Epic Games offers $1M for proof of ‘smear campaign’ against chat app

polygon | April 01, 2020

Epic Games offers $1M for proof of ‘smear campaign’ against chat app
Epic Games believes its Houseparty chat application is the victim of a coordinated smear campaign, and will pay $1 million to anyone who can provide proof of that allegation.It’s a remarkable, public pushback from a company that has, since it launched the Epic Games Store at the end of 2018, been accused of harvesting users’ data, or installing spyware on their devices. The unfounded allegations usually insinuate that China-based Tencent, a 40 percent owner in Epic, is behind it all. This time, Houseparty, which Epic acquired in June 2019, is the target of social media rumors that the the app can somehow hack into users’ Netflix, PayPal, and Spotify accounts. Houseparty, in a tweet on Monday, said it was looking into “indications that the recent hacking rumors were spread by a paid commercial smear campaign to harm Houseparty,” and laid down the $1 million reward to the first person with proof of it.

Spotlight

Take video games. Between 2012 and 2017, video games expanded faster than any other major content sector: music, film, newspapers, magazines, books, and pay-TV. The sector is projected to grow 28 percent between 2018 and 2022, according to PwC’s Global Entertainment & Media Outlook 2018–2022. Game publishers such as Electronic Arts (EA), Activision, and Take-Two Interactive have moved from a single stream — the one-time sales of packaged media — to a multiple-stream revenue model. Games are now marketed as digital live services, which offer the potential for content updates and in-game micropurchases of items that enhance player performance and personalize game play. At EA, 35 percent of the players of Madden and FIFA, the company’s two most valuable franchises, spend money on in-game purchases associated with its Ultimate Team game mode, where players manage a fantasy team and improve their squad by purchasing better players. Live services accounted for about 40 percent of EA’s US$5 billion in FY 2018 revenue, and were up 30 percent for the year. The trajectory is similar for both Activision and Take-Two Interactive.

Spotlight

Take video games. Between 2012 and 2017, video games expanded faster than any other major content sector: music, film, newspapers, magazines, books, and pay-TV. The sector is projected to grow 28 percent between 2018 and 2022, according to PwC’s Global Entertainment & Media Outlook 2018–2022. Game publishers such as Electronic Arts (EA), Activision, and Take-Two Interactive have moved from a single stream — the one-time sales of packaged media — to a multiple-stream revenue model. Games are now marketed as digital live services, which offer the potential for content updates and in-game micropurchases of items that enhance player performance and personalize game play. At EA, 35 percent of the players of Madden and FIFA, the company’s two most valuable franchises, spend money on in-game purchases associated with its Ultimate Team game mode, where players manage a fantasy team and improve their squad by purchasing better players. Live services accounted for about 40 percent of EA’s US$5 billion in FY 2018 revenue, and were up 30 percent for the year. The trajectory is similar for both Activision and Take-Two Interactive.

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PRODUCTS

Polygon Studios Invests in GameOn, Strategically Partners to Bring NFT Games to the Masses

GameOn | December 03, 2021

GameOn Entertainment Technologies Inc. (CSE: GET) (OTCQB: GMETF), a leading game technology provider to media, sports and entertainment companies, is pleased today to announce a strategic partnership with Polygon ($MATIC) & Polygon Studios to build NFT-Based games on their Ethereum-based scaling platform. The deal will see Polygon Studios provide non-dilutive funding for 50% of GameOn's ongoing product development costs. GameOn's product team is spearheaded by Santi Jaramillo, former Head of Sports at Dapper Labs and creator of NBA Top Shot. Polygon, a pioneering blockchain that has onboarded millions to the Web3 ecosystem, recently announced Polygon Studios and plans to commit USD$100 million to projects leading the transition to Web3. Investments include DraftKings, DeFine and now GameOn. MATIC, the native cryptocurrency of Polygon, recently outperformed Bitcoin and Ethereum. Blockchain-based game companies such as Forte have surpassed $1 billion valuations. The Polygon blockchain boasts investors that include Mark Cuban. GameOn continues to deepen its relationship with the lucrative Indian market that is nascent and primed for NFT and blockchain adoption, including a recent expanded partnership with entertainment super app MX Player, and a $6 million investment from its parent company, Times Internet. The Polygon Studios investment allows GameOn to offer the full stack of capabilities from the creation, minting and selling of NFTs, to the game layers it already deploys for white label customers such as prediction and fantasy games, like the Chibi Dinos partnership. For GameOn shareholders, this collaboration provides an opportunity to participate in the upside of the burgeoning crypto and NFT spaces, while accelerating GameOn's product development in a non-dilutive manner. Leveraging Polygon's technology, GameOn continues to lean into blockchain and NFTs, bringing innovative gamification to the rapidly growing Web3 and metaverse economies. Through resource-driving partnerships and M&A, we'll continue to double down on being the one-stop shop for gamification, including NFT-based games." Matt Bailey, GameOn CEO. "Polygon is dedicated to supporting companies that usher in the future of Web3," said Sandeep Nailwal, Polygon Co-Founder. "GameOn is one of the fastest-growing game technology providers in the blockchain space. We're excited to support their development of NFT-based games on Polygon." ABOUT GAMEON ENTERTAINMENT TECHNOLOGIES INC. GameOn (CSE: GET) (OTCQB: GMETF) powers the biggest sports, media and entertainment companies with the most innovative white label game technologies. GameOn provides broadcasters, TV networks, streaming platforms, leagues, tournaments, sportsbooks and NFT projects with white label prediction games, fantasy games and NFT-based games. Since completing the Comcast NBCUniversal LIFT Labs Accelerator powered by Techstars in 2018, GameOn has secured revenue-generating partnerships with global companies including NBCUniversal, Bravo and MX Player. GameOn has a dynamic and experienced management team led by CEO, Matt Bailey (Brooklyn Nets, Barclays Center), Chief Product Officer, Santiago Jaramillo (Dapper Labs, NBA Top Shot, EA Sports) and VP of Partnerships, Ryan Nowack (Madison Square Garden, New York Knicks, New York Rangers), as well as its Directors, J Moses (Take-Two Interactive), Shafin Tejani (Victory Square Technologies), Liz Schimel (Apple, Comcast, Meredith) and Carey Dillen (YYOGA, FIFA, IOC). ABOUT POLYGON Polygon is the first well-structured, easy-to-use platform for Ethereum scaling and infrastructure development. Its core component is Polygon SDK, a modular, flexible framework that supports building and connecting Secured Chains like Optimistic Rollups, zkRollups, Validium, etc, and Standalone Chains like Polygon POS, designed for flexibility and independence. Polygon's scaling solutions have seen widespread adoption with 500+ Dapps, ~567M+ txns, and ~6M+ daily txns. If you're an Ethereum Developer, you're already a Polygon developer! Leverage Polygon's fast and secure txns for your Dapp, get started here. ABOUT POLYGON STUDIOS Polygon Studios is the Gaming and NFT arm of Polygon focused on growing the global Blockchain Gaming and NFT Industry and bridging the gap between Web 2 and Web 3 gaming through investment, marketing and developer support. The Polygon Studios ecosystem comprises highly loved games and NFT projects like OpenSea, Upshot, Aavegotchi, Zed Run, Skyweaver by Horizon Games, Decentraland, Megacryptopolis, Neon District, Cometh, and Decentral Games. If you're a game developer, builder or NFT creator looking to join the Polygon Studios ecosystem, get started here.

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BUSINESS

Esports.net Partners Up with PandaScore to Boost User Experiences

Esports.net | December 02, 2021

Esports.net, one of Catena Media's top esports products, has partnered with PandaScore to offer users stats and real-time data powered by AI technology. With Esports.net, PandaScore has established a wide range of relationships with esports betting operators, esports organizations, news sites, and iGaming affiliate portals. The PandaScore tech team has built a reputation for offering myriad real-time odds and other valuable information for esports bettors. The list of games that are part of this service includes League of Legends, CS:GO, Dota 2, and Valorant. On Esports.net, the PandaScore team will be able to provide crucial data that will reach more than 250,000 users per month. "This is an exciting partnership that will greatly enhance our user experience," said Gianfranco Capozzi, head of esports at Catena Media and product owner for Esports.net. "The PandaScore team has enormous experience in the esports industry, offering robust service and a treasure trove of relevant features for both beginners and advanced users. I am also a great believer in artificial intelligence technology and PandaScore can help us provide our users with an even more immersive experience." We have six years of hard work behind our AI and modeling, delivering high-quality data and statistics to all our clients. Our stats and widgets are key to enriching the services of our partners and the experiences of their audiences. We're really excited to be part of what will make Esports.net one of the most advanced esports service providers on the market." Flavien Guillocheau, CEO at PandaScore Following the recent redesign of Esports.net and infusion of fresh features, the new capabilities are expected to provide an improved user experience for esports fans and casual gamers. Esports.net is the top portal for esports news, events, teams, players and streamers, providing information through its own editorial team as well as other premium content providers in the industry. About Esports.net: Esports.net is a news-focused website that provides users with esports news, wiki guides, daily fantasy and esports betting tips. Esports.net is an official product of Catena Media, one of the leading international providers of media services for online gaming operators. A flagship product in a growing portfolio counting over 10 esports products, Esports.net is dedicated to the esports community and is supported by a number of premium content providers, independent authors and industry experts. Their objective is to fill the gap between the iGaming industry and the emerging esports & gaming audience. About PandaScore: Founded in 2015, PandaScore is the world's AI-powered hub of esports data, whose odds feed is the leading esports product serving the betting industry. The company's combination of innovative data models, artificial intelligence and dedicated esports traders empowers bookmakers with the best esports data and odds to deliver quality ROI, the best uptime and deepest in-play markets in the flourishing, high-growth esports betting sector. PandaScore is a trusted esports data and odds supplier with distribution partnerships including Scientific Games, as well as high profile clients including Entain Australia which runs the Ladbrokes and Neds brands, Betcris, Favbet, FortuneJack, LOOT.BET and more. PandaScore has offices in France, Malta and the UK.

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INDUSTRY MARKET

Comcast and The Walt Disney Company Announce Content Carriage Agreement

Comcast | December 01, 2021

Comcast and The Walt Disney Company announced today the companies have renewed their content carriage agreement and will continue to make Disney’s robust lineup of sports, news, kids, family and general entertainment programming available to Xfinity TV customers. Additionally, Comcast will distribute the ACC Network to its Xfinity customers, allowing fans and followers of the Atlantic Coast Conference to access the multiplatform network in the coming weeks. The multi-year agreement encompasses continued distribution of Disney’s cable channels, including the ESPN networks, the Disney branded channels, Freeform, the FX networks, and the National Geographic channels. The renewal also includes continued distribution of the SEC Network, now in its eighth season, as well as retransmission consent for the ABC Owned Television Stations in New York (ABC7/WABC-TV), Chicago (ABC7/WLS-TV), Philadelphia (6ABC/WPVI-TV), San Francisco (ABC7/KGO-TV), Houston (ABC13/KTRK-TV), Raleigh-Durham (ABC11/WTVD-TV) and Fresno (ABC30/KFSN-TV). Earlier this year, Comcast launched Disney+ and ESPN+ to Xfinity customers and those services continue to be available. “We are very pleased to have reached this comprehensive agreement with Disney to continue providing Xfinity customers access to their content across our industry-leading platforms,” said Rebecca Heap, Senior Vice President, Consumer Products & Propositions, Comcast Cable. We’re very happy to extend our longstanding relationship with Comcast and continue to provide their Xfinity customers with Disney’s best-in-class programming. In addition to our news, sports and general entertainment offerings, the launch of the ACC Network in the coming weeks, paired with the renewal of the SEC Network, will give Xfinity’s college sports fans long-awaited access to their favorite games.” Sean Breen, Executive Vice President, Platform Distribution, Disney Media & Entertainment Distribution. Xfinity delivers all the best live, on demand and streaming entertainment to customers via its X1 and Flex devices, all accessible and discoverable with the award-winning Xfinity Voice Remote. X1 and Flex customers can access Disney’s premier programming by saying the name of a Disney channel (like “Freeform” or “ESPN”) or streaming services (like “Disney+,” “Hulu” or “ESPN+”) in the voice remote, or by saying the name of a desired title from the Disney channels or streaming services. About Comcast Comcast Corporation (Nasdaq: CMCSA) is a global media and technology company that connects people to moments that matter. We are principally focused on broadband, aggregation, and streaming with 57 million customer relationships across the United States and Europe. We deliver broadband, wireless, and video through our Xfinity, Comcast Business, and Sky brands; create, distribute, and stream leading entertainment, sports, and news through Universal Filmed Entertainment Group, Universal Studio Group, Sky Studios, the NBC and Telemundo broadcast networks, multiple cable networks, Peacock, NBCUniversal News Group, NBC Sports, Sky News, and Sky Sports; and provide memorable experiences at Universal Parks and Resorts in the United States and Asia. About The Walt Disney Company The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes Disney Parks, Experiences and Products; Disney Media & Entertainment Distribution; and three content groups—Studios, General Entertainment and Sports—focused on developing and producing content for DTC, theatrical and linear platforms. Disney is a Dow 30 company and had annual revenues of $67.4 billion in its Fiscal Year 2021

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