Immerse Yourself in Virtual and Augmented Reality

| March 16, 2016

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It isn’t just for video games. Rapid advancements in virtual reality and augmented reality technology are poised to alter our daily life over the next several years. Everything from education, the workforce, healthcare and real estate are likely to be transformed in some way by the current revolution in hardware and computing that is making the rise of VR possible.

Spotlight

ZeniMax Online Studios

ZeniMax Online Studios (ZOS) was established in 2007 to become a leading developer of online games. Since then, we’ve attracted some of the most talented veterans in the industry, building an environment that embraces innovation and collaboration. In April 2014, we launched The Elder Scrolls Online, our debut title, bringing a massively multiplayer experience to the celebrated Elder Scrolls series for the first time.

OTHER ARTICLES

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Article | April 27, 2020

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Is 2020 Virtual Reality’s Breakout Year?

Article | March 16, 2020

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Virtual Reality And Blockchain: Match Made In Heaven

Article | March 4, 2020

Having ruled the roost in science-fiction movies, and TV shows over the years, virtual reality (VR) is now an embodiment of reality. While virtual reality has not quite set the world alight yet, its future is promising. Virtual reality could make a difference in several sectors of business, including the likes of education, healthcare, and manufacturing among others. That being said, does virtual reality find application in blockchain technology? Is the coupling of these technologies a viable match? Read on to find out, and learn much more

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Games video creators can help attract new audiences to esports, if rights holders empower them to

Article | June 14, 2021

Those who have been following MIDiA’s games coverage for a while will have seen our posts about the growth problem of esports and suggestions around putting focus on the entertainment angle, rather than just on the sports angle, in order to most effectively capitalise on the opportunity. We have known for a while that esports viewers are only a subset of the broader games-related video viewing audience.We also know that esports audiences enjoy live entertainment in general, more so than many other entertainment consumer segments. MIDiA’s Q1 2021 consumer survey enabled us to dive deeper into how this opportunity can be approached. As a part of our upcoming Esports Viewer Dossier 2021 update, we have looked at the esports viewers, in comparison to consumers who say they watch games-related videos but not esports. The former represents the current state of play, while the latter represents esports’ potential audience growth opportunity.

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Spotlight

ZeniMax Online Studios

ZeniMax Online Studios (ZOS) was established in 2007 to become a leading developer of online games. Since then, we’ve attracted some of the most talented veterans in the industry, building an environment that embraces innovation and collaboration. In April 2014, we launched The Elder Scrolls Online, our debut title, bringing a massively multiplayer experience to the celebrated Elder Scrolls series for the first time.

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