Facebook Sells Oculus Quest Enterprise Headset for $1000, Purchase Available to All Businesses

Facebook | May 26, 2020

Facebook Sells Oculus Quest Enterprise Headset for $1000, Purchase Available to All Businesses
  • Facebook announced that its enterprise-edition Oculus Quest that sells for $1,000 as part of its Oculus for Business platform is now available for all companies to purchase.

  • When a business purchases a Quest through the Oculus for Business platform for $1,000, they’re not getting a consumer device.

  • Business edition Quests feature a custom operating system that doesn’t access the typical Quest store for downloading games and other consumer-facing content.


Facebook announced that its enterprise-edition Oculus Quest that sells for $1,000 as part of its Oculus for Business platform is now available for all companies to purchase. Back in January Facebook withdrew its 3DOF headset, the Oculus Go, from the business platform and began offering the Oculus Quest instead as part of a new Oculus for Business initiative. However, that was only in closed beta until now. Facebook has some details on the Oculus for Business platform in a blog post on the Oculus website and a landing page, Oculus for Business. When a business purchases a Quest through the Oculus for Business platform for $1,000, they’re not getting a consumer device.


Instead, this Quest is specifically designed for their company with enterprise-focused features like a kiosk demo mode and two years of enterprise-quality support via phone, live chat, or email. Business edition Quests feature a custom operating system that doesn’t access the typical Quest store for downloading games and other consumer-facing content. Instead, businesses get unique features such as multiple device setup, the capability to load the headsets with their own content to launch directly, and even remote access. The multi-device setup should help speed things up for businesses at events and for internal use. Using a separate version of the Oculus mobile app, businesses can set up and update several headsets at once with the app as a central hub.



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“When using an Oculus for Business Quest the user interface is different as well, placing company-approved content at the front and center rather than needing to sideload things or access a store that wasn’t designed for enterprise use cases.”

~ Facebook


When using an Oculus for Business Quest the user interface is different as well, placing company-approved content at the front and center rather than needing to sideload things or access a store that wasn’t designed for enterprise use cases. When a trade purchases a Quest throughout the Oculus for Trade platform for $1,000, they’re no longer getting a shopper machine. As an alternative, this Quest is in particular designed for his or her corporation with enterprise-focused options like a kiosk demo mode and two years of enterprise-quality beef up by way of telephone, are living chat, or electronic mail. .

“ Instead, businesses get unique features such as multiple device setup, the capability to load the headsets with their own content to launch directly, and even remote access.”


Trade version Quests characteristic a customized running machine that doesn’t get right of entry to the everyday Quest retailer for downloading video games and different consumer-facing content material. As an alternative, companies get distinctive options reminiscent of more than one machine setup, the aptitude to load the headsets with their very own content material to release at once, or even far off get right of entry to. The multi-device setup must lend a hand pace issues up for companies at occasions and for inside use. The use of a separate model of the Oculus cell app, companies can arrange and replace a number of headsets directly with the app as a central hub. A device setup app for Android lets you provision multiple headsets in just a few steps. Device Manager shows the status on each headset and lets you change settings, group devices, bulk-apply settings and more.


Oculus for Business was designed for professional settings and enterprise needs. Making learning and collaboration tasks more immersive helps employees focus on the tasks at hand. In-headset UI puts the focus on the VR experience. An enterprise app launcher showcases only the apps you've installed. Kiosk mode enables admins to launch users into a single experience. Device Manager settings let you manage controllers across devices and the deployment of applications, and prevents users from accidentally exiting out of their experiences. Optional Controller-free deployments help you get users up and running fast. There are no distracting consumer features such as store or video apps. With fully integrated, enterprise-ready bulk setup and device management tools, companies can quickly and easily deploy and manage VR solutions without a lot of overhead.


Learn more: APPLE ACQUIRES NEXTVR, FORMER VIRTUAL REALITY STREAMING VIDEO SERVICE .
 

Spotlight

For decades, legacy video game distribution platforms have struggled to find the balance between the appetites of gamers and the revenue needs of game publishers, while server operators are stuck in the middle. The direction of the gaming industry is dragged around by a small but powerful cabal of centralized publishers.Gamers are constantly weeding through title after title of rushed-tomarket games and public betas before they finally find a game that fits their play style that is high enough quality where they want to keep coming back.


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AVIA records biggest turnout yet for the Asia Video Summit 2020

Asia Video Industry Association, Create Hong Kong | November 24, 2020

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While content remains king, the title for queen is much contested, as our various panelists had differing views. With Parminder Singh, Chief Commercial and Digital Officer, Mediacorp, distribution is the queen, while according to Ivy Wong, CEO of VS Media "the community is the Queen". Herexperience with local creators showed the importance of not only building content but also the community around it. This sentiment was also shared by Agnes Rozario, Director of Content, Astro, on her panel on Content Cravings. Agnes reiterated the need to produce content that is relevant and close to the hearts of their viewers through data mining and analytics, to inform decision making on the content piece and to put consumers first in order to engage them. Data is also the big focus in the world of Premium Advertising. 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For decades, legacy video game distribution platforms have struggled to find the balance between the appetites of gamers and the revenue needs of game publishers, while server operators are stuck in the middle. The direction of the gaming industry is dragged around by a small but powerful cabal of centralized publishers.Gamers are constantly weeding through title after title of rushed-tomarket games and public betas before they finally find a game that fits their play style that is high enough quality where they want to keep coming back.

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