13th Central and Eastern European Communication and Media Conference CEECOM

October 22-23, 2021 | USA

This special panel aims at opening a broader discussion on the importance and relevance of the CEE Network more than 30 years after the fall of the Iron Curtain which offered new opportunities as well as challenges to the scholars from the region. Do we, as CEE scholars, still need a special network, or were its aims already fulfilled? The panel will offer perspectives of a founding member of the network, a view of a western scholar focusing on the region and experiences and reflections of young members of the academia in the CEE region.
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Spotlight

The media and entertainment (M&E) industry is being disrupted not only by the massive amounts of media content being consumed, but also by the “technology evolution” of new digital media formats and iterations of TV-top and handheld devices. These changes impact both CAPEX and OPEX spending as M&E companies try to adapt their workflow processes and IT infrastructures to support them. Global media spending rose 6.4% in 2015, down from the 7.4% increase in 2014. However, it was higher than gains recorded over the years 2010–2013. During that time frame, spending increased at a 6% compound annual growth rate (CAGR). Spending is projected to expand at a 5.2% CAGR as digital markets—and broadband in particular—begin to mature.3 Digital storage capacity requirements will also explode across M&E, resulting in total media and entertainment storage revenue soaring from $5.6 billion to $11.1 billion between 2016 and 2022.4


OTHER UPCOMING CONFERENCES

Elevate: Publishing.

October 26-28, 2021 | USA

In this sessionyou add scale and create personalized experiences for their audiences, publishers have had to embrace a more agile mindset. How are these companies leveraging the power of technology to enable multi-channel subscription and ad revenue strategies?
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Social Media Week London

November 2-4, 2021 | USA

Over the past decade, Social Media Week has been empowering the world’s leading brands, platforms, mar-tech companies, agencies and publishers to create unique opportunities that advance their business goals.
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AWE USA

November 9-11, 2021 | USA

With over a decade in the space, Augmented World Expo (AWE) is the leading AR/VR event series in the world. AWE hosts four annual events and has meetup chapters all over the world. Forbes calls AWE “the most essential AR/VR conference and expo.” AWE has also been mentioned in Variety, VentureBeat, NextReality, SlashGear, Road to VR, The Verge, Engadget, CNET, and more.
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Brandweek Sports Marketing Summit

November 15-18, 2021 | USA

Following a year of fan-free stadiums, leagues got creative with how they kept interest and excitement levels high. Now, the “Big Four” leagues and a plethora of esports competitions are gearing up to reintroduce fans to in-person events and marketers will once again have to find creative ways to engage the audience. Join Adweek to hear from leading sports pros on and off the playing field on how to handle a year of curveballs, upsets and transformation, along with what's in store for the future.
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Spotlight

The media and entertainment (M&E) industry is being disrupted not only by the massive amounts of media content being consumed, but also by the “technology evolution” of new digital media formats and iterations of TV-top and handheld devices. These changes impact both CAPEX and OPEX spending as M&E companies try to adapt their workflow processes and IT infrastructures to support them. Global media spending rose 6.4% in 2015, down from the 7.4% increase in 2014. However, it was higher than gains recorded over the years 2010–2013. During that time frame, spending increased at a 6% compound annual growth rate (CAGR). Spending is projected to expand at a 5.2% CAGR as digital markets—and broadband in particular—begin to mature.3 Digital storage capacity requirements will also explode across M&E, resulting in total media and entertainment storage revenue soaring from $5.6 billion to $11.1 billion between 2016 and 2022.4

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