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    MICROSOFT SHOWS OFF XBOX CONSOLE STREAMING SERVICE, LETS USERS REMOTELY PLAY ON SMARTPHONE OR TABLET

    Jan 19, 2020

    Games streaming is likely going to be a big thing this decade. Sony PlayStation has been doing it with Remote Play and PlayStation Now for a while, but other companies are trying to catch up. For Microsoft, there's the Xbox Console Streaming that was introduced in October 2019. Essentially, it&#...


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    LENOVO DEVELOPING ANOTHER STANDALONE VR HEADSET

    Jan 18, 2020

    VR headsets will certainly get some major improvements this year with many manufacturers pitching for improved designs and better user experience. Plus, companies that are yet to design VR or AR headsets are beginning to explore their options. One such manufacturer is Lenovo, it seems like the compa...


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    NBCUNIVERSAL REVEALED A CRITICAL NUMBER ABOUT PEACOCK THAT SHOWS WHY MEDIA COMPANIES ARE WALKING SLOWLY INTO STREAMING

    Jan 18, 2020

    Toward the end of NBCUniversal’s two-hour long presentation of its Peacock streaming video service Thursday, the media and entertainment company dropped a revealing piece of information that rival companies haven’t made available. Comcast’s NBCUniversal estimates its streaming serv...


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    TOM CLANCY’S THE DIVISION, FOUR MORE GAMES TO LEAVE XBOX GAME PASS SOON

    Jan 17, 2020

    If Microsoft announced three new additions to Xbox Game Pass for PC earlier today, Xbox Game Pass for console subscribers will soon lose access to five games (via Windows Central). Tom Clancy’s The Division, which came back the catalog on December 12 is among the list of games to be removed at...

    ONMSFT
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    BUYING A MID-RANGE GAMING LAPTOP? HERE’S WHAT YOU SHOULD LOOK FOR

    Jan 16, 2020

    Gaming laptops have absolutely exploded in popularity over the last few years, and it’s easy to understand why. It’s been more than a decade since laptops overtook desktop computers in terms of overall sales numbers – so it’s undeniable that we all much-prefer the convenience...

    TECHRADAR
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    APP ANNIE: MOBILE GAME SPENDING WILL TOP $100 BILLION IN 2020

    Jan 15, 2020

    The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobi...


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    THE FASTEST GROWING VIDEO GAME COMPANY YOU'VE NEVER HEARD OF

    Jan 15, 2020

    Sea was founded in 2009 as an online gaming company serving Southeast Asia. Sea's Garena platform distributes video games from game publishers to users in Indonesia, Taiwan, Vietnam, Thailand, Philippines, Malaysia, and Singapore. Garena is akin to the Steam gaming platform in the United States....


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    WHY AUGMENTED AND VIRTUAL REALITY (AR/VR) MARKETS ARE PROJECTED TO EXCEED $18 BILLION THIS YEAR

    Jan 15, 2020

    The augmented and virtual reality market is projected to reach 18.8 billion U.S. dollars in 2020 and is expected to expand drastically in the coming years. Consumer spending made up the single largest portion of the market worldwide, followed by the discrete manufacturing segment, both of which acco...


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    PLAYSTATION WRAP-UP BREAKS DOWN YOUR PLAYTIME FOR 2019

    Jan 14, 2020

    Now you can find out how much time you spent on your PlayStation 4 last year. Sony has posted a fun online tool that creates an infographic of PlayStation users’ gaming time. If you’re an adult with a PlayStation Network account, you can log in here. The tool churns out the top three gam...


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    WHAT CES 2020 TOLD US ABOUT THE FUTURE OF AR AND VR

    Jan 14, 2020

    CES (consumer electronic show) of 2020 came and went. We didn’t see any massive hardware released from the biggest tech giants, we didn’t see any major advances in software, and most importantly, we didn’t see a consumer-focused pair of AR glasses hit the market. Many people were h...


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    US 2019 DIGITAL MEDIA ENTERTAINMENT SPENDING TOP $25BN

    Jan 14, 2020

    The Year-End 2019 Digital Media Entertainment Report showed that throughout the year US consumers continued viewing and collecting their favourite films across multiple formats. It also showed that electronic sell through and online video-on-demand (VOD) services also benefited from consumers’...


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    U.S. HOME ENTERTAINMENT MARKET TOPPED $25 BILLION IN 2019, WITH 63% COMING FROM STREAMING

    Jan 13, 2020

    Consumer spending on home entertainment rose 8.4% to a record $25.2 billion in 2019, spurred by the at-home sector’s biggest growth engine — digital, according to DEG: The Digital Entertainment Group. Subscription streaming, digital movie sales and digital movie rentals over the internet...


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TRENDING NEWS


    ENTERTAINMENT CONCEPTS ARE TRANSFORMING L.A. RETAIL

    Feb 18, 2020

    Entertainment concepts are transforming the Los Angeles retail market. According to a recent report from JLL, retail tenants from 2005 to 2009 were largely apparel boutiques. Today, apparel retailers make up only 36% of the total category, while restaurants, entertainment and fitness are the majorit...


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    VR WORLD LETS USERS ENJOY DIGITAL ASSETS IN AN IMMERSIVE WAY

    Feb 18, 2020

    Somnium Space describes its platform as a “persistent VR world,” meaning players are always in the same server together at any given point in time. The team behind it says its “unique server architecture” ensures that loading screens are never encountered as users explore the...


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    MEDIA MOLECULE REITERATES DREAMS PSVR SUPPORT ‘SOON’, MULTIPLAYER COMING AFTER

    Feb 18, 2020

    Last week, the long wait for the highly-anticipated PS4 release Dreams finally came to an end. After seven years of development, Dreams finally released on PS4 — however, we’re also still waiting on PSVR support. Just last week, the developers stated that PSVR support is “nearly do...


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    AMAZON MAY BE WORKING ON A NEW LIVE TV STREAMING SERVICE CALLED AMAZON TV

    Feb 17, 2020

    A few years ago, we learned that Amazon was looking at launching a live TV streaming service to take on Sling TV and others. According to reports from Bloomberg, in 2017, Amazon was unable to reach deals that would make a live TV service profitable. Unlike Sling TV, which uses DISH’s TV contra...


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    UBIQUITY6 LAUNCHES STUDIO FOR MORE ADVANCED AR AND VR EXPERIENCES

    Feb 17, 2020

    Late last year, we met Ubiquity6 and their new platform for creating AR and VR experiences – Display.land. The platform allows users to create and share immersive XR experiences using just a smartphone. Display.land is revolutionary for casual users, though it has its limits in comparison with...


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    HOW CONDÉ NAST ENTERTAINMENT PLANS TO USE ITS FIVE NEW STUDIOS TO DEVELOP FRANCHISES

    Feb 17, 2020

    Condé Nast Entertainment is reorienting its approach when packaging projects to pitch to streaming services, TV networks and film distributors. It’s doing so with five publication-specific studios, and the magazine publisher’s entertainment arm aims to broaden the scope of the pro...


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    HOW MEDIA MOLECULE’S DREAMS BUILDS, PLAYS AND CHANGES THE GAME

    Feb 16, 2020

    People are going to make outlandish claims about Dreams. They’re going to say it’s a strange, unwieldy beast that was born from a wild imagination. And it’s true that Dreams is vast, impressive and bursting with potential. But if you have even a passing knowledge of VR, you’l...


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    REMEDY ENTERTAINMENT JUMPS INTO THE LIVE-SERVICE MULTIPLAYER GAME POOL

    Feb 15, 2020

    Remedy Entertainment revealed during an earnings report today that the developer is working on a live-service multiplayer game. We don’t know much about this project, other than that it is being played internally at Remedy right now, so development has progressed a decent bit. It will also hav...


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    SONY IS STILL REPORTEDLY PLANNING TO RELEASE PLAYSTATION VR 2 AFTER PLAYSTATION 5 LAUNCH

    Feb 14, 2020

    It’s been a bit of quiet start to 2020 for PlayStation VR with few videogames coming out and Iron Man VR delayed until May. Sony Interactive Entertainment (SIE) did reveal that 5 million headsets had been sold but a lot of the focus currently is on PlayStation 5. The new console is due for rel...


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    DIGITAL MEDIA LOSSES BOTTOM OUT AT CHINA’S ALIBABA

    Feb 13, 2020

    Digital media and entertainment continues to be the biggest lossmaker within Chinese tech giant Alibaba. But the group was able to unveil third quarter revenues up by a third and net income up by more than half. For the three months between October and December, Alibaba saw revenue increase by 38% t...


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    THERE ARE NOW MORE VR GAMERS ON STEAM THAN LINUX GAMERS

    Feb 13, 2020

    2019 continues to prove to be the biggest year in VR's history, and one Twitter user pointed out that VR recently passed a rather interesting set of milestones. Windows has long been the OS of choice for PC gamers on Steam, with MacOS and Linux trailing far behind. While there has been an ebb an...


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    THE LATEST INSIGHTS ON DIGITAL HOME ENTERTAINMENT INDUSTRY SONY,NEUSOFT,PANASONIC,LG ELECTRONICS

    Feb 13, 2020

    Know What Digital Home Entertainment Market brings you for forthcoming years with this all inclusive research study recently included by WMR. CAGR, Revenue, Market Size and Share, Trends, Competitive Analysis etc provided systematically supported with informative facts, figures, graphs, charts to he...


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SPOTLIGHT

Many of Nintendo’s biggest games have added support for the kit in one way or another. They’ve never been robust enough to warrant their own reviews.

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