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    SIX TRENDS TO WATCH IN THE NEXT GREAT ENTERTAINMENT REVOLUTION

    Dec 18, 2019

    The gaming industry isn't just growing, it's exploding. The $1 billion esports segment, for example, is taking on traditional sports in a big way. By next year, tech consulting firm Activate estimates that 70 million people will watch a single esports final. That's more than many major s...


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    TOP TRENDS IN THE VIDEO GAMES INDUSTRY FOR 2020

    Dec 18, 2019

    Technological advancements are rapidly changing the gaming industry. With high-speed internet and smartphone, you can now place bets on blackjack game from the comfort of your home. To keep up with the fast-changing world of video games, here are the top gaming trends to keep an eye on in 2020. Arti...


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    METRO VR STUDIOS POISED TO REBOOT THE VIRTUAL REALITY GAMING INDUSTRY

    Dec 18, 2019

    Metro VR Studios (MVRS), a Boston-based start-up and independent virtual reality (VR) video game development company, announces it's ready to deliver to avid gamers what they crave: next-generation VR action and adventure games that are fully immersive and told through compelling storylines. Sta...


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    WHY 2019 WAS A YEAR FOR THE AGES IN THE ENTERTAINMENT BUSINESS

    Dec 17, 2019

    What a year it was in the media universe! Between megamergers, the launch of two major streaming services, and the birth of Baby Yoda, 2019 shaped up to be one of the most revolutionary periods in recent memory — one that ushered in a whole new era for the entertainment and media business. Con...


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    SONY JUST ADDED THE XBOX ELITE CONTROLLER’S BEST FEATURE TO PS4

    Dec 17, 2019

    Microsoft’s first-party Xbox Elite controller features programmable paddles on its back, allowing players to have even more options in their favorite games without taking their thumbs off the analog sticks. Up until now, PS4 players looking for something similar would have to shell out over $1...


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    ADAPT OR DIE: WHY 2020 WILL BE ALL ABOUT ENTERTAINMENT’S NEW STREAMING BATTLEGROUND

    Dec 17, 2019

    From a consolidation of historic Hollywood studios and the reunification of two major media companies to Apple taking the leap into content as the streaming wars ensue, 2019 was a massively turbulent year that changed everything in the ecosystem of the entertainment business. As the calendar turns, ...


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    TWITCH FENDS OFF MICROSOFT, FACEBOOK TO STAY ATOP GAME STREAMING HEAP

    Dec 16, 2019

    Twitch’s early move into video game streaming is paying off, with Microsoft, Facebook, Twitter and Disney failing to dislodge the Amazon unit from its top position. Twitch isn’t only defending its No.1 standing — the company is expanding it. Twitch controlled 76% of the video game ...


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    AMD JOINS BLOCKCHAIN GAME ALLIANCE, PARTNERS WITH MARKETPLACE CREATORS

    Dec 16, 2019

    United States transnational IT firm Advanced Micro Devices (AMD) has joined the Blockchain Game Alliance and forged two new partnerships to help advance the technology’s use in the industry.
    A Dec. 12 press release revealed that the chip manufacturing giant is partnering with blockchain...


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    VIDEOAMP EXTENDS TV VIEWERSHIP PANEL TO FUEL ITS SMART TV & SET-TOP BOX DATA COMMINGLING STRATEGY VIA PARTNERSHIP WITH TIVO

    Dec 16, 2019

    To further advance its practice of commingling TV viewership data from Smart TVs (ACR) with the same from cable and satellite set-top boxes, VideoAmp is partnering with TiVo. The expanded data set extends VideoAmp’s TV Viewership data pool to cover 25 million devices in 19 million U.S. househo...


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    NINTENDO IS PLAYING THE LONG GAME IN CHINA

    Dec 15, 2019

    Nintendo (OTC:NTDOY) and Tencent (OTC:TCEHY) launched the Switch console in China on Dec. 10, bringing the system into the world's most populous country and one of its biggest gaming markets. The console has been hugely successful in other parts of the world, with roughly 42 million units sold a...


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    LOCATION-BASED VIRTUAL REALITY MARKET GROWING TRENDS AND TECHNOLOGY FORECAST 2019

    Dec 15, 2019

    The Location-based Virtual Reality Market report also focuses on global major leading industry players of Global Location-based Virtual Reality market providing information such as company profiles, product picture and specification, capacity, production, price, cost, revenue and contact information...


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    DEEPER DIVE—WHAT AT&T, CHARTER AND COMCAST SAID THIS WEEK ABOUT CORD CUTTING

    Dec 14, 2019

    AT&T, Charter and Comcast are ready to turn the page on a historically bad year for video subscriber losses, but 2020 could bring more of the same. UBS predicted that the U.S. pay TV industry will lose another 6.2 million video subscribers in 2020, down slightly from the 6.4 million the analyst ...


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TRENDING NEWS


    TOM CLANCY’S THE DIVISION, FOUR MORE GAMES TO LEAVE XBOX GAME PASS SOON

    Jan 17, 2020

    If Microsoft announced three new additions to Xbox Game Pass for PC earlier today, Xbox Game Pass for console subscribers will soon lose access to five games (via Windows Central). Tom Clancy’s The Division, which came back the catalog on December 12 is among the list of games to be removed at...

    ONMSFT
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    BUYING A MID-RANGE GAMING LAPTOP? HERE’S WHAT YOU SHOULD LOOK FOR

    Jan 16, 2020

    Gaming laptops have absolutely exploded in popularity over the last few years, and it’s easy to understand why. It’s been more than a decade since laptops overtook desktop computers in terms of overall sales numbers – so it’s undeniable that we all much-prefer the convenience...

    TECHRADAR
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    APP ANNIE: MOBILE GAME SPENDING WILL TOP $100 BILLION IN 2020

    Jan 15, 2020

    The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobi...


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    THE FASTEST GROWING VIDEO GAME COMPANY YOU'VE NEVER HEARD OF

    Jan 15, 2020

    Sea was founded in 2009 as an online gaming company serving Southeast Asia. Sea's Garena platform distributes video games from game publishers to users in Indonesia, Taiwan, Vietnam, Thailand, Philippines, Malaysia, and Singapore. Garena is akin to the Steam gaming platform in the United States....


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    WHY AUGMENTED AND VIRTUAL REALITY (AR/VR) MARKETS ARE PROJECTED TO EXCEED $18 BILLION THIS YEAR

    Jan 15, 2020

    The augmented and virtual reality market is projected to reach 18.8 billion U.S. dollars in 2020 and is expected to expand drastically in the coming years. Consumer spending made up the single largest portion of the market worldwide, followed by the discrete manufacturing segment, both of which acco...


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    PLAYSTATION WRAP-UP BREAKS DOWN YOUR PLAYTIME FOR 2019

    Jan 14, 2020

    Now you can find out how much time you spent on your PlayStation 4 last year. Sony has posted a fun online tool that creates an infographic of PlayStation users’ gaming time. If you’re an adult with a PlayStation Network account, you can log in here. The tool churns out the top three gam...


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    WHAT CES 2020 TOLD US ABOUT THE FUTURE OF AR AND VR

    Jan 14, 2020

    CES (consumer electronic show) of 2020 came and went. We didn’t see any massive hardware released from the biggest tech giants, we didn’t see any major advances in software, and most importantly, we didn’t see a consumer-focused pair of AR glasses hit the market. Many people were h...


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    US 2019 DIGITAL MEDIA ENTERTAINMENT SPENDING TOP $25BN

    Jan 14, 2020

    The Year-End 2019 Digital Media Entertainment Report showed that throughout the year US consumers continued viewing and collecting their favourite films across multiple formats. It also showed that electronic sell through and online video-on-demand (VOD) services also benefited from consumers’...


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    U.S. HOME ENTERTAINMENT MARKET TOPPED $25 BILLION IN 2019, WITH 63% COMING FROM STREAMING

    Jan 13, 2020

    Consumer spending on home entertainment rose 8.4% to a record $25.2 billion in 2019, spurred by the at-home sector’s biggest growth engine — digital, according to DEG: The Digital Entertainment Group. Subscription streaming, digital movie sales and digital movie rentals over the internet...


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    HOW MUSIC STREAMING WARS COULD PLAY OUT IN THE 2020S

    Jan 13, 2020

    In the world of digital entertainment, things are about to get a bit heated when it comes to television streaming services. Disney+, a revamped Apple TV, HBO Max and several others have jumped in (or soon will) to compete with Netflix, Hulu and Amazon Prime. It's been dubbed the 'streaming w...


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    ALL XBOX SERIES X LAUNCH GAMES WILL ALSO WORK ON XBOX ONE

    Jan 13, 2020

    This year will be huge for gaming, with cloud platforms growing or launching in the coming months, and not one but two next-generation consoles planned for the holiday season. The Xbox Series X and PS5 will be available in time for Christmas 2020, and that has us very excited indeed. However, it mig...


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    BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET 2020 ANALYSIS FOCUSING ON TOP COMPANIES- IBM, MICROSOFT

    Jan 12, 2020

    The report titled Blockchain in Media, Advertising, and Entertainment Market is one of the most comprehensive and important additions to Verified Market Research’s archive of market research studies. It offers detailed research and analysis of key aspects of the Blockchain in Media, Advertisin...


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SPOTLIGHT

Benchmark and understand Direct Brand media planning/buying decisions .This report would not have been possible without the collaboration and financial support of our Direct Brands Initiative Strategic Partners and supporting sponsor, listed below. Online survey executed by Ipsos among 330 direct-to

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