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Conference
3wnews | June 04, 2020
The growing adoption of blockchain technology by media, advertising, and entertainment enterprises to streamline business processes such as royalty distribution, payment management, digital advertising and content license and rights management are driving the market growth. Rising demand for eliminating data and content piracy and providing secure and faster transactions also promote the adoption of blockchain across media and entertainment companies....
Oculus Quest | June 08, 2020
VR Cover just revealed this week that they’ve launched new products for Oculus headsets: silicone covers for both the Oculus Quest and Oculus Rift S. With the rise in popularity of active VR games such as Pistol Whip and Supernatural, in addition to popular games like Beat Saber, sweating in VR is an inevitability for most at this point. Covers like these are crucial steps to maintain cleanliness. If you’re looking for something to purely function as a hygenic barrier on your Quest t...
Technologies
businesswire | April 21, 2023
Sony Interactive Entertainment LLC (“SIE”) announced today it has entered into an agreement with ProbablyMonsters Inc. to acquire Firewalk Studios™, a studio of industry-leading creatives developing an original AAA multiplayer game for PlayStation®5 (PS5™) and PC. Firewalk will collaborate alongside world-class development teams, including Bungie and Haven Interactive Studios, to define a new generation of live service experiences for PlayStation gamers. ...
venturebeat | March 18, 2020
Beat Saber is one of virtual reality’s biggest hits, and the laser-sword rhythm dancing game has now reached a major sales milestone. Developer Beat Games Studio revealed today on Twitter that Beat Saber surpassed 2 million copies sold. Fans have also purchased more than 10 million songs as downloadable content. Beat Saber is available on Steam, Oculus, and PlayStation 4 for $30. It originally debuted in Early Access on Steam in May 2018, and it quickly turned into the standout hit for PC ...
Virtualization, Media and Broadcasting
Video
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