Immersive Learning with Augmented Reality (AR) & Virtual Reality (VR)

| April 3, 2019

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This helps in replicating possible scenarios and in teaching specific techniques or skills to the students. Featured here is the latest installation of AR/VR based immersive learning by Granteq.

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Green Life Media

Green Life Media empowers content creators to develop and launch over-the-top content (OTT) on a mass scale while capturing audiences across all browsers, platforms and devices. The company specializes in giving corporate clients, media companies and individual content creators true video monetization solutions through a proprietary multi-platform network that distributes and syndicates content.GLM is Founded by Maria Calabrese (former CEO/Co-Founder, Griff Entertainment). Building on more than a half century of entertainment industry experience with Creative Advisor Ronnie Ward (former President, Merv Griffin Entertainment) GLM drives audience migration for online content creators who want to increase profitability, branch into mainstream broadcasting, and/or maximize their digital presence.

OTHER ARTICLES

How 5G Could Revolutionize the Gaming Industry

Article | March 20, 2020

The much-anticipated rollout of 5G technology is expected to completely change the way we play on our phones and it will likely be a huge boost for the entire gaming industry as well. In a recently published study by Paysafe, the company argues that the rollout of the updated mobile data service will have a “profound” impact on mobile gaming, including sports betting—which is an industry that has really taken off in the recent years and has actually become a substantial part of the gambling industry. Paysafe is the payment service behind famous online transactions brands like Skrill, Neteller, and Paysafecard, all of which are used on almost all websites that offer these types of transactions

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Ongoing transitions in gaming industry

Article | January 19, 2021

The gaming industry is continuously evolving with current transitions derived from VR/AR, blockchain, 5G and cloud computing. The aim of this transition is to fulfill requirements of gamers such as reducing the cost of gaming, developing more immersive experience, converting tools bought in games as transferable assets, enabling gamers to play graphic intensive games on low cost devices. Currently popular games are on the go to create augmented reality versions to be played on AR headsets with their mobile phones. The google stadia platform(a platform where graphic intensive games run in data centers and gamers can play them via web browsers) has also enabled the gaming industry to eliminate the computing limitations imposed by running games in mobile devices. The only barrier in coupling both technologies to have the best of both worlds is low bandwidth of 4G which will soon be expanded when 5G rolls out in the market. TRANSITIONS IN GAMING INDUSTRY The real time game play is currently not possible for games running in data centers and being rendered on web browsers of a gamer’s device as there is latency in reflecting the character’s action on the press of a button. Such a transition will eliminate the need for highly expensive gaming consoles which has been curbing the growth rate of the gaming industry. One more concern from gamers that’s being a barrier in revenue generation for the gaming industry is that the weapons, power packs, kits and tool kits bought in any game are simply virtual and become useless when they are done with the game. The idea to buy such time bound utility becomes insensible for players. So, now the gaming industry is evaluating the option to register these buyouts in games on blockchain which can later be used as a non tangible asset by players to trade easily. The gaming theory that’s getting popularised these days will eventually leverage the AR and VR technology to transform the education industry. The idea to provide customers with user manuals running in augmented reality that can enable a non trained worker to operate the machine is also booming. Solidworks by 3Dplm is one such tool that’s heading in this direction. The transitions mentioned above are quite exciting and the way gaming industry and mentioned technologies are evolving we can expect to get our hands on such exciting gaming technology soon too at a fraction of current costs.

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This time Amazon really does have Bond in its sights

Article | May 20, 2021

MGM, which holds the largest film and TV library in Hollywood, is finally in play – and likely to be acquired by tech major and video streaming behemoth Amazon. With a rumoured price tag of $9 billion, the deal, while substantial, is merely equivalent to 8.3% of Amazon’s Q1 2021 earnings of $108.5 billion. Indeed, the 44% year-on-year (YoY) increase for its Q1 results alone would pay for the deal more than four times over. When it comes to investment capital to deploy, the tech majors led by Amazon and Apple are in a financial class of their own. This is the kind of deal that helps to explain why AT&T was so keen cut its losses and incur a $66 billion loss on its Warner Media assets by merging the former Time Warner media major with Discovery for $43 billion in cash and receiving 71% in equity in the new combined entity in return. It also follows on from Amazon’s 15.4x increase in what it is willing to pay to secure exclusive NFL Thursday Night Football coverage for its US Amazon Prime customers.

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Game on: How PlayStation 2 changed the entertainment industry forever

Article | March 3, 2020

In December 2000, reports began to circulate within intelligence communities in the United States and Europe of a powerful new technology acquired by Iraqi dictator Saddam Hussein. It would allow Saddam to upgrade his guided missile programme and place many targets in the west within reach, went the whisperings. The name of the technology was the Sony PlayStation 2. Speculation that Saddam was “hoarding” hundreds of box-fresh PS2s in order to harness their extraordinary processing power was eventually debunked. But not before the Pentagon had thoroughly investigated the rumours.

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Spotlight

Green Life Media

Green Life Media empowers content creators to develop and launch over-the-top content (OTT) on a mass scale while capturing audiences across all browsers, platforms and devices. The company specializes in giving corporate clients, media companies and individual content creators true video monetization solutions through a proprietary multi-platform network that distributes and syndicates content.GLM is Founded by Maria Calabrese (former CEO/Co-Founder, Griff Entertainment). Building on more than a half century of entertainment industry experience with Creative Advisor Ronnie Ward (former President, Merv Griffin Entertainment) GLM drives audience migration for online content creators who want to increase profitability, branch into mainstream broadcasting, and/or maximize their digital presence.

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