GRAPHICS PROCESSING REQUIREMENTS FOR ENABLING IMMERSIVE VR

January 26, 2018

Over the last three decades, graphics technology has evolved and revolutionized the way that people interact with their computers, cars, smartphones, and other devices. Driven primarily by advances in computer game technology, performance has improved by many orders of magnitude, programmability and graphical quality have flourished, and as costs have come down, computer graphics have become entrenched in modern life.While computer graphics have evolved dramatically, up until recently computer display technology has advanced following a more incremental trajectory. Over the past 20 to 30 years, while screen resolution, the number of colors available per pixel, and other features have increased and improved, consumer graphics have almost exclusively been displayed via a simple two-dimensional display – whether on a PC monitor, a TV, or a smart phone.

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The Crewing Company

Supplying world class talent for the creation of video content, The Crewing Company is a multi-award winning, specialist recruiter to the creative industries with offices in London and Manchester. Originally established in 2006 as a freelance agency representing a diverse selection of off camera talent, The Crewing Company work with customers across Broadcast, Production (TV, Film & Corporate), Advertising, PR, Animation, Gaming and New Media.

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MEDIA AND BROADCASTING

Music and podcasts are competing for the same time

Article | May 28, 2021

The pandemic changed media consumption.Consumers acquired an extra 12% of entertainment timeand though everything was up, some categories grew much faster than others. One of the biggest gainers was spoken word audio, with podcasts and audiobooks seeing dramatic rises and while music hours grew too, the increase was below 12%, which means that music lost share. In the current entertainment environment of plenty this may be an academic concern, but when life returns to some form of normality (commutes, going out, gyms etc.) some or all of that extra 12% of entertainment time will go, which means that growing by less than the market average could translate into decline.

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MEDIA AND BROADCASTING

Hi-Res audio: It’s all about a maturing market

Article | May 21, 2021

Music streaming contrasts sharply with video streaming. While the video marketplace is characterised by unique catalogues, a variety of pricing and diverse value propositions music streaming services are all at their core fundamentally the same product. When the market was in its hyper-growth phase and there were enough new users to go around, it did not matter too much that the streaming services only had branding, curation and interface to differentiate themselves from each other. Now that we are approaching a slowdown in the high-revenue developed markets, more is needed. Which is where Hi-Res comes in.

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New Doom VR Mod Releasing Soon For Oculus Quest

Article | May 4, 2020

The release will feature 5 sets of VR weapons and a launcher that will allow you to mix and match different Doom mods with ease. There’s support for smooth locomotion and teleport movement options, plus you’ll be able to switch between a couple of different walking speeds for the former. The person behind the mod is DrBeef, who has previously completed a number of well-known Quest ports and VR projects. He was behind the Lambda1VR mod for Oculus Quest, as well as QuakeQuest and many others.

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MEDIA AND BROADCASTING

The Big Fashion Industry Trends for 2021

Article | June 8, 2021

Last year the luxury fashion sector saw a lot of online chatter around men’s fashion, and some of the biggest conversation triggers were the same social movement – breaking gender stereotypes and fighting against toxic masculinity. Many brands and celebrities joined this cause last year and spread their influence through fashion and pop culture.

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Spotlight

The Crewing Company

Supplying world class talent for the creation of video content, The Crewing Company is a multi-award winning, specialist recruiter to the creative industries with offices in London and Manchester. Originally established in 2006 as a freelance agency representing a diverse selection of off camera talent, The Crewing Company work with customers across Broadcast, Production (TV, Film & Corporate), Advertising, PR, Animation, Gaming and New Media.

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