home.aspx
 
EVENTS

FUTURE NOW Media & Entertainment Conference
FUTURE NOW MEDIA & ENTERTAINMENT CONFERENCE
May 27-29, 2020
FUTURE NOW Media & Entertainment Conference is the first conference of its kind, bringing unprecedented access and opportunity for leaders on the forefront of the industry and top college and graduate students to connect, learn, and grow together! The industry’s most influential leaders, s...

Sixth World  Conference on Media and Mass Communication
SIXTH WORLD CONFERENCE ON MEDIA AND MASS COMMUNICATION
May 28-30, 2020
The MEDCOM 2020 conference theme, Communication and Cultural Change, aims to provide a platform for academics, independent researchers, artists, and activists to share their collective wisdom on the implications, opportunities and challenges of communication in an interconnected world. We encourage ...

Game Show Network

SHARESHARESHARE
Game Show Network (GSN) is the media leader for quality game show entertainment in nearly 75-million cable and satellite homes in the US and Canada. Offering engaging original programs, off-network, and classic game show programming, Game Show Network is a 24-hour destination channel providing viewers with a daily dose of “feel good” game-based content in a family environment mixed with winning personalities, play from your armchair entertainment and wall-to-wall fun. Our websites provide Game Show Network related content and information (GSNTV.com) and distinct social/casino driven game play (GSN.com). GSN is owned by Sony Pictures Entertainment (SPE) and AT&T Entertainment Group.
SHARESHARESHARE

RELATED NEWS


Nintendo should expand its reach beyond games and become a broader entertainment company. That's the thinking of the investment firm ValueAct Capital Partners, which recently acquired 2.6 million additional shares in the company to own a 2 percent stake in the gaming giant. ValueAct is known as an "activist investor," which means the firm is picking up a huge number of shares in Nintendo in an attempt to influence its future direction. However, unlike other activist investors, Valu...

READ MORE

With the next generation of consoles on the horizon, there is plenty of speculation about what features the new generation will have. Fans waiting for the Xbox Series X should not hold their breath for VR on the console as Phil Spencer said it was not a focus for the company. While this may be with good reason, for those who are comparing specs of the next generation this may be a little bit disappointing. With that said, a developer has explained why this shouldn't be a concern for fans.The...

READ MORE

Sony Pictures Entertainment (“SPE”) and AT&T Inc.* (NYSE:T) today announced that SPE has acquired AT&T’s minority stake in Game Show Network, LLC (“Game Show Network”). SPE now owns 100% of the multimedia entertainment company offering original and classic game programming to millions of subscribers through the U.S.-based cable network. It also offers online and mobile games to millions of users through GSN Games. Following the transaction, the Game Show Net...

READ MORE

Every five years or so, fans of video games experience new levels of excitement, thanks to brand new generations of consoles. Given, gaming is a lot more different from music and movies in the sense that it is a unique form of art. Technology has played a very significant role in the evolution of online video games as well as betting, where it has become incredibly easy betting with. Different companies have competed for players over a long period of time, for example, Sony, Microsoft, and Ninte...

READ MORE

NVIDIA CLOUD XR has been announced at MWC LOS ANGELES. Company CEO Jensen Huang took to the stage to demonstrate a new platform that would allow 5G VR STREAMING AND AR STREAMING, allowing companies to offer high-end gaming content without requiring beefy systems on the consumer end. As reported by Road to VR, a “cloud-rendering pipeline” has been developed called Cloud XR. This isn’t going to be a service that will be offered to consumers per se; rather, Nvidia is marketing it ...

READ MORE

There’s a long-perpetuated stereotype that gamers are typically white male teenagers. However, significant evidence shows this is untrue. A quick skim of Twitch and YouTube creators from around the world shows the many different faces that coalesce within the gaming sphere. With titles ranging from FIFA and Fortnite to Call of Duty and Super Smash Bros., one would be hardpressed to find only a pocket stereotype of players these days. The industry raked in $43.3 billion in 2018 alone, and a...

READ MORE

WarnerMedia was AT&T’s fastest-growing division in the second quarter of 2019. But the telco showed ongoing signs of trouble in its pay-TV business, with DirecTV and DirecTV Now again posting subscriber losses — and HBO dropping U.S. customers in the period. Revenue for WarnerMedia was $8.35 billion, up 5.5% year over year primarily driven by the consolidation of Otter Media, higher Warner Bros. revenue and gains at Turner and HBO. AT&T reported a 778,000 net loss in DirecTV ...

READ MORE

Sinclair Broadcast subsidiary ONE Media has a new deal with Saankhya Labs to speed up the development of a wireless network for offloading OTT and live video traffic. Saankhya Labs’ platform will use radio nodes (co-located with existing cell towers) and end user devices to allow wireless operators to dynamically shift video traffic onto "one-to-many" broadcast Digital Terrestrial Transmission (DTT) networks. The network will use 5G and ATSC 3.0 technologies. The companies said t...

READ MORE

Global Entertainment and Media Market 2019 includes a scrupulous analysis of the Entertainment and Media market in the forecasted period. The report deals with a professional and in-depth study on the present state of the market. The uniqueness of the global market is the representation of the market at both the global and regional level. Important contents analyzed and discussed in the report includes market size, operation situation, market segments, current & future development trends, bu...

READ MORE

The media and entertainment industry in Romania will reach the $3bn threshold in 2019, upon a 7.1% advance from last year, but it remains the smallest in the Central and Eastern European (CEE) region, according to the 20th edition of the PwC Global Entertainment & Media Outlook report 2019-2023 (GEMO), PwC said in a press release.By 2023, the average annual growth rate will exceed 6%, with the market value rising to $3.8bn. “Following the global trend, personalisation and digitisation ...

READ MORE

EVENTS

FUTURE NOW Media & Entertainment Conference
FUTURE NOW MEDIA & ENTERTAINMENT CONFERENCE
May 27-29, 2020
FUTURE NOW Media & Entertainment Conference is the first conference of its kind, bringing unprecedented access and opportunity for leaders on the forefront of the industry and top college and graduate students to connect, learn, and grow together! The industry’s most influential leaders, s...

Sixth World  Conference on Media and Mass Communication
SIXTH WORLD CONFERENCE ON MEDIA AND MASS COMMUNICATION
May 28-30, 2020
The MEDCOM 2020 conference theme, Communication and Cultural Change, aims to provide a platform for academics, independent researchers, artists, and activists to share their collective wisdom on the implications, opportunities and challenges of communication in an interconnected world. We encourage ...