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Fingerprint Digital, Inc. | July 01, 2020
Fingerprint, a leading provider of digital content for kids and families, and Mondia, a Dubai-based technology company specializing in the marketing and distribution of digital content, announced an agreement to offer Fingerprint's kids entertainment platform Kidomi™ to telco operators and enterprise customers across selected markets globally. Kidomi™ offers localized content and is available in 14 languages with an engagement rate of 12 hours per user every month on average. &qu...
Media and Broadcasting
ZCG,Affinity Gaming | June 15, 2021
Z Capital Partners, L.L.C., the private equity arm of Z Capital Group, L.L.C.L.L.C., a leading privately-held asset manager, announced today the merger of two of its affiliated portfolio companies: Affinity Gaming, a diversified national casino gaming operator, and Sports Information Group, L.L.C.L.L.C. ("SIG"), a New York-based B2B and B2C global omnichannel sports, technology, digital, media, and wagering business. The purchase will be completed in the following weeks, but the terms ...
variety | February 13, 2020
Digital media and entertainment continues to be the biggest lossmaker within Chinese tech giant Alibaba. But the group was able to unveil third quarter revenues up by a third and net income up by more than half. For the three months between October and December, Alibaba saw revenue increase by 38% to $23.2 billion, and net income climb by 54% to $7.21 billion. The Chinese giant was able to claim a milestone of RMB10 billion ($10.4 billion) revenue for its cloud computing business, and a much in-...
Facebook | June 16, 2020
Facebook’s Oculus Quest recently celebrated its first birthday. During the one year beta period, the company said, demand for VR for immersive training sessions and meetings grew. This is in line with what researchers at IDC found too. According to the firm, over the past few years, the popularity of VR reality tools at work has accelerated. In 2019, shipments of commercial headsets grew by 93 percent year-over-year, and the market’s predicted to grow by 70 percent in 2020. Also this...
Virtualization, Media and Broadcasting
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