How Mediaocean is changing the media and advertising industry with blockchain

| June 18, 2018

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Bill Wise, Founding CEO, Mediaocean, on blockchain creating new opportunities within advertising.

Spotlight

Bowlmor AMF

Bowlmor AMF, the worldwide leader in bowling entertainment has changed its corporate name from Bowlmor AMF to Bowlero Corporation. Bowlero Corporation delivers a strikingly unique experience to over 28 million guests at more than 300 locations throughout the United States. From value-based and mid-range brands to premium, high-end venues, Bowlero Corporation combines exceptional service, incredible value, first-class amusements, and the classic fun of bowling—all for an unforgettable entertainment experience.

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More Than 1 Million Steam Users Now Have A VR Headset: Here’s Which Ones

Article | April 1, 2020

More Steam users have a VR headset than an RTX 2080 Ti or than use Linux. At current growth, it shouldn’t be long before more Steam users use a VR headset than have a 4K primary monitor. Consumer VR is still a relatively new technology. The Oculus Rift and HTC Vive were released just four years ago, with the latter launching at $800 including controllers. Today you can get a similar experience for $400 or even lower. As hardware gets cheaper and better and more must-have VR games emerge, this percentage should steeply rise throughout this decade.

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What's Really Holding Virtual Reality Back?

Article | April 1, 2020

It's been nearly four years since HTC and Facebook's Oculus launched this generation of virtual reality (VR) with the Vive and Rift headsets, respectively. They were supposed to be revolutionary products that would open up a new world of innovation that would disrupt nearly every aspect of our lives. Instead of being in every home, as hoped, VR is still a novelty with only a few million headsets in the market. HTC and Oculus are actually trailing Sony's (NYSE:SNE) PSVR, which recently surpassed 5 million headsets sold since launch. And the number of headsets being used on a regular basis is well short of that number. So why hasn't VR taken off, and can HTC and Oculus fix what's ailing the industry?

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VR Headsets of the Future Might Be Made With Mirrors?

Article | April 1, 2020

Do you get headaches or feel nauseous while using VR headsets? About 20% of people do. Even if VR headsets don’t cause you physical discomfort, you might feel that your virtual worlds seem flat..That’s because they are flat. VR headsets using close-to-eye displays rely on lenses. While a lot of cool technology goes into them, they really work a lot like television or computer screens. Advancements like eye-tracking and autofocus try to fix these problems. But, they’ll never work. At least not according to Doug Magyari. Magyari and Immy, his company based in Troy, Michigan, believe that they have the solution: VR headsets that don’t use lenses.

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Factors For The Growth Of The Gaming Industry

Article | April 1, 2020

The online gaming industry is worth billions of dollars. Every day there are at least millions playing online games. The reason for the growth of the gaming industry is technology. Earlier people used to play in desktops; from there they started playing using consoles like Xbox, PlayStation etc. Now everyone plays games using their smartphones or tablets. The other factors for the growth of the gaming industry are.

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Spotlight

Bowlmor AMF

Bowlmor AMF, the worldwide leader in bowling entertainment has changed its corporate name from Bowlmor AMF to Bowlero Corporation. Bowlero Corporation delivers a strikingly unique experience to over 28 million guests at more than 300 locations throughout the United States. From value-based and mid-range brands to premium, high-end venues, Bowlero Corporation combines exceptional service, incredible value, first-class amusements, and the classic fun of bowling—all for an unforgettable entertainment experience.

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