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vrgear | January 14, 2020
CES (consumer electronic show) of 2020 came and went. We didn’t see any massive hardware released from the biggest tech giants, we didn’t see any major advances in software, and most importantly, we didn’t see a consumer-focused pair of AR glasses hit the market. Many people were hoping for AR glasses to become easier and more popular to use this year, but it is unlikely. Many were also hoping for a VR headset that would change the virtual worlds forever. Again, there was no si...
Products, Business
TQSKY, | July 08, 2022
TQSKY, a newcomer in the consumer technology offering world class experiences, is releasing the world's first audio-visual glasses, TQSKY T1, on Kickstarter . Slim, light, and fashionable, these AR/XR glasses seek to change how consumers view entertainment options on the go or in the comfort of their own homes. The TQSKY T1 smart glasses come packed with features that distinguish it from other smart glasses, including: A unique design:&...
vrfocus | February 10, 2020
Plenty of companies are interested in the possible use cases of augmented reality (AR), from entertainment to education and retail. Facebook, Microsoft, Google, Apple – CEO Tim Cook recently reiterated his excitement for the technology – are all heavily involved in the space. It’s not surprising that these tech giants are paving the way but what about Nintendo? The company recently confirmed an interest in AR and that research was underway. Talking to Japanese magazine Nikkei N...
Media and Broadcasting
Comscore | August 04, 2021
Comscore, a trusted partner for planning, transacting and evaluating media, today announced an agreement with Captivate, North America's leading location-based digital video network, to provide reporting from Comscore's fast-growing digital out-of-home (DOOH) solution. The new reporting includes digital ad impressions, reach, and frequency by market and demographic. With 25 years in digital place-based media, Captivate is a long-standing industry leader that engages millio...
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Virtualization, Media and Broadcasting
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