepaper

Mar 20, 2017

Visitors to the Haunted Mansion ride at Disneyland may recall the moment when, passing by a long mirror, ghostly figures appeared riding alongside them in the cart. This effect was an early and fun example of augmented reality (AR), a set of technologies that overlay information onto everyday experi...

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The Gaming & gambling VR era: New Solutions and Beyond THE GAMING & GAMBLING VR ERA: NEW SOLUTIONS AND BEYOND

whitepaper

Feb 05, 2017

Everyday, VR technology becomes more of a household name. Despite the fact that its products now have no more than 1% of the total  game development outsourcing market, we see new, higher usability devices hitting the market. If you want an example, look at Razer and FOVE. Moreover, there is no...

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Unifying Video Processing Workflows for Traditional TV and Multiscreen Content Delivery UNIFYING VIDEO PROCESSING WORKFLOWS FOR TRADITIONAL TV AND MULTISCREEN CONTENT DELIVERY

whitepaper

Jan 31, 2017

Software-based video solutions are driving growth and innovation in the television and video industries. This white paper details how software-defined video solutions that integrate encoding, multiplexing and system management can enable operators to implement flexible and scalable unified infrastru...

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360 Degrees of Video Opportunity 360 DEGREES OF VIDEO OPPORTUNITY

whitepaper

Jan 23, 2017

Billions of dollars are being invested by the consumer tech giants. SuperData Research projects VR revenue to total almost $30B by 2020 - 15 times what it was in 2016.But how do we cross the chasm to fulfilling the VR360 promise? How can we deliver premium video experiences?

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Enabling Mobile Augmented and Virtual Reality with 5G Networks ENABLING MOBILE AUGMENTED AND VIRTUAL REALITY WITH 5G NETWORKS

whitepaper

Jan 17, 2017

Though the underlying technology and concepts defining Augmented Reality (AR) and Virtual Reality (VR) have been in development for decades, advancements in graphics, computing, sensors, and networking have finally placed this emerging industry on the cusp of mass-market adoption. As the supporting ...

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White Paper: Transforming Pay-TV with Hybrid IPTV/OTT Security Solutions WHITE PAPER: TRANSFORMING PAY-TV WITH HYBRID IPTV/OTT SECURITY SOLUTIONS

whitepaper

Jan 09, 2017

Next-generation pay-TV customers expect more flexibility in their pay-TV services and are increasingly cutting the cord to save money.To be successful in today’s market, operators must offer a rich user experience with a variety of ways to consume television content with time-shift TV, VOD, se...

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Emerging Trends in Virtual Reality for Gaming: an assessment of best practices from research and development in the gaming industry EMERGING TRENDS IN VIRTUAL REALITY FOR GAMING: AN ASSESSMENT OF BEST PRACTICES FROM RESEARCH AND DEVELOPMENT IN THE GAMING INDUSTRY

whitepaper

Dec 30, 2016

Consumer virtual reality is a new and rapidly changing medium, with best practices still emerging across the industry. As part of an industry-academic collaboration, Phantom Compass partnered with Ryerson’s Responsive Ecologies Lab to design and playtest three virtual reality prototypes that e...

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