Music streaming around the world

| May 27, 2019

article image
Streaming music on the internet is growing, with 67% of consumers now using the service. With many options on the market, we break down the consumption of this new type of media across the globe. We compare the popularity of music streaming services, including Spotify and Apple Music. Explore usage and subscription types across global regions to discover how music is being accessed in 2019.

Spotlight

Legendary Entertainment

Legendary is a leading global media company with film, television, digital and comics divisions dedicated to owning, producing and delivering innovative content to mainstream audiences with a powerful focus on the fandom demographic. In aggregate, Legendary Pictures-associated productions have realized grosses of more than $10 billion worldwide at the box office.A trusted brand built on quality and authenticity, we create unmissable cultural event properties and breathe life into the most epic myths of our time.

OTHER ARTICLES

How Brexit Will Impact the Entertainment Industry

Article | March 2, 2020

The UK has officially left the EU, well, kind of. Now we are in the next phase of negotiations, a transition period that is supposed to run until January 2021. This means, for the time being, not much will be changing for the UK’s entertainment industry. Filmmakers, musicians, game developers and other creative types will not discover the exact effects of Brexit on the sector until next year, but that doesn’t mean future challenges cannot already be seen in the distance. Whereas some see hurdles to navigate, other professionals in the entertainment see an opportunity, especially with the development in smart 5G technologies, virtual/augmented reality, and a booming new niche of entertainment, in eGaming.

Read More

Why Losing Activision and Bethesda Is a Major Blow to NVIDIA's Streaming Ambitions

Article | March 2, 2020

How did this happen? To understand, you need to know how NVIDIA's video-game streaming service works. Video game fans are used to console and PC gaming where games are usually purchased once and then played on specific hardware: Xbox games for Microsoft's (NASDAQ: MSFT) Xbox, PlayStation games for Sony's (NYSE: SNE) PlayStation, and PC games on (of course) a PC. To play on a different type of machine, customers usually have to purchase the game again. This model informed Stadia's cloud gaming economy, which requires customers to purchase games if they want to play them on Stadia.

Read More

Virtual Reality And Blockchain: Match Made In Heaven

Article | March 2, 2020

Having ruled the roost in science-fiction movies, and TV shows over the years, virtual reality (VR) is now an embodiment of reality. While virtual reality has not quite set the world alight yet, its future is promising. Virtual reality could make a difference in several sectors of business, including the likes of education, healthcare, and manufacturing among others. That being said, does virtual reality find application in blockchain technology? Is the coupling of these technologies a viable match? Read on to find out, and learn much more

Read More
MEDIA AND BROADCASTING

Games video creators can help attract new audiences to esports, if rights holders empower them to

Article | March 2, 2020

Those who have been following MIDiA’s games coverage for a while will have seen our posts about the growth problem of esports and suggestions around putting focus on the entertainment angle, rather than just on the sports angle, in order to most effectively capitalise on the opportunity. We have known for a while that esports viewers are only a subset of the broader games-related video viewing audience.We also know that esports audiences enjoy live entertainment in general, more so than many other entertainment consumer segments. MIDiA’s Q1 2021 consumer survey enabled us to dive deeper into how this opportunity can be approached. As a part of our upcoming Esports Viewer Dossier 2021 update, we have looked at the esports viewers, in comparison to consumers who say they watch games-related videos but not esports. The former represents the current state of play, while the latter represents esports’ potential audience growth opportunity.

Read More

Spotlight

Legendary Entertainment

Legendary is a leading global media company with film, television, digital and comics divisions dedicated to owning, producing and delivering innovative content to mainstream audiences with a powerful focus on the fandom demographic. In aggregate, Legendary Pictures-associated productions have realized grosses of more than $10 billion worldwide at the box office.A trusted brand built on quality and authenticity, we create unmissable cultural event properties and breathe life into the most epic myths of our time.

Events