Movella, a full-stack services provider for the digitalization of movement, has recently announced early access to its new live-streaming software platform called OBSKUR. It is a platform that provides tools for interactive experiences during live streams on sites like Twitch.
The platform is an all-in-one solution for content creators, offering tools assisting them in monetizing and adding features like 3D characters, creative environments, and interactive elements into their streams without any requirement for technical expertise. Giving early access is important for OBSKUR, providing a chance for the development and upgradation of its product features. It will also allow a selected group of users to test the platform and provide their valuable feedback on the platform so that OBSKUR would innovate and cater to the needs of its users.
Its offering OBSKUR represents its dedication to the democratization of content creation and animation. The distribution of OBSKUR will be through the Epic Games store, which will give it exposure to the huge user base, market support and update system and will help to focus more on software development.
CEO of Movella, Ben Lee, said, "We are thrilled to have OBSKUR enter the early access phase." He added, "At Movella, we enable the digitization of movement, and OBSKUR is a perfect extension of this for the livestreaming market. The OBSKUR platform gives users the ability to produce truly engaging and interactive livestream events, and we can't wait to see the amazing content that will come from this."
(Source – Globe Newswire)
Headquartered in Henderson, Nevada, Movella, a company of information technology and services, has been providing full-stack services of software, sensors, and analytics for the digitization of movement since 2009. It strives for innovation in the fields of entertainment, automation and mobility markets, health, and sports. It enables its clients to monetize the value of movement and provide actionable insights through data. It partners with brands like Electronic Arts, Netflix, Toyota, Siemens, EPIC Games, 20th Century Studios and sports organizations. It provides solutions for analyzing, capturing, and sensing the motion and states of being.