Navigating the sandbox : Disruptive trends in the video gaming industry

February 14, 2018 | 61 views

The video game industry has come a long way since Pong and Tetris.Estimated to have generated $108.9 billion in 2017 alone, video games bring in roughly double the revenue of the global music1 and movie2 sectors combined. The industry serves 2.2 billion gamers, and it’s only expected to grow: researchers forecast that it will be a USD 128.5 billion market in 20203 .This paper takes a close look at the state of the video game industry today, identifying some of the key challenges that it’s grappling with. More importantly, it explores the technologies and trends that are sweeping the sector, and offers game makers an insight into how they might be harnessed.

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Dose Media

Dose is a full-service media company that uses data to inform, inspire and create meaningful stories for digital, broadcast and brands. Our team of storytellers produces innovative content that’s engineered for social, supported by data and designed to truly resonate with audiences.We have some of the best talent in the industry and are looking to add to it.

OTHER ARTICLES

Microsoft’s xCloud game streaming arrives on iOS with some Apple restrictions

Article | February 12, 2020

Microsoft is expanding its Project xCloud service to the iPhone today. The software giant is launching a beta of xCloud through Apple’s TestFlight service, allowing xCloud testers to try the service on an iPhone or iPad. It’s the first time we’ve seen a cloud game streaming service appear on iOS since the days of OnLive — and OnLive’s iOS app wound up in limbo when Apple didn’t approve it. Google’s Stadia and Nvidia’s GeForce Now are still not available on Apple’s devices, either, and neither company has been able to tell us when that might change.

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Apple's AR & VR headset may not need external input for orientation & motion detection

Article | February 11, 2020

Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."

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Game On: These Entertainment Stocks Hit New Levels

Article | February 10, 2020

Some Chinese entertainment stocks listed in the U.S. got a boost last week after the People Bank of China (PBOC) said it would pump $173 billion into the economy. Since news of the report from Beijing hit the street, one of the biggest gainers was Chinese gaming giant NetEase Inc. (Nasdaq: NTES) NetEase, a partner of California-based Blizzard Entertainment in China, traded as low as $317.48 per American depositary share within the last couple of weeks, and soared as high as $347.95 apiece last week. NetEase rolled out its international presence in recent years in Japan and North America, lowering its China dependency.

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The Future of Tech: Gaming Consoles, the Xbox and PlayStation of Tomorrow

Article | February 10, 2020

Consoles have come a very long way since the arrival of first-generation machines from Atari and Coleco in the seventies. Even the original PlayStation (1994) and Xbox (2001) look dated compared to the 4K/HDR-capable machines of today, and that divide will grow even larger once the PlayStation 5 and Xbox Series X arrive at the end of 2020. But what about the future? More than once console makers have tried to break new ground, by focusing on functionality beyond gaming, but for the most part those attempts have failed. Nintendo has found the most success with specialized hardware that still focuses on games first, while Sony and Microsoft have seemingly understood that building powerful general purpose machines that are akin to PCs is their best and safest bet.

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Spotlight

Dose Media

Dose is a full-service media company that uses data to inform, inspire and create meaningful stories for digital, broadcast and brands. Our team of storytellers produces innovative content that’s engineered for social, supported by data and designed to truly resonate with audiences.We have some of the best talent in the industry and are looking to add to it.

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REVIEWS

Qumu Named a Top Purpose-Built Streaming Platform By Wainhouse Research

Qumu Corporation | June 08, 2022

Qumu Corporation (Nasdaq: QUMU), a leading provider of cloud-based enterprise video technology, announced it has been positioned by Wainhouse Research, LLC in the top right quadrant of the newly revised vendor landscape for behind-the-firewall streaming solutions.The report, Rethinking the Enterprise Streaming Video Platform Market, features vendors in categories based on their completeness of solution and extensibility. Wainhouse places Qumu in the Purpose-Built Streaming category. According to the report, these platforms are purpose-built to enable enterprise streaming on a turnkey basis with a robust set of open APIs that facilitate the integration with other communication and collaboration technologies. This is the seventh time Qumu has placed in the top-right quadrant for the enterprise video landscape. Global 2000 organizations trust Qumu for their video communications at scale to achieve business goals. Over the last 12 months, our customers have created more than 10,000 videos/month and reached more than 7 million views/month. “The growth momentum in enterprise video use corresponds to how organizations increasingly operate with end users working from anywhere, on any device, at any time and connecting to corporate resources in internet-accessible cloud platforms,” -Steve Vonder Haar, Senior Analyst at Wainhouse Research. This recognition comes in a year of prolonged disruption,” said Rose Bentley, CEO and President of Qumu. “Companies around the world and across industries continue to be challenged by the pandemic, constrained labor availability, and global shortages of raw materials, to name a few. It has become even more critical for companies to rethink and reprioritize how they engage with their employees, customers and partners, making video a critical tool in their tech stack. It is the cornerstone of digital transformation for the enterprise. For more information about Qumu, visit Qumu.com. About Qumu Corporation Qumu (Nasdaq: QUMU) is a leading provider of best-in-class tools to create, control, deliver, experience and analyze live and asynchronous video at scale. Backed by an experienced team of software and video experts, Qumu’s software enables globally distributed organizations to drive employee, customer and partner engagement, modernizing business by providing more efficient and effective ways to communicate and collaborate. About Wainhouse Research Wainhouse Research is an independent analyst firm that focuses on critical issues in the unified communications and collaboration market. The company provides end-to-end coverage of the UC&C industry, with areas of focus covering unified communications, enterprise video, meeting room collaboration, personal & web-based collaboration, and audio conferencing market segments. The company acts as a trusted advisor providing strategic advice and direction for both the UC&C industry and its enterprise users. http://www.wainhouse.com.

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Overkill’s ‘The Walking Dead’ delayed indefinitely for PlayStation 4, Xbox One

digitaltrends | January 20, 2019

The Walking Dead generated a lot of hype when it was first announced by Starbreeze Studios and its Overkill Software, the studio behind Payday 2. The initial launch date was set to sometime in 2016, but the game suffered massive delays.In January 2016, Overkill’s The Walking Dead was delayed into the second half of 2017. Then, in May 2017, the game was again delayed, pushed into the second half of 2018. At E3 2018, the launch date was set to November 2018, but the console versions were delayed to February 2019.Despite the delays, Overkill’s The Walking Dead was generating hype through the trailers and gameplay videos being released for the co-op shooter. The Left 4 Dead formula, combined with the story-building elements of The Walking Dead universe, displayed potential. Unfortunately, when the game was finally released for the PC through Steam, the reviews were not as good as Starbreeze would have hoped.Overkill’s The Walking Dead currently has an average score of 52 on Metacritic, with negative points including the lack of tutorials and voice chat, the long loading times, and difficulty spikes.

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Origin's Chronos PC is no looker, but it plays games with eye-popping detail

digitaltrends | January 21, 2019

We love giant tower computers. They’re big, bold, absurd, and we frankly prefer our computers to look more like an alien monolith than a useful piece of modern technology. Yet our way of thinking is certainly on the out. Computers continue to shrink in size as they grow in power.Which brings us to the Origin Chronos. The smallest desktop PC in the company’s line-up, the Chronos measures a bit less than a foot tall, four inches wide, and about 14 inches deep. That’s smaller than most A/V receivers, or about the size of Microsoft’s Xbox One X. It offers full-fat performance despite that. Our review unit came packing a Core i9-9900K and Nvidia’s RTX 2080 Ti, surely more than enough to please.Maybe the question is no longer “why should I buy a small desktop?” Maybe it’s now “why should I buy anything but?”

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REVIEWS

Qumu Named a Top Purpose-Built Streaming Platform By Wainhouse Research

Qumu Corporation | June 08, 2022

Qumu Corporation (Nasdaq: QUMU), a leading provider of cloud-based enterprise video technology, announced it has been positioned by Wainhouse Research, LLC in the top right quadrant of the newly revised vendor landscape for behind-the-firewall streaming solutions.The report, Rethinking the Enterprise Streaming Video Platform Market, features vendors in categories based on their completeness of solution and extensibility. Wainhouse places Qumu in the Purpose-Built Streaming category. According to the report, these platforms are purpose-built to enable enterprise streaming on a turnkey basis with a robust set of open APIs that facilitate the integration with other communication and collaboration technologies. This is the seventh time Qumu has placed in the top-right quadrant for the enterprise video landscape. Global 2000 organizations trust Qumu for their video communications at scale to achieve business goals. Over the last 12 months, our customers have created more than 10,000 videos/month and reached more than 7 million views/month. “The growth momentum in enterprise video use corresponds to how organizations increasingly operate with end users working from anywhere, on any device, at any time and connecting to corporate resources in internet-accessible cloud platforms,” -Steve Vonder Haar, Senior Analyst at Wainhouse Research. This recognition comes in a year of prolonged disruption,” said Rose Bentley, CEO and President of Qumu. “Companies around the world and across industries continue to be challenged by the pandemic, constrained labor availability, and global shortages of raw materials, to name a few. It has become even more critical for companies to rethink and reprioritize how they engage with their employees, customers and partners, making video a critical tool in their tech stack. It is the cornerstone of digital transformation for the enterprise. For more information about Qumu, visit Qumu.com. About Qumu Corporation Qumu (Nasdaq: QUMU) is a leading provider of best-in-class tools to create, control, deliver, experience and analyze live and asynchronous video at scale. Backed by an experienced team of software and video experts, Qumu’s software enables globally distributed organizations to drive employee, customer and partner engagement, modernizing business by providing more efficient and effective ways to communicate and collaborate. About Wainhouse Research Wainhouse Research is an independent analyst firm that focuses on critical issues in the unified communications and collaboration market. The company provides end-to-end coverage of the UC&C industry, with areas of focus covering unified communications, enterprise video, meeting room collaboration, personal & web-based collaboration, and audio conferencing market segments. The company acts as a trusted advisor providing strategic advice and direction for both the UC&C industry and its enterprise users. http://www.wainhouse.com.

Read More

Overkill’s ‘The Walking Dead’ delayed indefinitely for PlayStation 4, Xbox One

digitaltrends | January 20, 2019

The Walking Dead generated a lot of hype when it was first announced by Starbreeze Studios and its Overkill Software, the studio behind Payday 2. The initial launch date was set to sometime in 2016, but the game suffered massive delays.In January 2016, Overkill’s The Walking Dead was delayed into the second half of 2017. Then, in May 2017, the game was again delayed, pushed into the second half of 2018. At E3 2018, the launch date was set to November 2018, but the console versions were delayed to February 2019.Despite the delays, Overkill’s The Walking Dead was generating hype through the trailers and gameplay videos being released for the co-op shooter. The Left 4 Dead formula, combined with the story-building elements of The Walking Dead universe, displayed potential. Unfortunately, when the game was finally released for the PC through Steam, the reviews were not as good as Starbreeze would have hoped.Overkill’s The Walking Dead currently has an average score of 52 on Metacritic, with negative points including the lack of tutorials and voice chat, the long loading times, and difficulty spikes.

Read More

Origin's Chronos PC is no looker, but it plays games with eye-popping detail

digitaltrends | January 21, 2019

We love giant tower computers. They’re big, bold, absurd, and we frankly prefer our computers to look more like an alien monolith than a useful piece of modern technology. Yet our way of thinking is certainly on the out. Computers continue to shrink in size as they grow in power.Which brings us to the Origin Chronos. The smallest desktop PC in the company’s line-up, the Chronos measures a bit less than a foot tall, four inches wide, and about 14 inches deep. That’s smaller than most A/V receivers, or about the size of Microsoft’s Xbox One X. It offers full-fat performance despite that. Our review unit came packing a Core i9-9900K and Nvidia’s RTX 2080 Ti, surely more than enough to please.Maybe the question is no longer “why should I buy a small desktop?” Maybe it’s now “why should I buy anything but?”

Read More

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