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EVENTS

SPOBIS Gaming & Media conference 2019
SPOBIS GAMING & MEDIA CONFERENCE 2019
August 19-19, 2019
SPOBIS Gaming & Media Congress including more than 700 participants will meet to discuss new trends and to successfully network them. The digital transformation offers a great opportunity for further growth for the sports business industry and its business models growth within reach, growth in r...

Sports Events & Entertainment Conference 2019
SPORTS EVENTS & ENTERTAINMENT CONFERENCE 2019
August 21-21, 2019
Carefully designed to be as worthwhile to you as possible, the conference will see four of the industries most influential figures head an interactive dialogue between themselves, tertiary students and their institutions. The aim of the evening is to provide an opportunity for members of the Events ...

Above Average

Above Average is a multi-disciplinary entertainment company that creates original, premium programming for networks, brands, and fans spanning digital, TV, commercial, and social. Founded in 2012 as an independent subsidiary of Lorne Michaels’ Broadway Video, Above Average is a digital-first company with a 40-year television and film legacy. Above Average specializes in making smart comedy programming with today’s top talent and rising stars, and is best known for its popular series 7 Minutes in Heaven, Alec Baldwin’s Love Ride and Sound Advice starring SNL’s Vanessa Bayer.

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Market study report Titled Global Digital Media Production Software Market 2019 Industry Research Report is now available at Researchunt. This one of a kind report details every aspect of the Global Digital Media Production Software industry and presents it in an easy to read format. It covers the industry from 2013 to 2017 for historical data and provides accurate predictions up to the year 2025. It also categories the industry into key geographical regions, subregions, types and applications. ...

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Asia-Pacific is forecasted to be the largest digital gaming market in the world, with China being the biggest contributor to its growth. Among all digital activities, digital gaming has become one of the dynamic digital cultures, particularly for the youth of the region. The popularity of digital games in Asia Pacific is growing at an unprecedented rate. Mobile games have become extremely popular in the region, particularly in China . Asia Pacific presents a market with diverse preferences for a...

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China’s Alibaba Group posted stronger earnings than expected in its first financial quarter thanks to growth in its core e-commerce and cloud computing sectors, reporting Thursday a 42% rise in quarterly revenue. Revenue rose to RMB114.92 billion ($16.3 billion) in the quarter ending June 30, up from last year’s RMB80.92 billion ($11.5 billion). Analysts had predicted revenue of RMB111.73 billion ($15.9 billion), Reuters said. Alibaba has expanded its user base to 674 million annual ...

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European virtual-reality (VR) inflight entertainment (IFE) specialist Inflight VR has closed its largest equity financing round to date, securing over €4 million ($4.5 million) to support its growth plans. Inflight VR, which is targeting the airline market for its immersive VR entertainment headsets, described the funding as a crucial milestone toward making virtual reality a “business reality.” Existing shareholders and venture capital firms, such as Motu Ventures and CBC Inves...

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The No Man's Sky Beyond update brings PC VR support via SteamVR to your space exploration dreams, and if you want to get up close to the action, you're going to want a quality, head-mounted, PC-based display. The HTC Vive should check the most boxes, offering up external room-scale tracking, the option for wireless connectivity, and an AMOLED display that will make alien worlds truly vibrant. The HTC Vive is by no means as new as the Oculus Rift S or Valve Index, but it still offers a st...

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With thousands of employees, working across multiple brands, products lines, offices and silos, enterprise marketers face unique content marketing challenges, yet many are scoring wins year after year. That’s according to the findings in the Content Marketing Institute’s new research report, Enterprise Content Marketing 2019: Benchmarks, Budgets, and Trends—North America, sponsored by Seismic. The report looks at how enterprise marketers have changed their content marketing pra...
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Agencies are banking on content marketing. That’s the key finding in the newly released Content Marketing Institute 2019 Agency Survey. This inaugural research looks at how full-scope agencies, as well as specialized agencies, are doing content marketing for clients, how well it’s working, and some new opportunities. This survey expands on CMI’s previous agency research, which had only focused on how agencies use content for their own marketing. Nearly half of respondents from ...
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The Content Marketing Institute (CMI) just announced the 85 category winners as well as the finalists for the top seven prizes in the prestigious 2019 Content Marketing Awards. The Content Marketing Awards, produced by the Content Marketing Institute, is the largest and longest-running international content marketing awards program in the world. This year’s panel of all-star judges reviewed nearly 1,100 entries to choose the best of the best in content marketing excellence, recognizing all...
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Nintendo has dominated videogame advertising spend through July with an impressive 60% share of expenditure, according to data provided by iSpot.tv. The Japanese entertainment giant loosened its purse strings to the tune of $3.7m for the month, comfortably outspending all other gaming brands who spent just $2.5m between them over the same period. The budget-busting figure has largely been attributed to a splurge in spending associated with a Super Mario Maker 2 commercial titled ‘Level of ...

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The global AR and VR smart glasses market is expected to touch USD 31 billion by 2023, according to a new market research report from Market Research Future (MRFR). The report provides a bird’s-eye view of the global AR and VR smart glasses market by providing a detailed analysis of the composition of the market, the competitive dynamics moving the market, and the leading drivers and restraints affecting the global AR and VR smart glasses market’s movement. The probable growth trajec...

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EVENTS

SPOBIS Gaming & Media conference 2019
SPOBIS GAMING & MEDIA CONFERENCE 2019
August 19-19, 2019
SPOBIS Gaming & Media Congress including more than 700 participants will meet to discuss new trends and to successfully network them. The digital transformation offers a great opportunity for further growth for the sports business industry and its business models growth within reach, growth in r...

Sports Events & Entertainment Conference 2019
SPORTS EVENTS & ENTERTAINMENT CONFERENCE 2019
August 21-21, 2019
Carefully designed to be as worthwhile to you as possible, the conference will see four of the industries most influential figures head an interactive dialogue between themselves, tertiary students and their institutions. The aim of the evening is to provide an opportunity for members of the Events ...