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Technologies
businesswire | February 25, 2021
Submersion Corporation, the main engineer and supplier of advances for haptics, today reported that the Advanced Television System Committee, Inc. has distributed Immersion's proposition as a Recommended Practice on Haptics for ATSC 3.0. The Recommended Practice empowers the expansion of haptics in ATSC 3.0 transmission and broadband substance streams on cell phones fit for haptic input. This most recent improvement gives a prescribed way to deal with content merchants to add ...
Virtualization
Spotselfie | May 22, 2021
Spotselfie, an innovative augmented reality smart device application, today announced the launch of its downloadable beta on the App Store and Google Play. Through the Spotselfie app, AR 'virtual objects' are viewable through a user's smartphone or tablet camera, where user-generated content like pictures, video, and stickers augment a live world view of the geographical area in real-time, revolutionizing the way people and businesses engage with one another online and in the real wo...
Media and Broadcasting
Overwolf | October 27, 2021
Huge! Play Inc., a global, direct-to-fan premium play company, today announced an investment from Overwolf and a partnership that will enable GameBud - the world's first talking-animatronic game-connected character - to integrate directly into PC Games. GameBud takes beloved gaming characters and personifies them in 3D as characterized game gear that connects and interacts with players in real time. By using Overwolf's real-time game telemetry, GameBud technology will now easily be integ...
prnewswire | August 04, 2023
Omdia will be returning to Amsterdam this year to join IBC2023 as exclusive premium research partner. Attendees of IBC's flagship content and technology event will have exclusive access to Omdia's latest research focused on the current hot topic of gaming IP and its meteoric rise across the entertainment industry. Omdia's Media and Entertainment Senior Research Director, Maria Rua Aguete, commented: "Omdia research indicates that game revenues will reach $215bn ...
Virtualization, Media and Broadcasting
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