Empowering Multimedia Streaming The Cloud Approach

| February 14, 2018

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Multimedia adds a creative and captivating dimension to both information sharing and our daily lives. It’s no surprise that the use and absorption of multimedia is exploding .Multimedia incorporates multiple categories of content including text, images, audio, video, animation, and other information that can be processed and shared in a digital format.

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Broadcast Electronics

Broadcast Electronics (BE) is a global manufacturer of hardware and software design that has influenced every major radio milestone since 1959. Our engineering and technology expertise have made us one of the largest broadcast equipment manufacturer in the World. We have led the charge in social media applications and mobile platforms in Commotion, our monetizing platform that allows business and organizations to generate revenue and engage with their consumers on the go. In addition, our powerful software solutions for radio broadcasters such as automation playout systems (AudioVAULT) and datacasting tools (The Radio Experience) continue to raise the bar in technology excellence and are streamlinng the jobs of engineers and operation managers everywhere.

OTHER ARTICLES

Sony’s new DualSense PS5 controller promises more realistic tactile feedback

Article | April 8, 2020

The new PlayStation is coming this year. We’ve known about it since 2019, but the rollout—like almost everything else in the world—has felt the effects of the coronavirus pandemic. We have some tech specs about the console itself, but now Sony has fully revealed the redesigned DualSense controller that will go with it. The buttons haven’t moved all that much, but some internal updates could make it feel much different during gameplay.

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Why Losing Activision and Bethesda Is a Major Blow to NVIDIA's Streaming Ambitions

Article | March 4, 2020

How did this happen? To understand, you need to know how NVIDIA's video-game streaming service works. Video game fans are used to console and PC gaming where games are usually purchased once and then played on specific hardware: Xbox games for Microsoft's (NASDAQ: MSFT) Xbox, PlayStation games for Sony's (NYSE: SNE) PlayStation, and PC games on (of course) a PC. To play on a different type of machine, customers usually have to purchase the game again. This model informed Stadia's cloud gaming economy, which requires customers to purchase games if they want to play them on Stadia.

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Sony reportedly battling to keep PlayStation 5 price down

Article | February 13, 2020

Sony is struggling to land on a price for its upcoming PlayStation 5 console, according to a new report by Bloomberg, with component shortages potentially pushing the MSRP beyond that of the PS4. The bill of materials is said to be at around $450 right now, compared to IHS Markit’s estimate of $381 for the PS4, which sold for $399 upon its release in 2013. Unless Sony is willing to sell the PS5 at a loss, a $450 build cost would make the new console significantly more expensive than Sony’s current $399 PS4 Pro, which is often discounted to as low as $299. It was once common for consoles to be sold as loss leaders, but Sony designed the PS4 to be profitable from the start after losing billions on the technically ambitious PS3 at launch.

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Video Game Streaming Surges in Popularity Due to Coronavirus Lockdown

Article | March 23, 2020

The global COVID-19 pandemic is brutalizing retailers and straining the world's healthcare systems. But it's proven to be a boon for one sliver of the video gaming industry. Interest in watching other people play video games has soared, boosted by a conspicuous lack of professional sporting events. Yes, that's esports -- professional video game playing -- but not just esports. Bored, stuck-at-home consumers have increasingly embraced the idea of just watching other gamers play non-tournament matches as well.

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Spotlight

Broadcast Electronics

Broadcast Electronics (BE) is a global manufacturer of hardware and software design that has influenced every major radio milestone since 1959. Our engineering and technology expertise have made us one of the largest broadcast equipment manufacturer in the World. We have led the charge in social media applications and mobile platforms in Commotion, our monetizing platform that allows business and organizations to generate revenue and engage with their consumers on the go. In addition, our powerful software solutions for radio broadcasters such as automation playout systems (AudioVAULT) and datacasting tools (The Radio Experience) continue to raise the bar in technology excellence and are streamlinng the jobs of engineers and operation managers everywhere.

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