How Improbable is Using Gaming to Create Virtual Worlds

| April 19, 2018

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Improbable is building the Matrix. CEO Herman Narula explains to WIRED Live 2017 how the company uses games to inspire the virtual worlds it creates.WIRED events shine a spotlight on the innovators, inventors and entrepreneurs who are changing our world for the better. Explore this channel for videos showing on-stage talks, behind-the-scenes action, exclusive interviews and performances from our roster of events. Join us as we uncover the most relevant, up-and-coming trends and meet the people building the future.

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CloudKid

CloudKid is an award-winning digital creative agency specializing in interactive and animation production. We are an artist-driven studio, obsessed with merging art, story and technology in fresh and unexpected ways. With a focus on transmedia storytelling, CloudKid is continually creating projects for all kinds of brands across a variety of platforms, from apps to websites to webisodes to network pilots.

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How are people consuming entertainment in 2020?

Article | February 17, 2020

It is very well-known to everyone how important entertainment is in your day to day life. If there is no entertainment, there is no way to relax your mind, which affects you in many ways. With the change in time and technologies, the meaning of entertainment for different age groups have also changed. You cannot ignore the fact that the thing which used to be entertaining for people a few years back is no longer considered entertaining. Today, the meaning of entertainment has become something else. Similarly, there are many ways how different people are consuming entertainment in the current time.

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How blockchain is transforming online gaming for players

Article | February 17, 2020

For online gamers, in-game purchases made to buy special swords, guns, or other add-ons to play their adventure, warfare, and other games are one-time, non-transferable investments that lock them into their pretend worlds. That's something companies like Polyient Games want to change by registering those purchases using blockchain and transforming the previously one-way transactions into liquid assets which are transferable for cash.

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How Apple's VR/AR Headset Compares to Current VR

Article | February 17, 2020

The current field of headsets is still full of iteration and innovation, but none of these devices have truly taken hold in the ways major investors, like Facebook, have probably hoped. Augmented reality, a technology that overlays graphics or video over the user's view of real life, has had its successes. The growing trend of Instagram filters and the absurdly popular Pokemon Go are great examples of ways smartphone users have organically adopted AR tech into their lives. Virtual Reality, which requires wearing a full screen, hasn't captured the public as successfully as AR, mostly due to its high entry costs.

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Sony clarifies that PS5 will support ‘overwhelming majority’ of PS4 games

Article | February 17, 2020

Sony has issued an update to clarify its stance on backwards compatibility for the PlayStation 5, saying the upcoming console will support an “overwhelming majority” of the 4,000-plus existing PS4 titles. Prior to the update, Sony’s Mark Cerny, the system architect for the PS5 who detailed its full hardware specifications in a live-streamed presentation on Wednesday, said the console would support “almost all” of the top 100 PS4 titles. “A quick update on backward compatibility — With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5,” Sony writes in the update text, which it posted at the top of its tech specs announcement post from two days ago.

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Spotlight

CloudKid

CloudKid is an award-winning digital creative agency specializing in interactive and animation production. We are an artist-driven studio, obsessed with merging art, story and technology in fresh and unexpected ways. With a focus on transmedia storytelling, CloudKid is continually creating projects for all kinds of brands across a variety of platforms, from apps to websites to webisodes to network pilots.

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