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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...
Conference
Business
Gamiotics | April 01, 2022
Gamiotics founder and CEO, David Carpenter, discusses the necessity of a feedback loop in all facets of life, business, entertainment, and innovation, following the record-breaking success of Off-Broadway behemoth, The Twenty-Sided Tavern in NYC. "Feedback loops influence our behavior in life and application in business, They are fairly simple to understand and whether you know it or not, the constant cycle of monitoring and improvement is taking place all the t...
openpr | February 13, 2020
Know What Digital Home Entertainment Market brings you for forthcoming years with this all inclusive research study recently included by WMR. CAGR, Revenue, Market Size and Share, Trends, Competitive Analysis etc provided systematically supported with informative facts, figures, graphs, charts to help summarize things more quickly. In addition to this, the report contains past and future scenario of the market, feasiblility analysis, demand and supply analysis, factors, regional as well as globa...
Technologies
Swivel | May 04, 2021
Global architecture, design, and strategy firm NELSON Worldwide have announced its partnership with Swivel, an Austin-based digital leasing platform for office space. The partnership enables NELSON to supply Swivel’s enhanced 3-D visualization technology to assist prospective clients to explore and interact with commercial land virtually. The platform offers best-in-class features like design option toggles to showcase different build-out options and style schemes, which vary in price and ...
prnewswire | January 15, 2020
The augmented and virtual reality market is projected to reach 18.8 billion U.S. dollars in 2020 and is expected to expand drastically in the coming years. Consumer spending made up the single largest portion of the market worldwide, followed by the discrete manufacturing segment, both of which accounted for billions of U.S. dollars in sales. The report from Statista defines augmented/virtual reality technology (AR/VR) as a technology that makes use of sensory devices to either virtually modify ...
Virtualization, Media and Broadcasting
Video
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