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ARCHIVED NEWS


    WARNER MUSIC INKS A TV-FOCUSED IMPRINT WITH CLOUDCO ENTERTAINMENT

    Jun 22, 2019

    The multi-season deal will cover music released from the hit Hulu original series, Holly Hobbie.  The show’s theme song is the first single released, with other tracks following throughout the summer. The full soundtrack will be available starting September 5th. WMG’s Arts Music div...


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    https://Entertainment.report/news-article.aspx?ID=19751975

    COULD SPORTS GIVE SHOWMAX THE CHANCE TO WIN THE LOCAL STREAMING WARS?

    Jun 21, 2019

    When it comes to streaming, the competition for your time is quite intense as many services go out of their way to secure content that will convince you to subscribe with them. The biggest player is obviously Netflix which has by far the biggest catalogue of original content, followed by Amazon Prim...


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    https://Entertainment.report/news-article.aspx?ID=19741974

    C4-BACKED SPORTS PRODUCER WHISPER FILMS MOVES INTO ENTERTAINMENT WITH EAST MEDIA INVESTMENT

    Jun 20, 2019

    Channel 4-backed sports producer Whisper Films is moving into entertainment with a partnership with East Media, the nascent indie set up by The Cube producer Nathan Eastwood. Whisper Films, which was set up by Formula 1 racing driver David Coulthard, sports presenter Jake Humphrey and Sunil Patel, h...


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    https://Entertainment.report/news-article.aspx?ID=19681968

    OUTDOOR ENTERTAINMENT MARKET BY MAJOR PLAYERS, DEVELOPMENT, OPPORTUNITIES, MARKET DRIVING FORCES

    Jun 20, 2019

    Outdoor Entertainment Market 2019-2024 report also carries in-depth case studies on the various countries which are actively involved in the Outdoor Entertainment production. An analysis of the technical barriers, other issues, cost effectiveness affecting the Outdoor Entertainment Market. Determini...


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    https://Entertainment.report/news-article.aspx?ID=19691969

    NEW ERA OF ADVENTURE FILM AND TV SHOW INDUSTRY – “TECHNOLOGY MARKET” IS GROWING IN HUGE DEMAND IN 2019

    Jun 20, 2019

    The Adventure Film and TV Show Market report delivers unique insights for investors, participants, and novices of the industry. The report uses diagrams, charts, figures, and tables that will provide precise guidance to readers of this report.The report analyzes the global market scenario, including...


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    https://Entertainment.report/news-article.aspx?ID=19701970

    LABELS, STREAMING SERVICES, MORE ENDORSE CODE OF CONDUCT TO FIGHT STREAM MANIPULATION

    Jun 20, 2019

    It’s safe to assume that as soon as the music industry established streaming charts, people were trying to game them. In fact, at a panel during A2IM’s Indie Week on Tuesday, one panelist stated that 3-4% of all officially counted music audio and video streams are not legitimate. On that...


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    https://Entertainment.report/news-article.aspx?ID=19731973

    INFLIGHT ENTERTAINMENT (IFE) MARKET IS SET TO EXPERIENCE REVOLUTIONARY GROWTH

    Jun 19, 2019

    In the ongoing years, in-flight stimulation administrations have picked up the favorable position and are viewed as one of the main considerations for picking flights among travellers. A phenomenal IFE framework helps in pulling in clients and spread their generosity in the market. Amid the underlyi...


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    https://Entertainment.report/news-article.aspx?ID=19631963

    ADVERTISERS AND DIGITAL MEDIA COMPANIES FORM A NEW GLOBAL ALLIANCE FOR RESPONSIBLE MEDIA

    Jun 19, 2019

    Many of the major players in online advertising have come together to create an organization called the Global Alliance for Responsible Media, which is supposed to focus on “digital safety.”In this context, that means safety for brand marketers, who want to ensure that their ads aren&rsq...


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    https://Entertainment.report/news-article.aspx?ID=19641964

    CHINA TO LOSE ITS CROWN AS THE WORLD’S BIGGEST GAMING MARKET TO THE US DUE TO IMPACT OF APPROVALS FREEZE

    Jun 19, 2019

    The US is forecast to take China’s crown as the world’s biggest gaming market in 2019, driven by console titles, with the Chinese market slowing down in the wake of last year’s regulatory freeze on approval of new games, according to market research firm Newzoo. The US is forecast ...


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    https://Entertainment.report/news-article.aspx?ID=19651965

    AT&T’S PLANNED DIRECTV STREAMING SERVICE MAY RUN ON THIRD-PARTY HARDWARE

    Jun 19, 2019

    AT&T’s new DirecTV streaming service, due out later this year, is being packaged with a proprietary Android TV-based streaming device. But, the service might also be available through apps on third-party devices.David Christopher, president of AT&T Mobility and Entertainment, said that...


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    https://Entertainment.report/news-article.aspx?ID=19711971

    SKYMEDIA TAPS ANEVIA TO SUPPORT OTT SERVICE

    Jun 18, 2019

    Based in Ulaanbaatar, the SKYmedia group provides a wide range of capabilities including mobile phone and broadband data connectivity. SKYmedia has partnered with Anevia since 2014 when it chose Anevia's origin-packager and content delivery network solutions. The existing platform has now been r...


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    https://Entertainment.report/news-article.aspx?ID=19601960

    BROADCAST AND MEDIA TECHNOLOGY MARKET IS CONSIDERED AS ONE OF THE RAPIDLY GROWING MARKET BY 2026

    Jun 18, 2019

    Broadcast and media technology is rapidly changing over the time with development of new delivery platforms such as online television. Broadcast and media technology companies are focusing on building high quality equipment for broadcast, professional audio visual (AV) and consumer camcorders. In ad...


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    https://Entertainment.report/news-article.aspx?ID=19611961

TRENDING NEWS


    MEDIA AND ENTERTAINMENT INDUSTRY IN RO TO REACH USD 3 BLN THIS YEAR

    Jul 23, 2019

    The media and entertainment industry in Romania will reach the USD 3 billion threshold in 2019, up 7.1% over 2018, but remains the smallest market in Central and Eastern European (CEE), according to the 20th edition of PwC Global Entertainment & Media Outlook 2019-2023 (GEMO). By 2023, the study...


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    https://Entertainment.report/news-article.aspx?ID=20862086

    HOW BUSINESSES CAN UTILISE VR AND AR FOR A COMPETITIVE ADVANTAGE

    Jul 23, 2019

    When Virtual Reality (VR) and Augmented Reality (AR) first started to emerge in the marketplace many people thought that it was the next evolution for just video games, but it’s application has been more than that. VR and AR have the potential to create meaningful change across a multitude of ...


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    https://Entertainment.report/news-article.aspx?ID=20872087

    HOW UK COMPANIES ARE USING VIRTUAL REALITY AND AUGMENTED REALITY

    Jul 22, 2019

    Virtual reality (VR) and augmented reality (AR) have been hyped up for decades without convincing most businesses of its value but the technology is beginning to prove it can be put to practical uses.Advances in the tech, increasing evidence of its benefits, and the growing availability of affordabl...


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    https://Entertainment.report/news-article.aspx?ID=20882088

    THE VIDEO GAME INDUSTRY CAN'T GO ON LIKE THIS

    Jul 22, 2019

    At about this time next year, we’ll have a pretty good idea of what the next generation of video games will look like. New consoles will likely be shown off, bold new streaming initiatives will begin to launch, and we’ll see all the wonderful kinds of games they will bring us. All these ...


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    https://Entertainment.report/news-article.aspx?ID=20892089

    WHY VIRTUAL REALITY (VR) HEADSETS FAILED TO WOO THE MASSES

    Jul 22, 2019

    Having been around for nearly five years now, Virtual Reality (VR) headsets are yet to find adoption among the masses. You only find them tucked away in a corner at the neighbourhood mall where kids wearing head-mounted devices (HMDs) experience virtual games. Even those who bought VR headsets -- ei...


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    https://Entertainment.report/news-article.aspx?ID=20852085

    ROMANIAN MEDIA & ENTERTAINMENT INDUSTRY TO REACH USD 3 BILLION THRESHOLD IN 2019

    Jul 22, 2019

    The media and entertainment industry in Romania will reach the USD 3 billion threshold in 2019, growing by 7.1 percent compared to 2018, but will remain the smallest market in Central and Eastern Europe (CEE), according to the 20th edition of the PwC Global Entertainment & Media Outlook 2019-202...


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    https://Entertainment.report/news-article.aspx?ID=20802080

    BLOCKCHAIN TECHNOLOGY: THE LUCRATIVE FUTURE OF THE GAMING INDUSTRY

    Jul 22, 2019

    Since Mario’s 1981 video game debut as “Jumpman” in the Nintendo cult classic Donkey Kong, the beloved plumber-hero’s character design has gone through several upgrades, thanks to advancements in computer graphic technology.Then an 8-bit avatar with a mass of dark blue pixels...


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    https://Entertainment.report/news-article.aspx?ID=20812081

    WHY COMPETITIVE VIDEO GAMING IS THE BIGGEST MARKETING BATTLEGROUND OF THE NEXT DECADE

    Jul 22, 2019

    The prize pool at stake is larger than the Indy 500 and the Masters combined, and now it’s down to the final two teams squaring off for the lion’s share of the loot. But something is different about this tournament: the playing field is virtual and the tools of war are mouse and keyboard...


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    https://Entertainment.report/news-article.aspx?ID=20822082

    AI FOR DIGITAL MARKETING HEAVILY USED IN THE GAMING INDUSTRY

    Jul 22, 2019

    Video games have long served as test platforms for AI. For decades, researchers have tested the prowess of their AI systems against a growing assortment of video games, taking on -- and defeating -- human opponents in increasingly difficult games. AI in gaming has proliferated in the last twenty yea...


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    https://Entertainment.report/news-article.aspx?ID=20832083

    INCREASING PENETRATION OF DIGITAL MEDIA TO REFLECT POSITIVELY ON SALES OF UV CURE PRINTING INKS

    Jul 19, 2019

    Due to the absence of a clear dominance, the North America UV Cure Printing Inks Market is demonstrating a moderately fragmented but highly competitive landscape. FUJIFILM, Flint Group, Nazdar, DuPont, Toyo Ink America, and Sun Chemical Corp. are some of the leading companies in this market. Current...


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    https://Entertainment.report/news-article.aspx?ID=20782078

    NINTENDO SWITCH SOLD A TON MORE THAN PS AND XBOX IN JUNE

    Jul 19, 2019

    Even if PS4 and Xbox One are the only gaming consoles that could satisfy a complete enthusiast, there is this little “counterpart” made by Nintendo. Currently, the sales in the US are on the low for Microsoft and Sony, most likely impacted by the upcoming next-gen consoles by Microsoft a...


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    https://Entertainment.report/news-article.aspx?ID=20792079

    HOW IS BIG DATA ANALYTICS TRANSFORMING THE MEDIA AND ENTERTAINMENT LANDSCAPE?

    Jul 18, 2019

    Quantzig, a leading analytics advisory firm that offers customer analytics solutions, has announced the completion of their new article on big data trends transforming the media and entertainment industry. The global media and entertainment sector is at the heart of a rapid transformation where curr...


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    https://Entertainment.report/news-article.aspx?ID=20752075

SPOTLIGHT

Virtual Reality is at your doorsteps and it will change your life. As one of the biggest technological breakthroughs today, Virtual Reality is expected to have a transformative effect on every single industry and on all walks of life. It is capable of turning dreams into reality – flying a dra

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