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Nexon | December 10, 2021
NEXON Co., Ltd. (Nexon) (3659.TO), a global leader in Virtual Worlds, today announced a licensing agreement with Games Workshop®1 Group PLC, for development and publishing of a new Virtual World based on the popular fantasy game franchise: Warhammer Age of Sigmar®1. Terms of the agreement and a launch date were not announced.
“Under the creative direction of Games Workshop®1, Warhammer®1 has become one of the world’s most exciting and popu...
MEDIA AND BROADCASTING
Amagi | April 27, 2022
Amagi, a worldwide pioneer in cloud-based SaaS technology for broadcast and connected TV, announced the release of an improved version of Amagi LIVE, its premium live orchestration platform. The cloud-based technology allows content owners to launch channels or manage broadcast-quality live events quickly. Additionally, it provides unmatched cloud-based Master Control capabilities for orchestrating Breaking News and multi-event live sports processes. It may be controlled remotely from any locati...
COMCAST | March 07, 2022
Comcast Technology Solutions, a division of Comcast Cable that provides media and entertainment technology to content providers, operators, and advertisers, announced a new strategic alliance with Ideal Systems, a leading systems integrator for broadcast and media systems throughout the Asia Pacific (APAC) region. Under the new agreement, Ideal Systems will serve as a strategic reseller of Comcast Technology Solutions' CTSuite portfolio of products and services.
Business Wire | April 20, 2020
The Global Virtual Reality market accounted for $7.90 billion in 2018 and is expected to reach $91.00 billion by 2027 growing at a CAGR of 31.2% during the forecast period. Some of the key factors propelling the market growth are growing digitization and availability of affordable VR devices, penetration of HMDs in gaming and entertainment sector, huge investment in virtual reality market. However, health concerns relating to low resolution and lack of movement is the restraining factor for the ...
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