Fable's 'Wolves in the Walls' VR is about more than virtual reality

| April 27, 2019

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After rebranding itself as a "virtual beings" studio in January, Fable is ready to show us what they mean. At the Tribeca Film Festival this week, it debuted the second chapter of The Wolves in the Wall, a VR experience adapted from the Neil Gaiman story. But the real star of the show aren't the imaginative virtual set-pieces you encounter -- instead, it's Lucy, a young girl who's convinced there's something weird going on in her house. She can remember your interactions to personalize your play sessions, and she can react to what you're doing in a scene.

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Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world's most prominent character-based entertainment companies, built on a proven library of over 8,000 characters featured in a variety of media over seventy years. Marvel utilizes its character franchises in entertainment, licensing and publishing.

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