Facebook's Oculus Venues And Complex Announced As Streaming Partners For LiveXLive's

prnewswire | April 17, 2020

On Oculus Quest and Oculus Go, fans will be able to watch Music Lives, up close and personal, while socializing and connecting with other viewers within the headset experience. In addition to streaming the event, Complex Networks will present special programming featuring some of the evening's performers and include special appearances by Hot Ones host Sean Evans and Sneaker Shopping host Joe La Puma. Youth culture fans can watch the event and join in on the conversation LIVE on Complex.com or on the Facebook pages for their pop culture brand, Complex, and food entertainment brand, First We Feast.

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BUSINESS

Unity Announces New Partnership with Insomniac Events

Unity | March 14, 2022

Unity (NYSE: U), the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content, has announced a new partnership with the world’s leading live music experience creator, Insomniac Events. With nearly 30 years of creating experiences based on community, self-expression and wonder, the Insomniac Events team has partnered with Unity to bring a brand new, persistent metaverse world to its fans community where they can gather and engage virtually for live music performances regardless of location.This partnership will define a new standard of live entertainment by delivering the next evolution of the Insomniac experience in 2022, where everyone is immersed in non-stop music and play, and empowered to connect through self-expression, as dance culture expands from the physical world into the virtual world. With the vision and creativity of the world’s leading live events company and Unity’s groundbreaking technology, the Insomniac community can expect a powerfully interactive and engaging experience as both companies are set to create the next generation of live entertainment. “Partnering with Insomniac Events is a fantastic opportunity for us here at Unity, Pasquale and his team are revolutionary and always looking to expand their vision and bring extra value to their community. This partnership is the beginning of a long relationship that we believe will usher in a new level of interactive and immersive experiences within the world of live entertainment.” -Peter Moore, Senior VP and General Manager, Sports & Live Entertainment, Unity. It is an honor to be partnered with an incredible company like Unity on this new journey. Our vision is to create a social experience in which everyone is a Headliner - where stories and music unite us in discovery, love and a true sense of belonging,” said Pasquale Rotella, Founder and CEO, Insomniac Events. “Unity is helping us create a world’s first experience for our community as we work together to deliver the next level of what the metaverse can be for entertainment and music. Join Peter Moore, along with a special video message from Pasquale Rotella, at SXSW on March 13, 2022, where they will go into more detail about the partnership and what it means for Insomniac and the Live Entertainment industry. Insomniac is the benchmark for Music Festivals, Culture and Community where it’s about the show, the music, and the belonging. Being with friends or meeting new ones, live music experiences and freedom of expression are at the heart of Insomniac. By partnering with Unity, the Insomniac team looks forward to bringing even more content & experiences to its community as well as increased access to artists, social opportunities, and so much more. Anywhere, Anytime, 24/7 entertainment, where all are welcome. Unity is the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects and automotive designers to filmmakers and more, use Unity to make their imaginations come to life. The Unity platform provides a comprehensive set of software solutions to create and fully operate real-time 2D and 3D content for multiple platforms, including mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The content built on the Unity platform offers users a fundamentally more engaging and immersive experience than traditional static content, regardless of industry or purpose. To find out more please visit https://create.unity.com/sports-live-entertainment. About Unity Unity (NYSE: U) is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity is the foundation upon which the world’s most powerful digital content is created. Specifically, Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. In the fourth quarter of 2021, Unity had, on average, 3.9 billion monthly active end users who consumed content created or operated with its solutions. The applications developed by these creators were downloaded, on average, five billion times per month in 2021. For more information, please visit www.unity.com. About Insomniac Events Insomniac produces some of the most innovative, immersive music festivals and events in the world. Enhanced by state-of-the-art lighting, pyrotechnics and sound design, large-scale art installations, theatrical performers and next-generation special effects, these events captivate the senses and inspire a unique level of fan interaction. The quality of the experience is the company’s top priority.Founded nearly 30 years ago, Insomniac produces 10,000 concerts, club nights and festivals for seven million attendees annually across the globe. The company's premier annual event, Electric Daisy Carnival Las Vegas, is the world’s largest dance music festival and attracts more than 525,000 fans over three days.The company was founded by Pasquale Rotella and has been based in Los Angeles since it was formed in 1993. In 2013, Insomniac entered into a partnership with global entertainment company Live Nation.

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APPLICATIONS

WebPurify Launches New Virtual Reality (VR)/Augmented Reality (AR) Live Team Moderation Studio

WebPurify | April 04, 2022

WebPurify, already leaders in the content moderation industry for over 15 years, has launched their new VR Moderation Studio. The new arm will focus exclusively on moderation for VR/AR and the ever-expanding Metaverse. The new team is growing rapidly, blending new hires with internally-recruited specialists who already have years of experience ensuring good behavior in VR settings. Now, however, instead of simply being a subset of WebPurify’s conventional image and video moderation services, WebPurify’s new VR Moderation Studio is giving the specialized attention, tech and headcount the VR/AR use case deserves. “The Metaverse is here to stay, To our knowledge, we’re the first company in our space to offer live moderation services specific to VR/AR moderation, and to allocate employees whose role is solely that of moderation in virtual worlds. We’ve decided this service should not be ‘lumped in’ with conventional moderation. They’re two completely different animals, and require different specialization.” -co-founder and CTO Jon Freger affirms. WebPurify is known for its robust AI models that protect user experience by screening out inappropriate content within text, images and video. The company also offers seamless integration with its human moderation services for a “double check” approach to ensure safe content. The new VR Moderation Studio builds on WebPurify’s existing foundation while adding: Dedicated VR headset, controller and haptic suit rooms (designated physical space within WebPurify’s offices), for moderation-through-play. New protocols for QC processes, and client-vendor feedback loops, specific to VR/AR. New moderation techniques, specific to VR, including de-escalation of bad behavior and working with the appropriate authorities should certain behavior qualify as illegal. Revised mental health guidelines for moderators that address VR-specific stressors. With new experiences comes new responsibility, Freger continues. VR introduces a behavior variable to moderation that is far more nuanced and contextual than, say, harassment by text chat. This includes gesturing, the concept of personal space or the use of virtual economies to mask very real, inappropriate criminality. Our VR teams are specially trained to deal with these situations as AI evolves to help meet these complexities. WebPurify’s VR team is already actively working with metaverse game publishers globally, and looks forward to growing its client list in the near term. About WebPurify: WebPurify is a privately held company specializing in profanity, image and video moderation services (we offer both AI and human moderation approaches, or a hybrid of both). Our robust solutions for brand protection and regulation of user-generated content run the gamut: from enterprise to low-cost, self-serve packages. Developers, brand, and product managers at every level—from individual bloggers to Fortune 500 companies—trust WebPurify for all of their UGC moderation needs. For more information, visit WebPurify.com.

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MEDIA AND BROADCASTING

DNEG to Launch ‘xSTUDIO’ as Open Source Project; Feature-Rich Playback and Review Application for Filmmaking Teams

DNEG | June 10, 2022

DNEG, a leading technology-enabled visual effects (VFX) and animation studio for the creation of feature film, television and multiplatform content, today outlined plans for the upcoming launch of xSTUDIO, a modern, flexible and feature-rich playback and review application designed to meet the needs of content creators throughout the production process. Currently in development at DNEG, xSTUDIO will replace all other image review tools across DNEG’s content creation pipeline, allowing individuals and teams to review shots, edits and grades in a single, unified application on all desktop platforms and operating systems (Linux, Mac and Windows). DNEG is intending to publish xSTUDIO as an open-source project, allowing each industry partner and filmmaking team to integrate the application into its own pipeline, with a view to encouraging the adoption of the tool as the new industry-standard toolset for collaborative review. “From its conception, xSTUDIO was designed to allow everyone working in the media creation industries to collaborate seamlessly, VFX supervisors, artists, directors, DoPs, studio executives, producers - we all look at images every day in many different ways. xSTUDIO will give us a common industry toolset for organizing and displaying all types of media, annotating and editing them, and then securely sharing the results with each other, on our laptops, in screening rooms or over the internet.” -Chas Jarrett, Senior VFX Supervisor, DNEG Expected to launch as an open source beta application later this year, xSTUDIO will be available for free download and use, offering DNEG’s industry partners the ability to contribute features and workflows to support their own specific needs. Our teams across the globe design, create, animate and submit thousands of visual effects shots and animation sequences across multiple projects every day, said Paul Salvini, Global Chief Technology Officer, DNEG. In xSTUDIO we have created a modern, flexible, feature-rich playback and review application that we hope will become the new industry standard. By freely sharing xSTUDIO as an open source project with our clients and our industry partners we are encouraging everyone to use and develop the toolset, so that we all benefit from the collective expertise in our community. xSTUDIO will feature a modern, feature-rich and pipeline-agnostic core application, while also providing a full Python API, C++ plugin framework and extensive use of open-source libraries to allow contributors full control of its integration into their pipelines. “By developing xSTUDIO and releasing it as an open source project, DNEG has created an opportunity for greater collaboration and more efficient workflows for content creation teams across our industry, Built specifically for filmmakers by filmmakers, we are thrilled to launch this innovative, flexible platform that will support substantial efficiencies and advancements in our craft.” -Namit Malhotra, DNEG Chairman and CEO More information about the application’s features and capabilities is available on https://www.dneg.com/xstudio/. To express interest and find out more about xSTUDIO, contact xstudio_oss@dneg.com. On January 25, 2022, DNEG announced its entry into a definitive business combination agreement with Sports Ventures Acquisition Corp. (Nasdaq: AKIC). Upon the closing of the business combination, which is expected in the first half of 2022, the combined public company will be named DNEG. For more information about the transaction, please visit https://investors.dneg.com/. About DNEG DNEG (www.dneg.com) is one of the world’s leading visual effects (VFX) and animation companies for the creation of feature film, television, and multiplatform content. DNEG employs nearly 7,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto and Vancouver), Europe (London) and Asia (Bangalore, Chandigarh, Chennai and Mumbai). DNEG’s critically acclaimed work has earned the company seven Academy Awards® for Best Visual Effects and numerous BAFTA and Primetime EMMY® Awards for its high-quality VFX work. Current and upcoming DNEG projects on behalf of its Hollywood and global studio and production company partners include Bullet Train (July 2022), Black Adam (October 2022), Under the Boardwalk (October 2022), Shazam! Fury of the Gods (December 2022), Borderlands (2022), Knives Out 2 (2022), The School for Good and Evil (2022), “Super/Natural” (2022), Aquaman and the Lost Kingdom (March 2023), Haunted Mansion (March 2023), The Flash (June 2023), Meg 2: The Trench (August 2023), Nimona (2023), and “The Last of Us” (2023). About Sports Ventures Acquisition Corp. Sports Ventures Acquisition Corp. is a blank check company organized with the purpose of effecting a merger similar business combination with a major entertainment powerhouse. Sports Ventures Acquisition Corp. is led by Alan Kestenbaum, businessman and minority owner of the Atlanta Falcons of the NFL. Other leadership members include Robert Tilliss, who brings with him extensive sports and arena expertise, Daniel Strauss, and Steve Horowitz.

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SOLUTIONS

Voicemod Launches Software Kit for Building Realistic Audio Avatars in Games, Social Apps, and the Metaverse

Voicemod | April 21, 2022

Voicemod (www.voicemod.net), the world leader in augmented voice and interactive audio, is now making its technology from the company’s hugely popular direct-to-consumer apps available to third parties through the Voicemod Developer Kit. The comprehensive Kit is the first and only solution to empower developers, creators, and Original Equipment Manufacturers (OEMs) to integrate Voicemod’s high-performance, real-time voice conversion technology into their games, applications, social apps, and hardware. The ever-increasing suite of effects, including hyper-realistic audio avatars, can easily become a harmonious component of any social audio program. Voicemod creates social audio tools that make it simple for anyone to create and control their own sonic identity in the metaverse and share the voices they feel best reveal their true selves, in the way they want to be heard. Through a mix of voice filters, voice morphing, hyper-realistic voice skins, soundboard effects, musical effects, user-created speech-to-speech real-time voice modifications, and a variety of other real-time audio customizations — Voicemod helps its users tap hidden sources of creativity to express themselves imaginatively as they play, work, create, and entertain. The Voicemod Developer Kit is empowering the first major evolution of in-game and in-app voice chat. By making voice chat even more immersive, entertaining, and inclusive, game studios and developers of social and content creator apps, as well as device manufacturers targeting gamers, streamers, and social communication accessories, will be able to drive new levels of user engagement and retention in the metaverse. Powering the sound of the metaverse Until now, the Voicemod Developer Kit has been available only in limited release to select partners such as Agora and Bragi to enable existing apps and audio devices with their own voice changing and soundboard capabilities. “Our aim is to make it easier for everyone — whether game developers, headphones manufacturers, musical artists, voice actors, players — to experiment with real-time social audio and voice augmentation, By enabling customizable sonic personas and creating richer voice chat capabilities, the Voicemod Developer Kit is contributing to more meaningful, immersive experiences that result in heightened user adoption and retention.” -Voicemod CEO and co-founder Jaime Bosch. The Voicemod Developer Kit makes available a vast library of Voicemod voice skins that can be used live in real time, creating opportunities for dynamic social interactions in social communications-based applications and video games. Programmers and engineers combine Voicemod technology with other solutions as building blocks to curate dynamic, real-time engagement experiences. From audio and video calls, dating apps, and virtual classes, to streaming platforms and online video game integrations, the Voicemod Developer Kit makes it fast and easy to amplify online interactions in the metaverse through personalized audio avatars while protecting pseudonymity if desired. Through the Kit, developers create low-latency, low CPU-usage audio-centric apps for mobile, web, or desktop. The open API also allows apps and devices to act as a remote control for Voicemod’s direct-to-consumer Windows desktop app already used in solutions such as Elgato’s Stream Deck. The Voicemod Developer Kit uniquely provides: Constantly growing collection of Voicemod original voices and curated sounds Branded, DMCA-free IP content available exclusively through Voicemod Interactive soundboards Headless architecture with multi-platform support on Windows, MacOS, Linux, Android, iOS, VST/AU and including Xbox, PlayStation, Switch, Stream Deck, etc. Compatibility with game engines such as Unreal Engine, Unity, and more Voicemod is building momentum around the company’s interactive audio technology and voice avatars — capabilities that will become increasingly essential as the metaverse grows into reality. So far in 2022, Voicemod has already signed multiple agreements to expand its library of high quality sounds and voice filters by licensing popular intellectual property (IP) from diverse entertainment sectors, including games (Angry Birds), emoticons (SmileyWorld), music (ODB), television (Trailer Park Boys), and classic film and TV titles. (See www.voicemod.com/newsroom for details.) To get started with the Voicemod Developer Kit, visit www.voicemod.net/developers for information on platforms that support Voicemod technology as well as how to integrate Voicemod's real-time voice changing engine directly into hardware, games, and applications. About Voicemod Voicemod is the leader in real-time audio augmentation. Developers trust Voicemod’s audio technology to help end-users create virtual voices and define their sonic identities. As companies strive to build a responsible metaverse, Voicemod is the tool that helps gamers, content creators, and professionals of all skill levels find the voice that best expresses themselves as they play, work, create, and entertain. Discover more at www.voicemod.net.

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