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businesswire | April 13, 2023
VideoVerse a leading video-editing SaaS platform, announced its acquisition of Reely.ai, a prominent Esports AI-Powered content creation, and social media distribution company. This acquisition aims to enhance VideoVerse's existing capabilities and better serve its customers in the gaming and esports sectors, where the demand for AI-driven content creation and distribution continues to grow. Reely.ai has gained industry recognition for its cutting-edge AI technology tailored t...
Products
CEVA, Beken & VisiSonics | September 30, 2021
CEVA, Inc. the leading licensor of wireless connectivity and smart sensing technologies, together with Beken Corporation, a key player in wireless communication solutions, and VisiSonics, the technology leader in 3D spatial audio technologies, today announced the availability of a complete 3D audio reference design for the rapid deployment of headsets and True Wireless Stereo (TWS) earbuds supporting spatial audio for use in gaming, multimedia and conferencing. The reference desig...
prnewswire | March 04, 2020
Social Gaming market worldwide is projected to grow by US$25.4 Billion, driven by a compounded growth of 15.1%. Female, one of the segments analyzed and sized in this study, displays the potential to grow at over 15.5%. The shifting dynamics supporting this growth makes it critical for businesses in this space to keep abreast of the changing pulse of the market. Poised to reach over US$25.5 Billion by the year 2025, Female will bring in healthy gains adding significant momentum to global growth....
Media and Broadcasting, Business
Harmonic, Inc. | August 18, 2022
Harmonic, Inc. (NASDAQ: HLIT) announced that it will bring the company's latest cloud-native and on-prem innovations for video streaming and broadcast delivery to IBC2022. At the show, Harmonic will highlight how its advanced solutions are addressing the critical needs of the media and entertainment industry by enabling flawless live sports streaming, targeted advertising at scale, best-in-class VOD and linear streaming, and next-gen broadcast service delivery. &...
Virtualization, Media and Broadcasting
Video
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