NEWS

   

EVENTS

Conferences

The Media Insights & Engagement Conference

THE MEDIA INSIGHTS & ENGAGEMENT CONFERENCE

February 08-10, 2021
KNect365 event is among the most effective methods of reaching your desired audience. As an event sponsor, you'll benefit from the vast marketing power of the KNect365 brand, as well as our targeted direct, fax, and email marketing campaigns, and our conference web sites. From finding the perfec...

FUTR World

FUTR WORLD

March 18-20, 2021
A new multi-faced event spread over 3 days, focused on entertainment, innovation & lifestyle within 3 spaces: FUTR Summit, FUTR Live, FUTR Festival. Each space presents a unique proposition and experience that allows visitors to curate their individual experience through play, express themselves...

Games Gathering 2020

GAMES GATHERING 2020

December 03-06, 2020
Games Gathering is the biggest B2B conference in Eastern Europe dedicated to game development and the creation of high-quality gaming content. By visiting Games Gathering 2020 online or live, you will receive information on the latest trends in the gaming industry. You will be able to ask questions ...

The 10th International Conference on Virtual Reality and Visualization

THE 10TH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION

November 13-14, 2020
The 10th International Conference on Virtual Reality and Visualization (ICVRV 2020) will be held in Recife/Porto de Galinhas, Brazil, from  November 13-14, 2020. ICVRV 2020 seeks original, high-quality papers in all areas related to Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality...

StreamGeeks Summit: NYC Live Streaming Conference

STREAMGEEKS SUMMIT: NYC LIVE STREAMING CONFERENCE

November 08-08, 2020
The StreamGeeks Summit for is anyone who wants to better understand the world of live streaming. Join us for a full day of education with industry leaders who will help simplify the tech and provide action plans that can be applied to almost any industry. Who should attend - Anyone interested in liv...

International Film and Media Studies Conference

INTERNATIONAL FILM AND MEDIA STUDIES CONFERENCE

November 03-05, 2020
International Film and Media Studies Conference aims at enhancing the emergence and consolidation of these aurally oriented perspectives, as innovative entry points in film and media theory and history at large. As Jonathan Sterne has argued, to think sonically does not so much imply sound as an exc...

 

Webinars

FEB 02, 2021 | 11:00
ENHANCING K12 STEM AND CTE PROGRAMS WITH VIRTUAL AND AUGMENTED REALITY
Discover how Texas districts are using augmented and virtual reality (AR/VR) as a part of their remote, in-person, and blended learning strategy to prepare students for college and future STEM careers.
MAR 09, 2021 | 7:00 PM
BARRIERS TO VR ADOPTION IN THE CLASSROOM: CHALLENGES AND POTENTIAL OF VIRTUAL REALITY LEARNING ENVIRONMENTS
This webinar will be broadcast live via Zoom, and accessible for free to all. Only AIXR members will have free access to recordings of past webinars using the Academy’s Vault

OTT AFFLUENTS: THE NEW GOLDEN AGE OF VIDEO & CONTENT
The world of television is experiencing unprecedented disruption, change and growth with new platforms, channels and providers of video and content being introduced almost daily. Join Ipsos for a complimentary webinar featuring findings from our recent Affluent study exploring the many dim...
KEY TRENDS IN TODAY’S PAY TV LANDSCAPE
Get the latest on key trends in today’s pay TV environment with this in-depth free webinar featuring key insights from both State of Pay, TV & OTT 2019 and State of Viewing & Streaming 2019 reports. Register today for a webinar that covers: An in-depth look at a new viewer se...
POWERING BREAKTHROUGH TECHNOLOGIES WITH NVIDIA QUADRO RTX
In an increasingly competitive marketplace, manufacturing and design teams have to grapple with a number of challenges, such as time to market, cost reduction and unique product innovation. To meet these challenges, a range of new technologies are converging to change the way products are ...
PROTECTING IP RIGHTS IN THE SPORTS AND ENTERTAINMENT INDUSTRIES
Athletes, entertainers or media personalities often use IP rights to control the use of their image. Television, film studios and other content providers copyright their scripts; sports teams license their logos; individual athletes trademark their likeness and name. However, vigilant moni...
BEST PRACTICES IN ENTERPRISE TRAINING WITH AUGMENTED REALITY
As the world’s leading Augmented Reality (AR) device management solution for wearable technology, Augmate is hosting a webinar on how AR drastically improves training efficiency within large field service operations. Join the world’s largest telecommunications company, Verizon,...
MESA PRESENTS: AI AND THE FUTURE OF ENTERTAINMENT DATA
Understanding data and more importantly—making effective use of data—remains a difficult task within the Entertainment industry. There has been an explosion in sources of data and tools to gather it. But to actually use that data to drive the business, you need to apply new pat...

RESOURCES

For online gamers, in-game purchases made to buy special swords, guns, or other add-ons to play their adventure, warfare, and other games are one-time, non-transferable investments that lock them into...

The virtual reality market has been hailed as the "next big thing" for decades, but VR has repeatedly disappointed consumers with mediocre hardware products and software experiences. But in ...

PlayStation 5 event date was previously postponed due to the intolerance and injustice that plagued the USA. While Sony lead the way, as a beacon of solidarity, several other companies followed. At th...

Do you get headaches or feel nauseous while using VR headsets? About 20% of people do. Even if VR headsets don’t cause you physical discomfort, you might feel that your virtual worlds seem flat....

Still think your current martech stack doesn't need an upgrade? Think again. 2019 is gradually coming to a close and marketing channels have shown no signs of slowing down. If you’re a marke...

“The aim of marketing is to make selling superfluous.” Peter F. Drucker Tweet This! While selling is an art, it solely depends on the fact how much marketing efforts you have put in to mak...

If you recognize some of these challenges, download the Deck 7 Webinar & Virtual Events overview to see how we make it easy for busy marketers to run highly successful webinars and virtual events....

With over 2,800 campaigns each year delivered through a team of 300+ digital, data, and technology specialists, Deck 7 is a first resource for B2B demand generation services for marketers worldwide....

The gaming industry is continuously evolving with current transitions derived from VR/AR, blockchain,