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Tencent | December 18, 2021
Tencent Holdings Ltd. (SEHK: 00700) (“Tencent”) has acquired Turtle Rock Studios’ (“Turtle Rock”) parent company, Slamfire, Inc., the companies announced today. Turtle Rock will become part of Tencent, while retaining its independent operations out of Lake Forest, CA, USA, and its existing team will continue to run all studio operations, led by co-founders Phil Robb and Chris Ashton. The acquisition will have no effect on Back 4 Blood, Turtle Rock&rsq...
Technologies
prnewswire | July 24, 2023
Inspired Entertainment, Inc. a leading B2B provider of gaming content, systems and solutions, announced today that it has signed a long-term contract extension as the provider of Virtual Sports to leading online gambling operator and Inspired's long-time partner bet365. Under the agreement, Inspired will continue to provide bet365 with their latest products including licensed games giving bet365 the advantage of leading content for their Virtual Sports offerings. ...
venturebeat | April 26, 2020
TV ad impressions nearly doubled for gaming brands from March 16 through April 15 compared to the previous 30-day period, suggesting that even as much of the U.S. economy slows down due to the coronavirus pandemic, gaming is a bright spot for Americans sheltering at home who are seeking out an escape from boredom. Nintendo — a longtime chart leader — is still on top with 55.4% of the industry’s impressions, but other brands such as PlayStation are gaining ground. GamesBeat has ...
prnewswire | March 30, 2020
Today, the XR Association (XRA), global law firm Perkins Coie LLP, and industry venture capital firm Boost VC released the results of the fourth annual Augmented and Virtual Reality Survey, which surveyed respondents from startups, enterprise technology firms, and investors in the XR industry in early 2020. The survey, conducted before the COVID-19 pandemic, concluded that plummeting hardware and software costs, increasingly impactful applications outside of entertainment, and the ubiquity of mo...
Virtualization, Media and Broadcasting
Video
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