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With Oculus shipping its first consumer product in late March, augmented and virtual reality (AR/VR) technology has entered the mainstream. Amid the fervor, AR/VR startups are also on pace for a record year in terms of venture deals. In this webinar we'll delve into: Major players in the AR and VR market (we'll also compare funding trends of AR vs VR). Investigate new enterprise and industrial use cases for AR/VR.A deep dive into the vision of stealthy AR startup Magic Leap, the most well-funded private company in the space.
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As per a report published by International Data Corporation (IDC), the total revenues in the Augmented Reality (AR) and Virtual Reality (VR) market are predicted to reach over USD 162 billion by 2020. AR and VR has become of paramount importance to take the business to the next level. Enterprises across the globe are looking for efficient ways to innovate and churn out immersive technologies to not just train their employees but to also improve customer satisfaction and loyalty which results in increased profits.
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This Webinar will introduce virtual reality (VR) concepts and discuss: How to integrate a Unity application with the Oculus Rift. Adding a first person character for Oculus Rift and code walkthrough of adding the character to the Unity Scene. How to integrate with the Oculus Touch Controllers and how to teleport the character in the Unity Scene. Preview Intel Graphics Performance Analyzers tool for debugging, analyzing and optimizing your VR game.
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Next-generation entertainment services are hybrid and make content accessible like never before. But how do you achieve a truly seamless experience when switching between OTT and broadcast signal? Gain a future outlook on this important topic including:
How player and UI integrations can solve OTT and broadcast challenges
How to achieve frame accuracy, low latency, and low buffer times
What’s crucial to make the viewer experience as seamless as possible
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