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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...
vrfocus | March 12, 2020
Current worldwide events are forcing companies to not only rethink how they announce and promote their latest products but also working together when travel becomes less of an option. There are a number of virtual reality (VR) collaborative tools that can be used by teams across the globe, one of which is Glue. Today, Glue has announced the launch of its next-generation platform, adding new features including support for Oculus Quest. Adding Oculus Quest support for apps is becoming a de facto s...
Inspired | July 22, 2020
Inspired will enter the social gaming space for the first time by providing FendOff Sports with its V-Play Plug & Play platform, including 14 virtual sports games covering Basketball, Football, Horse Racing, Soccer and Car Racing. FendOff Sports is a new social sports prediction game allowing players to pick a winner against a community of like-minded fans. It is a subsidiary of Virtual Gaming Worlds, operator of the Chumba Casino and Global Poker social gaming apps. “We are very excit...
MEDIA AND BROADCASTING
Vecima | September 15, 2022
Vecima Networks Inc. (TSX: VCM) will showcase industry leadership at the SCTE Cable-Tec Expo 2022 with technology demonstrations and panel presentations highlighting DOCSIS® 4.0, Entra® All-PON™, MediaScale Open CDN, and Dynamic Ad Insertion.Technologies on Display
Vecima will unveil its Entra EXS1610 All-PON solution with a live demonstration. Named by Dell’Oro Group as the market share leader for Remote OLTs, Vecima expands its Fiber Access portfolio with a f...
Limelight | March 14, 2021
Computer game playing has ascended to another level, with purchasers' playing over 9 hours of web based games every week. The craving to remain associated and engaged while stuck at home during the pandemic has driven web based gaming notoriety, as per the "Province of Online Gaming 2021," a report authorized by Limelight Networks, Inc. on worldwide gaming inclinations and propensities.
New information shows that the spikes in gaming in the course of the most recent ...
TECHNOLOGIES, MEDIA AND BROADCASTING
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