A Key Building Block for 8K and Beyond: The Magic of NVMeoF

| April 3, 2018

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One of the things I like most about the technology industry is that it is characterized by a relentless quest for improvement. There is always something newer, faster and better right around the corner. Never a dull moment. And always the drive to be first and best.Last week, for example, the first commercial non-stop flight from Australia to the United Kingdom took place. A 787-9 Dreamliner departed Perth and landed at London Heathrow 17 hours and 9,009 miles later. Thanks to more efficient engines and aircraft design, this elimination of a stopover resulted in a nearly 20% time savings from what was already a very quick journey (historically speaking). That said, aircraft manufacturers are busy engineering machines that will enable even faster journeys, and soon there will be non-stop service between any two points around the globe. The question, of course, is not if that will happen, but simply when.

Spotlight

Choice TV

Choice TV launched on Saturday 28th April 2012 on the Freeview digital platform, and on Freeview satellite on 5th July. On September 1st 2012, the network launched on SKY Channel 78 (Now on Sky Channel 024 as of September 1st 2015), as part of SKY's basic package. It is New Zealand's first broad appeal free-to-air TV channel launched in more than a decade and offers viewers an exciting and interesting range of programmes twenty four hours a day, seven days a week.

OTHER ARTICLES

How blockchain is transforming online gaming for players

Article | June 18, 2020

For online gamers, in-game purchases made to buy special swords, guns, or other add-ons to play their adventure, warfare, and other games are one-time, non-transferable investments that lock them into their pretend worlds. That's something companies like Polyient Games want to change by registering those purchases using blockchain and transforming the previously one-way transactions into liquid assets which are transferable for cash.

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Is Microsoft moving Windows Mixed Reality VR/AR towards consumers?

Article | April 15, 2020

Recently, Bill Stillwell of Xbox fame left the gaming division to join Windows Mixed Reality, to work on "world-class consumer AR/VR experiences in the Microsoft ecosystem." Interesting. For a couple of years, Microsoft couldn't resist demonstrating its unprecedented HoloLens augmented reality tech at every single event, it felt like, using Minecraft and other random Xbox properties to showcase the potential therein. Fast forward five years to 2020 and HoloLens remains firmly in the realm of big business and the military, powering next-generation training, awareness, and productivity solutions.

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Is 2020 Virtual Reality’s Breakout Year?

Article | March 16, 2020

Early research on the latest devices shows that the VR technologies of today have made significant progress on the fundamental comfort and usability challenges that frustrated previous attempts to commercialize the technology. Virtual reality has inspired such fervent interest and debate partly because the fundamental building blocks of the technology have existed since the late 60s. The challenge of investors, developers, and engineers has been to transform that fundamental technology into a positive user experience and a commercial success.

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Games video creators can help attract new audiences to esports, if rights holders empower them to

Article | June 14, 2021

Those who have been following MIDiA’s games coverage for a while will have seen our posts about the growth problem of esports and suggestions around putting focus on the entertainment angle, rather than just on the sports angle, in order to most effectively capitalise on the opportunity. We have known for a while that esports viewers are only a subset of the broader games-related video viewing audience.We also know that esports audiences enjoy live entertainment in general, more so than many other entertainment consumer segments. MIDiA’s Q1 2021 consumer survey enabled us to dive deeper into how this opportunity can be approached. As a part of our upcoming Esports Viewer Dossier 2021 update, we have looked at the esports viewers, in comparison to consumers who say they watch games-related videos but not esports. The former represents the current state of play, while the latter represents esports’ potential audience growth opportunity.

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Spotlight

Choice TV

Choice TV launched on Saturday 28th April 2012 on the Freeview digital platform, and on Freeview satellite on 5th July. On September 1st 2012, the network launched on SKY Channel 78 (Now on Sky Channel 024 as of September 1st 2015), as part of SKY's basic package. It is New Zealand's first broad appeal free-to-air TV channel launched in more than a decade and offers viewers an exciting and interesting range of programmes twenty four hours a day, seven days a week.

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