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vrscout | March 26, 2019
Content-optimized 360° video rendering technology could take immersive filmmaking to the next level.South Korean computer graphics and visual technology company KAI Inc. is looking to breath new life into the 360-degree format with breakthrough technology that could drastically improve the quality of immersive 360 streaming video content. Using what the company refers to as their Rich360 service, it is possible to maintain the original quality of important areas while compressing the capacit...
Variety | July 28, 2018
I’m sweating, dizzy, and nauseous, and my phone is warning me that it is overheating. What a way to relive my vacation.Lenovo recently sent me a review unit of its new Mirage camera, which takes 180-degree 3D photos and videos. I decided to bring the camera along to my family’s recent trip to Europe to put it to the test and figure out how well it works as an everyday point-and-shoot.Before I explain why the results made me feel queasy, a few basic facts about the device: Lenovo firs...
Digital Trends | July 21, 2018
HumanEyes announced details on a new consumer 360-degree camera, the Vuze XR. It’s a compact, dual-lens camera with an integrated handle and a neat party trick: The back-to-back lenses can flip forward to transition from 360-degree two-dimensional video, to 180-degree three-dimensional video.The company’s previous Vuze VR camera (which we found to be a good performer in our review) focused on combining 360-degree immersive video with stereoscopic 3D, but this resulted in a rather lar...
venturebeat | January 15, 2020
The mobile game industry is expected to generate $100 billion in revenue in 2020, up from $86 billion in 2019, according to App Annie, the mobile data and analytics researcher. App Annie released the numbers as part of its State of Mobile 2020 report. This annual appraisal provides insight into mobile’s expansive impact across industries and the global economy, highlighting publishers and brands that are outperforming their peers. Based on the report, games are now 72% of all spending in t...
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