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. https://entertainment.report/Resources/Whitepapers/9c7fe523-4d9d-422d-bdb4-fd08210a59ea_business-of-esports-2.pdf
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THE BUSINESS OF ESPORTS
The excitement around these competitions pairs the popularity of gaming with changing demographics, growing buying power for consumers in Asia (where the sport is the most popular), increased levels of connectivity, and new technological advancements.Perhaps even more interesting is that the business of eSports is flourishing as a result – and with packed stadiums, deals with media giants like ESPN, double-digit revenue growth rates, and hundreds of millions of fans, it has been said that this is the year that eSports hits the mainstream. DOWNLOAD