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venturebeat | March 08, 2020
After the usual post-Christmas lull in TV advertising, the gaming industry with Nintendo in the lead came back big in February with an estimated outlay of $12 million, nearly twice January’s spend. GamesBeat has partnered with iSpot.tv, the always-on TV ad measurement and attribution platform, to bring you a monthly report on how gaming brands are spending. The results below are for the top five gaming-industry brands in February, ranked by estimated national TV ad spend. Nintendo ta...
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Cisco and Qwilt | August 08, 2022
Cisco and Qwilt announced the deployment of their unique content delivery solution across the North American network of Kinetic by Windstream, to enable superior streaming performance to its customers throughout the United States. The adoption of Cisco and Qwilt’s open caching solution considerably improves the quality and efficiency of live and on-demand video delivery while increasing Kinetic’s network capacity for other forms of media. Kinetic will deploy Qwil...
Developer Tech | January 27, 2020
The latest GDC State of the Game Industry survey has been released highlighting several interesting trends for the year ahead. 2020 is set to be an important year for the gaming industry. The next-generation PlayStation and Xbox consoles are due to arrive in time for Christmas wishlists, there are murmurs of a Nintendo Switch Pro, VR is maturing, and cloud gaming will accelerate. 11 percent of survey respondents said their current project is being developed for the PlayStation 5 while 9 percent ...
cordcuttersnews | January 20, 2020
According to a report from DEG: The Digital Entertainment Group, consumers spent $25.2 billion on home entertainment in 2019. That’s up 8.4% from 2018. It’s estimated that $15.9 billion of that was spent on subscription streaming, making up 63% of the total. Digital movie sales made up around $2.6 billion of the total, up 5.1% and digital movie rentals were up 9% from 2018. DEG says “consumers’ continued engagement with VOD, increasingly through internet services,” ...
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