TNW (short for The Next Web) is one of the world’s largest online publications that delivers an international perspective on the latest news about Internet technology, business and culture.With an active, influential audience consisting of more than 7.2 million monthly visits and 12 million monthly page views, TNW continues to expand its global presence on its website with the addition of new channels and content partnerships, as well as through events in North America and Europe.

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GAMING ACQUISITIONS AND INVESTMENTS CONTINUED IN Q1 DESPITE CORONAVIRUS

venturebeat | April 11, 2020

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More than $700 million was invested in game startups in the first quarter, though that amount is down from the year-earlier period, according to data collected by Sergei Evdokimov, investment associate at Mail.ru Games Ventures.It was a big dip, but it’s not bad for a quarter with so much turmoil. In an email to GamesBeat, Evdokimov said we shouldn’t panic about it because lots of game investments never disclose the amounts raised. The public data is very spotty, and this number show...

Read More

Products

WOWCUBE® ENTERTAINMENT SYSTEM BY CUBIOS INC., NOW AVAILABLE FOR PRE-ORDER

CubiOs Inc | June 23, 2022

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CubiOs Inc. announced their one-of-a-kind immersive-reality gaming platform, The WOWCube ® entertainment system, is now available for pre-order. Named one of “The 100 Best Inventions of 2021” by Time Magazine, the WOWCube® system was recognized in 2020 with The Edison Best New Products Award, and was a CES Innovation Award honoree in 2021. It is certified by STEM as an educational gadget and also serves as a stress-relief tool that has a positive impact on the developme...

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WARFACE MAKER MY.GAMES GROWS 2019 REVENUES 23% TO $474 MILLION AND AUDIENCE HITS 605 MILLION

venturebeat | February 26, 2020

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Warface publisher My.Games reported that its revenues for 2019 grew 23% to $474 million and its audience grew 26% to 605 million registered players. The game division of Russia’s Mail.ru Group said that 72% of its mobile revenue in the fourth quarter came from North America and Europe. The company said that growth of the gaming business has outperformed predicted performance of the global games market by 15.8 percentage points and the global mobile market by 10 points. While Warface is My....

Read More

5G SET TO DELIVER £2.3BN BOOST TO ENTERTAINMENT SECTOR BY 2030

rapidtvnews | February 19, 2020

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In the 5th Generation Entertainment, a new piece of research conducted by O2 and Ovum, the mobile operator predicts that 5G could boost the sector by as much as £2.3 billion over the next 10 years, rejuvenating live experiences with the likes of technology such as virtual and augmented reality, both of which will benefit from faster connectivity. O2 forecasts a revolutionised pre-event experience in connected venues, offering fans the chance to seamlessly access and enjoy activities ahead ...

Read More
news image

GAMING ACQUISITIONS AND INVESTMENTS CONTINUED IN Q1 DESPITE CORONAVIRUS

venturebeat | April 11, 2020

More than $700 million was invested in game startups in the first quarter, though that amount is down from the year-earlier period, according to data collected by Sergei Evdokimov, investment associate at Mail.ru Games Ventures.It was a big dip, but it’s not bad for a quarter with so much turmoil. In an email to GamesBeat, Evdokimov said we shouldn’t panic about it because lots of game investments never disclose the amounts raised. The public data is very spotty, and this number show...

Read More
news image

Products

WOWCUBE® ENTERTAINMENT SYSTEM BY CUBIOS INC., NOW AVAILABLE FOR PRE-ORDER

CubiOs Inc | June 23, 2022

CubiOs Inc. announced their one-of-a-kind immersive-reality gaming platform, The WOWCube ® entertainment system, is now available for pre-order. Named one of “The 100 Best Inventions of 2021” by Time Magazine, the WOWCube® system was recognized in 2020 with The Edison Best New Products Award, and was a CES Innovation Award honoree in 2021. It is certified by STEM as an educational gadget and also serves as a stress-relief tool that has a positive impact on the developme...

Read More
news image

WARFACE MAKER MY.GAMES GROWS 2019 REVENUES 23% TO $474 MILLION AND AUDIENCE HITS 605 MILLION

venturebeat | February 26, 2020

Warface publisher My.Games reported that its revenues for 2019 grew 23% to $474 million and its audience grew 26% to 605 million registered players. The game division of Russia’s Mail.ru Group said that 72% of its mobile revenue in the fourth quarter came from North America and Europe. The company said that growth of the gaming business has outperformed predicted performance of the global games market by 15.8 percentage points and the global mobile market by 10 points. While Warface is My....

Read More
news image

5G SET TO DELIVER £2.3BN BOOST TO ENTERTAINMENT SECTOR BY 2030

rapidtvnews | February 19, 2020

In the 5th Generation Entertainment, a new piece of research conducted by O2 and Ovum, the mobile operator predicts that 5G could boost the sector by as much as £2.3 billion over the next 10 years, rejuvenating live experiences with the likes of technology such as virtual and augmented reality, both of which will benefit from faster connectivity. O2 forecasts a revolutionised pre-event experience in connected venues, offering fans the chance to seamlessly access and enjoy activities ahead ...

Read More

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C-Suite On Deck

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Feature market insights and perspectives from top C-Level executives, elite technology influencers and thought leaders from your company here. This signature initiative has garnered immense support...

Contact Us