Keeping Gamers in Tune with Leading Technological Trends

February 5, 2018

Can you remember your first time playing a video game? Maybe it was on Sega or PlayStation. With trembling hands and blazing eyes, a 10-minute game could easily turn into a 5-hour contest, which stopped only after your mom’s final warning. Is there anyone who denies video games have changed our world once and for good? We guess no one thinks like that.The global web development market has changed drastically from simple pixel arcades to realistic VR views. Games have managed not just to mimic reality but have become an indispensable part of it. All this is possible in many ways but not without the help of modern technologies.

Spotlight

FIGHT GLOBE

FIGHT GLOBE is the number one independent distributor of MMA and kickboxing content worldwide.It owns, manages and distributes television media rights and has established an exemplary track record in distributing TV and media rights for sports federations, promoters and rights holders. FIGHT GLOBE represents some of the most popular and influential combat sports events from all over the globe.Annually FIGHT GLOBE distributes over 300 live combat sports programming, ancillary fight sports content and hundreds of hours of archived content to broadcasters, in more than 150 countries across the world reaching 1 billion-plus households and truly is the leading sports entertainment agency to connect combat sports and businesses.

OTHER ARTICLES

Six Things Blockchain Can Do For Gaming

Article | April 14, 2020

Since their foundation in the 1970s and 80s, video games have moved from fringe interest to a major media staple. The industry has enjoyed huge revenues from dedicated fans, especially over the past few months, and the growth shows no sign of slowing down. Gaming is also an industry renowned for its commitment to innovation, adopting technological developments and spawning a fair few of its own. Chief amongst technological developments over the last decade has been blockchain technology, the new system of trading and ownership built on transparency and decentralization, the standard-bearer of which is the digital currency.

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Stride Is Mirror’s Edge VR In Everything But Name

Article | April 27, 2020

Ever since the Oculus Rift was first introduced, people have wanted a Mirror’s Edge VR game. Years later, Stride looks to deliver where EA hasn’t. The first footage for Stride, which debuted over the weekend, promises essentially a VR doppelganger of DICE’s beloved series. Players hop between rooftops using parkour, avoiding enemy gunfire and taking opponents down as they go. But while the game sounds similar to Mirror’s Edge, it looks practically identical; bleached-white buildings are peppered with vibrantly-highlighted objects you can use for progression.

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VIRTUALIZATION

Netflix versus Amazon Prime Video – depth versus breadth

Article | June 10, 2021

The first half of 2021 has been a year of continued change and disruption for subscription video. The global incumbent subscription video on demand (SVOD) leaders, Netflix and Amazon Prime Video, have been busy signalling to the financial markets how they intend to entrench their market dominance in light of the ongoing market acquisition pushes unleashed by the D2C disruptors following the D2C ‘big bang’ moment of Q4 2019 – Q2 2021. Netflix announced in January that it was no longer going to borrow on the financial markets to fund its day-to-day operations – specifically for its content acquisition budget, which is now driven predominately by commissioning original content for its service. This leaves the SVOD leader with $14.9 billion of outstanding long-term debt to service as it seeks to live within its means by commissioning future content from its ongoing cashflow. In Q1 2021 alone Netflix spent $500 million on servicing this debt pile versus $1.7 billion in net income generated over the same period.

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MEDIA AND BROADCASTING

The productisation of music rights

Article | June 4, 2021

News that New York-based Pershing Square Tontine Holdings is planning to acquire 10% of UMGis the latest in a wave of financial transactions in the music rights space. Alongside this, Believe’s impending IPO has the potential to be one of the biggest things to happen to the independent music sector in some time, and comes as part of a wave of IPOs (e.g.WMG,UMG), SPACs (e.g.Anghami,Reservoir) and no end of catalogue funds and acquisition vehicles. This trend, with good cause, has been referred to as the ‘financialisation of music’ but that only captures part of what is at play here. This is more than simply an influx of capital and debt; financial institutions are now becoming part of the plumbing of the music business, and in turn they are changing the definition of what constitutes success. This shift in objectives and desired outcomes has the potential to rebalance how the music industry operates.

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Spotlight

FIGHT GLOBE

FIGHT GLOBE is the number one independent distributor of MMA and kickboxing content worldwide.It owns, manages and distributes television media rights and has established an exemplary track record in distributing TV and media rights for sports federations, promoters and rights holders. FIGHT GLOBE represents some of the most popular and influential combat sports events from all over the globe.Annually FIGHT GLOBE distributes over 300 live combat sports programming, ancillary fight sports content and hundreds of hours of archived content to broadcasters, in more than 150 countries across the world reaching 1 billion-plus households and truly is the leading sports entertainment agency to connect combat sports and businesses.

Events