eLearning For The Media And Entertainment Industry: What Is Required?

April 24, 2019

On a global scale, the entertainment and media market was worth 1.72 trillion U.S. dollars in 2015 and is set to rise to 2.14 trillion by 2020. The industry is made up of film, television, radio, and print, which further encapsulate movies, TV shows, radio shows, news, music, newspapers, magazines, and books. As you can imagine, almost every person on this planet is a consumer in this industry. And what kind of people does this industry employ? Well, reporters, correspondents, and broadcast news analysts; writers and authors; editors; photographers; graphic designers; translators; film and video editors and camera operators; broadcast and sound engineering technicians; announcers; producers and directors; and performers—from actors to musicians, and composers are only those individuals that are involved directly in the industry.

Spotlight

A+E Networks

Here at A+E Networks™, it’s our mission is to magnify stories of possibility, passion, bravery, truth and humanity — and we deliver on that mission through the brands in our care: A&E®, HISTORY®, Lifetime®, Lifetime Movies™, FYI™, VICELAND℠ and BIOGRAPHY®.Since our founding in 1983 with just two channels, a lot has changed. Just as the art form has evolved, we’ve transformed into a global media company that continues to be at the forefront of possibility. Our belief has been — and will always be — that storytelling reminds us that we are more similar than we are different. We believe stories honor the diversity and communality of human experience. They are how we share our meaning and purpose. This is our truth. This is A+E Networks.

OTHER ARTICLES
MEDIA AND BROADCASTING

The productisation of music rights

Article | June 4, 2021

News that New York-based Pershing Square Tontine Holdings is planning to acquire 10% of UMGis the latest in a wave of financial transactions in the music rights space. Alongside this, Believe’s impending IPO has the potential to be one of the biggest things to happen to the independent music sector in some time, and comes as part of a wave of IPOs (e.g.WMG,UMG), SPACs (e.g.Anghami,Reservoir) and no end of catalogue funds and acquisition vehicles. This trend, with good cause, has been referred to as the ‘financialisation of music’ but that only captures part of what is at play here. This is more than simply an influx of capital and debt; financial institutions are now becoming part of the plumbing of the music business, and in turn they are changing the definition of what constitutes success. This shift in objectives and desired outcomes has the potential to rebalance how the music industry operates.

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Six Things Blockchain Can Do For Gaming

Article | April 14, 2020

Since their foundation in the 1970s and 80s, video games have moved from fringe interest to a major media staple. The industry has enjoyed huge revenues from dedicated fans, especially over the past few months, and the growth shows no sign of slowing down. Gaming is also an industry renowned for its commitment to innovation, adopting technological developments and spawning a fair few of its own. Chief amongst technological developments over the last decade has been blockchain technology, the new system of trading and ownership built on transparency and decentralization, the standard-bearer of which is the digital currency.

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New Doom VR Mod Releasing Soon For Oculus Quest

Article | May 4, 2020

The release will feature 5 sets of VR weapons and a launcher that will allow you to mix and match different Doom mods with ease. There’s support for smooth locomotion and teleport movement options, plus you’ll be able to switch between a couple of different walking speeds for the former. The person behind the mod is DrBeef, who has previously completed a number of well-known Quest ports and VR projects. He was behind the Lambda1VR mod for Oculus Quest, as well as QuakeQuest and many others.

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4 Stocks To Buy To Invest in Virtual Reality

Article | June 13, 2020

The virtual reality market has been hailed as the "next big thing" for decades, but VR has repeatedly disappointed consumers with mediocre hardware products and software experiences. But in recent years, a wave of refined devices narrowed the gap between consumer expectations and reality. The VR market's future has yet to be written, but investors who believe in this budding market should consider buying these four tech stocks. Sony's PlayStation VR is the best-selling VR headset in the world with over 5 million shipments since its launch in October 2016. That only represents a sliver of Sony's installed base of 110 million PS4s, but that foothold has encouraged developers to produce more stand-alone VR games and add-on experiences for PS4 games.

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Spotlight

A+E Networks

Here at A+E Networks™, it’s our mission is to magnify stories of possibility, passion, bravery, truth and humanity — and we deliver on that mission through the brands in our care: A&E®, HISTORY®, Lifetime®, Lifetime Movies™, FYI™, VICELAND℠ and BIOGRAPHY®.Since our founding in 1983 with just two channels, a lot has changed. Just as the art form has evolved, we’ve transformed into a global media company that continues to be at the forefront of possibility. Our belief has been — and will always be — that storytelling reminds us that we are more similar than we are different. We believe stories honor the diversity and communality of human experience. They are how we share our meaning and purpose. This is our truth. This is A+E Networks.

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