4 ways virtual, augmented reality could change radiology forever

| April 17, 2019

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Virtual reality (VR) and augmented reality (AR) technologies have the potential to dramatically change healthcare and could impact the practice of radiology in a number of ways. A team of researchers explored this issue at length, sharing their observations in Radiology.VR, the authors explained, is when the user is in a completely immersive environment. AR does not involve an immersive environment—instead, the user sees “hologram-like entities” appear in their real environment.

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OTHER ARTICLES

3 Major Companies Behind the World's Most Valuable Media Franchises

Article | February 26, 2020

The top-grossing movie (Avengers: Endgame) and the top-grossing video game (World of Warcraft) of all time are both part of franchises -- long-running media properties with multiple iterations and derivative works spawned from a core creative concept, like superheroes saving the world, or an orc invasion. Their massive successes were built over years of careful audience cultivation. But Marvel's cinematic universe, and the world of Warcraft, are more outliers than inevitabilities. Sequels are rarely sure things, and many franchise attempts have failed, sometimes even taking entire companies down with them.

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How blockchain is transforming online gaming for players

Article | February 26, 2020

For online gamers, in-game purchases made to buy special swords, guns, or other add-ons to play their adventure, warfare, and other games are one-time, non-transferable investments that lock them into their pretend worlds. That's something companies like Polyient Games want to change by registering those purchases using blockchain and transforming the previously one-way transactions into liquid assets which are transferable for cash.

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MEDIA AND BROADCASTING

UGC vs. Premium: Is the video valuation bubble big enough to burst?

Article | February 26, 2020

The market disconnect between the proliferation of independent content creators and the consolidation of brand IP into the hands of ever-fewer major players is growing increasingly stark. On the one hand, independent artists are the fastest-growing sector of the music market. User-generated content (UGC) has proved a huge success during lockdown for the likes of TikTok and Roblox. The traditional brand celebrity spokesperson has ceded ground to the influencer, and even they to the micro-influencer. Content proliferation has driven increasingly niche content to niche audiences, finding smaller fan bases to resonate with instead of attempting the now nigh-impossible cut-through to mainstream popularity. This is the paradox of small: the long tail accounts for a growing share of content consumption, but the fractional economics of on-demand environments means that those in the long tail earn too little to be economically sustainable. Access to the means of distribution may have been democratised, but access to meaningful rights income has not.

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Why Entertainment Stocks Soared by Double Digits Tuesday

Article | February 26, 2020

If that does happen, Cinemark and AMC Entertainment might reopen their theaters for the traditional blockbuster summer movie season. AMC CEO Adam Aron hopes customers can return by mid-June, and analysts at B. Riley even upgraded Cinemark to a buy and noted the company should be able to "control cash flow and get through this shutdown period without any adverse liquidity events."

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Spotlight

CDM Worldwide

CDM is a premium digital streaming company serving distinct audiences primarily through its popular OTT branded channels, which have rapidly grown through development, acquisition, and distribution of its exclusive rights to a large library of independent films and urban content. CDM’s titles are also distributed in a multiple variety of digital distribution models (including EST, VOD, SVOD and AVOD) world wide.

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