How the Vive Focus Can Help Fitness Ventures and Studios Grow

November 21, 2018

article image
The Vive Focus just got its North American and European enterprise release on November 11th. Vive also announced the reveal of the accompanying software development kit for studios and developers to begin creating Vive Wave content for a release on Viveport.The new standalone is projected to make waves among fitness, health, and entertainment ventures. It’s also seeing expected to be a fresh opportunity for large-scale and indie studios aiming to influence how we stay active with VR.The Vive Focus is an all-in-one headset without twisty cords and wires tethering its wearer to a powerful PC computer or laptop. Equipped with a Qualcomm Snapdragon 835 Mobile VR Platform, it’s strong enough to run games without a PC and makes the Focus a low barrier powerhouse for businesses looking to break into VR fitness and entertainment.

Spotlight

High Noon Entertainment

High Noon Entertainment is part of ITV Studios, a world leader in television production and distribution. In the UK, ITV is the leading commercial broadcaster and producer. ITV Studios has international production centers in the UK, Germany, France, the Nordics and Australia as well as America. The distribution business, ITV Studios Global Entertainment, sells programs and formats to all regions worldwide. ITV Studios Global Entertainment’s consumer products division covers home entertainment, publishing, merchandise and licensing.

OTHER ARTICLES

Stride Is Mirror’s Edge VR In Everything But Name

Article | April 27, 2020

Ever since the Oculus Rift was first introduced, people have wanted a Mirror’s Edge VR game. Years later, Stride looks to deliver where EA hasn’t. The first footage for Stride, which debuted over the weekend, promises essentially a VR doppelganger of DICE’s beloved series. Players hop between rooftops using parkour, avoiding enemy gunfire and taking opponents down as they go. But while the game sounds similar to Mirror’s Edge, it looks practically identical; bleached-white buildings are peppered with vibrantly-highlighted objects you can use for progression.

Read More

Is Microsoft moving Windows Mixed Reality VR/AR towards consumers?

Article | April 15, 2020

Recently, Bill Stillwell of Xbox fame left the gaming division to join Windows Mixed Reality, to work on "world-class consumer AR/VR experiences in the Microsoft ecosystem." Interesting. For a couple of years, Microsoft couldn't resist demonstrating its unprecedented HoloLens augmented reality tech at every single event, it felt like, using Minecraft and other random Xbox properties to showcase the potential therein. Fast forward five years to 2020 and HoloLens remains firmly in the realm of big business and the military, powering next-generation training, awareness, and productivity solutions.

Read More

First Look At Sony PlayStation 5 UI

Article | June 8, 2020

PlayStation 5 event date was previously postponed due to the intolerance and injustice that plagued the USA. While Sony lead the way, as a beacon of solidarity, several other companies followed. At that time, the best people could do is stand beside one another. However, recently some of the features of PS 5 were revealed. An advertisement on Twitch, along with an official post from PlayStation, confirmed the event date. Scheduled on June 11th, one can expect people to be extremely hyped up for this. The fact that everyone had to wait too long for PS 5 makes this news much more exciting.

Read More
TECHNOLOGIES

Ongoing transitions in gaming industry

Article | January 19, 2021

The gaming industry is continuously evolving with current transitions derived from VR/AR, blockchain, 5G and cloud computing. The aim of this transition is to fulfill requirements of gamers such as reducing the cost of gaming, developing more immersive experience, converting tools bought in games as transferable assets, enabling gamers to play graphic intensive games on low cost devices. Currently popular games are on the go to create augmented reality versions to be played on AR headsets with their mobile phones. The google stadia platform(a platform where graphic intensive games run in data centers and gamers can play them via web browsers) has also enabled the gaming industry to eliminate the computing limitations imposed by running games in mobile devices. The only barrier in coupling both technologies to have the best of both worlds is low bandwidth of 4G which will soon be expanded when 5G rolls out in the market. TRANSITIONS IN GAMING INDUSTRY The real time game play is currently not possible for games running in data centers and being rendered on web browsers of a gamer’s device as there is latency in reflecting the character’s action on the press of a button. Such a transition will eliminate the need for highly expensive gaming consoles which has been curbing the growth rate of the gaming industry. One more concern from gamers that’s being a barrier in revenue generation for the gaming industry is that the weapons, power packs, kits and tool kits bought in any game are simply virtual and become useless when they are done with the game. The idea to buy such time bound utility becomes insensible for players. So, now the gaming industry is evaluating the option to register these buyouts in games on blockchain which can later be used as a non tangible asset by players to trade easily. The gaming theory that’s getting popularised these days will eventually leverage the AR and VR technology to transform the education industry. The idea to provide customers with user manuals running in augmented reality that can enable a non trained worker to operate the machine is also booming. Solidworks by 3Dplm is one such tool that’s heading in this direction. The transitions mentioned above are quite exciting and the way gaming industry and mentioned technologies are evolving we can expect to get our hands on such exciting gaming technology soon too at a fraction of current costs.

Read More

Spotlight

High Noon Entertainment

High Noon Entertainment is part of ITV Studios, a world leader in television production and distribution. In the UK, ITV is the leading commercial broadcaster and producer. ITV Studios has international production centers in the UK, Germany, France, the Nordics and Australia as well as America. The distribution business, ITV Studios Global Entertainment, sells programs and formats to all regions worldwide. ITV Studios Global Entertainment’s consumer products division covers home entertainment, publishing, merchandise and licensing.

Events