Nintendo Future Switch Units May Be Using Apple Screen Technology

| August 8, 2019

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According to the Wall Street Journal, Nintendo will be sourcing screen technology from Sharp. It's the same technology Apple uses in their products, where they are often the industry leaders in display tech.

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FoxNext

FoxNext is driving immersive, next generation entertainment experiences in the areas of augmented and virtual reality, mobile, console/PC games and location-based entertainment across Twentieth Century Fox Film and Fox Networks Group. The division consists of FoxNext Games, FoxNext VR Studio and FoxNext Destinations. Fox has a successful track record of creating critically acclaimed games including The Simpsons: Tapped Out, Angry Birds Rio, Alien: Isolation, Family Guy: The Quest for Stuff, Ice Age Adventures, and Sugar Smash: Book of Life. Aftershock, a division of FoxNext Games, has a number of projects in development including an all new mobile game based on the expansive Marvel Universe, and a massively multiplayer mobile strategy game for James Cameron's Avatar franchise. A AAA PC/console game set In the world of Avatar is in development with Massive Entertainment, a Ubisoft Studio. FoxNext VR Studio is in development on Alien and Planet of the Apes VR experiences. FoxNext Destin

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MEDIA AND BROADCASTING

UGC vs. Premium: Is the video valuation bubble big enough to burst?

Article | May 21, 2021

The market disconnect between the proliferation of independent content creators and the consolidation of brand IP into the hands of ever-fewer major players is growing increasingly stark. On the one hand, independent artists are the fastest-growing sector of the music market. User-generated content (UGC) has proved a huge success during lockdown for the likes of TikTok and Roblox. The traditional brand celebrity spokesperson has ceded ground to the influencer, and even they to the micro-influencer. Content proliferation has driven increasingly niche content to niche audiences, finding smaller fan bases to resonate with instead of attempting the now nigh-impossible cut-through to mainstream popularity. This is the paradox of small: the long tail accounts for a growing share of content consumption, but the fractional economics of on-demand environments means that those in the long tail earn too little to be economically sustainable. Access to the means of distribution may have been democratised, but access to meaningful rights income has not.

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MEDIA AND BROADCASTING

The Big Fashion Industry Trends for 2021

Article | May 21, 2021

Last year the luxury fashion sector saw a lot of online chatter around men’s fashion, and some of the biggest conversation triggers were the same social movement – breaking gender stereotypes and fighting against toxic masculinity. Many brands and celebrities joined this cause last year and spread their influence through fashion and pop culture.

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MEDIA AND BROADCASTING

Games video creators can help attract new audiences to esports, if rights holders empower them to

Article | May 21, 2021

Those who have been following MIDiA’s games coverage for a while will have seen our posts about the growth problem of esports and suggestions around putting focus on the entertainment angle, rather than just on the sports angle, in order to most effectively capitalise on the opportunity. We have known for a while that esports viewers are only a subset of the broader games-related video viewing audience.We also know that esports audiences enjoy live entertainment in general, more so than many other entertainment consumer segments. MIDiA’s Q1 2021 consumer survey enabled us to dive deeper into how this opportunity can be approached. As a part of our upcoming Esports Viewer Dossier 2021 update, we have looked at the esports viewers, in comparison to consumers who say they watch games-related videos but not esports. The former represents the current state of play, while the latter represents esports’ potential audience growth opportunity.

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What's Next for Virtual Reality? An Insider Weighs In

Article | May 21, 2021

Depending on who (and when) you asked, you might have heard virtual reality (VR) described as either "the next big thing" or "dead in the water." The technology generated huge excitement in the lead-up to its major consumer debut, but was quickly written off in some quarters after hardware sales fell short of expectations. The platform now seems to be on the verge of getting its second wind, and momentum has recast claims of the display medium's demise as premature -- but there's still plenty of debate about what comes next.

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Spotlight

FoxNext

FoxNext is driving immersive, next generation entertainment experiences in the areas of augmented and virtual reality, mobile, console/PC games and location-based entertainment across Twentieth Century Fox Film and Fox Networks Group. The division consists of FoxNext Games, FoxNext VR Studio and FoxNext Destinations. Fox has a successful track record of creating critically acclaimed games including The Simpsons: Tapped Out, Angry Birds Rio, Alien: Isolation, Family Guy: The Quest for Stuff, Ice Age Adventures, and Sugar Smash: Book of Life. Aftershock, a division of FoxNext Games, has a number of projects in development including an all new mobile game based on the expansive Marvel Universe, and a massively multiplayer mobile strategy game for James Cameron's Avatar franchise. A AAA PC/console game set In the world of Avatar is in development with Massive Entertainment, a Ubisoft Studio. FoxNext VR Studio is in development on Alien and Planet of the Apes VR experiences. FoxNext Destin

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