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Eros Now, Xfinite | June 10, 2021
Xfinite and Eros Now, a leading over-the-top (OTT) South Asian entertainment platform owned by global entertainment company Eros STX Global Corporation, announced it had deepened its partnership with Xfinite's Mzaalo platform, a gamified video streaming service on track to have 10M users by year-end. The association further establishes Eros Now's footprint in advertising video-on-demand (AVOD), a still-developing segment of the India streaming market with significant growth potential, wh...
venturebeat | April 16, 2020
Riot Games has acquired Hypixel Studios, a maker of an upcoming game that resembles the popular titles Minecraft and Roblox. Hypixel’s Hytale is going to be a user-generated content (UGC) game — a community-powered sandbox world with a blocky 8-bit art style. The game originated from the creators of Hypixel, the world’s largest mod server. Riot Games has known the company for a while, as it provided initial funding for it. The team behind the Hypixel server network, the world&r...
TiVo | July 09, 2021
TiVo, a wholly-owned subsidiary of Xperi Holding Corporation, announced today that it has renewed its patent license with Google for an indefinite period of time. The renewal ensures that Google, a licensee since 2012, will continue to have wide coverage under TiVo’s patent portfolios. “We are extremely happy to have concluded this agreement with Google, a world leader in OTT video with YouTube and Google TV, and a 10 leading US Pay-TV provider with YouTube TV,” ...
venturebeat | April 05, 2020
The Oculus Rift S and Quest are still out of stock, so in the U.S. Facebook is temporarily selling a “limited supply” of refurbished original Rifts for $299. That’s $100 less than the Rift S, which is priced at $399. The listing is only available in the U.S. The original Oculus Rift launched in mid-2016 for $600. This didn’t include the Touch controllers, which launched in December of that year for $200. In 2017, Facebook unified into a Rift+Touch package priced at $400, ...
Virtualization, Media and Broadcasting
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