Apple is working on holographic imaging to lighten its AR or VR smart glasses

| December 12, 2019

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Typical virtual reality headsets rely on a display placed inches away from the user's eyes, as well as a set of lenses. While this results in a headset that is relatively cheap to produce, it also introduces issues. In a patent application filing published on Thursday, Apple suggests there could be limitations to how these lens-based setups can work. Apple claims that "some of the field of view produced by a near-eye display may not be viewable from a single-eye position."

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SSIMWAVE Inc.

Say hello to SSIMWAVE™ and goodbye to everything else. With SSIMPLUS™, deliver the ultimate viewing experience regardless of the medium or the display. Everywhere. For everyone.SSIMWAVE™ is defining the future of video delivery by beginning with the end-viewer in mind. SSIMWAVE's SSIMPLUS™ objective video quality assessment (VQA) is by far the most accurate measure of how humans perceive video. By modeling and measuring viewer experience at every stage of the digital video distribution system, broadcasters, streamers, and content creators can deliver the ultimate video experience™ to consumers on any screen.

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