New enhancements to Ooyala Live bring broadcast reliability to OTT world

| November 15, 2017

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There’s little question that live video will be a major part of the future of OTT. Cisco is predicting that live video will grow to 13 percent of all internet video traffic by 2021 (up from just 3 percent in 2016). Further, nearly 70 percent of TV industry professionals polled by Digital TV Europe said the ability to live stream sports or other time-sensitive content will be a key differentiator for an OTT service.This rise in live streaming is matched by a rise in viewers’ expectations for the quality of their live video experiences. Start-up delays, re-buffering, bitrate shifts, downtime, etc. all have a negative impact on the viewing experience and can result in audience abandonment, and even damage to the brand.

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AminoMOVE

AminoMove - powered by Booxmedia - is a European leader in developing scalable, high-performance cloud TV solutions to service providers and media companies. AminoMOVE offers an end2end client and server software product suite covering media discovery, encoding, and transcoding, storage, streaming & download, as well as device support for all major platforms, such as mobile (iOS, Android, Windows Phone) and different browsers and SmartTVs. AminoMOVE enables delivering video and TV content to any internet connected device. The direct-to-consumer service BooxTV was ranked #1 Video-on-Demand Service in Finland in YLE's survey.

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Should You Buy A PSVR In 2020?

Article | April 16, 2020

At 5+ million units sold, Sony’s PlayStation VR (PSVR) is thought to be the most successful VR headset on the market. The kit’s had a great run since launch in 2016, but should you buy a PSVR in 2020? Just under two years ago, we stated that you should “definitely” buy a PSVR in holiday promotions. The price, paired with a growing library of games, made it an easy recommendation. But this industry moves quickly and there are a lot of new factors that complicate the question of if PSVR remains a worthy purchase.

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The new chair of the FTC and antitrust 2.0

Article | June 22, 2021

The appointment of Lina Khan on June 15th to chair of the Federal Trade Commission (FTC) is poised to be a transformational one in the history of the world wide web. Khan came to prominence with an article in the Yale Law Journal, Amazon’s Antitrust Paradox, which identified the paradox of hegemonic tech service providers which bypass the US’ strict competition laws by offering lower prices to the end consumer. Under US antitrust law, the driving indicator of market monopolies are higher prices for the consumer – under this strict definition, none of the tech majors which dominate the digital economy are monopolistic. Indeed, some such as Alphabet and Facebook do not even directly charge the end user for their services. So, while both Google and Facebook dominate the global digital ad market, making an antitrust case against them under the current 20thcentury era regulatory framework is nigh on impossible. However, the absence of meaningful competitive challengers to these two incumbents in search and social advertising over the previous 15 years, despite the lucrative high margin business opportunities, implies that the competitive market is not performing according to classical economic theory. Khan has built a subsequent career on trying to square this circle, and now the Biden Administration has empowered her as the key instigator of the sweeping regulatory update required for a digital-first century.

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Sony clarifies that PS5 will support ‘overwhelming majority’ of PS4 games

Article | March 22, 2020

Sony has issued an update to clarify its stance on backwards compatibility for the PlayStation 5, saying the upcoming console will support an “overwhelming majority” of the 4,000-plus existing PS4 titles. Prior to the update, Sony’s Mark Cerny, the system architect for the PS5 who detailed its full hardware specifications in a live-streamed presentation on Wednesday, said the console would support “almost all” of the top 100 PS4 titles. “A quick update on backward compatibility — With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5,” Sony writes in the update text, which it posted at the top of its tech specs announcement post from two days ago.

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Apple's AR & VR headset may not need external input for orientation & motion detection

Article | February 11, 2020

Apple is continuing to investigate headsets like its "AR Glasses," as part of its exploration of Augmented and Virtual Reality systems. One such headset in future may utilize sensors that can detect angular rotation, such as that experienced when the device is placed on a user's head or removed. "[It] may be beneficial for the VR headset to be able to detect when a head-worn device (e.g., headset, eyeglasses, headphones, etc.) is being removed from the user's head, is being placed on the user's head, or both," says Apple in US Patent No. 10,557,724, "Angle detection of a rotating system using a single magnet and multiple hall sensors."

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Spotlight

AminoMOVE

AminoMove - powered by Booxmedia - is a European leader in developing scalable, high-performance cloud TV solutions to service providers and media companies. AminoMOVE offers an end2end client and server software product suite covering media discovery, encoding, and transcoding, storage, streaming & download, as well as device support for all major platforms, such as mobile (iOS, Android, Windows Phone) and different browsers and SmartTVs. AminoMOVE enables delivering video and TV content to any internet connected device. The direct-to-consumer service BooxTV was ranked #1 Video-on-Demand Service in Finland in YLE's survey.

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